Commit Graph

29085 Commits

Author SHA1 Message Date
Vi3trice
200745491a TGUI number input clamps values to match old behavior (#30767)
* Works for non-tgui.

* Removed a round by accident
2025-10-26 13:00:11 +00:00
PollardTheDragon
4688ad5647 Fixes migos dodging while dead (#30787) 2025-10-26 12:58:14 +00:00
Paul
ebc920fb7b [PTBF] Protect Objective (#30697)
* protect objective

* fix bugs, add protect into rotation

* make sure other antags can roll protect as well

* get vampire chance on par with other antags

* linter oops

* lintma balls

* weight 100

---------

Signed-off-by: Paul <90473506+pwbokie@users.noreply.github.com>
2025-10-25 20:53:32 +00:00
BiancaWilkson
4c48f18cb1 [PTBF] Document Exchange (#30721)
* prepares the signals

* sets up objectives and starter proc

* We didn't need signals actually, it works

* remove debug clauses

* makes the proc more abstract

* Reorganize

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

---------

Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-10-25 20:04:26 +00:00
Zelf
4cef8afc69 [PTBF] Incriminate objective for Traitor (#30704)
* incriminate obj

* target fix

* kill indententations with bricks
2025-10-25 01:41:10 +00:00
Qwertytoforty
2ecff9033a [PTBF] [ready for review] Anomalous particulate processing objective. (#30649)
* pausing work on this till pickweight

* push

* more stuff

* proper file it

* these 2 would be interested

* and examine fix

* I should be more awake before resolving merge conflicts

* god you are stupid stop commiting every 2 seconds

* temp buff size change

* Event inhand descriptions

* behold the c o d e

* the rest of the owl

* sprite correction

* 2 more words to the list

* and this one

* yes I am having too much fun with this

* m o r e

* better glow, tech levels

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* message admins, variable

* Apply suggestions from code review

Co-authored-by: Taurtura <141481662+Taurtura@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* PPPProcessor

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Taurtura <141481662+Taurtura@users.noreply.github.com>
2025-10-25 01:01:03 +00:00
Kenionatus
07b2f76367 System for the prevention of spawning abstract base types (#30626)
* Handle runtimes during the Initialize chain in InitAtom and the admin atom spawn verb

InitAtom now qdeletes any atom with an unhandled exception in Initialise. This ensures no broken atoms become visible to players. This allows atoms to safely throw inside Initialise to signal something being very wrong. Before this they had to continue running to return INITIALIZE_HINT_QDEL.

* introduce system for catching accidental spawning of base type atoms

atom/Initialize checks if the description is the sentinel value defined in ABSTRACT_BASE_TYPE. If it is, it throws an exception. This is advantageous because it logs the callstack and causes InitAtom to immediately qdelete the atom.

* introduce burgers to the system for catching abstract base type spawning

* still spawn items, even when they runtime during Initialize

Quote by Contrabang: "things should never fail to spawn when new'd"

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Kenionatus <kenionatus@techie.com>

* use QDELETED insted of QDELETING in case it already got fully deleted

I don't think it would ever happen, because we still hold a reference with A, but never hurts to be safe.

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Kenionatus <kenionatus@techie.com>

* use stack_trace for consistency with the rest of the codebase and change message

We no longer delete the atom, so the message should reflect that.

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Kenionatus <kenionatus@techie.com>

* remove check for incorrect define

Should be caught in review when that is used.

* remove the test for qdeleting atoms in admin item spawning again

It's practically pointless now that we no longer qdelete spawned base types.

* rename ABSTRACT_BASE_TYPE to ABSTRACT_TYPE_DEC

It's more descriptive. (Hah, pun.)

* restore annihliated newline

---------

Signed-off-by: Kenionatus <kenionatus@techie.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2025-10-24 20:06:01 +00:00
PollardTheDragon
a7cd6fc4c5 Ports laz capsules to new attack chain, makes them work with basic mobs (#30657)
* Basic laz capsules, ported to new attack chain

* Migration

* Linters and code review

* Update code/modules/mining/equipment/lazarus_injector.dm

Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com>
2025-10-23 19:07:28 +00:00
kyunkyunkyun
3d121511ec cleanup (#30405) 2025-10-23 10:49:57 +00:00
CRUNCH
b9c7a7c5e8 Gibber'd and Butchered IPCs now Drop Robot Meat Instead of Human Meat (#30672)
* meat

* Update meat.dm

* Update code/modules/food_and_drinks/kitchen_machinery/gibber.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-10-23 10:36:59 +00:00
Alan
e9a3b4424d Add monitor headwear for collectables and wizards. (#30678) 2025-10-23 10:30:27 +00:00
PollardTheDragon
dc3f8f6cc9 Port goliaths to basic mobs, Round 2 (#30566)
* Port goliaths to basic mobs.

