Alan
2d01b675be
Expedition coat name hopfix ( #30720 )
2025-10-20 16:01:06 +00:00
Qwertytoforty
a58bdc8968
Caps the eshotgun damage multiplier from lens to 1.5 ( #30663 )
2025-10-19 19:25:12 +00:00
iramoye
9cc8df6583
Rewords the IPC species blurb ( #30658 )
...
* initial commit
* GAH
i think i broke it
* i know what i'm doing
* woops
Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com >
Signed-off-by: iramoye <projecteternal1@gmail.com >
* woops 2
Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com >
Signed-off-by: iramoye <projecteternal1@gmail.com >
---------
Signed-off-by: iramoye <projecteternal1@gmail.com >
Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com >
2025-10-19 19:09:53 +00:00
iramoye
e843e15a36
Renames the IK-30 crates in the cargo console ( #30615 )
...
* initial commit
* bye bye security
2025-10-19 19:08:20 +00:00
CRUNCH
a6eae00439
Allows Robots and Simple Bots to Salute ( #30614 )
...
* Update silicon_emote.dm
* Update emote_keybinds.dm
2025-10-19 19:07:52 +00:00
PollardTheDragon
3e149e8e6b
Improved Ashwalker Armory: Bone Equipment ( #30600 )
...
* Adds Bone Sword, Bone Shield, Bone Sword Sheath. Todo: Light Bone Armor, Sword Inhand fix
* sword inhands
* Adds Light Bone Armor
* Linters
* Species sprites
* Fixes my crap grammar
* Updates belt icon sprite
2025-10-19 19:06:58 +00:00
Ahzpy
428d34980e
[MDB IGNORE] [IDB IGNORE] The Floorening ( #30568 )
...
* New floors and decalized floor tiles.
* satisfy linter
* Add command decals, remove old "blue tile" decal
* update script number
* have ATMs put their decals on last
* add engineering decals
* update spritesheets
* lots of tile coloring fixes
* more engi tile fixes
* more tile fixes
* linters
* fixes conflict?
* fix layering issue
* fix merge conflicts
* merge conflict fix?
* box bridge fix
* holodeck fix, layering fix, chemistry is no longer yellow
chemistry is intended to be a 'light orange' to be placed atop white tiles, just as medical decals are to command decals
* rebuild tgui
* merge master into floorening
* Update 30511_turfdecalsfix.txt
* merge master into floorening
* rebuild tgui
* holodeck fix, null plating fix
* Delete 30511_turfdecalsfix.txt
* updatepaths
* rebuild tgui
* null icon fix
* Update meatpackers.dmm
---------
Co-authored-by: Alexios <skillpointHD@Gmail.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2025-10-19 19:05:58 +00:00
Zack
0d14c0782b
CE Blueprint Picture will now count for objective ( #30635 )
...
* Update living.dm
* Update living.dm
2025-10-19 14:21:30 +00:00
PollardTheDragon
96495fab84
Port /tg/'s spatial grid, Round 2 ( #30567 )
...
* port /tg/'s spatial grid.
* fix lint
* fix identical variables
---------
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2025-10-19 14:03:08 +00:00
Alan
ec8014fa83
Fix variety reagent secondary goal to tally smaller quantities until filled. ( #30690 )
...
* Fix variety reagent goal to tally smaller quantities until filled. Fixes #30562
* Thanks, linters!
2025-10-17 23:35:36 +00:00
Zack
266c490320
Fixed the name of a cherry sandwich and slime sandwichs ( #30638 )
...
* Update sandwiches.dm
* Update sandwiches.dm
2025-10-17 23:27:04 +00:00
Toastical
246148df8c
remove pressure sight from engine goggle description ( #30631 )
2025-10-17 23:24:01 +00:00
Toastical
b926902d03
fix bloody writing allowing you to try writing with no blood ( #30637 )
2025-10-17 23:23:17 +00:00
Toastical
7816bb8e57
move hydroponics to use Initialize() ( #30598 )
2025-10-17 18:18:04 +00:00
CRUNCH
3210d12d56
Migrates Surgery Tools, Nuke Kits, and Nuke Cores to the New Attack Chain ( #30442 )
...
