* Traders Event
* lien notes
* Fixes indent
* Gets rid of things Fox doesn't like.
* how did that get deleted
* Get rid of things maintainers don't like
* Adds some crates to the shuttle, and a recall console to the base.
* EVENT_LEVEL_MAJOR, and make it weight 0 (out of rotation)
* line nutes
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
Full changes:
- World Topic() is now standardized to use if("parameter" in topic_list)
instead of an amalgamation of findtext() and if(topic == "parameter").
- Comms password is now verified at the top of world/Topic() and sets a
variable to true if it is present and correct.
- "status" now returns extra information if the comms_password is
provided and correct.
Misc changes:
- Shuttle text has been standardized as a proc on mobile docking ports.
This is used by status/supply displays and mob/Stat() for the -ETA- etc stuff.
Fixes:
- Lighting system bandaid: Lighting overlays can't go below 0 lum ever
- -tg- shuttles now use changeTurf() and forceMove() appropriately
- forceMove() actually bothers to update lighting now
- Fixed teleportlocs including prohibited areas. Sorry wizards, no more
area teleporting to Central Command.
Misc changes:
- Moved the emergency shuttle stuff to the modules/shuttles/ folder
- Moved the cargo shuttle stuff to the modules/shuttles/ folder
Features:
- Added nukeops assault-pod. Nuke ops may purchase a destination setter
for 30 telecrystals.
The assault pod is a shuttle, equipped with 8 turrets that use
weakbullet3. When an area is selected, a destination will be randomly
placed in one of the turfs in that area. The pod will gib anyone
standing in the area where it lands, and overwrite any turfs.
There were a couple of things going on... the spawn(-1) which should
have meant that the door shut straight away was being negated by the
sleeps. Also, If the door had just been used, it would still be marked
as operating and so wouldn't shut