Mutated / Modified / Enhanced plants will no longer add new prefixes to
their names resulting in obscenely long names like "mutant mutant mutant
mutant mutant mutant enhanced mutant mutant modified wheat"
- Plants will now simply use a single "mutant", "modified", or
"enhanced" prefix to their name, determined by the last type of
modification used.
- This means you can mutate a modified plant and then pass it off as
merely "enhanced" if you do things in the right order
HAPPY SIDE EFFECT BONUS FUNTIME EXTRAVAGANZA!
- The chef's smartfridge will now compact ALL mutant, modified, or
enhanced versions of a given plant into a single listing.
- No longer will you have 50 listings of mutated wheat (with ever-longer
names) because the botanist decided to raise a couple bees.
Bees also now can not affect hydroponics trays that have their lids up.
- Raise your strange plants in peace, knowing the bees won't make them
stranger unless you want them to.
Premade beeboxes (and the random variant) now have the right kind of
worker bees, instead of the generic "bee" type.
- This was a mistake / oversight on my part from the bee refactor in the
Bee Briefcase PR.
- For reference, the premade (and random) beeboxes are admin spawn /
mapper only. That's why this never was noticed.
Adds 4 new fudge flavors!
Peanut Fudge:
- Made with 5u milk, 5u sugar, 1 chocolate bar, and 3 peanuts
Cherry Fudge:
- Made with 5u milk, 5u sugar, 1 chocolate bar, 3 cherries
Cookies 'n' Cream Fudge:
- Made with 5u milk, 5u sugar, 5u cream, 1 chocolate bar, 1 cookie
Turtle Fudge:
- Made with 5u milk, 5u sugar, 1 chocolate bar, 1 peanut, 1 caramel
Also adjusts the standard fudge recipe
- Now 5u milk, 5u sugar, 1 chocolate bar
- Fixes#4457
- REMINDER: These use chocolate bars made via reaction, not the candy
bars you make / buy from machines
Corrects /obj/machinery/particle_accelerator/swarmer_act(
to /obj/structure/particle_accelerator/swarmer_act(
I'm guessing that whoever originally coded that missed the typepath and then added all the procs for the child objects because swarmers were still able to eat the PA
Now that it's fixed, the child checks should be unnecessary
Fixes the erroneous typepaths that protected two unused machinery objects instead of two actual parts of the PA
Stops swarmers from eating field generators. While it may have been intentional for them to eat the ones in secure storage, they could also eat the ones holding in the engine
Attempts to stop swarmers from accessing the engine (and depressurizing adjacent areas) in the first place. I believe the "no breach" only checking for space turfs (rather than airless plating) was an oversight, as it would allow them to causes breaches in other areas as well