* linting whitespace

* more linting

* wtf

* Addresses reviews on prior PR, adjusts behavior for food searching

* Missing Comma

* Goliath aggro range

* Reduces goliath speed to 5 from 3

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-10-21 19:27:27 +00:00
Migratingcocofruit
b526dbce31 Fixes devs being unable to see the "view bug reports" verb and a runtime in the rejection message (#30736)
* Adds the bug report verb to the view_runtimes verb list

* fix rejection messagea
2025-10-21 19:08:41 +00:00
Toastical
4a40072c22 fix new calls for hydroponic shit (#30730) 2025-10-21 19:00:39 +00:00
Qwertytoforty
c424e80987 fixes zombie infection, and npc zombie infection (#30689) 2025-10-21 18:51:56 +00:00
hyperholy
203f82dc3c Improves spray bottles reagent dividing (#30667)
* fixes the things

* i think it works now

* lets not make infinite reagents actually

* clamping is smarter
2025-10-21 18:44:23 +00:00
Deniz
28bd001e32 Removed href (#30725) 2025-10-21 18:19:49 +00:00
Alan
2d01b675be Expedition coat name hopfix (#30720) 2025-10-20 16:01:06 +00:00
Qwertytoforty
a58bdc8968 Caps the eshotgun damage multiplier from lens to 1.5 (#30663) 2025-10-19 19:25:12 +00:00
iramoye
9cc8df6583 Rewords the IPC species blurb (#30658)
* initial commit

* GAH

i think i broke it

* i know what i'm doing

* woops

Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Signed-off-by: iramoye <projecteternal1@gmail.com>

* woops 2

Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Signed-off-by: iramoye <projecteternal1@gmail.com>

---------

Signed-off-by: iramoye <projecteternal1@gmail.com>
Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
2025-10-19 19:09:53 +00:00
iramoye
e843e15a36 Renames the IK-30 crates in the cargo console (#30615)
* initial commit

* bye bye security
2025-10-19 19:08:20 +00:00
CRUNCH
a6eae00439 Allows Robots and Simple Bots to Salute (#30614)
* Update silicon_emote.dm

* Update emote_keybinds.dm
2025-10-19 19:07:52 +00:00
PollardTheDragon
3e149e8e6b Improved Ashwalker Armory: Bone Equipment (#30600)
* Adds Bone Sword, Bone Shield, Bone Sword Sheath. Todo: Light Bone Armor, Sword Inhand fix

* sword inhands

* Adds Light Bone Armor

* Linters

* Species sprites

* Fixes my crap grammar

* Updates belt icon sprite
2025-10-19 19:06:58 +00:00
Ahzpy
428d34980e [MDB IGNORE] [IDB IGNORE] The Floorening (#30568)
* New floors and decalized floor tiles.

* satisfy linter

* Add command decals, remove old "blue tile" decal

* update script number

* have ATMs put their decals on last

* add engineering decals

* update spritesheets

* lots of tile coloring fixes

* more engi tile fixes

* more tile fixes

* linters

* fixes conflict?

* fix layering issue

* fix merge conflicts

* merge conflict fix?

* box bridge fix

* holodeck fix, layering fix, chemistry is no longer yellow

chemistry is intended to be a 'light orange' to be placed atop white tiles, just as medical decals are to command decals

* rebuild tgui

* merge master into floorening

* Update 30511_turfdecalsfix.txt

* merge master into floorening

* rebuild tgui

* holodeck fix, null plating fix

* Delete 30511_turfdecalsfix.txt

* updatepaths

* rebuild tgui

* null icon fix

* Update meatpackers.dmm

---------

Co-authored-by: Alexios <skillpointHD@Gmail.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-10-19 19:05:58 +00:00
Zack
0d14c0782b CE Blueprint Picture will now count for objective (#30635)
* Update living.dm

* Update living.dm
2025-10-19 14:21:30 +00:00
PollardTheDragon
96495fab84 Port /tg/'s spatial grid, Round 2 (#30567)
* port /tg/'s spatial grid.

