No more erroneous ``\The``s
I didn't touch all the ``\`` that aren't ``\n`` though, I don't know how or why it's like that or what it would do if I went through and changed it.
Makes the description for the dehydrated space carp in the syndicate uplink menu more accurate and informative. It now reads:
"Just add water to make your very own hostile to everything space carp. It looks just like a plushie.
The first person to squeeze it will be registered as its owner, who it will not attack. If no owner is registered, it'll just attack everyone."
The previous description did not provide players enough information to use the item correctly.
:cl:HugoLuman
fix: Makes dehydrated space carp description more accurate and informative
/🆑
The situation has only been made worse by the addition of yet more bees!
Adds the brand new botanist traitor item: BRIEFCASE FULL OF BEES!
- Just your average briefcase by looks, but don't be fooled, this
briefcase contains Syndicate-bred bees intent on ruining days.
- Botanist-only traitor item, 10 TC
- On use, it actually ANNOUNCES ITSELF to the station with a
station-wide intercomm broadcast of DR. BEES!
- The sound clip has a cooldown. Releasing the bees does not.
- Comes loaded with 10 bees, releasing up to 5 bees per use
- Inject blood into the briefcase to train the bees still inside (not
ones already released) to NOT attack the donor(s)
- There is no way to put bees back into the case, but rumors abound of a
reagent that can replicate syndi-bees. How strange...
Refactors bee code a bit, and makes normal bees less murder-y
- Fixes#4306
Adds new bee type: Syndi-bee
- Never returns home
- Never pollinates
- More health and slightly more damage
- Normal bees: 10 hp, 1 damage. Syndi-bees: 25 hp, 5 damage
- Always injects Flurosulphiric acid into its victims... EVEN THOSE IN
HARDSUITS