Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
You can also load your generators straight from the ore box, but this will be highly inefficient, as the ore reclaimer will be able to multiply the materials
present by a large factor
This commit does the following:
- Allows xenomorphs to mine through mineral turfs (the asteroid)
- Changes weed spreading to use atmos procs; It will spread like gas, not
just checking "oh, dense object, no pass for me!"
- No, this doesn't mean it will spread infinitely or quicker, just
changes where it can spread.
This commit does the following:
- Ports progress bars from -tg- (tgstation/-tg-station#9921)
- Refactors wall attackby code to make it 100% less insane; Instead of
manually checking every little thing, it uses do_after,
consequentially, making the new progress bars affect dealing with walls
as well.
Wall code makes a tiger sad.
I can guarantee this will not compile, very much a WIP and currently
consists of mostly copy+pasting -tg-'s modules/mining folder over ours,
and unticking a few of our own files.
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.
Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.
Emitter beams are now fully pooled.
Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
Added sprites for stationary drilling gear.
Added skeleton ores for coal, adamantine, mythril. Updated some icons. Expanded mining rig functionality.
Changed adamantine and mythril to osmium and metallic hydrogen.
Added ore distribution map generation to master controller.
Added upgrading to stationary drills, tweaked other stuff.
Rewriting the ore processor and how ores handle information. Also rewrote the ore stacker.
Conflicts:
baystation12.dme
code/controllers/master_controller.dm
code/modules/mining/coins.dm
code/modules/mining/machine_processing.dm
code/modules/mining/machine_stacking.dm
code/modules/mining/minerals.dm
code/modules/mining/satchel_ore_boxdm.dm