* fix lint

* fix identical variables

---------

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-10-19 14:03:08 +00:00
Alan
ec8014fa83 Fix variety reagent secondary goal to tally smaller quantities until filled. (#30690)
* Fix variety reagent goal to tally smaller quantities until filled. Fixes #30562

* Thanks, linters!
2025-10-17 23:35:36 +00:00
Zack
266c490320 Fixed the name of a cherry sandwich and slime sandwichs (#30638)
* Update sandwiches.dm

* Update sandwiches.dm
2025-10-17 23:27:04 +00:00
Toastical
246148df8c remove pressure sight from engine goggle description (#30631) 2025-10-17 23:24:01 +00:00
Toastical
b926902d03 fix bloody writing allowing you to try writing with no blood (#30637) 2025-10-17 23:23:17 +00:00
Toastical
7816bb8e57 move hydroponics to use Initialize() (#30598) 2025-10-17 18:18:04 +00:00
CRUNCH
3210d12d56 Migrates Surgery Tools, Nuke Kits, and Nuke Cores to the New Attack Chain (#30442)
* super

* Update theft_items.dm

* Update theft_items.dm

* Update outfit_debug.dm

* Update code/game/objects/items/theft_items.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-10-17 17:58:35 +00:00
Toastical
027146fee1 moved power machinery to use Initialize() (#30584) 2025-10-17 17:19:08 +00:00
PollardTheDragon
8ef20b664a Adds tajaran veil subtypes to loadout (#30578)
* Adds tajaran veil subtypes to loadout

* Apply suggestions from code review

Co-authored-by: Gatchapod <20936555+Gatchapod@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Gatchapod <20936555+Gatchapod@users.noreply.github.com>
2025-10-17 17:11:42 +00:00
Gatchapod
daa6a854ff Tajaran veils can be decorative again. (#30576)
* Toggleable veil electronics

* Good enough

* Update code/modules/clothing/glasses/tajblind.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Gatchapod <20936555+Gatchapod@users.noreply.github.com>

---------

Signed-off-by: Gatchapod <20936555+Gatchapod@users.noreply.github.com>
Co-authored-by: Gatchapod <Gatchapod@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-10-17 17:08:13 +00:00
PollardTheDragon
fbd8930ff4 Securiblade Redux (#30488)
* Securiblade Redux

* It's back

* Vars

* LINTERS

* Apply AP on burn damage

* Fixes recharger bug

* Slapper, Better code, cleanup, no damage on help intent while off or stun, sounds

* Secblade now makes a sound when turning itself off
2025-10-17 17:00:50 +00:00
Paul
afd37f310f IPC Culinary Processing Implant (#30475)
* add the ipc culinary implant

* add spans
2025-10-17 16:53:11 +00:00
BiancaWilkson
9a578dbf61 The shotgun has a sprite again (#30687) 2025-10-16 19:22:47 +00:00
BiancaWilkson
08b8714dc9 Fixes mindflayers sometimes being spammed with messages when pacified (#30686)
* fixes the message popping up when using action buttons

* Secret second bug that the first bug uncovered, fixes no messages at all
2025-10-16 19:19:20 +00:00
Migratingcocofruit
1abb121eb7 Ports in game bug reporting from CM (#30376)
* adds the files doesn't even compile yet WIP

* compiles now. axed some stuff we don't need

* Update skin.dmf

* It technically works

* Adds in the stylesheet as well

* makes approval work

* Update tgui.bundle.js

* changes url to para master

* Makes apostrophes work

* removes token read line

* moves bug report verb to OOC.dm and changes its name to "Report a Bug"

* Update bug_report.dm

* Update tgui.bundle.js

* Adds API token var to config.

* adds a per ckey cooldown of 5 minutes for bug reports

* tgui rebuild

* rebuild tgui

* Update tgui.bundle.js

* review changes

* better timeout check

* changes example config to include the github token

* Update tgui.bundle.js

* tgui rebuild

* add message when bug report list is empty and changes some warnings to info type messages

* move round id and byond builds to additional details

* moves initial user ref to UID. Fixes commit hash stuff adds TM list

* Update tgui.bundle.js
2025-10-16 18:22:02 +00:00
Alan
a9c3b6d242 Update winter coats, add more, and tailor to species. (#30644)
* Update winter coats, add more, and tailor to species.

