It wasn't using the Vox sprite because I'd forgotten to give this one a specific species_fit and sprite_sheets as it isn't a child of obj/item/clothing/under/color/
Greatly reduces code as per Fox' suggestion. I outright snipped out the red and blue jerseys at the bottom because in the human icons/mob/uniform.dmi there aren't even sprites for it, and I've never ever heard of it being used. The blackf suit appears to use the same sprite as the black suit, so I figured that'd be alright too.
Adds a Vox sprite for every single coloured uniform in color.dm and
implements it.
Had this PR waiting 'cause the stupid way I do things only allows me to
do one at a time, haha.
Anyway, you're going to have to use your imagination for this one-- as
it would be an insane amount of work to photoshoop every single sprite
onto a Vox and make a rainbow out of the lot of them.
I really wish my Dream Daemon wasn't broken.
The CE hardsuit, while still being modkittable, will now take on the
appropriate sprites of the species it's being modified for.
Added Unathi and Tajaran mob and obj sprites for the helmet and suit,
created and added an 'on' (flashlight) state sprite as well.
This commit does the following:
- Ports progress bars from -tg- (tgstation/-tg-station#9921)
- Refactors wall attackby code to make it 100% less insane; Instead of
manually checking every little thing, it uses do_after,
consequentially, making the new progress bars affect dealing with walls
as well.
Wall code makes a tiger sad.
This has been one big learning experience. Anyway, dropped the tabbing and tested just to make absolutely sure. Everything's good. Thanks for pointing that out @TheDZD
Fixes toothless shark item using the placeholder fish sprite.
Fixes shark teeth being invisible
- Also slightly randomizes their position like with normal glass shards
Fixes Tobiko Sushi incorrectly being named Ikura Sushi and having an
invisible sprite
Fixes runtimes due to protein being misspelled as "protien" in 4 sushi
defines.
Fixes#1884
- This was caused by diona nymphs lacking the CANPUSH status_flag, which
is required to pass grab checks.
- Gave diona nymphs the PASSMOB pass_flag, should avoid them pushing
people everywhere, and also prevent them from being trapped by other
nymphs/people/Ian.
- CANPUSH and PASSMOB are both flags possessed by mice, so this change
effectively makes the nymph mobs closer to mice than monkeys.