- Refactors action button backend
- Action buttons are no longer checked on Life(), items are responsible
for adding/removing/updating them.
- Item action buttons are no longer a static action_button_name define,
items define actions_types, which is a list of paths.
- Items can now have multiple action buttons.
- This is handled by new arguments to ui_action_click, the first
parameter is the user, the second is the path of the action datum
that was invoked.
- Refactored how internals function
- You may now directly switch internals without breaking anything.
- The internals icon has been updated to be more consistent.
- Added action buttons for jetpacks
- Added action buttons for oxygen tanks
- Uses-based implants now qdel() themselves when they run out of uses.
This is somewhat a buff to traitor implants, but it's such a minor
change. The actual reasoning is so that the action buttons are properly
removed.
- Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
for certain ghosts.
- You can now shift-click on movable HUD elements to reset them to the
proper position (thank fucking christ)
* Stethoscope fixes and additions
Now with less ❄️. At least, the species ❄️ kind.
- Stethoscopes now check for a heart and lungs. If the target doesn't
have either, the user won't hear anything. Sure, this means the user
will still hear a pulse if the target just has lungs and vice versa, but
you'll probably be dead or have microbattery or something if you don't
have both.
- Using the stethoscope on yourself will display a message that uses
'your' instead of 'his' or 'her'.
- Using a stethoscope on someone will tell the user if the target is
having a heart attack ("hear an irregular pulse and respiration")
- The messages displayed will properly use 'the'. ("[user] places the
stethoscope" instead of "[user] places stethoscope")
I don't know why I'm bothering with this, no one uses stethoscopes for a
good reason.
* (Hopefully) fixes the same message for lungs but no heart. Also reduces the oxyloss threshold thing. I probably did this very wrong.
* Tully got salty because I stole his PR, so we collaborated
* Rewrites the code to be less shit, probably
Fixes chameleon jumpsuits not updating the user's appearance when EMPed
and not properly reverting back to the default form when the EMP effect
wears off.
Also adds hiding tails by-species. Updates captain space-suit helmet hair-hiding code.
Fixes a bug where Reactive Armour's sprite wouldn't update when you turned it on or off.
Adds species-fitting for clothing accessories.
Adds the ability to open and close the Clown Officer and Soldier coats.
Adds Vox sprites for the following suits and accessories:
Unathi robe, unathi mantle, all ERT armour (not the spacesuits), armour vest, reflective armour vest,
Security armour vest, bulletproof armour vest, Detective armour vest, blueshield armour vest, combat armour vest,
laser tag vests, ian shirt, suspenders, waistcoat, vest, first responder jacket, bomber jacket, security bomber jacket,
black suit jacket, blue suit jacket, purple suit jacket, IAA jacket, NT Rep jacket, forensics jackets, overalls,
captain's carapace, Blueshield coat, trenchcoats, pirate and old pirate coats, HoS coat, HoS trenchcoat, Warden's jackets,
leather jacket, all military jackets, all ponchos, hazard vest, brigphys vest, reactive armour, riot/swat armour,
heavy armour, thunderdome armour, all knight armour, all bombsuits, regular and atmos firesuits, all biosuits, webbing,
clown officer coat, clown soldier coat.
* bicon regex run
* Remove all \black
* Goonchat from /vg/ / Goon
Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3
* Fixes and changes n stuff
- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro
* whoops
* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)
* Strip problematic tags from tcomm scripts
- <audio>
- <video>
- <iframe>
- <script>
* Fix human examine icon
* Name hotkey elements
* Removed old stylesheet
Basics
- Allows you to select up to 10 items in the character menu
- Saved per-character
- The items will be spawned when you join
- Some items may have job limitations
Included Items
- Accessories
- Scarf
- Black Scarf
- Christmas Scarf
- Dark Blue Scarf
- Green Scarf
- Light Blue Scarf
- Orange Scarf
- Purple Scarf
- Red Scarf
- Striped Blue Scarf
- Striped Green Scarf
- Striped Red Scarf
- White Scarf
- Yellow Scarf
- Zebra Scarf
- Cosmetics
- Blue lipstick
- Jade lipstick
- Purple lipstick
- Red lipstick
- General
- d20
- Uniforms and Casual Dress
- Blue Plaid Skirt
- Purple Plaid Skirt
- Red Plaid Skirt
- Atmospherics Skirt
- Black Skirt
- Cargo Skirt
- Chemist Skirt
- CMO Skirt
- Engineer Skirt
- HOS Skirt
- Medical Skirt
- QM Skirt
- Roboticist Skirt
- Scientist Skirt
- Security Skirt
- Virologist Skirt
- Warden Skirt
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.