Commit Graph

980 Commits

Author SHA1 Message Date
Kyep
9d9d16a0a0 Admiral Headset 2016-07-27 00:09:12 -07:00
Kyep
8a5743591c Adds Mime Assassin, Tweaks
1) Adds Mime Assassin, counterpart to Tunnel Clown
2) Fixes backpack/internalsbox for some outfits
3) Fixes survivor/greytide lack of flashlight
4) Fixes xeno lack of gas mask
5) Fixes soviet soldier double-mateba, excessive c4, but insufficient
ammo
5) Fixes soviet admiral lack of ammo
2016-07-26 22:10:18 -07:00
Kyep
97446e611a Ensures all loadouts have internals boxes 2016-07-26 04:27:30 -07:00
Kyep
fbfc840cd1 Select Equipment: Vox / Greytide / Soviet Edition
1) Adds loadouts:
- Vox (also handles Armalis)
- Greytide
- Greytide Leader
- Greytide Fake Xeno
- Syndicate Bomber
- Soviet Tourist
- Soviet Soldier

2) Fixes issues:
- Fixes issue with storage implant in spy loadout
- Dramatically reduces access on most loadouts, making them more usable
without creating OP antags.
2016-07-26 04:17:02 -07:00
Fox McCloud
863ee10391 Merge pull request #5200 from TheDZD/admin-check-fixes
Assorted Admin Rights Check Fixes
2016-07-26 03:38:25 -04:00
TheDZD
c7f016a702 Makes CC admin-only jobs check for R_EVENT instead of R_ADMIN, fixes some message spam for mentors that don't have enough access, fixes me fucking up and not checking for rights correctly in the telecomms reset verb. 2016-07-25 19:40:55 -04:00
TheDZD
7fa74a1d1e Re-adds PDA slot 2016-07-21 13:04:02 -04:00
Fox McCloud
2aef88a0f1 Merge pull request #5111 from Kyep/select_equipment_2
Select Equipment 2: Syndicate Edition
2016-07-21 10:40:18 -04:00
Kyep
10435bf4c4 Select Equipment 2: Syndicate Edition 2016-07-20 03:11:00 -07:00
Fox McCloud
ceced8c832 Merge pull request #5095 from tigercat2000/ACTION_BUTTONS
Action Button Update
2016-07-19 23:40:51 -04:00
SamCroswell
7fc24c2688 Merge Conflicts Resolution. Again. 2016-07-18 19:43:38 -04:00
Tigercat2000
56a09db739 Action Button Update
- Refactors action button backend
   - Action buttons are no longer checked on Life(), items are responsible
     for adding/removing/updating them.
   - Item action buttons are no longer a static action_button_name define,
     items define actions_types, which is a list of paths.
   - Items can now have multiple action buttons.
     - This is handled by new arguments to ui_action_click, the first
       parameter is the user, the second is the path of the action datum
       that was invoked.
 - Refactored how internals function
   - You may now directly switch internals without breaking anything.
   - The internals icon has been updated to be more consistent.
 - Added action buttons for jetpacks
 - Added action buttons for oxygen tanks
 - Uses-based implants now qdel() themselves when they run out of uses.
   This is somewhat a buff to traitor implants, but it's such a minor
   change. The actual reasoning is so that the action buttons are properly
   removed.
 - Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
   for certain ghosts.
 - You can now shift-click on movable HUD elements to reset them to the
   proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00
Fox McCloud
f2010d590b Merge pull request #5044 from Kyep/select_equipment_improvements
Improves the admin 'select equipment' verb
2016-07-17 21:45:06 -04:00
Fox McCloud
d8b975e18a Merge pull request #5065 from Krausus/AdminLogTweaks
Admin Log Tweaks: Trialmin Visibility, Toggling, Spam Reduction
2016-07-16 23:42:43 -04:00
SamCroswell
15a8b1d7d6 Merge Conflict Resolution 2016-07-16 18:47:18 -04:00
Kyep
ab06e73fdf Fixes conflict with explosives PR 2016-07-16 02:59:19 -07:00
Fox McCloud
b76e2d19e0 Merge pull request #5041 from DaveTheHeadcrab/plastique_is_fun
Plastic Explosives Update
2016-07-16 04:07:12 -04:00
Fox McCloud
7c790a8b21 Merge pull request #4780 from Crazylemon64/space_ruins
Crazypilot's Space Ruins Port
2016-07-15 22:55:51 -04:00
Krausus
4c0f9ad01d Admin Log Tweaks
- Makes all admins see admin logs
- Adds a toggle for seeing admin log messages
- Removes admin log messages for jumping ghosts
2016-07-15 22:00:16 -04:00
Kyep
e24ab994d9 Adds flashlights to maint costumes 2016-07-14 23:25:50 -07:00
SamCroswell
e139f81412 PDA Slot Removal + PDA ID Changes 2016-07-15 00:54:14 -04:00
Kyep
78d3b321f6 Spacing 2016-07-14 21:25:38 -07:00
Kyep
e22d4abb0c Changes 'Strip before dressing' prompt 2016-07-14 03:21:47 -07:00
Kyep
47a06a739a Improves the admin 'select equipment' verb
The "select equipment" verb is a button used by admins to dress up
characters for events.
This PR tweaks it to fix some issues and add a few new options.

