Commit Graph

149 Commits

Author SHA1 Message Date
Fox McCloud
7c790a8b21 Merge pull request #4780 from Crazylemon64/space_ruins
Crazypilot's Space Ruins Port
2016-07-15 22:55:51 -04:00
Crazylemon64
9752de5484 species path to species name 2016-07-15 10:13:32 -07:00
Fox McCloud
c803c4f752 Merge pull request #4911 from Kyep/exile_option
Makes Exile & Lethal Injection Viable
2016-07-11 21:21:16 -04:00
Kyep
35de9d2d69 Changed exile implants locker to armory access 2016-07-09 17:38:02 -07:00
Crazylemon64
a779fc8663 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins
All hail glorious leader tigercat
2016-07-08 00:16:28 -07:00
Crazylemon64
20eee9064c Fixes init on various things, as well as allowing the
map loader to safely load templates mid-run
2016-07-07 23:52:44 -07:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Crazylemon64
f0bac4c179 Initialization deferral is now handled by the caller, but
is now also seamless
2016-07-07 00:17:21 -07:00
Kyep
de77c072fb Makes capital crime options consistent 2016-07-06 23:13:56 -07:00
Crazylemon64
1745c71474 Fixes a bug involving a map template resetting the map loader's
progress
2016-07-06 22:51:48 -07:00
Tastyfish
dd9bf83d8a Removes debugging messages from hotel 2016-07-05 20:03:01 -04:00
Crazylemon64
c4c5f64764 Final 2016-07-04 17:11:46 -07:00
Crazylemon64
27ee3c7247 It's re-entrant now 2016-07-04 14:52:19 -07:00
Crazylemon64
2c4d8e9b6a You can now load the cyberiad runtime-free 2016-07-03 15:36:38 -07:00
Crazylemon64
2a56c57bcf Allows for deferred initialization after round start 2016-07-02 23:25:21 -07:00
Crazylemon64
f2b48c7c67 You can now load the cyberiad with the map-loader 2016-07-02 22:50:45 -07:00
Crazylemon64
0e50e4f27a Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins 2016-07-02 15:37:58 -07:00
Tastyfish
4dd64607dd Makes Space Hotel Great Again (#4700) 2016-06-30 20:42:29 -04:00
Crazylemon64
c0f5cedf41 Adds a system to give each ruin a separate area
- This means separate APCs and air alarms, while still sharing the same
"Space" area, or any other area that isn't a ruin subtype
2016-06-25 01:44:08 -07:00
Crazylemon64
a4fde648e7 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins 2016-06-24 16:03:10 -07:00
tigercat2000
732c3b4ae5 Goonchat (#4744)
* bicon regex run

* Remove all \black

* Goonchat from /vg/ / Goon

Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3

* Fixes and changes n stuff

- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro

* whoops

* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)

