Ccomp5950
27b4fa0001
Mouse Attack_Logs disabled. Admins rejoice.
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No more mice in disposals spamming the hell out of admins everytime someone flushes items.
Conflicts:
code/modules/mob/living/living_defense.dm
2014-02-05 22:53:24 -05:00
ZomgPonies
74c3c6e83b
compile fix
2014-02-04 03:09:04 -05:00
Rob Nelson
75a5337996
Try using backpack for failed item storage first.
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Conflicts:
code/modules/mob/mob.dm
2014-02-04 03:08:37 -05:00
ZomgPonies
77417edf6e
Revert "New fonts work first iteration"
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This reverts commit 172a4dfc51 .
2014-02-04 02:47:14 -05:00
ZomgPonies
f6fd5b4fd9
Fix blood runtime
2014-02-04 00:54:25 -05:00
ZomgPonies
172a4dfc51
New fonts work first iteration
2014-02-04 00:54:24 -05:00
ZomgPonies
3cedb27fe6
Bugfixes
2014-02-03 18:33:05 -05:00
Loganbacca
1c38b32ee4
Broken heart fix
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Code was using a switch with variables in it. This doesn't work.
Replaced it with an if..else sequence.
Thanks to the guys from Paradise for finding this.
Note: this only fixes literal heart problems, it won't do anything for relationship issues.
Conflicts:
code/modules/organs/blood.dm
2014-02-03 01:24:35 -05:00
Fox-McCloud
4cd875c88a
Various Tweaks and Fixes
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Adds a replacement for Doctor's Delight (For Syndicakes, valid salad,
etc), fixed chem dispenser NanoUI sizing, and change plasma color from
orange to the canonical purple.
2014-02-02 06:27:13 -05:00
RKF45
e7e7001aae
New preferences
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Conflicts:
code/modules/mob/new_player/preferences_setup.dm
2014-02-02 01:58:16 -05:00
Zuhayr
1910e1054d
Indentation fix.
2014-02-02 00:45:23 -05:00
Zuhayr
0bfa853e76
Fixed some cocked up checks for alien var.
2014-02-02 00:45:01 -05:00
Zuhayr
656eaddbd3
Added some limited support for alien reagent reactions.
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Conflicts:
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents.dm
2014-02-02 00:44:44 -05:00
ZomgPonies
564c7bd6ac
Fixing up alien reagents
2014-02-02 00:35:51 -05:00
Rob Nelson
f77a0e147b
Golem runes use a different method for signing up.
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Conflicts:
code/modules/mob/living/carbon/metroid/metroid.dm
html/changelog.html
2014-02-01 21:28:17 -05:00
ZomgPonies
e7136ba6b6
Fix cable coil healing synth limb burn
2014-02-01 21:24:54 -05:00
Rob Nelson
17cb2faa3d
GC stats
2014-02-01 21:08:30 -05:00
Rob Nelson
dff30f497c
Fix borgs and pAIs not being able to use common.
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Conflicts:
code/modules/mob/living/say.dm
2014-02-01 21:07:14 -05:00
Rob Nelson
65792246c5
Allow borgs to fake talking on common, and support wires on more mobs.
2014-02-01 21:04:30 -05:00
ZomgPonies
d7194e7ca0
Merge pull request #143 from SamCroswell/master
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Ninja HUD/Messneger Update
2014-02-01 16:48:45 -08:00
SamCroswell
3b515d1899
Ninja HUD Implemented, Thanks Wisewill!
2014-02-01 19:36:00 -05:00
RKF45
02f177ca48
Diona roasts needs cooperation for acid
2014-02-01 19:22:40 -05:00
RKF45
c69ddf76ec
Reintroducing the dough-based cooking system.
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Conflicts:
code/modules/food/recipes_microwave.dm
code/modules/reagents/reagent_containers/food/snacks.dm
icons/obj/food.dmi
2014-02-01 19:22:22 -05:00
Loganbacca
c8f868669c
Tail rendering fix
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Spotted this while working on collars code
Moved tail layer before hand layers, so tails don't render over held items
2014-02-01 19:05:28 -05:00
Loganbacca
7918053159
Cleaned collar rendering code
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Removed colon
Removed need for collar variable
Corrected TOTAL_LAYERS define
Conflicts:
code/modules/mob/living/carbon/human/update_icons.dm
2014-02-01 19:05:12 -05:00
Loganbacca
695726b36f
Suit collars
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Adds a collar overlay above the helmet layer if the suit has one
Suit needs an identically named sprite in icons/mob/collar.dmi
Suit also needs 'collar = 1' set in utility.dm
Trenchcoats are go!
Conflicts:
code/modules/mob/living/carbon/human/update_icons.dm
2014-02-01 19:03:39 -05:00
Ccomp5950
706214f57c
Deadchat sanitized so players can't use HTML.
