Commit Graph

1845 Commits

Author SHA1 Message Date
TullyBurnalot
4a84ced8fd Removed Stamps. Removed memes.
- No more denying over lack of stamps. Just lack of signatures;

- No one ever referenced Memetic Kill Agents. No one.
2016-07-07 04:34:44 +01:00
TullyBurnalot
87b0e49100 Admin Fax Template Flair
- Added custom messages to EvilFaxes, for extra schadenfreude
- Fax body for Templates changed to more unique versions

🆑
tweak: Added custom messages for evil faxes
tweat: Added unique text body for each non-evil fax template
/🆑
2016-07-07 04:17:25 +01:00
Crazylemon64
ac3db33709 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins 2016-07-04 14:54:49 -07:00
Crazylemon64
27ee3c7247 It's re-entrant now 2016-07-04 14:52:19 -07:00
Krausus
80ffe80530 Fixes round time being miscounted
It is now based on when the round actually started, rather than when the
world was first loaded.
2016-07-04 15:38:16 -04:00
Crazylemon64
2c4d8e9b6a You can now load the cyberiad runtime-free 2016-07-03 15:36:38 -07:00
Crazylemon64
f2b48c7c67 You can now load the cyberiad with the map-loader 2016-07-02 22:50:45 -07:00
Krausus
a8dee00ba1 Fixes "make whatever" confirmation dialogs 2016-07-03 00:46:49 -04:00
Crazylemon64
0e50e4f27a Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins 2016-07-02 15:37:58 -07:00
Aurorablade
c5dffdbbc1 Adds comfirms to admin player transforms (#4799)
* Adds comfirms to admin player transforms

* alert changes/additions
2016-06-30 20:20:36 -04:00
Tastyfish
cc1f984136 Fixes a bunch of to_chat runtimes (#4817)
* Fixes a bunch of to_chat runtimes

* also that one
2016-06-29 08:31:27 -04:00
Kyep
d28cb5e8bc Allows admins to save their CC characters (#4717)
* Initial Checkin

- Creates two new admin-only jobs, "Nanotrasen Navy Officer", and
"Special Operations Officer". The former is for IC investigations by
admins of situations on the Cyberiad, and spawns in the admin room. The
latter is for leading/overwatching ERT teams, and spawns at the ERT
office.
- Neither of these jobs are accessible to normal players, either on
join, in preferences, or as a random job.
- When they are spawned, no announcement is made, and they do not show
up on the crew manifest.
- In other news, the "select equipment" debug verb has also been
adjusted so that NT Navy Officers get the same equipment either way.

* Fixes teleporter on admin station so that admins can use it to teleport directly to bridge

* Fixes CC jobs not always displaying CC HUD icon for sechuds

* Adds an implant that dusts someone on their death

* Tweaks

Changes:
- CC officers now spawn with an internals box in their backpacks, like
everyone else.
- CC officers now get dust and death alarm implanters in their backpacks
on spawn, rather than automatically having the implants in their bodies.
This enables admins to test things on admin station without worrying
about dusting or having their deaths broadcast.
- Dust implants no longer provide death alarm functionality.
- Dust implants no longer process().
- Dust implants are now based on explosive implants, and can be manually
activated via deathgasp.
- CC officers now spawn with CC headsets that are named 'centcom
headset'.

* Deletes CC encryption key

* Switches to using imp_in.dust()
2016-06-26 13:57:59 -04:00
Crazylemon64
dd98f1c868 Merge remote-tracking branch 'Krausus/InvestigateFix' into space_ruins
@tigercat2000 is a butt
2016-06-24 16:42:47 -07:00
Crazylemon64
a4fde648e7 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins 2016-06-24 16:03:10 -07:00
Krausus
eecf8ba93b to_chat fixes
Mostly sounds using to_chat instead of << like they should. Also, the
to_chat CRASH now refers to itself as to_chat instead of Boutput.
2016-06-24 18:36:50 -04:00
Krausus
9095f2ebe1 Fixes Investigation Logs and Runtimes
- Fixes investigation logs showing various unused subjects instead of
the ones actually in use
- Fixes runtime when trying to investigate-log
- Fixes runtime when playing the station's "welcome" sound
2016-06-24 12:30:49 -04:00
TheDZD
dca7189b9c Why the fuck did we not have this already? (#4755) 2016-06-24 09:30:43 -04:00
tigercat2000
732c3b4ae5 Goonchat (#4744)
* bicon regex run

* Remove all \black

* Goonchat from /vg/ / Goon

Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3

* Fixes and changes n stuff

- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro

* whoops

* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)

