Rob Nelson
9364a81746
Fix new genetics stealth powers.
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Conflicts:
code/modules/mob/mob_defines.dm
2014-01-25 12:26:34 -05:00
Rob Nelson
14b807c26c
Fix speaking on departmental channels
2014-01-24 21:44:10 -05:00
ZomgPonies
d1dc02063c
Holodeck update / Holocarp
2014-01-24 17:24:38 -05:00
d3athrow
e937bdd4c2
Should in fact, really fix the monkey dna
2014-01-24 12:05:54 -05:00
d3athrow
1cbf6abaa9
Fix monkeys not having their monkey block set high enough
2014-01-24 12:03:55 -05:00
Vincent
49e8e5a7f8
Alters tenebrosity's fallsound to work with the improved fall stuff
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Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
2014-01-24 00:18:52 -05:00
Vincent
7b58cc04b2
Gives mobs a "fall" proc for the transition between falling and standing. This is not for the rotation code, which occurs on both falling and rising.
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Adds a variable to hats to determine how likely they are to fall off. Makes them fall off with the given probability when disarmed (some percentage of the time) or when the character falls. Space helmets, bio hoods, helmets, radiation helmets, etc, are unlikely to fall off
Conflicts:
code/game/gamemodes/cult/cult_items.dm
code/modules/clothing/clothing.dm
code/modules/clothing/head/hardhat.dm
code/modules/clothing/head/helmet.dm
code/modules/clothing/head/jobs.dm
code/modules/clothing/head/misc.dm
code/modules/clothing/head/misc_special.dm
code/modules/clothing/suits/bio.dm
code/modules/clothing/suits/utility.dm
code/modules/events/tgevents/holiday/xmas.dm
code/modules/mob/mob.dm
2014-01-24 00:16:46 -05:00
Tenebrosity
f6603faa52
Adds sounds to falling over
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Resting and buckling are still silent.
Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
2014-01-24 00:01:15 -05:00
Rob Nelson
d01ef41eac
Radio code in say.dm cleaned up, will use all possible radios when sending a message.
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Conflicts:
code/modules/mob/living/say.dm
2014-01-23 23:48:46 -05:00
Ergovisavi
7ad68dd693
Replaced wall_smash in simple_animal with environment_smash, because before, you either tables AND walls, or nothing. If set to 1, smash crate/locker/rack/table, 2 for wallsmash, 3 for rwall smash
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Hostile mobs with environment smash will also unbuckle themselves by destroying whatever they're buckled to when angered.
Conflicts:
code/game/objects/structures/stool_bed_chair_nest/bed.dm
code/game/objects/structures/tables_racks.dm
code/game/turfs/simulated/walls.dm
code/modules/mob/living/simple_animal/hostile/hostile.dm
2014-01-23 23:31:36 -05:00
Cluwnes Honk
8ef0c5c859
Gives Namepick an actual category
2014-01-23 10:38:18 -05:00
Cluwnes Honk
fb0b5ff8fd
Allows borers to be stealthy
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Removes some messages that go to a host when a borer does shit. In a world of validhunters, the borer cannot survive.
Conflicts:
code/modules/mob/living/simple_animal/borer.dm
2014-01-23 10:38:06 -05:00
Ergovisavi
89c23fc494
Kinetic gun can now break through mining tiles due to the goliath being able to possibly trap you in an unwinnable situation otherwise
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More mob behavior vars in hostile animal, added Passtable to hivelord and brood and removed their environment smash
Conflicts:
code/modules/mob/living/simple_animal/hostile/hostile.dm
2014-01-23 10:22:07 -05:00
Ergovisavi
7bd3df0b3b
More hostile mob work with behavior vars, getting rid of idle_env_destroyer nobody uses it, other tweaks
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Conflicts:
code/modules/mob/living/simple_animal/hostile/hostile.dm
code/modules/mob/living/simple_animal/hostile/mining_mobs.dm
2014-01-22 16:45:20 -05:00
Ergovisavi
78bea65a44
Mining Mobs - More mob behavior overhaul, kinetic gun tweaks, etc
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Conflicts:
code/modules/mob/living/simple_animal/hostile/hostile.dm
code/modules/projectiles/ammunition/energy.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/special.dm
icons/mob/animal.dmi
icons/obj/projectiles.dmi
2014-01-22 16:39:54 -05:00
Ergovisavi
9428677ab6
Asteroid/Mining Mobs ver 1
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Conflicts:
code/modules/mob/living/simple_animal/simple_animal.dm
icons/mob/animal.dmi
2014-01-22 16:11:20 -05:00
errorage
4a0aa60443
- Emagged borgs' hidden inventory will now become visible in the module selection section.