Major changes:
- All costumes now include ID cards. Including "as job..." options.
- ERT options now actually work. You can outfit a character as any kind
of ert (amber/red/gamma) and any role in that ERT
(sec/medical/eng/commander).
- "Spy", "NT VIP Guest", and "survivor" have been added to the list of
choices. Spy is a cheap traitor with a silenced gun and emag. NT VIP
Guest is a centcom guest with no gear. Survivor is a civilian who
survived some terrible event.

Other Changes:
- reaper: starts out dust implanted
- nanotrasen officer: renamed to nt navy officer
- nanotrasen captain: renamed to nt navy captain
- special ops officer: renamed to nt special ops officer, with different
(more combat-oriented) loadout than joining as this job from the job
screen
- all NT CC outfits: changed headset to centcom, added dust/death
implanters to backpacks
- Tunnel Clown: added full toolbelt
2016-07-14 01:27:07 -07:00
SamCroswell
cf90405f56 Plastic Explosives Update 2016-07-13 22:04:23 -04:00
Fox McCloud
a6323e0bde Merge pull request #5003 from Tastyfish/pipecheck
Fixes Check Piping verb
2016-07-12 17:13:15 -04:00
Tastyfish
463fce5453 Fixes Check Piping verb 2016-07-12 00:10:31 -04:00
Fox-McCloud
a23ca1ae88 Cinematic Fix and Relative Pathing 2016-07-10 15:20:13 -04:00
Crazylemon64
a779fc8663 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins
All hail glorious leader tigercat
2016-07-08 00:16:28 -07:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Crazylemon64
f0bac4c179 Initialization deferral is now handled by the caller, but
is now also seamless
2016-07-07 00:17:21 -07:00
Kyep
5454011593 Fixes trialmin bug, adds ERT response reminder 2016-07-06 23:47:08 -07:00
Crazylemon64
27ee3c7247 It's re-entrant now 2016-07-04 14:52:19 -07:00
Crazylemon64
2c4d8e9b6a You can now load the cyberiad runtime-free 2016-07-03 15:36:38 -07:00
Crazylemon64
f2b48c7c67 You can now load the cyberiad with the map-loader 2016-07-02 22:50:45 -07:00
Crazylemon64
0e50e4f27a Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins 2016-07-02 15:37:58 -07:00
Kyep
d28cb5e8bc Allows admins to save their CC characters (#4717)
* Initial Checkin

- Creates two new admin-only jobs, "Nanotrasen Navy Officer", and
"Special Operations Officer". The former is for IC investigations by
admins of situations on the Cyberiad, and spawns in the admin room. The
latter is for leading/overwatching ERT teams, and spawns at the ERT
office.
- Neither of these jobs are accessible to normal players, either on
join, in preferences, or as a random job.
- When they are spawned, no announcement is made, and they do not show
up on the crew manifest.
- In other news, the "select equipment" debug verb has also been
adjusted so that NT Navy Officers get the same equipment either way.

* Fixes teleporter on admin station so that admins can use it to teleport directly to bridge

* Fixes CC jobs not always displaying CC HUD icon for sechuds

* Adds an implant that dusts someone on their death

* Tweaks

Changes:
- CC officers now spawn with an internals box in their backpacks, like
everyone else.
- CC officers now get dust and death alarm implanters in their backpacks
on spawn, rather than automatically having the implants in their bodies.
This enables admins to test things on admin station without worrying
about dusting or having their deaths broadcast.
- Dust implants no longer provide death alarm functionality.
- Dust implants no longer process().
- Dust implants are now based on explosive implants, and can be manually
activated via deathgasp.
- CC officers now spawn with CC headsets that are named 'centcom
headset'.

* Deletes CC encryption key

* Switches to using imp_in.dust()
2016-06-26 13:57:59 -04:00
Crazylemon64
dd98f1c868 Merge remote-tracking branch 'Krausus/InvestigateFix' into space_ruins
@tigercat2000 is a butt
2016-06-24 16:42:47 -07:00
Crazylemon64
a4fde648e7 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins 2016-06-24 16:03:10 -07:00
Krausus
eecf8ba93b to_chat fixes
Mostly sounds using to_chat instead of << like they should. Also, the
to_chat CRASH now refers to itself as to_chat instead of Boutput.
2016-06-24 18:36:50 -04:00
TheDZD
dca7189b9c Why the fuck did we not have this already? (#4755) 2016-06-24 09:30:43 -04:00
tigercat2000
732c3b4ae5 Goonchat (#4744)
* bicon regex run

* Remove all \black

* Goonchat from /vg/ / Goon

Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3

* Fixes and changes n stuff

- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro

* whoops

* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)