* super
* Update theft_items.dm
* Update theft_items.dm
* Update outfit_debug.dm
* Update code/game/objects/items/theft_items.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-10-17 17:58:35 +00:00
Toastical
027146fee1
moved power machinery to use Initialize() ( #30584 )
2025-10-17 17:19:08 +00:00
PollardTheDragon
8ef20b664a
Adds tajaran veil subtypes to loadout ( #30578 )
...
* Adds tajaran veil subtypes to loadout
* Apply suggestions from code review
Co-authored-by: Gatchapod <20936555+Gatchapod@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Gatchapod <20936555+Gatchapod@users.noreply.github.com >
2025-10-17 17:11:42 +00:00
Gatchapod
daa6a854ff
Tajaran veils can be decorative again. ( #30576 )
...
* Toggleable veil electronics
* Good enough
* Update code/modules/clothing/glasses/tajblind.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Gatchapod <20936555+Gatchapod@users.noreply.github.com >
---------
Signed-off-by: Gatchapod <20936555+Gatchapod@users.noreply.github.com >
Co-authored-by: Gatchapod <Gatchapod@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-10-17 17:08:13 +00:00
PollardTheDragon
fbd8930ff4
Securiblade Redux ( #30488 )
...
* Securiblade Redux
* It's back
* Vars
* LINTERS
* Apply AP on burn damage
* Fixes recharger bug
* Slapper, Better code, cleanup, no damage on help intent while off or stun, sounds
* Secblade now makes a sound when turning itself off
2025-10-17 17:00:50 +00:00
Paul
afd37f310f
IPC Culinary Processing Implant ( #30475 )
...
* add the ipc culinary implant
* add spans
2025-10-17 16:53:11 +00:00
BiancaWilkson
9a578dbf61
The shotgun has a sprite again ( #30687 )
2025-10-16 19:22:47 +00:00
BiancaWilkson
08b8714dc9
Fixes mindflayers sometimes being spammed with messages when pacified ( #30686 )
...
* fixes the message popping up when using action buttons
* Secret second bug that the first bug uncovered, fixes no messages at all
2025-10-16 19:19:20 +00:00
Migratingcocofruit
1abb121eb7
Ports in game bug reporting from CM ( #30376 )
...
* adds the files doesn't even compile yet WIP
* compiles now. axed some stuff we don't need
* Update skin.dmf
* It technically works
* Adds in the stylesheet as well
* makes approval work
* Update tgui.bundle.js
* changes url to para master
* Makes apostrophes work
* removes token read line
* moves bug report verb to OOC.dm and changes its name to "Report a Bug"
* Update bug_report.dm
* Update tgui.bundle.js
* Adds API token var to config.
* adds a per ckey cooldown of 5 minutes for bug reports
* tgui rebuild
* rebuild tgui
* Update tgui.bundle.js
* review changes
* better timeout check
* changes example config to include the github token
* Update tgui.bundle.js
* tgui rebuild
* add message when bug report list is empty and changes some warnings to info type messages
* move round id and byond builds to additional details
* moves initial user ref to UID. Fixes commit hash stuff adds TM list
* Update tgui.bundle.js
2025-10-16 18:22:02 +00:00
Alan
a9c3b6d242
Update winter coats, add more, and tailor to species. ( #30644 )
...
* Update winter coats, add more, and tailor to species.
* Add white captain coat to loadout.
2025-10-15 11:05:58 +00:00
Deniz
c6a2097e58
[TGUI] Mulebot 3rd round ( #30532 )
...
