Alan
b165c3fd3b
Fix some body parts being drawn multiple times. ( #31392 )
...
* Fix some body parts being drawn multiple times.
* Attempt to draw hands ONCE in update_hands_layer().
* Thanks, linters.
* Draw hands only once. Fix blood overlays for hands.
* Draw hand markings similarly to markings layer.
* Correct color distortion in hands marking layer.
* Apply whitespace suggestions from review.
2026-01-23 19:06:49 +00:00
iramoye
d153830534
Adds an isskeleton() check to spooky xylophone playing ( #31485 )
...
* surely
* this salad sucks
2026-01-23 02:08:13 +00:00
PollardTheDragon
ae849e76b4
Fixes pun pun AI ( #31473 )
2026-01-21 14:20:31 +00:00
PollardTheDragon
3af7e3c1b4
Adds ability for nians to open and flap their wings ( #31132 )
...
* Adds ability for nians to open and flap their wings
* To chat fixes
* Add missing open moth wings. Adjust hind wing positions east/west/south.
---------
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me >
2026-01-21 14:15:05 +00:00
Pooble
db643c7460
Separates the wizard hat and fake beard into two different items ( #31171 )
...
* separate wizard hat and beard into two separate items
* small sprite tweak
* lint
* Update code/modules/clothing/suits/wiz_robe.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com >
* make the wizzy beard clip onto the wizzy hat
---------
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com >
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
2026-01-20 00:40:02 +00:00
AVeryReluctantSpider
6a1fc4f5c2
Praise Be and Skkula: The PR (Skkulakin Race 2025) [READY FOR REVIEW] ( #30744 )
...
* skulk.dm placeholder for testing purposes
* Made an oopsie, fixed
* Skulk flesh color and language color testing
* Adding working language key, fixed language color
* Changed skulk flesh color, may change it again soon
* Ran tgui, hopefully fixed language color
* Changed skulk language color, hopefully for good this time
* Missed a spot
* Tgui fuckery
* If at first you don't succeed, cry to yourself for a bit then try again
* Tgui makes me violent
* Eyewear no longer save Skkulakin from flashes
* Skulk bones now hurt really bad
* Adds Skulk Sprites, Back Accessories, and other Placeholders
* Desperately trying to get body_accessories to work
* Minor name changes
* Skkulakin now have colorable eyes
* Makes the silk-spinning ability somewhat work, more changes need to be made
* Fixes the Skulks' ability to spin silk, however still needs changes
* Changed Skulks easier bone breaks into a trait
* Skulks (Now with 100% ethically sourced back spines!)
* Gives Skkulakin the Vox clothing sprites (Not counting head, glasses, or masks)
* Added update_spines_layer() for testing and help purposes
* Working on getting Skulk Backspines to change color depending on preset
* Skulk Backspines are now colored the same as your preset up spawning in (Thank you, Qwerty)
* Undefines SILK_NUTRITION_AMOUNT (I made a woopsie)
* Readds a return I may have accidentally removed at some point
* Skkulakin can now chitter
* Silk now be used to craft cloth and has an icon
* TGUI is going to make me do things
* Fixes the Brittle Bones Trait to work with Frail Quirk
* Sprite Fix
* Adds masking helpers
* Made a small woopsie
* I'm genuinely a fucking idiot
* Adds a bunch of new clothing
* Changes some clothing descriptions
* Fixes more placeholders and adds two new outfits
* Made small mistake, fixed
* Temporary change (Will revert soon)
* Reverted previous changes as the event is now over
* New Skulk Clothing, added some to the racial tab in the loadout, and made low-inquis robes orderable from cargo
* Adds High-Inquis Robes into cargo console
* Adds Skkulakin Flag (Orderable From Merch Vendor)
* Made small mistake, fixed it
* Inquisitorial Crate only has Low-Inquisitor clothing again
* Commits all offered suggestions
* Converts spans to defines and sorts out the rest of Skulk clothing (No MODs just yet)
* Gives Skulks the Nian Butt Sprite for now
* Fixes a small error with biosuits
* Fixes small coding error
* Fixes a few mor small coding errors
* Update code/modules/mob/living/carbon/human/appearance.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
* Update code/modules/economy/merch_items.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
* Removes 'collective' from outfit_admin.dm
* Basic Pixel-Shifting (Not Yet Complete)
* improve skulk headwear offset
* Revert "improve skulk headwear offset"
This reverts commit 2d93d61699 .
