Commit Graph

509 Commits

Author SHA1 Message Date
uraniummeltdown
7ed2c68ea7 compiles, find and replace particle_effect and effect_system 2017-11-04 20:16:01 +04:00
uraniummeltdown
a0939ca93b finish making smoke OOP, compiles 2017-11-03 22:46:49 +04:00
Alffd
e72d2852c2 Ion Rifles are not pistols 2017-10-23 19:00:12 -04:00
Ansari
db8ecd2e6e Add two ammo_casing. Increase energy cost to 300. 2017-10-02 18:11:04 +08:00
tigercat2000
60e287c019 VV Refactor
Ports /tg/'s VV refactor. Most of this is just cleaning up and making it
easier on the coders, but everyone else benefits too:

 - Mass mod no longer freezes the server (CHECK_TICK <3)
 - Attempting to change any of the step_* values or anything that will
 otherwise disable pixel movement will now prompt you and ask if you are
 sure you want to continue
 - You can actually enter |text| again in a box, rather than being
 forced to always use the multi-line input
 - Cookies! VV saves your search and scroll position for a given UID,
 rather convenient for debugging
 - The refresh button on /clients works finally
 - You can view lists in detail by clicking on them like any other
 reference, and edit them directly that way. This also means there is no
 hard limit on how many variables you can see in a list before it's
 truncated- it will just be hidden until you view the list in VV
 directly.
 - You can shuffle lists and clear duplicate/null entries.
 - Mildly reordered the stuff in the dropdown, inconvenient but
 necessary.
2017-09-14 14:08:38 -07:00
Crazy Lemon
d66434120a Merge pull request #7869 from shazbot194/Enforcer_upgrade
New enforcer sprites, adds suppressor and flashlight support, and a trainer
2017-08-31 17:44:15 -07:00
shazbot194
02bc43b20e Small sprite update
Changes in description
2017-07-28 23:43:34 -08:00
shazbot194
8fcf5e0cec Now with lights
LIGHT
2017-07-26 19:26:51 -08:00
shazbot194
e2415a74f6 Adds in more colors, suppresors, and a trainer
read desc for more deteails.
2017-07-25 14:29:41 -08:00
Fox McCloud
ae1128b33d Merge pull request #7787 from imsxz/honk-rifle-self-charge
Makes HONK Rifle selfcharge
2017-07-25 11:46:36 -04:00
shazbot194
2401d28895 New enforcer sprites
adds in new enforcer sprites
2017-07-24 20:56:21 -08:00
imsxz
39961ea353 Makes honk rifle charge automatically 2017-07-13 14:22:19 -04:00
Aurorablade
476cdc3e06 Blood Refactor (#6220)
* commit for branch swap

* branch swap again

* BLEED

* trying to clear up compile errors

* i killed everything when i tested this...

* restorealltheblood

* I REMOVED A THING

* well some progress

* stop bleeding

* got to swap branches again.

* grr

* damn bloodcolors

* Squash everything

* color....colourrrrrrr

* color....colourrrrrrr

* well now that updated the branch...

* Changes

* Some tweaks..before i upload something major

* COLOR NOT COLOUR...COLOR

YES I KNOW NOT EVERYONE SPELLS IT LIKE THAT BUT MY GOD

* Foot print shit..

blood coloring is going to be PAIN

* trying to handle some colors..maybe.

* blood colorsing sucks..di i mention this?

* commenting cod malfunctions.

* Changes

* lets try this

* Its too late at night.

* blargh

* woops

* almost works...

* progress..

* Branch swap

* figured out the overlay issue....

* BRANCH SWAP

* BLARGH

* fixed merged conflicts..expect something to be horribly wrong.

* bunch of changes

* Major Fixes

 - Moved blood_state and bloodiness var definitions to
 /obj/effect/decal/cleanable/blood as well as /cleanable/Crossed(), in
 order to make blood color work properly.
   - These were not used by any other decal, so it was pointless.
 - Tweaked human/add_blood so that hand_blood_color uses the correct
 value now.
 - Corrected gibs having the wrong basecolor.
 - Tracks of different blood colors will no longer combine weirdly, and
 will instead form seperate overlays.
   - This also fixes all of the issues with tracks in general and not
   updating correctly.
 - Fixed transfering blood in add_fingerprint; the old detective code
 didn't use the new format for add_blood().
 - Fixed xenomorphs causing runtimes in makeTrail(), and gave them their
 own trails. Sprites should probably be brightened later.
 - Fixed mobs occasionally randomly having their blood_DNA list reset.

* may have accidently removed shit.

* Mrowl

* stiff

water is not bleeding
lowered trail making threshold

* tweaks then conflcits

* weee

* indent

* some tweaks

* somefox tweaks.

* derp

* why won't they bleed!?

* BLEED DAMMIT

* Flattist comments and removes simple animale blood volume

Cause i cannot get it to work right.

* PRAISE FLATTIST

* Simple animals have a blood volume now

Bug with trail fixed.

* changes

* thanksmrowlmrowl

* exotice blood trails

* makesure is an exotic bleeder has a bleed rate first...

* FoxBoxTweakSox

* BoxVoxSoXFox

* ONE MORE THING

* animalsbleedreds

* Buh? BUGH!

* thisismescreaming

* removing note needed thing

* Color changes but the rabbit hole continues.

* This is not pretty....

* wot

* IT WORKS DAMMIT

* colors.

* germaphobic commit..