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- Also removed the now outdated module selection UI button and rearranged borg UI buttons to reflect this.
Screenshot: http://www.ss13.eu/borg_ui_smaller_bottom_right.png
Conflicts:
code/_onclick/hud/robot.dm
code/modules/mob/living/silicon/robot/robot.dm
2014-01-22 11:13:12 -05:00
ZomgPonies
92344f89dd
err
2014-01-22 10:30:27 -05:00
Tenebrosity
6a1b03aa24
Throw impacts play the thrown object's hitsound
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Conflicts:
code/modules/mob/living/living_defense.dm
2014-01-22 10:26:58 -05:00
Rob Nelson
7892eeb7cc
Standardize LASER, NOCLONE, and HUSK
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Conflicts:
code/game/gamemodes/changeling/changeling_powers.dm
code/modules/mob/living/carbon/human/death.dm
maps/RandomZLevels/wildwest.dm
2014-01-21 22:59:53 -05:00
Rob Nelson
f44ff1d7aa
Standardize FAT
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Conflicts:
code/modules/client/preferences.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/simple_animal/constructs.dm
code/modules/mob/mob.dm
code/modules/mob/mob_grab.dm
2014-01-21 22:57:10 -05:00
Rob Nelson
d49e6d3bf4
Standardize CLUMSY
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Conflicts:
code/game/jobs/job/civilian.dm
code/game/objects/items/weapons/defib.dm
code/game/objects/items/weapons/stunbaton.dm
code/modules/mob/living/silicon/robot/component.dm
code/modules/reagents/reagent_containers/syringes.dm
2014-01-21 22:49:22 -05:00
Rob Nelson
22a2df1115
Standardize HULK.
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Conflicts:
code/game/mecha/mecha.dm
code/game/objects/items/weapons/swords_axes_etc.dm
2014-01-21 22:45:40 -05:00
Rob Nelson
dd8c8c12ab
Standardize XRAY.
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
maps/RandomZLevels/wildwest.dm
2014-01-21 22:37:37 -05:00
Rob Nelson
95cc6a27b5
Standardize mutation constants, remove ambiguity, remove non-implemented muts.
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Conflicts:
code/_onclick/click.dm
code/game/dna/genes/powers.dm
code/game/machinery/wishgranter.dm
code/modules/mob/living/carbon/alien/alien.dm
code/modules/mob/living/carbon/alien/humanoid/life.dm
code/modules/mob/living/carbon/alien/larva/life.dm
code/modules/mob/living/carbon/human/examine.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_movement.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/carbon/monkey/life.dm
code/modules/mob/living/carbon/species.dm
code/modules/mob/living/damage_procs.dm
code/modules/mob/living/living.dm
code/modules/power/lighting.dm
code/modules/reagents/Chemistry-Recipes.dm
code/setup.dm
maps/RandomZLevels/wildwest.dm
2014-01-21 22:36:19 -05:00
DJSnapshot
0f5f78fcc9
fix for muting deadme as well.
2014-01-21 21:48:05 -05:00
DJSnapshot
73e66bde07
Admin requested addition of a global dsay toggle.
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Conflicts:
code/modules/admin/admin_verbs.dm
2014-01-21 21:47:38 -05:00
ZomgPonies
cb5367ed96
Switching cable coils to stacks
2014-01-21 21:23:26 -05:00
Rob Nelson
460621bf97
Sober gene implementation
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
2014-01-21 14:39:32 -05:00
Rob Nelson
32c6268b59
Implement psy-resist block (and fix some naughty remoteview behavior).