* improve skulk headwear offset
* Cleans up some code and fixes ALL hats for Skkulakin
* Lets the AI speak Skkula-Runespeak, fixes Bomber Jackets and Winter Coats, makes Backpacks look better, fixes other small sprite issues
* Let them wear pants
* Update code/modules/mob/language.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
* Fixes masks and glasses for skkulakin
* Fixes Inquisitor Masks and adds missing Engineering Outfits
* Fixes Explorer Suits and HECK Suit for Skulks
* Fixes a few small issues and resolves some suggested changes
* Rebuilds TGUI
* Fixes Science Jumpsuits & Radsuits
* Fix Skkulakin chef belt disappearance.
* fix string assoc lookups for alists
* Update code/game/objects/structures/mirror.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
* Update code/modules/mob/living/carbon/human/species/skulk.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
---------
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me >
2026-01-17 20:54:56 +00:00
Toastical
2df60ba208
Wire up client mobs to the spatial grid ( #31330 )
...
* Add client mobs to the spatial grid
* reviews
* apparently having a mob is not guaranteed
2026-01-10 20:20:36 +00:00
Kyani
f81ef075f1
The NGCR: Nuclear Fission Reactor ( #30493 )
...
* coefficient balancing
* damage and meltdowns
* meltdown stuff
* alert stuff
* lots of work - whew
* some enrichment code
* rod encrichmnt
* working on enrichment
* more fabrication
* rod fab
* start to the nuke
* overload sprites
* overload code work
* some overload tweaking
* small tweak
* coolant ejections and QOL things
* overheat events + ripley gripper
* rebase + venting code
* save before rebase
* some pre-work for rods
* finishing the base rods
* fixed my dme
* de linting
* tiny lint fix
* more lint fixes
* linting
* linting
* linting
* linting
* linting
* temp delint
* temp delint
* undo TM stuff + minor fix
* didnt save
* some fixes
* fixes
* fixes and engine repair
* fixed broken durability decay
* LOTS of things
* tgui
* lint
* linter
* linter
* minor shit
* Update boxstation.dmm
* major refactors and fixes
* saved this
* critical testing tweaks and fixes
* fixes and tweaks
* smithing start
* forgot to save
* craftables + grill start
* saved
* fix
* more grill work
* Update tgui.bundle.js
* linter
* linter
* fixes
* rod fabricator initial
* cooking work
* push
* soundwork
* sound work tweak
* comments + sounds + toxins gen rework
* lots of work
* sprite stuff
* deconflicting
* delinting
* bundle rebuild
* prettier
* feex
* fuck you OD
* who asked?
* update to tgui
* another edit to tgui
* finish tgui
* remove debug metadata button
* rod tweaks for tgui
* Update code/datums/uplink_items/uplink_traitor.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/mecha/equipment/tools/work_tools.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/mecha/equipment/tools/work_tools.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/objects/items/robot/cyborg_gripper.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/parrot.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/parrot.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/parrot.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/parrot.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_misc.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_misc.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_misc.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_rods.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_rods.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/reactor.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/reactor.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_rods.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_rods.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_rods.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/reactor.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/smithing/components/misc_components.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_rods.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update tgui/packages/tgui/interfaces/NuclearRodFabricator.jsx
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Spans
* tgui build
* rod redo
* improve tgui for fabricator
* sprites and centrifuge/fab work
* tgui update
* spritework
* cyberiad + hydrogen conversion
* kerberos + counter
* Update code/modules/power/engines/fission/nuclear_rods.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* sprite + fab tweak
* tgui bundle
* lintering
* bugfixing
* linting
* linting
* event tweak
* add missing gases to fission monitor
* issue fixing
* sprite/overlay fixes
* mapping
* stations again
* space lattice
* tine tweak
* linter
* no rod alerts
* buttons