2014-02-01 18:40:27 -05:00
Loganbacca
6f655a1686
Added underwear rendering to character setup screen
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Also culled unused underwear names from global_lists.dm
Conflicts:
code/modules/mob/new_player/preferences_setup.dm
2014-02-01 18:34:49 -05:00
Ergovisavi
311528762c
Walking mushrooms will inherit some of the original properties of the food item that they were spawned from.
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Walking shrooms with ckeys will not gain levels, unlike wild ones, to keep things from getting silly.
2014-02-01 05:30:44 -05:00
Ergovisavi
56c703ed6f
Expanded on walking mushroom fights. Walking mushrooms now all have different colored caps, and you can save them from being eaten by feeding them a mushroom so they can live to fight another day.
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Conflicts:
icons/mob/animal.dmi
2014-02-01 05:30:23 -05:00
Ergovisavi
f85ac1af63
Walking mushrooms will now hunt and eat eachother, growing stronger when they do! The stronger they get, the better the quality of the mushroom slices you can butcher out of them! Don't smack em yourself though, or you'll bruise them, and they won't get stronger from being eaten.
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Conflicts:
baystation12.dme
code/modules/mob/living/simple_animal/friendly/mushroom.dm
2014-02-01 05:27:59 -05:00
ZomgPonies
883420c665
Fixed decapitated being still alive
2014-02-01 05:01:15 -05:00
Rob Nelson
438e84c301
Different method of pAI/Posibrain recruiting.
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Conflicts:
code/modules/mob/living/carbon/brain/posibrain.dm
code/modules/mob/living/silicon/pai/recruit.dm
html/changelog.html
2014-02-01 03:00:26 -05:00
ZomgPonies
94e3a312cb
Merge pull request #141 from alex-gh/vending_event_rebalanced
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Lowered the vending machine explosion radius, added lag mitigation
2014-01-31 19:26:39 -08:00
ZomgPonies
5e6b366ce4
Merge pull request #142 from alex-gh/dynamic_event_tweak
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Dynamic event tweaks
2014-01-31 19:26:28 -08:00
ZomgPonies
c9b19f5f24
Fix skeleton flags
2014-01-31 22:26:10 -05:00
alex-gh
f6b16135f9
Added biomass random event
2014-01-31 18:14:26 +01:00
alex-gh
a420307065
tweaked dynamic event probablilities, removed broken money hacker event for now
2014-01-31 18:03:27 +01:00
alex-gh
c435c4bc19
Lowered the vending machine explosion radius, added lag mitigation
2014-01-31 17:40:21 +01:00
ZomgPonies
1b1cf1900d
Merge pull request #140 from Fox-McCloud/Revert-Brain-Damage
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Revert brain damage
2014-01-30 23:57:09 -08:00
ZomgPonies
0445af4196
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-01-31 02:51:21 -05:00
Fox-McCloud
34185330f1
Reverts Brain damage factor
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Reverts brain damage factoring into health for future potential plans.
2014-01-31 02:50:19 -05:00
Jordie0608
7ab1aac59e
Outright removed toggle admin jump,spawn and revive buttons
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Conflicts:
code/controllers/configuration.dm
code/modules/admin/admin_verbs.dm
code/modules/admin/topic.dm
2014-01-31 02:47:04 -05:00
ZomgPonies
88ee7313b5
Merge pull request #139 from SamCroswell/master
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Additional Select Equiptment Option, More Areas
2014-01-30 23:46:47 -08:00
Jordie0608
0be041991b
totally didn't forget about this, no siree
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Conflicts:
code/modules/admin/admin_verbs.dm
2014-01-31 02:44:25 -05:00
Jordie0608
76cf20b458
Commented out toggle admin-jump button
2014-01-31 02:43:00 -05:00
Rob Nelson
6e1ddf8eac
Missed a qdel in narsie.
2014-01-31 02:35:10 -05:00
Rob Nelson
ec70d13056
SINGULOTH OPTIMIZATIONS - See full commit for details.
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* qdel() instead of del(), wherever possible.
* Optimized gravpull logic
* /atom/movables can override canSingulothPull() logic to add gravpull exceptions (unless singuloth is 2fat)
* assigned_role energy boosts changed into a switch() statement
Conflicts:
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/mob.dm
code/modules/power/singularity/singularity.dm
2014-01-31 02:34:39 -05:00
SamCroswell
81cb2246f3
Ninja hoods can no longer slip off their head. Derp.
2014-01-30 22:56:29 -05:00
Rob Nelson
c3b021e246
Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
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And holy shit it's fast
Conflicts:
baystation12.dme
code/ATMOSPHERICS/pipes.dm
code/game/machinery/Sleeper.dm
code/game/machinery/rechargestation.dm
code/game/objects/structures/crates_lockers/crates.dm
code/game/objects/structures/tables_racks.dm
code/modules/mining/mine_turfs.dm
code/modules/paperwork/photocopier.dm
code/modules/power/cable.dm
html/changelog.html
2014-01-29 23:45:21 -05:00