Markolie
37b86cd8f1
Xenos gamemode rework
2014-12-13 02:08:22 +01:00
Fox-McCloud
1b4cd99491
Merge pull request #64 from Fox-McCloud/Stamina
...
Stamina
2014-12-12 08:19:39 -05:00
Fox-McCloud
e76c8f26f3
Stamina
2014-12-12 06:52:20 -05:00
Markolie
46a061e722
Bug fixes
2014-12-11 15:20:45 +01:00
Fox-McCloud
21a1c0bc83
Stunning Changes
2014-12-06 02:33:31 -05:00
Fox-McCloud
fd9d3edffb
Cell Changes and other Stuff
2014-12-05 05:37:55 -05:00
Fox-McCloud
805c638adf
Tech Shells
2014-11-30 06:36:31 -05:00
Markolie
35fa4600e7
Merge branch 'master' of https://github.com/Markolie/Paradise
2014-11-29 02:39:45 +01:00
Markolie
ae8f08e2b8
Fixes reflection, various security level fixes, gamma armory update, communication console fixes
2014-11-29 02:05:42 +01:00
Fox-McCloud
a4c72d4603
Species and Guns
2014-11-28 19:13:41 -05:00
SamCroswell
8b16d394ed
Projectile Laser Update
...
Lasers are now projectiles instead of instant beams. Fire delay removed,
damages adjusted accordingly.
2014-11-26 19:16:21 -05:00
Fox-McCloud
dd200af4bf
Nuke Ops Rework Phase 2
2014-11-05 06:56:46 -05:00
Fox-McCloud
650c9a3e3c
Nuke Ops Rework Phase 1
2014-11-03 23:45:00 -05:00
Fox-McCloud
8c1f6431e6
Tweaks and Fixes and Major Map Changed
...
More Info will be posted directly, later.
2014-10-13 22:00:07 -04:00
ZomgPonies
e4d2cb53e4
Merge pull request #359 from Bone-White/master
...
Rubber bullets now cause agony/halloss instead of stun
2014-08-06 19:04:35 -04:00
Bone White
f63a1995b8
Rubber bullets now cause agony/halloss instead of stun
...
As title, by Mel's request. Makes sense with the stunbaton nerf to nerf
rubber bullets too. Two shots cause incapacitation (as opposed to three
from a taser).
2014-08-06 20:41:31 +01:00
ZomgPonies
db4a165244
Turned heavy laser into a kind of laser minigun. Still more bang for your buck than a regular laser
2014-08-05 00:11:57 -04:00
ZomgPonies
509af0b236
Stun revolver rebalance. 25% more powerful than regular taser. Lost it's insta-stun
2014-08-04 01:54:27 -04:00
ZomgPonies
431ab486b3
Made all current wizard + genetic spells a subtype of spell/wizard (Since they use the same action button row)
2014-07-23 11:04:07 -04:00
ZomgPonies
4b98dc1ff4
Xeno nerf
2014-07-21 10:08:02 -04:00
ZomgPonies
64554340f4
Modifed faction system to use a list instead. Mobs can belong to multiple factions at once.
2014-07-19 13:26:55 -04:00
Rob Nelson
08813d45cc
Fix potential ready-dna problems.
...
Conflicts:
code/game/machinery/cloning.dm
code/modules/projectiles/projectile/change.dm
2014-07-18 06:18:12 -04:00
Kelenius
c54b9e3626
Slime update
...
Conflicts:
baystation12.dme
code/modules/mob/living/carbon/metroid/death.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/say.dm
code/modules/mob/transform_procs.dm
code/modules/reagents/Chemistry-Recipes.dm
maps/tgstation2.dmm
2014-07-15 00:50:41 -04:00
mwerezak
6ada0cf263
Adds sharp and edge flags to appropriate items
...
Went through as many /obj/item/weapons as I could find and added sharp
and edge flags where appropriate.
Conflicts:
code/modules/research/xenoarchaeology/finds/finds_misc.dm
2014-06-17 07:08:25 -04:00
mwerezak
07abc91e8e
Bullets are now properly sharp
...
Conflicts:
code/modules/projectiles/projectile/bullets.dm
2014-06-17 06:52:47 -04:00
alex-gh
0eed06bcc9
Stunbeams should no longer destroy computers
2014-06-02 09:49:58 +02:00
ESwordTheCat
a6ee8dc678
Revert gun pool for now.
...
Conflicts:
code/game/machinery/turrets.dm
code/modules/projectiles/projectile/beams.dm
2014-05-19 19:34:20 -04:00
ZomgPonies
679f0fe293
Merge pull request #194 from SamCroswell/master
...
Nukeops Weapons Rework
2014-05-04 15:43:03 -04:00
SamCroswell
2081699e54
Bullet damage tweaks
...
Upped the L6's bullet damage due to how high the cost of it is. Subject
to change, as always.
2014-05-04 11:01:39 -04:00
ESwordTheCat
532298c725
Tweak object pool system.
...
Conflicts:
code/game/objects/structures/grille.dm
code/modules/projectiles/projectile/beams.dm
code/modules/projectiles/projectile/bullets.dm
code/modules/projectiles/projectile/special.dm
2014-05-03 22:54:09 -04:00
ESwordTheCat
33c492ae4c
Fixed all the runtimes.
2014-04-29 13:39:50 -04:00
ESwordTheCat
2382984c03
Some optimization at object pooling, tinkering at beams.dm and reverting useless code.