2014-01-21 14:36:12 -05:00
Rob Nelson
57dc0ddd50
Implement toxic farts.
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Conflicts:
code/game/objects/effects/effect_system.dm
code/modules/mob/living/carbon/human/human_defines.dm
2014-01-21 14:35:15 -05:00
Rob Nelson
6091d16262
DNA panel fixed, update changelog.
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Conflicts:
html/changelog.html
2014-01-20 11:43:07 -05:00
Rob Nelson
044d6a79cb
Fix monkey UI appends not being completed for DNA2.
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Conflicts:
code/modules/mob/living/carbon/monkey/monkey.dm
2014-01-20 05:14:38 -05:00
Rob Nelson
da78332256
Fix monkey genes.
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Conflicts:
code/modules/mob/living/carbon/monkey/monkey.dm
html/changelog.html
2014-01-20 05:06:19 -05:00
ZomgPonies
c033a83316
Fixing my DNA2 fuckups
2014-01-20 03:43:06 -05:00
ZomgPonies
fe0a3a2dcd
Fixing Genetics
2014-01-20 03:31:25 -05:00
Rob Nelson
1c8c96a9eb
Fix hallucination gene.
2014-01-20 03:29:09 -05:00
Rob Nelson
ace34c60b0
DNA2: New powers from Paradise's release of Goon's genetic code. Also added lisp disability.
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/say.dm
html/changelog.html
2014-01-20 02:10:58 -05:00
Rob Nelson
5f89171fc1
Hopefully fix all DNA corruption issues caused by assuming datum pass by-val.
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Conflicts:
code/modules/mob/transform_procs.dm
2014-01-20 01:52:08 -05:00
Rob Nelson
6fe47cfc51
Standardize buffers on all DNA machines in an attempt to fix DNA modifiers. WILL BREAK SHIT
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Conflicts:
code/game/machinery/computer/cloning.dm
code/game/objects/items/weapons/dna_injector.dm
2014-01-20 01:48:57 -05:00
Rob Nelson
fd6cc3e458
HA HA NEW GENE HANDLING
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Also fixed block injector crash.
Conflicts:
code/game/dna.dm
code/modules/mob/living/carbon/monkey/monkey.dm
html/changelog.html
2014-01-20 01:41:03 -05:00
Rob Nelson
b15d0213ac
Finish rewrite of domutcheck. Time to test this bitch.
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Conflicts:
code/game/gamemodes/setupgame.dm
2014-01-20 01:35:56 -05:00
Rob Nelson
450a5dec8e
Start wrapping up the new domutcheck logic
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Conflicts:
code/game/dna/dna2_helpers.dm
code/modules/mob/mob_defines.dm
2014-01-20 01:15:15 -05:00
Rob Nelson
1b2d09bb2d
More fixings.
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Conflicts:
code/game/machinery/computer/medical.dm
2014-01-20 01:09:03 -05:00
Rob Nelson
dc60cc1726
DNA modifiers work now.
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Conflicts:
code/defines/obj/hydro.dm
code/game/machinery/cloning.dm
code/game/machinery/hydroponics.dm
code/modules/mob/living/carbon/zombie/zombie.dm
code/modules/mob/transform_procs.dm
2014-01-20 00:54:46 -05:00
Rob Nelson
db21525feb
SAY HELO TO DNA2, N3X15'S AWFUL FUCKING RECODE OF DNA
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Conflicts:
baystation12.dme
code/game/gamemodes/setupgame.dm
code/game/objects/items/weapons/dna_injector.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_defines.dm
code/modules/mob/new_player/new_player.dm
2014-01-20 00:43:19 -05:00
Razharas
caf4c3d026
Fixes metr-err- i mean slimes
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Fixes #225
2014-01-19 21:12:45 -05:00
ZomgPonies
bc9f8f6691
Moar Xeno bugfixes
2014-01-19 19:16:52 -05:00
ZomgPonies
a81c243986
Some more alien fixes
2014-01-19 17:15:04 -05:00
ZomgPonies
65d023dd93
Facehugger to Full alien, all player controlled
2014-01-19 16:45:20 -05:00