- Refactors action button backend
- Action buttons are no longer checked on Life(), items are responsible
for adding/removing/updating them.
- Item action buttons are no longer a static action_button_name define,
items define actions_types, which is a list of paths.
- Items can now have multiple action buttons.
- This is handled by new arguments to ui_action_click, the first
parameter is the user, the second is the path of the action datum
that was invoked.
- Refactored how internals function
- You may now directly switch internals without breaking anything.
- The internals icon has been updated to be more consistent.
- Added action buttons for jetpacks
- Added action buttons for oxygen tanks
- Uses-based implants now qdel() themselves when they run out of uses.
This is somewhat a buff to traitor implants, but it's such a minor
change. The actual reasoning is so that the action buttons are properly
removed.
- Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
for certain ghosts.
- You can now shift-click on movable HUD elements to reset them to the
proper position (thank fucking christ)
Also adds hiding tails by-species. Updates captain space-suit helmet hair-hiding code.
Fixes a bug where Reactive Armour's sprite wouldn't update when you turned it on or off.
Adds species-fitting for clothing accessories.
Adds the ability to open and close the Clown Officer and Soldier coats.
Adds Vox sprites for the following suits and accessories:
Unathi robe, unathi mantle, all ERT armour (not the spacesuits), armour vest, reflective armour vest,
Security armour vest, bulletproof armour vest, Detective armour vest, blueshield armour vest, combat armour vest,
laser tag vests, ian shirt, suspenders, waistcoat, vest, first responder jacket, bomber jacket, security bomber jacket,
black suit jacket, blue suit jacket, purple suit jacket, IAA jacket, NT Rep jacket, forensics jackets, overalls,
captain's carapace, Blueshield coat, trenchcoats, pirate and old pirate coats, HoS coat, HoS trenchcoat, Warden's jackets,
leather jacket, all military jackets, all ponchos, hazard vest, brigphys vest, reactive armour, riot/swat armour,
heavy armour, thunderdome armour, all knight armour, all bombsuits, regular and atmos firesuits, all biosuits, webbing,
clown officer coat, clown soldier coat.
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
@Regens1 for the special hulk joke. Haha?
Hulks can destroy jackets by trying to adjust them. In the case of labcoats, when you destroy it items in the pockets (not just the suit storage slot) will be dumped on the ground below you. Stuff in the suit storage slot already got dumped on the ground, so it didn't need any special treatment.
Fixes all known issues with any adjustable jackets using the wrong sprites, including the HoS jacket
Fixes#3707 and #3703. You can now adjust breath masks while buckled into beds or chairs.
Adds Missing Red Labcoat Sprites (found copies @ the Polaris repository).
Adds Blueshield coat in_hand icons
- Lunch pail (contains a soda, chips, and a sandwich)
- Tactical suit and tactical balaclava (both cosmetic only, the former is a jumpsuit)
- Combat pants and tactical armor vest (reskinned sec armor vest, for sec officer role only) NOTE: The pants have an on-mob worn icon, but not a general icon, currently uses chaps sprite as a placeholder.
- Dog whistle, summons a dog with a NODROP detective hat (yes, it's permanently glued to his head) because bluespace.
This commit does the following:
- Updates a few of our inventory procs to -tg-'s latest
- Nukes the equip_e system from orbit
- Fancy UI for stripping people now
- Nuked fucking kitten ears from their snowflakey bullshit update_icons
shitty fuck fuck FUCK
- NUKED FUCKING METAL DETECTORS AHHHHHHHHHHHHHHHHHHHHHHHHHH