Commit Graph

1373 Commits

Author SHA1 Message Date
Fox-McCloud
ad1614f737 Merge pull request #180 from Markolie/master
Shuttle fixes
2015-01-16 20:39:03 -05:00
Markolie
fde761f42a Rejuv fix 2015-01-17 02:37:46 +01:00
Fox-McCloud
a1b5c0d609 Merge pull request #179 from Markolie/master
Bug fixes
2015-01-16 19:09:16 -05:00
Markolie
6737472a83 Cig fix 2015-01-17 01:06:53 +01:00
DZD
1c3d247aca Wizard Update Part 1
- Wands will no longer display a missing sprite if you try to fire one
while it is drained. (Only change that wasn't ported from /tg/)
- When using a staff of change on somebody, you can now turn them into a
goat or space bats, and when turning them into a cyborg, there is a
chance of that cyborg being a syndicate cyborg.
- Ports over page-based UI for the Wizard's spellbook from /tg/.
- Ports over the Wand Belt, Staff of Chaos, and Staff of Door Creation
from /tg/. The Wand Belt contains several useful wands, however all of
them have limited charges. The Staff of Chaos will cause a different
projectile spell effect each time it is cast, and can currently imitate
any of the wands. The Staff of Door creation will create wooden doors
over any solid turf they contact, doing so removes said turf.
- Mind swap will no longer remove spells from the wizard due to RNG.
- The charge spell will no longer damage the charge of weapons that
normally recharge by themselves.
- Adds Staff of Door Creation to the Summon Magic list, removes the
staff of change from the normal Summon Magic list and makes it part of
the special list
- If Summon Magic rolls to create an item on the special list, it will
create that item once, and will no longer create anything else from the
special list. (List consists of the Staff of Change, Staff of Animation,
Wand Belt, Staff of Chaos, and Contract).
2015-01-14 21:56:39 -05:00
Fox-McCloud
159bf0f56c Flashbang-Headsets 2015-01-13 16:33:49 -05:00
Markolie
b3075f0704 Simplify and cleanup IPC/defib revival after messy fixes 2015-01-13 17:33:46 +01:00
Markolie
ae54430e6a Merge branch 'master' of https://github.com/ParadiseSS13/Paradise
Conflicts:
	maps/cyberiad.dmm
2015-01-10 06:24:55 +01:00
Markolie
ced499edc3 Vox Heist port from Bay 2015-01-10 06:21:21 +01:00
Fox-McCloud
96a89b4591 Bandolier 2015-01-08 21:20:51 -05:00
Fox-McCloud
e23841c46f Rebalance Stamina 2015-01-05 06:53:48 -05:00
Fox-McCloud
ff2b7cedb2 Clothing Restructuring 2015-01-02 12:40:42 -05:00
Fox-McCloud
43af351d27 Odds and Ends 2015-01-01 21:05:50 -05:00
Fox-McCloud
a92921786f Clothing Update 2015-01-01 11:23:48 -05:00
Markolie
54f1f1c14f First aid kit name fixes 2014-12-24 14:33:00 +01:00
Markolie
2f8be5a6cc Typo fix 2014-12-24 13:56:43 +01:00
Markolie
f03bbf8bc6 Bug fixes 2014-12-24 12:53:49 +01:00
Markolie
328fb13704 Attempted defib fix 2014-12-23 17:25:09 +01:00
SamCroswell
31dbe4c9e5 Merge Conflict Fix? 2014-12-20 20:11:41 -05:00
Markolie
17ae62bc99 Karma refund option, IPC radiation checks 2014-12-20 20:45:31 +01:00
SamCroswell
52a7313670 Minor Hand Tele Change, Depot Change
- The Hand tele's random mode will not not select turfs inside of an
area tagged to be immune to telescience. If there is a beacon there,
however, it can still be targeted with a large teleporter and then
relayed with the hand teleporter.

- The Syndicate depot is now surrounded by asteroid on almost every
side, and a large majority of the turrets on the outside have been
removed. There  have been two additional turrets added to the interior,
and there are now two exterior turrets at the end of the cave that leads
to the airlock. This is in response to player feedback, as they thought
that the turrets covering every angle of approach was detrimental due to
people who were floating by without knowing what was ahead were getting
shot and killed. This new design is still secure, but players will be
able to more easily go around the turrets if they do not wish to attempt
to break in.
2014-12-20 12:01:00 -05:00
Markolie
50a176571a Merge branch 'master' of https://github.com/ParadiseSS13/Paradise
Conflicts:
	maps/cyberiad.dmm
2014-12-18 17:13:18 +01:00
Fox-McCloud
53d15682ce Melee Rebalancing 2014-12-18 10:22:02 -05:00
FalseIncarnate
8a5a9b0242 Assorted Fixes / Changes
Hydroponics trays can now be sprayed with any spray container (Space
Cleaner bottles, Chemsprayers, Plant-B-Gone bottles, etc) and will
correctly transfer the actual reagents to the tray and remove them from
the container.