* Strip problematic tags from tcomm scripts

- <audio>
- <video>
- <iframe>
- <script>

* Fix human examine icon

* Name hotkey elements

* Removed old stylesheet
2016-06-23 16:56:15 -04:00
Tastyfish
b8c1418b57 Adds simple obj to load in templates (#4740)
Also template loader bugfix
2016-06-23 04:20:26 -04:00
SamCroswell
3e25608535 Engineer Workboots 2016-06-18 22:08:59 -04:00
Matt Milosevic
9ced03b85b Line notes 2016-06-09 13:46:15 +02:00
Matt Milosevic
bc86a86ece Hopefully final 2016-06-08 18:30:26 +02:00
Matt Milosevic
005576c5fe Fixed the runtime, yis! 2016-06-06 16:08:53 +02:00
Matt Milosevic
84ec23b1d2 Back where we started... 2016-06-05 00:41:45 +02:00
Matt Milosevic
a162488f03 Totally refactors and updates the ruins code 2016-06-03 21:26:25 +02:00
Matt Milosevic
925d7a4d01 It works! Kind of. 2016-06-03 15:43:18 +02:00
Matt Milosevic
3dd8f1e34d Initial space ruins commit 2016-06-03 12:47:42 +02:00
TheDZD
8dcf46bf91 Sprites & fixes 2016-05-31 22:50:57 -04:00
Tastyfish
6b5aac8aee Fixes ignoreRest param, AStar 2016-05-08 23:47:51 -04:00
Tigercat2000
0f70e6810b -tg- OOP Hud Refactor
- Added 4 new HUD styles
 - Humans recreate their hud if they change their UI pref mid-game
 - Refactored how objects are added to the client screen
 - HUD's are now handled by subtype and mob/proc/create_mob_hud()
 - HUD visibility is no longer chained directly to the F12 button, it's a proc on HUD datums now
 - Mobs only create/destroy their HUD when necessary, not every Login()
 - Destroyed aim-mode, it didn't work and I couldn't make it work.
 - Renamed all of the screen1_x.dmi files to screen_x.dmi
 - Removed screen1.dmi, screen_gen.dmi now handles generic icons.
2016-04-21 20:28:08 -07:00
Tastyfish
a0ad6582a1 Updates maploader code to be in line with tg's, startup improvements 2016-04-10 02:57:58 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tigercat2000
519992b5a9 Merge branch 'byond510'
Conflicts:
	.travis.yml
	code/game/jobs/access.dm
	code/game/machinery/camera/camera.dm
	code/game/machinery/flasher.dm
	code/game/machinery/vending.dm
	code/game/objects/items/devices/laserpointer.dm
	code/game/objects/items/weapons/grenades/flashbang.dm
	code/game/objects/items/weapons/tools.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/species/species.dm
	code/modules/mob/living/life.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/mob/living/simple_animal/bees.dm
	code/modules/nano/modules/virus2_creator.dm
	code/modules/virus2/disease2.dm
	code/modules/virus2/diseasesplicer.dm
	paradise.dme
2016-04-01 14:15:44 -07:00
Tastyfish
5e5083ba23 Fixes some things for away missions, and a few missions themselves 2016-03-11 00:42:22 -05:00
Tigercat2000
976887b2e0 Replace text2list and list2text 2016-02-28 12:07:19 -08:00
Tastyfish
b3591c996f beachy beach 2016-02-27 18:07:21 -05:00
Tastyfish
cb2989eea1 Gave the beach an edge instead of endless void. 2016-02-27 03:03:23 -05:00
Fox McCloud
e124b53593 Merge pull request #3640 from VampyrBytes/Gateway
Prevents return when exiled and inside something
2016-02-20 02:24:06 -05:00
VampyrBytes
d4d16ac98b fixes /blacks 2016-02-19 13:47:47 +00:00
VampyrBytes
7bfe2a1040 strips testing variable 2016-02-19 10:41:15 +00:00
Tastyfish
29ab940be5 Fixed away mission lighting 2016-02-19 05:22:40 -05:00
VampyrBytes
ae1169d13a Prevents return when exiled and inside something
Fixes #3529
If an object going through the awaygate contains a player with an exile
implant in, travel is prevented
2016-02-19 10:17:29 +00:00
Fox-McCloud
ec350a0b5c TG Implant Refactor/Overhaul 2016-01-16 01:50:10 -05:00
Tigercat2000
9cb84e83ca Clean old shit, delete old files, move files, mrowl 2015-12-27 15:58:41 -08:00
FalseIncarnate
c032781c7b Naughty List Revenge
Santa has refused to deliver presents to the NSS Cyberiad for an unknown
reason.

Meanwhile, a distress beacon is received from the North Pole, on an
unencrypted Syndicate frequency. Apparently, Christmas Eve was anything
but a silent night.

A rogue operative seems to have infiltrated the North Pole and attempted
to coerce Santa into removing him from the Naughty List, but his plans
may have backfired. Santa has finally snapped, and must be put down in
order for the crew to receive their gifts this year.

The gateway has been reconfigured to lock onto the general location of
the distress signal, and will not lock on to any other destinations
until after Christmas has passed. Be warned, however, that the frozen
north is far from hospitable, and a variety of dangers await you beyond
the safety of the blast doors.

This mission will offer some new challenges, and is designed to be
undertaken by a squad of players. Will your team be able to put Father
Christmas to rest and rescue the presents, or will you meet your demise
in the freezing tundra?
2015-12-24 03:40:31 -05:00
Certh
d665bb0729 Fixes mistakes with using /improper instead of \improper 2015-12-08 10:37:42 +01:00