* loose wire
* make it so you can interact through rod casings and the uhh big thing in the center, what's that called again
* fixes
* door fix
* many bug fixes + crates
* fab ghost touch
* water convert + maint sprite + fixes
* pack changes + neighbor fix
* doors rename
* didnt save
* hydrogen fix
* map tweaks
* repair fixes + corium LETHALITY
* upped broken rad damage
* pipe rename + overload icons
* more roundstart moderators
* rod tree tweaks
* tweaks
* pack and enrichment fixes
* misc tweaks and fixes
* fixes: Density, circuits, coolant offline negation
* Apply suggestions from code review
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* review changes
* linter + fix
* reviews and fixes
* LOTS of tweaks and changes
* supermatter kit
* spacematter balance
* tgui
* fixes and tweaks
* didnt save this
* mapping + smith fix
* cargo rods arnt radioactive til opened
* Apply suggestions from code review
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* review items
* fixes
* linters
* moving components out of nullspace
* examine fix
* Update tgui.bundle.js
* explosion nerf and minor fix
* Apply suggestions from code review
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* reviews
* map fix + ripley rad immune
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* review
* fix chamber examine
* tweaks + rod fab disk drop
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* review changes
* Update code/modules/power/engines/fission/nuclear_rods.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* fixes
* tgui bundle
* small rod tweaks
* Update code/game/machinery/computer/buildandrepair.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/smithing/components/reactor_components.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/reactor_machines.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/reactor_machines.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* reviews
* Update code/modules/power/engines/fission/reactor_machines.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Paul <pmerkamp@gmail.com >
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2026-01-07 09:19:43 +00:00
DGamerL
6611476bdb
Kidneying tweaks ( #31402 )
2026-01-07 00:56:07 +00:00
PollardTheDragon
fb39657ec4
Adds Digital Headpats ( #31347 )
2026-01-04 10:34:08 +00:00
Toastical
9a7f5e0659
add missing wound datum on rupture_lungs() ( #31367 )
...
* add missing wound datum on rupture_lungs()
* use the receive_damage proc instead of manually setting shit
2025-12-31 16:23:28 +00:00
kyunkyunkyun
8c68130b4c
Update syndicate_mobs.dm ( #31336 )
2025-12-29 20:21:31 +00:00
DGamerL
47f9d5a2ef
Kidney overhaul ( #31324 )
...
* The Kidneying
* Oculine
2025-12-29 05:21:28 +00:00
PollardTheDragon
a590870d00
Monke Business - Ports monkey AI from TG ( #31067 )
...
* Monke Mode
* Punch
* Some comment stuff
* Linters, excess
* Linters
* Emote stuff
* Pause monkey AI during do afters
* Small improvements
* Oops
* Fixes monkeys trying to drink forever from a glass
* Knockdowns and stamcrit fixes
* Removes eating/drinking from Pun Pun
* Monkey controller improvement, bug fix
* Fixes monkey item giving
* Fixes brain swaps
* Fixes
* Update code/datums/ai/monkey/monkey_controller.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Addresses code review
* Oops
* Oops round 2
* Fixes monkeys staying in trip mode when evolved
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-12-26 22:44:52 +00:00
PollardTheDragon
82d31ab8a5
Enhances Swarmers ( #31261 )
...
* Enhances Swarmers
* Burst delay
2025-12-26 22:41:34 +00:00
DGamerL
a1e27c07da
Turns some wounds into datumized versions ( #31297 )
...
* Wound datumization
* Rejuv additions
* Fixes
* Adds `get_wound()` proc
* Ruptured lungs get fixed now
* Apply suggestions from code review
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Fix this
* Potentially fix an issue, might remove the proc later
* Many fixes
* Fuck
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-12-26 22:29:05 +00:00
PollardTheDragon
74d723496f
Adds Paintball Guns ( #31184 )
...
* Paintball Guns
* Linters and cleanbot
* Fixed examine text
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Fixes decals
* Update code/game/objects/effects/decals/Cleanable/misc_cleanables.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Update code/modules/projectiles/guns/projectile/toy.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Spans
* Clean code fix
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Removes excess cut
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-12-26 22:12:03 +00:00
DGamerL
231a1206c3
Larger than expected ( #31265 )
2025-12-26 20:44:42 +00:00
CRUNCH
8703edf492
Adds SSD for Silicons ( #31205 )
...