* null check fixed
* tgui start
* conditional autopatrol
* modification
* interact
* comment out topic
* destination name
* bundle + prettier
* punctuation
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Burzah request
* TGUI - Battery View
* Return Data, cell returns
* Mule Status
* home + suffix
* Bundle
* cleanup
* home set
* testing stash
* Bundle
* transparent
* Update mulebot.dm
* Update mulebot.dm
* Update mulebot.dm
* !!cell
Makeshit bool gone
* bundle yippie
* bundle
* image testing + nest
* image stash
* Asset deletion
* Cell Rename - Unload - Cargo Image position
* bundle
* experiment
* concluded
* bundle
* Updated format for BotMule.js
* is_ai new define
* find_crate extraction -- ui_act additions -- cargo_info--refresh_button -- !!load change -- minor /at_target() changes
* refresh button -- set home and change id moved up -- Delivery Announcement implemented -- Image location fixed -- Can load from UI
* remove commented out html part
* accidental return delete
* tgui
* Remove Divider - data comment - Add MARK - Remove Space
* import cleanup
* span/class
* JSX
* Update tgui.bundle.js
* update and lint
* window heigth
* reminder comment - dm looks good
* bundle
* bundle
* Bundle + Tab Fix
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: kullanici50 <kullanici50@tago.loc >
2025-10-13 15:50:40 +00:00
Alan
b2e0a08d0b
Add a LOT of chaplain clothes from various religions. ( #30483 )
...
* Add a LOT of chaplain clothes from various religions.
* Thanks, linter!
* Deploy vendors, box envirosuits, unaccent names
* Thanks, linters!
* Accommodate ears.
* Correct accent oversight.
* Merge branch 'master' into chaplain-outfits
Conflicts in
icons/mob/clothing/species/plasmaman/helmet.dmi
icons/obj/clothing/species/plasmaman/hats.dmi
resolved by automatic merge and modifying chaplain helmet sprites to match new format.
2025-10-13 15:16:33 +00:00
Toastical
80f44960a3
Fix pre-written papers appearing unwritten ( #30633 )
...
* Fix manifest papers being unwritten
* callback for updating paper
2025-10-12 10:54:26 +00:00
JimKil3
e5832d6d1f
Makes sutures and regenerative mesh craftable ( #30556 )
...
* gauze/ointment changes
Changes gauze and ointment's recipe back to using sterilizine, nerfs their healing (they both serve other purposes)
* yummy microplastics
Makes plastic require cooling to solidify into sheets
* the rest of the PR
* oops
* what was he cooking
* Apply suggestions from code review
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
* plastic volume
---------
Signed-off-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2025-10-11 15:58:24 +00:00
PollardTheDragon
ca0dfe46f6
IPCs no longer are affected by can_breathe_gas ( #29940 )
...
* IPCs no longer are affected by can_breathe_gas
* Fix
* Trait check
2025-10-11 15:38:22 +00:00
Ahzpy
d2b092dad5
Round Rejoining ( #30342 )
...
* very simple functionality test
* formatting fix
* adapt 220 code, add logging, adjust config
* fixes
* appeases review overlords
* fixes
* 25 min respawn delay, warning is more noticable
* 10 minute respawn delay, cant respawn during wiz or nukies
* more logging + logging fix
* species logging, revert accidental config change
* antag logging + formatting
* pleases review overlords again
* linters
* uses CSS for warning
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com >
* deconflicts paradise.dme?
* fixes runtime with destroyed bodies
* you cant respawn for ragin mages silly
* adds respawn button to ghost hud
* standardize new ghost button coloring
* remove you are not an admin message
* muscle memory fixer
* update hud locations
---------
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2025-10-11 15:37:45 +00:00
Qwertytoforty
cc7a366a1c
Updates the objectives to be pick weight ( #30645 )
2025-10-11 06:04:13 +00:00
warriorstar-orion
82663d1c10
Add Z-Level Manager, a basic admin tool. ( #30397 )
...
* Add Z-Level Manager, a basic admin tool.
* build bundle, use ui_module/admin
* fix type restriction
* remove unnecessary params
2025-10-10 00:17:29 +00:00
CRUNCH
00244358c9
Update slime_extracts.dm ( #30624 )
2025-10-08 19:32:52 +00:00
warriorstar-orion
d9717041da
don't let slimes spawn abstract burgers ( #30625 )
2025-10-08 19:31:47 +00:00
Qwertytoforty
cd3ee6ab90
fixes xenomicrobes ( #30622 )
2025-10-07 19:13:21 +00:00
Alan
71aa860711
Add better-fitting helmets for monitor heads. ( #30534 )
2025-10-07 17:53:04 +00:00
Alan
a7470a1d88
Change keybind to reskin tacticool envirohelm. Fixes #27342 ( #30552 )
2025-10-07 17:46:38 +00:00
evilmattyg
2f37aea7d3
Adds back the Bottler Unit Crate. Fixes Issue #30549 ( #30553 )
...