* Add white captain coat to loadout.
2025-10-15 11:05:58 +00:00
Deniz
c6a2097e58 [TGUI] Mulebot 3rd round (#30532)
* null check fixed

* tgui start

* conditional autopatrol

* modification

* interact

* comment out topic

* destination name

* bundle + prettier

* punctuation

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Burzah request

* TGUI - Battery View

* Return Data, cell returns

* Mule Status

* home + suffix

* Bundle

* cleanup

* home set

* testing stash

* Bundle

* transparent

* Update mulebot.dm

* Update mulebot.dm

* Update mulebot.dm

* !!cell

Makeshit bool gone

* bundle yippie

* bundle

* image testing + nest

* image stash

* Asset deletion

* Cell Rename - Unload - Cargo Image position

* bundle

* experiment

* concluded

* bundle

* Updated format for BotMule.js

* is_ai new define

* find_crate extraction -- ui_act additions -- cargo_info--refresh_button -- !!load change -- minor /at_target() changes

* refresh button -- set home and change id moved up -- Delivery Announcement implemented -- Image location fixed -- Can load from UI

* remove commented out html part

* accidental return delete

* tgui

* Remove Divider - data comment - Add MARK - Remove Space

* import cleanup

* span/class

* JSX

* Update tgui.bundle.js

* update and lint

* window heigth

* reminder comment - dm looks good

* bundle

* bundle

* Bundle + Tab Fix

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: kullanici50 <kullanici50@tago.loc>
2025-10-13 15:50:40 +00:00
Alan
b2e0a08d0b Add a LOT of chaplain clothes from various religions. (#30483)
* Add a LOT of chaplain clothes from various religions.

* Thanks, linter!

* Deploy vendors, box envirosuits, unaccent names

* Thanks, linters!

* Accommodate ears.

* Correct accent oversight.

* Merge branch 'master' into chaplain-outfits

Conflicts in
icons/mob/clothing/species/plasmaman/helmet.dmi
icons/obj/clothing/species/plasmaman/hats.dmi
resolved by automatic merge and modifying chaplain helmet sprites to match new format.
2025-10-13 15:16:33 +00:00
Toastical
80f44960a3 Fix pre-written papers appearing unwritten (#30633)
* Fix manifest papers being unwritten

* callback for updating paper
2025-10-12 10:54:26 +00:00
JimKil3
e5832d6d1f Makes sutures and regenerative mesh craftable (#30556)
* gauze/ointment changes
Changes gauze and ointment's recipe back to using sterilizine, nerfs their healing (they both serve other purposes)

* yummy microplastics
Makes plastic require cooling to solidify into sheets

* the rest of the PR

* oops

* what was he cooking

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>

* plastic volume

---------

Signed-off-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-10-11 15:58:24 +00:00
PollardTheDragon
ca0dfe46f6 IPCs no longer are affected by can_breathe_gas (#29940)
* IPCs no longer are affected by can_breathe_gas

* Fix

* Trait check
2025-10-11 15:38:22 +00:00
Ahzpy
d2b092dad5 Round Rejoining (#30342)
* very simple functionality test

* formatting fix

* adapt 220 code, add logging, adjust config

* fixes

* appeases review overlords

* fixes

* 25 min respawn delay, warning is more noticable

* 10 minute respawn delay, cant respawn during wiz or nukies

* more logging + logging fix

* species logging, revert accidental config change

* antag logging + formatting

* pleases review overlords again

* linters

* uses CSS for warning

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>

* deconflicts paradise.dme?

* fixes runtime with destroyed bodies

* you cant respawn for ragin mages silly

* adds respawn button to ghost hud

* standardize new ghost button coloring

* remove you are not an admin message

* muscle memory fixer

* update hud locations

---------

Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-10-11 15:37:45 +00:00
Qwertytoforty
cc7a366a1c Updates the objectives to be pick weight (#30645) 2025-10-11 06:04:13 +00:00
warriorstar-orion
82663d1c10 Add Z-Level Manager, a basic admin tool. (#30397)
* Add Z-Level Manager, a basic admin tool.

* build bundle, use ui_module/admin

* fix type restriction

* remove unnecessary params
2025-10-10 00:17:29 +00:00
CRUNCH
00244358c9 Update slime_extracts.dm (#30624) 2025-10-08 19:32:52 +00:00