Note, verb may not work as one would expect it to. It just uses playsound
originating at each intercomm, therefore anyone that is out of range of
the intercomm will not start hearing it when they get in range, so walking
down the halls isn't going to keep playing the sound as one would expect.
However, the ability to play a sound which, when people are in the right
position, will appear to originate from the intercomms, could be useful
for an event.
- Ports tgstation/-tg-station#9630 -- Makes it possible to varedit
associative lists (armor values on clothing, for example).
- Adds step_x and step_y to the list of vars locked from being
varedited.
- An admin trying to varedit a very large list will be warned before the
list is opened that it may crash the server and prompted to abort.
- Changed a BYOND text macro to a span class.
A port of https://github.com/d3athrow/vgstation13/pull/4377

Allows brooms to be wielded with 2-hands. Doing so places the broom
between your legs so you look like you are riding it.
You can also put a horsehead mask onto the broom to create a stick-horse
to ride. This can also be wielded, but will ALWAYS appear between your
legs.
And for the more magically inclined, wielding a broom or stick-horse (2
hands!) will cause you to ride it like a witch, giving you the ability
to bypass hazards such as tables and banana peels.
This commit fixes some special cases where a certain series of events
could lead to a space turf being created which was not activated in LINDA,
therefore it would not drain atmos correctly.
Things changed:
- ChangeTurf properly updates new space tiles
- Admin delete calls changeturf instead of del'ing turfs to satisfy LINDA
- Admin delete now uses qdel instead of del, because everything is being
switched to qdel.
This commit ports the base system of LINDA from TG. This version of linda
is the original version, with none of -tg-'s fixes, rewrites, or other
such improvements attached.
The mob ignite system has been 100% removed, as LINDA does not support
this normally. It may be added back in when the improvements and refactors
to LINDA have been ported.
- R_MOD is now needed to mute players.
- Admins/mods/mentors can now be muted. The first two can unmute
themselves, the third cannot.
- Global OOC mute now applies to mentors as well, but not to admins or mods.
- Global Deadchat mute still only applies to regular players.
- Mods using DSAY will show up as MOD instead of MENTOR.
- Death Commandos now actually use the Death Commando frequency.
- Death Commandos have had their medical kits replaced with nanite
hyposprays.
- CentComm officers now spawn with a pulse pistol on their belt as
opposed to the useless base parent egun they got before.
- Remove the NT Rep equip option, as it's already available under the
'as job..' option.
- Merge the Spec Ops and Death Squad officer equip option
- Fixes the madmin malt's hellwater having the wrong ID.