* Update pack_organic.dm
* forgor endquote
* Rewording
2025-10-07 17:45:26 +00:00
warriorstar-orion
2cbf8aedc4
fix access to ai controller debugger ( #30541 )
2025-10-06 18:47:46 +00:00
Qwertytoforty
3c7ca73c04
Gives many cybernetics on mob sprites. Adds synthetic skin to allow hiding of them. ( #30098 )
...
* the first half
* rest of the skin
* duplicate
* new sprite / updated description / no more yell at me
* the rest of the owl
* oops, fixed
2025-10-06 18:30:31 +00:00
PollardTheDragon
66d66a8f02
Adds Anomaly Refining System ( #30490 )
...
* Adds Anomaly Refining System
* Weight class
* Linters
* Fixes delta lint
* Removes emag text on examine. Examine now tells the explosion target.
* Address code review
2025-10-06 18:20:50 +00:00
Hayden Redacted
7f445059b8
adds the ability for large air pumps to be ordered from cargo ( #30515 )
2025-10-06 18:18:42 +00:00
kyunkyunkyun
9b095a559d
Remove (almost) unused var/item_color from /obj/item ( #30453 )
...
* it's black and white
* Update soft_caps.dm
* bruh
* bruh
* tweaks
* comment
* Update abduction_gear.dm
* Update paradise.dme
* Update paradise.dme
* Update paradise.dme
---------
Co-authored-by: Mason <116982774+Burzah@users.noreply.github.com >
2025-10-06 17:59:46 +00:00
Gatchapod
3ebacb5459
HRD-MDE Legion drops loot now ( #30589 )
...
Co-authored-by: Gatchapod <Gatchapod@users.noreply.github.com >
2025-10-06 17:35:09 +00:00
Alan
f42455cd40
Notify cargo of incoming secondary goal crates. ( #30577 )
2025-10-06 17:24:32 +00:00
1080pCat
118a986373
Moves some notes in MB19 to be lore consoles ( #30518 )
...
* lore consoles
* warrior review
2025-10-04 17:27:23 +00:00
hyperholy
193f1a222f
Fixes Preferences key binding problem Issue #29597 ( #30554 )
...
* Copied and fixed code from issue #29597
* fixed whitespace, make linter happy?
* okay LAST whitespace
* comments with hopefully enough information + whitespace fix
2025-10-04 17:24:17 +00:00
CRUNCH
d1d1393ee2
Adds Glass Sandwiches and Supermatter Sandwiches ( #30435 )
...
* glass sammich
* Update cutting_board_recipes.dm
* yummy
* Update test_tiny.dmm
* Update test_tiny.dmm
* Update toxins.dm
* Update test_tiny.dmm
* Update test_tiny.dmm
* Update test_tiny.dmm
* Update test_tiny.dmm
* Revert "yummy"
This reverts commit b2a5736618 .
* yummy but without test tiny shit
* Update cooking_container.dm
* isolate sliver handling to a recipe step
* fix
---------
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2025-10-04 17:20:21 +00:00
Alan
99ff0ad3de
Proof of concept/proposal: Add offset capability for monitor headwear, demonstrated by berets ( #30555 )
...
* Add offset capability for monitor headwear, offset berets
* test
* Update code in line with warriorstar-orion's element method
* Apply suggestions from code review
Incorporate warriorstar-orion's updates
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
* Autodoc properly
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2025-10-04 17:18:59 +00:00
Toastical
6344721e90
Move paperwork to use /Initialize() instead of /New() ( #30586 )
...
* move paperwork to Initialize()
* fix photocopier
* remove spawn call
2025-10-04 17:18:19 +00:00