Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
Changelog:
- Enemy intercept (send_intercept()) completely nuked, it did not compile
when I attempted to make it into a config option.
- The intercept for blob() is retained and made into a custom proc for
blob.
- The constant variables 'waittime_l' and 'waittime_h' have been moved to
/datum/game_mode, as they were defined on every gamemode with the same
values.
- rp-revolution.dm and anti_revolution.dm deleted. They do not compile,
and are not included in the DME already.
This commit overhauls the global.dm file, global_lists.dm file, and
defines.dm file into a tree system based on -tg-.
All defines have been split and distributed in code/__DEFINES/
Everything from global.dm and global_lists.dm has been split and
distributed in code/_globalvars
The _compile_options.dm file contains anything that absolutely, 100%, must
be initialized before world.dm.
Name definitions have been moved to code/_globalvars/lists/names.dm.
Other things to note
- All instances of something.z == 2/1/3/5 have been replaced with easily
configurable defines, labeled ZLEVEL_. The map include file can
override these by defining custom ones in it's file, as it is at the
top of the tree.