* Strip problematic tags from tcomm scripts

- <audio>
- <video>
- <iframe>
- <script>

* Fix human examine icon

* Name hotkey elements

* Removed old stylesheet
2016-06-23 16:56:15 -04:00
LittleBigKid2000
c1256497e1 Vox raiders will now have Vox breath masks instead of the regular ones (#4725)
You know, the Vox breath masks that Vox crew members use
2016-06-21 16:56:42 -04:00
TheDZD
bd88075ee5 Merge pull request #4694 from Kyep/bsafax
Improved Fax Options (fax templates, borging paper, etc)
2016-06-19 19:39:25 -04:00
Kyep
68311f9d5d Changes suggested by Fox/DZD
- Admins can now choose the name of evil fax papers. If not chosen,
defaults to: "Central Command - paper".
- Changes processing_objects addition/removal to the methods Fox
suggested.
- Changed if (countdown == 0) to if (!countdown)
- Rebalances firedeath fax to live up to its name, and always cause
recipient to die in a fire.
2016-06-19 16:29:56 -07:00
TheDZD
36aaa78b76 Merge pull request #4610 from monster860/ui_plane
Puts UI on it's own plane
2016-06-19 13:38:01 -04:00
Krausus
30517a9b10 Adds Error Handling and Realtime Runtime Reviewal (#4679)
* Adds Error Handler

Adds a /world/Error proc to handle runtime errors. This proc replaces
the normal runtime logging behavior, providing the following
improvements:

- Adds timestamps to runtimes
- Pads or omits certain lines
- Continues logging runtimes after the 99th (with less info, as provided
by BYOND)
- Adds ckey and accurate xyz to usr info
- Continues including usr info after 19th runtime
- Silences spammy runtimes (by default, a runtime that occurs 10 times
in 10 minutes gets ignored for the next 10 minutes)

* Adds runtime viewer

Also fixes a minor mistake in the error handler

* Sanitizes HTML in Error Viewer

Also removes the stray return from the end of the error handler

* Prettifies Error Viewer

Now uses browser datum and some extra bits of formatting, inspired by
the changes made by @PJB3005

* Error Handling Improvements

- Skipped error counts now show up in the error viewer
- Proper runtimes caught by a process are now sent to the main error
handler
- The error handler and viewer can now handle a provided src, such as
one from a processing runtime
- Moved some info generation into helper procs
2016-06-19 12:53:07 -04:00
monster860
3295020088 Merge branch 'master' into ui_plane 2016-06-19 12:38:00 -04:00
KasparoVy
3dba1b2886 Noir Doesn't Grey out HUD, Adds Remaining Glasses for Vox, 'Yi' to Vox-pidgin syllables & Framework for Icon-based Skin Tone, Fixes #3138, Greyscales Vox Hair (#4614)
* Ports #9294 and #9322 from VG: 'Yi' to Vox-pidgin and Framework for Icon-based Skin Tone (Feat. Vox) and Glasses/Goggles for Vox.

Both ported PRs by Intigracy.

Also adds all remaining in-use glasses/goggle sprites for Vox. I cleaned up the code a bit while I was in there. Otherwise, that's it.

Furthermore, randomizing skin tone doesn't seem to work for Vox despite their being specified in the conditional lists and s_tone being not null.

* Morph Support

* CMA Support

* Ports Intigracy's vgstation13/pull/9460, Noir Vision No Longer Greys Out HUD.

* Fixes Positioning of Vox Jensen Shades East+West facing Sprites.

Fixes Heist Goofery

Game-mode (not one-click antag) Heist tweaked and returned to working order now that I've found out how to test the actual game-mode (after temporarily adjusting the population requirement).

Vox Raiders won't spawn in with whatever socks were in their selected spawn-character's preferences anymore.

Additionally, the set_species proc now zeroes out skin tone if the species doesn't have skin tone to avoid goofing up the icons on initial generation.

Also condenses the code in preferences_setup character creation icon generation. Made it use the individual species' skin-tone handling procs instead of code snowflaked into preferences_setup.dm.

* No More Vox Tail Colours, but they can Colour Their Hair.

* Removes unneeded 'src's and retroactively prohibits colouring tails on species without HAS_SKIN_COLOR.

Colouration won't be applied to src's tail unless HAS_SKIN_COLOR is in
src's species bodyflags.

* Tidies up some Lists in CharPrefs and Retroactively Prohibits Vox Hair Colouration

* Reverts unnecessary commenting out of vox armalis post-spawn handling parent call.

* Adds Emerald and Azure Vox Skin Tones.

* Stealthy Wryn Typo Fixed.

* Greyscales Vox Head+Facial Hair and Adds More Default Colours in Species Definitions