* Silicon SSD
* Tied everything with a bow
* Update code/modules/mob/living/silicon/robot/robot_logout.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
* Update robot_mob.dm
* Apply suggestions from code review
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
---------
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2025-12-26 20:35:14 +00:00
Vengie0
670202be06
Fixed the sign emote from letting you sign any number (even negative numbers) ( #31295 )
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* Fixed the sign emote from letting you sign any number
* added a single forward slash to please the linter
2025-12-26 10:56:22 +00:00
Alan
e7dc0c3cf5
Fix bandana colors after dyeing. Fix typo. ( #31243 )
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* Fix bandana colors after dyeing. Fix typo.
* Thanks, linters!
2025-12-24 20:20:33 +00:00
Asmerath
afe1d8b35d
Adds 5 new Hairstyles ( #31203 )
2025-12-24 15:44:53 +00:00
Pooble
e436df7051
Ghost Vision can hide your own ghost ( #31211 )
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* make it so you can hide your own ghost
* don't shift bitflags actually
2025-12-24 15:41:53 +00:00
Alan
7ebbd0c39f
Check if Poly is alive before fleeing attack. ( #31334 )
2025-12-24 14:53:11 +00:00
CRUNCH
d360ca18cc
Fixes Chemthrower Fire Burning Mobs That Don't Care About Fire ( #31316 )
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* fire
* Update fire_effect.dm
2025-12-19 13:10:59 +00:00
CRUNCH
6fc59844e9
Improvements to Borg Icon Handling ( #31251 )
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* e
* Update chameleonproj.dm
* death to custom panel
* Update robot_mob.dm
* Update robot_mob.dm
2025-12-18 08:57:42 +00:00
Toastical
532fea62d4
remove repeated element add ( #31299 )
2025-12-17 18:06:35 +00:00
1080pCat
4bb94b0924
Update migo.dm ( #31286 )
2025-12-16 08:54:29 +00:00
BiancaWilkson
59ef2c2663
Ports MMIs/Robobrains to New Attack Chain, Makes dead robobrains repairable ( #31027 )
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* Rejuvenating brains rejuvenates the brainmob
* Fixes EMP damage too
* alert the ghosts
* oh this suddenly became an attack chain refactor, huh
* More attack chain flags
* Adds guard clause
* Update code/modules/mob/living/brain/MMI.dm
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/mob/living/brain/MMI.dm
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Span define update
* missed one
---------
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2025-12-16 07:54:43 +00:00
Toastical
797a369324
Make legions run away from occupied mechs ( #31083 )
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* Make legions run away from occupied mechs
* remove unneeded return
2025-12-15 19:04:38 +00:00
Toastical
9f0b25b431
Fix being able to point while dead ( #31250 )
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* stop pointing while dead
* Update code/modules/mob/living/carbon/human/human_mob.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Toastical <20125180+Toastical@users.noreply.github.com >
---------
Signed-off-by: Toastical <20125180+Toastical@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-12-14 20:29:45 +00:00
PollardTheDragon
e43e59d986
Fixes uncalled parent ( #31180 )
2025-12-14 15:56:00 +00:00
kyunkyunkyun
b0463d3c83
Convert most spans to defines ( #31080 )
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* spanish?