...
Conflicts:
code/modules/projectiles/projectile/beams.dm
2014-04-29 13:39:20 -04:00
ESwordTheCat
774a4407da
Moar object pool.
...
Conflicts:
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/beams.dm
code/modules/projectiles/projectile/bullets.dm
code/modules/projectiles/projectile/special.dm
2014-04-29 13:36:39 -04:00
ESwordTheCat
ebfcc9be79
Object pool for beam projectile, minor changes to object pool.
...
Conflicts:
code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm
code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm
code/game/objects/structures/grille.dm
code/modules/power/singularity/emitter.dm
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/beams.dm
2014-04-29 13:33:06 -04:00
Mloc-Argent
fcdcef5931
human: move organ generation into a species proc
...
New proc: /datum/species/create_organs
Called in set_species when no organs exist or it's forced.
Also shuffled set_species around a bit, adding a var to human/new to
specify a species to start as.
Should fix the adminspawn vox organ runtime.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/game/machinery/cloning.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/new_player/new_player.dm
code/modules/organs/organ.dm
2014-04-28 21:09:45 -04:00
DJSnapshot
e1af1f4713
replaced electrodes with insta hit taser beams.
...
Conflicts:
code/modules/projectiles/guns/energy/stun.dm
code/modules/projectiles/projectile/beams.dm
icons/obj/projectiles.dmi
2014-04-19 16:28:23 -04:00
Necaladun
dc417a522d
Stun Revolver Upgrade
...
Stun Revolver update - makes it do slightly less pain, but a little bit
of stun and weaken to give it some actual purpose
2014-04-15 00:28:38 +09:30
d3athrow
d5e4fd0f33
Muh pod equipment
...
Conflicts:
code/modules/projectiles/projectile/beams.dm
2014-03-24 07:49:37 -04:00
Cheridan
b66abb1a6e
adds the mime mech
...
Conflicts:
code/game/mecha/equipment/weapons/weapons.dm
code/modules/projectiles/projectile/bullets.dm
icons/mecha/mecha.dmi
icons/mecha/mecha_equipment.dmi
2014-03-05 22:43:36 -05:00
TZK13
0a83349284
Adds incendiary shotgun shells available via hacked autolathes in a new subclass of incendiary bullets and gave chemical dart shells their own sprites.
...
Conflicts:
code/game/machinery/autolathe.dm
code/game/mecha/equipment/weapons/weapons.dm
code/modules/projectiles/ammunition/bullets.dm
code/modules/projectiles/projectile/bullets.dm
icons/obj/ammo.dmi
2014-03-02 01:27:07 -05:00
Incoming
6979765adb
rerebalanced the SoC after running the odds
...
Conflicts:
code/modules/projectiles/projectile/magic.dm
2014-02-16 05:47:17 -05:00
Incoming
d1cbeffbb1
Animate statues in magic stuff/Staff of Change rebalance
...
Adds animate statues to the Staff of Change pool of mobs
Adds specific synergy between flesh to stone and the staff of animation where if you animate your statue'd people they'll turn to animated statues controlled by the victim who are instructed not to dunk the wizard.
Splits the "animal" sub pool in the Staff of Change into "Beast" and "Helpless Animals" to help raise the odds of the former against the latter. Changed odds will be reported in a comment to follow.
2014-02-16 05:44:51 -05:00
Regen
2abd278744
Heavy laser buff and new sniper projectile
...
Boosted the heavy laser to do 45 damage instead of 40, making it
slightly better than the standar laser.
Made the energy drain slightly less on mechs
Added a more slim projectile to the sniper rifle, the old fruit shot was
to fat
2014-02-08 13:20:59 +01:00
SamCroswell
bd26d1b0b7
Various Pulse Rifle Fixes
2014-02-06 23:10:02 -05:00
Ergovisavi
f85ac1af63
Walking mushrooms will now hunt and eat eachother, growing stronger when they do! The stronger they get, the better the quality of the mushroom slices you can butcher out of them! Don't smack em yourself though, or you'll bruise them, and they won't get stronger from being eaten.
...
Conflicts:
baystation12.dme
code/modules/mob/living/simple_animal/friendly/mushroom.dm
2014-02-01 05:27:59 -05:00
ZomgPonies
959d3137da
compile fix
2014-01-23 10:26:25 -05:00
Ergovisavi
89c23fc494
Kinetic gun can now break through mining tiles due to the goliath being able to possibly trap you in an unwinnable situation otherwise
...
More mob behavior vars in hostile animal, added Passtable to hivelord and brood and removed their environment smash
Conflicts:
code/modules/mob/living/simple_animal/hostile/hostile.dm
2014-01-23 10:22:07 -05:00
Ergovisavi
78bea65a44
Mining Mobs - More mob behavior overhaul, kinetic gun tweaks, etc
...
Conflicts:
code/modules/mob/living/simple_animal/hostile/hostile.dm
code/modules/projectiles/ammunition/energy.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/special.dm
icons/mob/animal.dmi
icons/obj/projectiles.dmi
2014-01-22 16:39:54 -05:00
Tenebrosity
67c88c42e7
Adds generic impact noises to all projectiles
...
Overrides the generic sounds with specific ones for electrodes and
lasers.
Conflicts:
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/energy.dm
2014-01-22 10:20:16 -05:00
ZomgPonies
90496be20a
Standardized intent names so it's all harm. Fuck you hurt.
2014-01-19 08:30:50 -05:00