* Gives Vox Raiders Default Hair Colour and Fixes Bug where Roundstart Raiders don't get Random Skin
2016-06-19 11:35:36 -04:00
Kyep
01fad51c02 Refactor 2016-06-18 17:56:47 -07:00
Kyep
ebafe4fb42 Minor tweaks
- Prayers no longer trigger the ahelp sound for admins.
- Explosive fax replaced with firedeath fax.
- Memetic kill agent fax replaced with braindeath fax. Effects are
identical, they just have different names/messaging.
- Evil faxes self-destructing after use now produce a more obvious
message.
2016-06-18 00:20:26 -07:00
Kyep
4f2e3224ff Update
- Support for corgifying, explosive, memetic, honktumor and demotion
faxes, all together
- Support for evil faxes activating on destruction or timeout (so they
can't be destroyed, or ignored)
- Modifications to fax machine to make faxes always trigger ahelp sound
for admins
- ERTs, prayers, nuke code, honk, and syndie requests do the same
- Added support for message templates in fax replies
2016-06-16 23:27:14 -07:00
Kyep
44efff94e3 Initial Checkin - Borging Fax
- Modifies faxmachine.dm to add a "BP" option for admins when responding
to faxes.
- Modifies admin/topic.dm to ensure this BP option spawns a Borging
Paper at the fax machine the butt fax was sent from.
- Modified paper.dm to add a new type of paper, Borging Paper, which
will give its intended victim (and only them) borging nanomachines when
read. It doesn't work on anyone else and disintegrates after multiple
use attempts.
2016-06-16 02:30:32 -07:00
Matt Milosevic
9ced03b85b Line notes 2016-06-09 13:46:15 +02:00
TheDZD
c6b4539548 Finishing touches 2016-06-08 15:11:24 -04:00
monster860
64ea452f20 Puts UI on it's own plane 2016-06-06 17:12:28 -04:00
Matt Milosevic
005576c5fe Fixed the runtime, yis! 2016-06-06 16:08:53 +02:00
Matt Milosevic
84ec23b1d2 Back where we started... 2016-06-05 00:41:45 +02:00
TheDZD
8b8dd41d36 Fixes 2016-06-03 23:41:54 -04:00
TheDZD
8dcf46bf91 Sprites & fixes 2016-05-31 22:50:57 -04:00
TheDZD
a4e950d21a Compiles, and guns work™ 2016-05-31 22:50:55 -04:00
FalseIncarnate
aa73ac2e00 Loop typing
Seriously, if you are going to insist on this, put it in the damn coder
guidelines!
2016-05-28 23:12:25 -04:00
FalseIncarnate
64b9e0e3c1 Loop fixes 2016-05-28 22:35:44 -04:00
FalseIncarnate
5630869f0b Admin Tools Fixes and New Addition
Highlander and Dodgeball will now view Vox as incompatible species and
convert them into humans to avoid issues with deleting their much-needed
internals
- Already did this for plasmamen

Adjusts team selection for Dodgeball to hopefully result in consistently
"balanced" teams (in terms of numbers)
- Rather than relying on a if(prob(50)) check, it now just switches back
and forth with each successful team addition

Adds a new admin panic button: "Del Singulo / Tesla"
- After a confirmation, deletes ALL singularities and tesla orbs across
all z-levels (except away missions and cent-comm), regardless of
containment

Not gonna changelog this since it's non-player stuff
2016-05-28 15:21:02 -04:00
FalseIncarnate
d0f47e4232 Admin Tools Fixes and New Addition
Highlander and Dodgeball will now view Vox as incompatible species and
convert them into humans to avoid issues with deleting their much-needed
internals
- Already did this for plasmamen

Adjusts team selection for Dodgeball to hopefully result in consistently
"balanced" teams (in terms of numbers)
- Rather than relying on a if(prob(50)) check, it now just switches back
and forth with each successful team addition

Adds a new admin panic button: "Del Singulo / Tesla"
- After a confirmation, deletes ALL singularities and tesla orbs across
all z-levels (except away missions and cent-comm), regardless of
containment

Not gonna changelog this since it's non-player stuff
2016-05-28 15:12:11 -04:00
Tigercat2000
50fce53b8c Clean up the horrific mess of 6bae633 through 468944f
CODE STYLE MATTERS
2016-05-25 15:27:00 -07:00
DaveTheHeadcrab
1be5ee719a Adds click-dragging ghosts onto items for ghostly possession (#4482)
* THE POSSESSENING

* Forgot to commit my parens!

* Description Update

* Assorted Bugfixes

* Minor Tweak

* Address Styling Issues

* Bows to overlord DZD
2016-05-25 16:10:40 -04:00
Fox McCloud
3ee2e470a1 Merge pull request #4331 from KasparoVy/voxhair
Refactors Hair so it's on the Head + Adds a Vox Hairstyle + Fixes/Refactors Morph + Features to Morph and CMA...
2016-05-13 15:36:34 -04:00
Fox McCloud
825e597510 Merge pull request #4408 from CrAzYPiLoT-SS13/pAIze
Adds pAIzing
2016-05-13 15:17:07 -04:00
KasparoVy
13003fe351 Merge branch 'temp2' into temp 2016-05-10 00:10:15 -04:00
Matt
10780aa200 Adds pAIzing 2016-05-10 00:02:55 +02:00
Tastyfish
604abcf9fc Fixes Create Antagonist panel's vampire thing 2016-05-08 22:15:27 -04:00
FalseIncarnate
a68ddb1116 Global Intercom list, minor code cleanup round 2 2016-05-06 03:20:00 -04:00
KasparoVy
f95655419c Refactors Hair so it's on the Head + Adds a Vox Hairstyle + Adjusts Vox Hairstyle Names for Consistency -- PASS 1
Also fixes a typo or two.

TO DO: FULLY TEST AND SWEEP FOR BUGS, ERRORS AND RUNTIMES
2016-04-30 08:12:41 -04:00