Repairing robotic limbs with a welder will no longer cause eye damage.
This will allow medical to repair IPCs and prosthetic limbs again
without needing a welding mask/goggles. May also extend to fixing up
borgs with a welder too. The sounds and other recent IPC changes are
unaffected.

Anyone injected with Slime Toxin, the special reagent from Green Slime
Extract, will now receive some messages explaining their new form.
Should hopefully avoid confusion regarding Shadow People and the
previously unexplained damage they were receiving. At this time, the
dark sight for Shadow People is likely still not functioning properly,
and will hopefully be improved in the near future.
2014-12-18 03:14:56 -05:00
Markolie
19fde1c4a0 Bug fixes 2014-12-17 21:56:37 +01:00
Fox-McCloud
871666156b Icon Fixes 2014-12-15 19:05:13 -05:00
Fox-McCloud
8cec4742d0 Defib Unit 2014-12-15 04:55:02 -05:00
Fox-McCloud
fece84d974 Fixes-Tweakes 2014-12-14 03:18:10 -05:00
Fox-McCloud
8238638283 Gun Harmonization 2014-12-13 11:18:56 -05:00
Markolie
c55c74207d Telescience port from /tg/ 2014-12-11 17:10:40 +01:00
Markolie
46a061e722 Bug fixes 2014-12-11 15:20:45 +01:00
Fox-McCloud
4868d3795d Vox and Space 2014-12-09 03:47:46 -05:00
Fox-McCloud
cd6814e380 Merge pull request #48 from Markolie/master
Add clothing vendors to cargo, fix syndiborg/dsborg, laptop fix, other minor fixes
2014-12-06 22:59:38 -05:00
Markolie
b8a440f23a Add clothing vendors to cargo, fix syndiborg/dsborg, laptop fix, other minor fixes 2014-12-07 04:55:48 +01:00
Fox-McCloud
ce94dbe5e9 Merge pull request #43 from Markolie/master
HUD fixes, Vox naming change, Beepsky ID fix, IPC fixes
2014-12-06 03:04:27 -05:00
Fox-McCloud
21a1c0bc83 Stunning Changes 2014-12-06 02:33:31 -05:00
Markolie
86f80d5a69 IPC fixes galore 2014-12-06 08:28:02 +01:00
Fox-McCloud
fd9d3edffb Cell Changes and other Stuff 2014-12-05 05:37:55 -05:00
Markolie
a1a80c1a27 Minor fixes 2014-12-04 18:18:01 +01:00
SamCroswell
7a3f19d00f Area Tag Fix, Bar Is No Longer Space
The bar is no longer exposed to space via a tile under the booze-o-mat,
fix the area to be unpowered by default.
2014-12-03 19:41:33 -05:00
Fox-McCloud
79125ffb37 Merge pull request #28 from Fox-McCloud/Sprite-Updates
Sprite Updates
2014-12-02 09:04:09 -05:00
Fox-McCloud
67f8c7a79a Sprite Updates 2014-12-02 08:49:44 -05:00
Fox-McCloud
0adf73421f Merge pull request #21 from nicky89107/master
Fixes the telebaton logging to be the correct way around. Slightly modifies muzzle sprite to not look like it is eating faces.
2014-12-01 06:27:25 -05:00
Tigercat2000
770c2ca8e6 Fixes the telebaton logging to be the correct way around. 2014-11-30 20:20:14 -08:00
Fox-McCloud
6ba65ed1c7 Merge pull request #10 from nicky89107/master
Fixes handcuff log. All other commits have been reverted.
2014-11-30 21:18:55 -05:00
Tigercat2000
d70ca5acb2 Fix's the handcuffing logs to be Officer > Cuff-ee instead of Cuff-ee >
Officer
2014-11-30 12:54:09 -08:00
Markolie
0bf46a71b1 Map changes, bug fixes 2014-11-30 20:10:34 +01:00
Fox-McCloud
4b2e3beb96 Weapon Changes 2014-11-30 08:18:29 -05:00
Markolie
bd11c78235 Replace every instance of NanoTrasen with Nanotrasen. 2014-11-29 21:01:29 +01:00
Fox-McCloud
3b884622c5 Job Changes 2014-11-29 09:10:31 -05:00