Kyep
e5db535056
Tiger requests
2017-11-26 12:28:47 -08:00
Kyep
a53960989a
Tweaks/Improves ERT borgs
2017-10-26 02:45:35 -07:00
Mars
2fae0f1739
isrobot check
2017-09-28 12:15:52 +02:00
Fox-McCloud
9c3d0a9f8a
bleh
2017-09-27 20:06:19 -04:00
Fox-McCloud
e1ce6fac3b
oops
2017-09-27 19:21:25 -04:00
Fox-McCloud
70d79e38f1
fixes
2017-09-27 16:01:48 -04:00
Fox-McCloud
e1200d6a1e
Merge remote-tracking branch 'upstream/master' into peacekeeper-borgs
2017-08-16 22:08:07 -04:00
tigercat2000
add07e305c
Merge pull request #7595 from Fox-McCloud/augmenting-and-selection
...
Adds in Limb Augmentation and Limb Company Selection
2017-06-27 12:28:16 -07:00
Fox-McCloud
f41df2ae72
Adds in Limb Augmentation and Limb Company Selection
2017-06-20 05:28:35 -04:00
Sam
d0dde4f3d7
Uses more QDEL_NULLs
2017-06-15 00:49:00 +01:00
Fox-McCloud
48f5e38913
oops
2017-06-04 15:13:15 -04:00
Fox-McCloud
bca44eb0ee
Adds Peacekeeper Borgs
2017-06-03 17:01:42 -04:00
tigercat2000
633c972f46
RnD autolathe removal + tech level overhaul
2017-06-01 11:34:29 -07:00
Fox McCloud
12c4b2933c
Hydro and Bees GC fixes ( #7221 )
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* Hydro and Bees GC fixes
* more shit
2017-05-06 15:01:36 -07:00
Markolie
6982014a6e
Replace all BYOND text macros
2017-02-21 15:41:37 +01:00
Markolie
7a4c33bbcd
Add meat hook, warp cube, wisp lantern, rename flashlight variable on weapons, add layer/inventory definitions
2017-02-06 19:55:37 +01:00
Fox-McCloud
104bfab759
sprite and code fixes
2017-01-22 23:25:56 -05:00
Crazylemon64
36b967c93b
Fully rips out cyborg sight modules
2017-01-10 00:32:11 -08:00
Crazylemon64
131978db2d
Borgs now actually have their module actions revoked upon module removal
2017-01-10 00:18:46 -08:00
Krausus
d64bf46f12
Topic UID finishing touches
2016-09-08 13:07:14 -04:00
TheDZD
f5577b4a8f
add_logs() un-fuckery
2016-08-29 17:27:56 -04:00
Fox-McCloud
41a74fb865
Malf AI Rework
2016-08-11 05:16:06 -04:00
Tigercat2000
56a09db739
Action Button Update
...
- Refactors action button backend
- Action buttons are no longer checked on Life(), items are responsible
for adding/removing/updating them.
- Item action buttons are no longer a static action_button_name define,
items define actions_types, which is a list of paths.
- Items can now have multiple action buttons.
- This is handled by new arguments to ui_action_click, the first
parameter is the user, the second is the path of the action datum
that was invoked.
- Refactored how internals function
- You may now directly switch internals without breaking anything.
- The internals icon has been updated to be more consistent.
- Added action buttons for jetpacks
- Added action buttons for oxygen tanks
- Uses-based implants now qdel() themselves when they run out of uses.
This is somewhat a buff to traitor implants, but it's such a minor
change. The actual reasoning is so that the action buttons are properly
removed.
- Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
for certain ghosts.
- You can now shift-click on movable HUD elements to reset them to the
proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00
TheDZD
dd2390d9bb
Merge pull request #4987 from Fox-McCloud/cyborg-tweaks
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Cyborg Upgrade Additions and Refactor
2016-07-12 21:22:57 -04:00
Fox-McCloud
88468d2698
Fixes Borg Stun Arm Bypassing Shields
2016-07-11 10:45:50 -04:00
Fox-McCloud
b7c71c7c76
differences
2016-07-11 09:23:43 -04:00
Fox-McCloud
2a3ccf3729
Cyborg Upgrade Additions and Refactor
2016-07-11 06:16:44 -04:00
Tigercat2000
71e5344a98
Mass replace
2016-07-07 19:34:02 -07:00
TheDZD
a4e950d21a
Compiles, and guns work™
2016-05-31 22:50:55 -04:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
...
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tastyfish
85cfccf2d9
Refactors renaming so it works consistently
2016-02-19 21:03:33 -05:00
Markolie
2f148fd429
Cell update
2015-09-28 19:04:22 +02:00
Markolie
7678f601bc
Attack animation
2015-09-28 18:47:29 +02:00
Markolie
52b700f8c8
Proper sprite/sounds for electric arm
2015-09-28 18:45:57 +02:00
Fox-McCloud
73087a89bb
runtime fixes, pick name re-addition
2015-09-17 19:23:49 -04:00
Fox-McCloud
b01d49d72c
Borg Update: MMI and Suits
2015-09-17 06:50:24 -04:00
Fox-McCloud
46ce41fbc8
unused var axing
2015-09-04 18:04:34 -04:00
Markolie
f8e462b1ee
Give engineering borgs magboots
2015-08-27 23:59:47 +02:00
Markolie
8bede1db99
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into ipcmasterrace
...
Conflicts:
code/modules/mob/living/simple_animal/friendly/fox.dm
code/modules/organs/organ_alien.dm
2015-08-18 18:38:59 +02:00
Markolie
5eee617063
Consolidate ?/FLW links under key_name_admin
2015-08-17 00:13:53 +02:00
Markolie
a397c730b5
Admin jump overhaul, add watchlist functionality, other admin updates
2015-08-16 23:28:02 +02:00
Markolie
4a14a97b3b
IPC overhaul part deux
2015-08-16 02:34:52 +02:00
Markolie
c2cbaa7627
Add borg headlamp, add movement states for surgeon/miner bot, add jetpack overlay to all miner borgs
2015-07-30 19:33:49 +02:00
DZD
66688f4dbb
Fixes conflicts in icons/obj/gun.dmi.
2015-07-24 15:29:20 -04:00
Matt
a106daa447
Holopad and binary talk
...
Fixes https://github.com/ParadiseSS13/Paradise/issues/1517 and
https://github.com/ParadiseSS13/Paradise/issues/1483 Aboot it
2015-07-16 14:44:51 +02:00
DZD
3ed90434e0
Projectile, borg, and RnD fixes.
2015-07-10 21:36:23 -04:00
DZD
412443dbf1
Fix non-icon merge conflicts
2015-07-10 19:57:59 -04:00
DZD
d4cf433e7c
Various fixes, changes, additions, and removal of old features.
...
More changes
2015-07-10 19:41:27 -04:00
Fox-McCloud
0dbea7621f
The Great Del() Cull of 2015
2015-07-09 02:48:34 -04:00