* Strip problematic tags from tcomm scripts

- <audio>
- <video>
- <iframe>
- <script>

* Fix human examine icon

* Name hotkey elements

* Removed old stylesheet
2016-06-23 16:56:15 -04:00
LittleBigKid2000
c1256497e1 Vox raiders will now have Vox breath masks instead of the regular ones (#4725)
You know, the Vox breath masks that Vox crew members use
2016-06-21 16:56:42 -04:00
TheDZD
bd88075ee5 Merge pull request #4694 from Kyep/bsafax
Improved Fax Options (fax templates, borging paper, etc)
2016-06-19 19:39:25 -04:00
Krausus
30517a9b10 Adds Error Handling and Realtime Runtime Reviewal (#4679)
* Adds Error Handler

Adds a /world/Error proc to handle runtime errors. This proc replaces
the normal runtime logging behavior, providing the following
improvements:

- Adds timestamps to runtimes
- Pads or omits certain lines
- Continues logging runtimes after the 99th (with less info, as provided
by BYOND)
- Adds ckey and accurate xyz to usr info
- Continues including usr info after 19th runtime
- Silences spammy runtimes (by default, a runtime that occurs 10 times
in 10 minutes gets ignored for the next 10 minutes)

* Adds runtime viewer

Also fixes a minor mistake in the error handler

* Sanitizes HTML in Error Viewer

Also removes the stray return from the end of the error handler

* Prettifies Error Viewer

Now uses browser datum and some extra bits of formatting, inspired by
the changes made by @PJB3005

* Error Handling Improvements

- Skipped error counts now show up in the error viewer
- Proper runtimes caught by a process are now sent to the main error
handler
- The error handler and viewer can now handle a provided src, such as
one from a processing runtime
- Moved some info generation into helper procs
2016-06-19 12:53:07 -04:00
KasparoVy
3dba1b2886 Noir Doesn't Grey out HUD, Adds Remaining Glasses for Vox, 'Yi' to Vox-pidgin syllables & Framework for Icon-based Skin Tone, Fixes #3138, Greyscales Vox Hair (#4614)
* Ports #9294 and #9322 from VG: 'Yi' to Vox-pidgin and Framework for Icon-based Skin Tone (Feat. Vox) and Glasses/Goggles for Vox.

Both ported PRs by Intigracy.

Also adds all remaining in-use glasses/goggle sprites for Vox. I cleaned up the code a bit while I was in there. Otherwise, that's it.

Furthermore, randomizing skin tone doesn't seem to work for Vox despite their being specified in the conditional lists and s_tone being not null.

* Morph Support

* CMA Support

* Ports Intigracy's vgstation13/pull/9460, Noir Vision No Longer Greys Out HUD.

* Fixes Positioning of Vox Jensen Shades East+West facing Sprites.

Fixes Heist Goofery

Game-mode (not one-click antag) Heist tweaked and returned to working order now that I've found out how to test the actual game-mode (after temporarily adjusting the population requirement).

Vox Raiders won't spawn in with whatever socks were in their selected spawn-character's preferences anymore.

Additionally, the set_species proc now zeroes out skin tone if the species doesn't have skin tone to avoid goofing up the icons on initial generation.

Also condenses the code in preferences_setup character creation icon generation. Made it use the individual species' skin-tone handling procs instead of code snowflaked into preferences_setup.dm.

* No More Vox Tail Colours, but they can Colour Their Hair.

* Removes unneeded 'src's and retroactively prohibits colouring tails on species without HAS_SKIN_COLOR.

Colouration won't be applied to src's tail unless HAS_SKIN_COLOR is in
src's species bodyflags.

* Tidies up some Lists in CharPrefs and Retroactively Prohibits Vox Hair Colouration

* Reverts unnecessary commenting out of vox armalis post-spawn handling parent call.

* Adds Emerald and Azure Vox Skin Tones.

* Stealthy Wryn Typo Fixed.

* Greyscales Vox Head+Facial Hair and Adds More Default Colours in Species Definitions

* Gives Vox Raiders Default Hair Colour and Fixes Bug where Roundstart Raiders don't get Random Skin
2016-06-19 11:35:36 -04:00
Kyep
ebafe4fb42 Minor tweaks
- Prayers no longer trigger the ahelp sound for admins.
- Explosive fax replaced with firedeath fax.
- Memetic kill agent fax replaced with braindeath fax. Effects are
identical, they just have different names/messaging.
- Evil faxes self-destructing after use now produce a more obvious
message.
2016-06-18 00:20:26 -07:00
Kyep
4f2e3224ff Update
- Support for corgifying, explosive, memetic, honktumor and demotion
faxes, all together
- Support for evil faxes activating on destruction or timeout (so they
can't be destroyed, or ignored)
- Modifications to fax machine to make faxes always trigger ahelp sound
for admins
- ERTs, prayers, nuke code, honk, and syndie requests do the same
- Added support for message templates in fax replies
2016-06-16 23:27:14 -07:00
Matt Milosevic
9ced03b85b Line notes 2016-06-09 13:46:15 +02:00
TheDZD
c6b4539548 Finishing touches 2016-06-08 15:11:24 -04:00