* we have to use the old system

* nothing to see here

* doubleprocarady

* try to fix mulebots

* mulebot fixed

* DONE
2017-07-11 16:49:11 -04:00
Fox-McCloud
354cc6a987 Merge remote-tracking branch 'upstream/master' into so-edgey 2017-07-04 17:17:09 -04:00
Fox-McCloud
549152f498 Merge remote-tracking branch 'upstream/master' into breathing-tube 2017-07-04 15:33:53 -04:00
Fox-McCloud
e1cc7e1431 Merge remote-tracking branch 'upstream/master' into so-edgey 2017-07-01 20:17:16 -04:00
Fox-McCloud
05a24da2e8 The Most Non-Edgey PR Ever 2017-07-01 19:48:43 -04:00
Fox-McCloud
04b9394d34 last tweaks 2017-07-01 01:44:02 -04:00
Fox-McCloud
e8bbe783c6 arm augments 2017-06-28 17:01:34 -04:00
Sam
4d57fff5c9 Updates Intents 2017-06-10 09:43:36 +01:00
Sam
c1cc319f62 Uses more intent defines 2017-06-03 18:29:50 +01:00
tigercat2000
633c972f46 RnD autolathe removal + tech level overhaul 2017-06-01 11:34:29 -07:00
Sam
2d13e2f7bf Converts /modules/ to using WEIGHT_CLASS_x 2017-05-28 01:25:09 +01:00
Tigercat2000
bbca8405ef -tg- Move Refactor
This commit ports /tg/'s move refactor.

The throwing system has been replaced entirely, removing the necessity
of throw_at_fast and resolving multiple outstanding issues, such as
crossbows being unusable.

Spacedrifting has also been upgraded to function with the new throwing
system. It is now it's own process.

Tickcomp has been killed, and the config values have been adjusted to
more or less match live Paradise.

All mobs now share a common Bump() proc. There are only four mobtypes
which do not, including humans and simple animals. With the exception
of mob types that do not ever want to Bump() or be Bumped(), they should
call the parent proc.

Human movement slowdown has been moderately tweaked in how it stacks effects;
It shouldn't be significantly different from a player perspective.

Mobs will now spread fire if they bump into another mob. I don't want to set
the world on fiiiire, I just want start a flame in your heart~

For player facing changes: Input delay has been reduced by roughly ~50ms for
any direction keys, by advantage of a previously unknown flag on byond verbs
which allow them to operate independently from the tick rate of the server.
You may need to clear your interface.dmf file if you have a custom skin for
this change to function.
2017-05-25 06:35:01 -07:00
Crazylemon64
4936a18e70 Merge branch 'master' into remap_centcom 2017-05-20 14:40:03 -07:00
Fox-McCloud
31c9519f3e More GC Define Transitions 2017-05-13 04:24:05 -04:00
Crazylemon64
1840074921 Refactors "organs" to be "bodyparts" to end confusion once and for all 2017-04-29 23:23:09 -07:00
Crazy Lemon
ff271f7b29 Merge pull request #7061 from Fox-McCloud/damn-cells
Damn cells
2017-04-09 13:55:30 -07:00
Fox-McCloud
5631d36ff8 Converts Most Destroys to use QDEL_NULL 2017-04-04 23:08:41 -04:00
Fox-McCloud
183702a36e fix up 2.0 2017-04-02 00:38:14 -04:00
Fox-McCloud
35ab7ada94 Refactors Cell Energy Values 2017-04-01 20:14:29 -04:00
Fox-McCloud
182dcd93b5 autolathe receivers 2017-03-24 16:57:25 -04:00
Kyep
39e241bd3a Disconnects Prison, Adds Pulse Turrets 2017-03-12 00:25:18 -08:00
Markolie
3aa1399995 Implement usesound/toolspeed 2017-03-07 16:46:28 +01:00
Markolie
c5b897a951 Fix fax machine logout issue, fix card eject telekinesis interaction, fix death alarm follow link, fix flavor text not hiding when unknown, fix spacepod mining lasers 2017-02-22 18:24:43 +01:00
Fox McCloud
cff15468ba Merge pull request #6478 from FlattestGuitar/lasers
New laser carbine icons
2017-02-18 11:07:56 -05:00
Mieszko Jędrzejczak
e8a04e5524 Laser carbine icons! 2017-02-17 14:21:48 +01:00
Krausus
4754d6b4b3 Fixes some sounds not being cached properly 2017-02-17 02:37:26 -05:00
Markolie
56dd8b189e Proper fix for minebot damage issue 2017-02-15 17:23:57 +01:00
Markolie
519749cf8d Fix OP minebots, move them into a separate file 2017-02-15 16:21:04 +01:00
Markolie
924e539f22 Chassis mods now rename KA, remove cost from chassis mods/tracer mods 2017-02-08 19:27:16 +01:00
Markolie
3298f7edce Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_updates
# Conflicts:
#	icons/obj/objects.dmi
2017-02-08 19:25:47 +01:00
Markolie
053ff0fbbb KA energy adjustments 2017-02-08 03:03:45 +01:00
Markolie
0790ed5f8d KA fixes, upgrade typo fix 2017-02-08 02:45:13 +01:00
Fox-McCloud
ad2468196e On Varedit Fixes 2017-02-07 08:44:50 -05:00
Markolie
7a4c33bbcd Add meat hook, warp cube, wisp lantern, rename flashlight variable on weapons, add layer/inventory definitions 2017-02-06 19:55:37 +01:00
Markolie
2a23862c6a Kinetic accelerator update, other fixes 2017-02-06 18:39:03 +01:00
Markolie
2b767bb9c9 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/modules/mob/mob_helpers.dm
#	icons/obj/ammo.dmi
#	icons/obj/guns/projectile.dmi
#	icons/obj/storage.dmi
2017-01-31 17:44:38 +01:00
Fox McCloud
0283e75fe5 Merge pull request #6254 from FlattestGuitar/erifle
Adds a laser carbine!
2017-01-31 00:43:15 -05:00
Markolie
1d7de41acb Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/modules/pooling/pool.dm
2017-01-27 17:28:14 +01:00