* aaaagain
* keep maptext
* Update robot_items.dm
* Update span_defines.dm
* compiles
* Update silicon_mob.dm
* compile
2025-12-13 23:55:48 +00:00
PollardTheDragon
e5f0a6fffb
Fixes swarmeers cancelling their own reproduction ( #31234 )
2025-12-12 20:51:26 +00:00
CRUNCH
de8827811b
Update robot_mob.dm ( #31242 )
2025-12-12 20:39:58 +00:00
Contrabang
ef7e48db9c
Makes a ton of dirs into defines ( #31244 )
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* Makes a ton of dirs into defines
* lol oops
* "fix"
* ignore everything
2025-12-12 20:32:33 +00:00
warriorstar-orion
2a842644d5
port ADMIN_VERB and friends ( #30646 )
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* port ADMIN_VERB and friends
* some renaming
* dumb
* one more rename
* never search and replace this codebase
* fix TM issues, more renaming
* add a static analysis to shore up user verbs
* fix double message on roundstart
* remove macro we're not using yet
* convert remaining playsounds verbs
* convert more verbs i missed somehow
* why is this a completely different signature than everything else
* fix ui_interact arg
* fix logging view and others
* buncha issues caught in TM
* fix mentor tickets ui
* fix bug report viewing
* moron
2025-12-12 19:18:22 +00:00
CRUNCH
4934ca5962
Silicon Hats are now Removed by Action Button ( #31145 )
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* Hats
* Update silicon_mob.dm
2025-12-12 15:31:53 +00:00
CRUNCH
373287792a
I Live Again: Cyborg Resprite, Act I (Part 2): The Second Part ( #31155 )
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* The glorious suffering and pain
* Update robot_parts.dmi
* Update robots.dmi
2025-12-10 13:35:28 +00:00
Hayden Redacted
5728e0c46f
Adds Water Vapor and the Electrolyzer ( #30875 )
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* this will work first try (adds water vapor and the electrolyzer)
* naming fix
* removes a warn
* makes water vapor able to be seen and adds it to the tiny_test atmos map
* Build Rust library
* adds the electrolyzer to all maps, and linter fix
* linter fix part 2
* electrolyzer tweak and more work on the test_atmos map
* tgui rebuilding
* re
rebuilding tgui
* makes the electrolyzer consume power and some small test atmos touch ups
* im axing the test_tiny because i don't want to map it
* clarifies how much power the electrolyzer uses
* Build Rust library
* suggestionss
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
* updating the SM manual
* electrolyzer tweaks
* dg suggestions pt. 2
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
* removed unused code
---------
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
2025-12-10 00:04:11 +00:00
warriorstar-orion
be48d7598f
wire up ai idling to spatial grid ( #30711 )
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* wire up ai idling to spatial grid
* lint
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* stupid loadbearing src
* some spatial grid cleanup
* make sure to remove controllers in the GLOB
* immediately set targets and state for hiveloord brood
* properly fail behaviors when movement targets are lost
* Apply suggestions from code review
Comment formatting
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/ai/ai_controller.dm
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/ai/ai_controller.dm
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Apply suggestions from code review
Comment formatting
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/ai/ai_controller.dm
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2025-12-09 23:46:38 +00:00
Alan
924e512840
Fix painful vehicles for legless riders (janicart and bike) ( #31195 )
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* Change vehicle behavior for legless riders
- Make janicart unbucklable without legs
- Make bike unmovable without legs, but not painful, and pullable by other parties
* Thanks, linters!
* Apply suggestions from review.
2025-12-09 08:10:24 +00:00
Pooble
a265e732d0
make ipcs clang and spark when hit ( #31156 )
2025-12-09 02:37:34 +00:00
DGamerL
4eede2e938
Untested goodness ( #31153 )
2025-12-09 02:35:52 +00:00
Alan
445f0ea8dd
Make *flip keep better track of who's buckled. ( #31194 )
2025-12-08 23:55:17 +00:00
PollardTheDragon
c0ae9560e9
Fixes skeleton reanimators spawning in xenobio ( #31209 )
2025-12-08 23:54:03 +00:00
BiancaWilkson
04fd8b2057
Cronchy ( #31098 )
2025-12-08 21:39:18 +00:00
PollardTheDragon
5d4a01148e
Smithing Expansion: Knives and Mothsilk ( #31084 )
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* Smith Knives Initial Commit
* sprites and handling
* Knife stuff, mothsilk
* Touch ups
* Linters
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Abstract type desc
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-12-08 21:34:30 +00:00
PollardTheDragon
9248c028b1
[PTBF] Example PR: Kill Station Pet ( #30650 )
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* Pet Assassination
* Antag rolls
* Adjusts weights to equal 1000
* Map deconflict
* Linter
* Update code/game/gamemodes/objective.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-12-05 22:16:33 +00:00
Christer2222
d87d280b74
Targeting either hands on help intent now requests a handshake ( #30927 )
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* handshake
* removed unused comment
* linting
* formatting
2025-12-05 22:12:28 +00:00