Commit Graph

75 Commits

Author SHA1 Message Date
ZomgPonies
63c5dcf1c4 Necrosis runtime, ugly fix. 2014-06-17 04:27:13 -04:00
ZomgPonies
6a8f016abc Runtime fix 2014-06-14 15:55:05 -04:00
ZomgPonies
489cdf0096 Made hyperzine harder to make properly. 2014-06-06 02:35:10 -04:00
mwerezak
418ba281d7 Fixes circuit var for other consoles
Also cleans up attackby while we're at it.

Conflicts:
	code/game/dna/dna_modifier.dm
	code/game/machinery/computer/arcade.dm
	code/game/supplyshuttle.dm
	code/modules/mining/mine_items.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/modules/research/research_shuttle.dm
	code/modules/research/server.dm
2014-05-26 06:21:03 -04:00
Vas
22a22ea6bc Space Adaptation was actually BAD instead of GOOD (overdose with reagents)
Conflicts:
	code/modules/virus2/effect.dm
2014-05-19 19:39:29 -04:00
ZomgPonies
d2c82c2111 Compile fix 2014-05-18 19:03:42 -04:00
alex-gh
01b41acf06 Removed game-breaking virology effect 2014-05-18 17:59:58 +02:00
alex-gh
8f600162ef Virology symptom fixes.
Cleaned up and reordered symptoms.
Removed unneeded whitespace.
Made some of the symptoms less cruel.
Fixed non-working symptoms because of missing multiplier
2014-05-18 13:42:38 +02:00
cloroxygen
c8b1fd08de 21 viro symptoms
Im an idiot that cant use github edition

Conflicts:
	code/game/objects/effects/decals/Cleanable/humans.dm
	code/modules/virus2/effect.dm
2014-05-17 19:17:35 -04:00
Ccomp5950
143016dd07 Code effeciency project: HUD items rewrite
Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.

After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.

Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm

Conflicts:
	code/modules/mob/living/living.dm

Conflicts:
	code/__HELPERS/mobs.dm
	code/datums/mind.dm
	code/game/objects/items/weapons/implants/implanter.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defines.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/virus2/helpers.dm
	code/setup.dm
	icons/mob/hud.dmi
2014-04-29 20:34:28 -04:00
Jeremy Liberman
f43ef06431 Virology - NanoUI, gameplay tweaks, bugfixes
Conflicts:
	.gitignore
	code/game/machinery/kitchen/smartfridge.dm
	code/game/machinery/machinery.dm
	code/modules/food/recipes_microwave.dm
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/virus2/isolator.dm
	nano/js/nano_base_helpers.js
2014-04-19 15:42:49 -04:00
Chinsky
e19190dd15 Splicing virus changes it's unique ID. 2014-03-14 02:16:34 -04:00
Chinsky
e8b8c29946 Changed sneezing to spread viruses like cough, but only in front of the mob.
It gives a warning sometimes, so guy has 7 ticks to face elsewhere.
2014-03-14 02:13:56 -04:00
Chinsky
660a87baa7 Made it possible for virus to mutate and affect different species. 2014-03-14 02:13:22 -04:00
Chinsky
467cbdd5ba Fixed some runtimes with specieism, and blood transfer ignoring viruses' racial preferences. 2014-03-14 02:13:08 -04:00
Chinsky
26553e120e More random for random god.
Effects now start with random chance of firing and multiplier (like forced minormutate() on spawn).
2014-03-14 02:12:47 -04:00
Chinsky
7d5e21822a Buffed protections.
Full biosuits and spacesuits now protect more against airborne infections, and completely against touch-based ones (when worn with gloves).
2014-03-14 02:12:28 -04:00
Chinsky
5e6710757b Spaceacilline stronk.
Now it prevents new infections completely, and has a chance to cure virus on early stages (without giving antibodies though.)
2014-03-14 02:11:55 -04:00
Chinsky
aee7d69412 Stopped braindamage effect from dealing 4 digit amounts of damage to brain organ.
Conflicts:
	code/modules/virus2/effect.dm
2014-03-14 02:11:25 -04:00
Chinsky
b5f3e62bf9 Fixes single pane windows not blocking airborne viruses completely. 2014-03-14 02:10:05 -04:00
Chinsky
a775e925be Added system for viruses to affect only certain species.
Currently it ignores synthetic species competely.

Conflicts:
	code/modules/virus2/disease2.dm
	code/modules/virus2/helpers.dm
2014-03-14 02:09:40 -04:00
Ccomp5950
1e5514e27e Code effeciency project: HUD items rewrite
Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.

After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.

Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm

Conflicts:
	code/__HELPERS/mobs.dm
	code/game/objects/items/weapons/implants/implanter.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defines.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/virus2/helpers.dm
	code/setup.dm
	icons/mob/hud.dmi
2014-03-10 08:07:29 -04:00
Ccomp5950
e7d4f4ad4b Effeciency Project: APC / Machinery power usage.
We no longer run auto_use_power() on every machine every tick.
We now have a global list of areas, and areas that have an APC in them (all_areas and active_areas) no more looping through world bullshit.
A bunch of snowflakey as fuck machines won't use_power() in their process, you get two options, active and idle, use them!
This means a lot of machines won't double dip on power as well so power usage for the station has dropped about 20%

Because everything is snowflakey as fuck we're going to have some machines that don't force an update on their power usage.  Fuck them.
We should catch them with the root obj/machine/proc's forcing updates.

Conflicts:
	code/modules/mob/mob.dm
	code/modules/power/apc.dm
2014-03-08 17:03:29 -05:00
Chinsky
0b47e16828 Fix for #4542
Now synthetics do not contract viruses

Conflicts:
	code/modules/virus2/helpers.dm
2014-03-08 16:44:59 -05:00
ZomgPonies
dc1a375c74 Virology tweaks 2014-03-02 01:19:26 -05:00
Rob Nelson
b97a21ed94 Check for internals and accessibility on toxic farts.
Conflicts:
	code/modules/mob/living/carbon/human/emote.dm
2014-01-28 23:38:31 -05:00
Rob Nelson
db21525feb SAY HELO TO DNA2, N3X15'S AWFUL FUCKING RECODE OF DNA
Conflicts:
	baystation12.dme
	code/game/gamemodes/setupgame.dm
	code/game/objects/items/weapons/dna_injector.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_defines.dm
	code/modules/mob/new_player/new_player.dm
2014-01-20 00:43:19 -05:00
alex-gh
8ae4ad268e 'Unidentified Foreign Body' Effect is no longer abtainable through virology, random events can still spawn it 2014-01-13 06:34:16 +01:00
alex-gh
cc349de85c Suiciding syndrome actually kills you now 2014-01-13 06:26:38 +01:00
ZomgPonies
87c56b4b23 Vampire commit 2 2013-12-14 05:19:54 -05:00
ZomgPonies
912601a30d Vampire Gamemode! 2013-12-13 19:38:49 -05:00
ZomgPonies
fd1c767a0a New disease effect 2013-11-24 03:09:42 -05:00
ZomgPonies
4bfad39ae3 Code Fixes 2013-11-04 19:47:34 -05:00
ZomgPonies
8a4ae68fc3 Update icon fixes 2013-11-03 04:07:45 -05:00
ZomgPonies
6f552d6eab Virus optimizations 2013-10-20 19:59:10 -04:00
ZomgPonies
355f52ea7d Medical sideffect runtime fixes 2013-10-14 01:28:29 -04:00
ZomgPonies
5daf979b72 Pretty much all new click code 2013-10-12 14:44:36 -04:00
ZomgPonies
771de60525 Optimizations and bugfixes galore 2013-10-08 10:32:47 -04:00
ZomgPonies
853d490660 Various fixes. 2013-09-27 02:41:41 -04:00
ZomgPonies
2ffdf37166 Overhaul of random events 2013-09-25 23:22:32 -04:00
ZomgPonies
900a3526bf poop syndrome in disease and disease2 2013-09-25 06:48:59 -04:00
ZomgPonies
b0942938d9 Re-added UFB 2013-09-22 20:00:53 -04:00
ZomgPonies
c1222034ee BS12 -> Ponies merge 2013-09-09 10:51:16 -04:00
Mloc-Argent
a084f74c7d Expansion of every "icon = ''" path.
Supposed to help compilation times.  Who knows.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-01 21:53:36 +01:00
Mloc
e20f2e1409 Small fixes to hair.
Hair styles that aren't designed to have color shifts will no longer be affected.
Balding virus symptom now only applies to humans.

Signed-off-by: Mloc <colmohici@gmail.com>
2013-08-22 15:12:59 +01:00
Mloc-Argent
c188e46efc Removes alien virus.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-08-20 21:54:37 +01:00
Erthilo
070cb50f8d PDAs can be used when buckled (and not in any other way restrained or stunned). Rejuvenate now completely heals a target or broken organs and viruses too. 2013-08-11 17:13:58 +01:00
Mloc-Argent
dd303f9f82 Fixes for virology machinery.
Browser UI properly updates on click and on process()
Dishincubator now properly removes radiation (again)

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-08-06 11:59:50 +01:00
Segrain
0a4e4310fd Fix for #3432. 2013-08-06 01:32:34 +03:00
Segrain
440b37dcf4 Fix for #3430. 2013-08-05 03:06:31 +03:00