TheDZD
9a4c1125e0
Merge pull request #4343 from Fox-McCloud/accelerator-cannon
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Ports Accelerator Laser Cannon
2016-05-05 21:22:08 -04:00
Fox-McCloud
77d291bd3f
cap
2016-05-04 21:08:35 -04:00
Fox-McCloud
2328ff2be5
Tesla Gun Implementation and Small R&D Change
2016-05-04 17:13:28 -04:00
Aurorablade
37d9cc49dc
removes from uplink until fixed
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renames old sniper icons to esniper and new sniper to just sniper
2016-05-04 00:34:28 -04:00
Fox-McCloud
c3c3ad2602
Ports Accelerator Laser Cannon
2016-05-02 23:50:38 -04:00
Aurorablade
5f0dde2f65
Apprently this ammo isn't a thing on TG anymore
2016-05-02 23:25:46 -04:00
Aurorablade
dbc65dc7ec
tweaks on feedback
2016-04-30 16:04:56 -04:00
Aurorablade
7e405427aa
changess
2016-04-29 02:09:05 -04:00
Aurorablade
68a4a0a417
Stealth canes
2016-04-27 19:33:10 -04:00
Aurorablade
7a99d8fe74
Crazy Fethas Traitor Emporium of Horrors
2016-04-27 19:09:21 -04:00
Fox McCloud
110958860b
Merge pull request #4270 from FlattestGuitar/foamforce
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Ports /tg/ FOAM FORCE
2016-04-27 11:43:55 -04:00
Mieszko Jędrzejczak
0f7be5576f
Gunshot sounds, uplink references, less spammy tommygun, fixes
2016-04-25 11:32:48 +02:00
Mieszko Jędrzejczak
03c173aeaf
Lowers costs, adds darts to autolathe
2016-04-24 09:19:03 +02:00
Mieszko Jędrzejczak
5cf3f25892
Ports /tg/ Foam Force guns
2016-04-22 23:35:55 +02:00
Tigercat2000
0f70e6810b
-tg- OOP Hud Refactor
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- Added 4 new HUD styles
- Humans recreate their hud if they change their UI pref mid-game
- Refactored how objects are added to the client screen
- HUD's are now handled by subtype and mob/proc/create_mob_hud()
- HUD visibility is no longer chained directly to the F12 button, it's a proc on HUD datums now
- Mobs only create/destroy their HUD when necessary, not every Login()
- Destroyed aim-mode, it didn't work and I couldn't make it work.
- Renamed all of the screen1_x.dmi files to screen_x.dmi
- Removed screen1.dmi, screen_gen.dmi now handles generic icons.
2016-04-21 20:28:08 -07:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
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Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox-McCloud
3ac2f23377
Heavily Rebalances Science
2016-03-09 02:58:05 -05:00
Aurorablade
9a804ebd31
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into OrganRefactor
2016-02-24 06:27:16 -05:00
Aurorablade
d861d86edd
halp
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open handed cavity item removal not working, help_shake_act seems to be
taking priotity, debrained sprite not appearing right on brain removal
2016-02-21 23:55:47 -05:00
Regen
097914386f
Adds item state
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Also removed extra whitespace
2016-02-21 23:02:56 +01:00
Regen
f4ba151d33
oops
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it's plasmatech, not plasma
2016-02-21 14:22:25 +01:00
Regen
8a6bedd028
Fixes
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Fixes typo in the gun sprite, adds origin_tech and tweaks charge cost
2016-02-21 14:19:18 +01:00
Regen
2db5fec54a
Adds immolator laser gun
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Adds an immolator laser gun, which has 7 shots and ignites the target.
http://puu.sh/nfys1/b381d812de.png
Will add more and better pictures tomorrow, but right now I need sleeps
2016-02-21 03:26:44 +01:00
Aurorablade
570dd619b7
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into OrganRefactor
2016-02-18 19:01:41 -05:00
Aurorablade
29293dde10
look ma no brain
2016-02-17 22:03:02 -05:00
Fox-McCloud
f47131fbb2
Refactors Bot Weapon Identification
2016-02-12 14:52:50 -05:00
Aurorablade
545d3abf19
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into OrganRefactor
2016-02-11 18:03:09 -05:00
Fox-McCloud
0561987ed8
Kinetic Accelerators Auto-Reload
2016-02-09 02:21:19 -05:00
VampyrBytes
18d7335f4e
Fixes #3497
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Deathsquad pulse rifle now fires correct round type
2016-02-04 17:45:00 +00:00
Aurorablade
0fc841f0f9
can i sleep uyet
2016-02-03 00:40:10 -05:00
Aurorablade
6001f3d80c
ayyy merge conflicts fix
2016-02-02 20:46:38 -05:00
Aurorablade
25876fd036
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into OrganRefactor
2016-02-02 15:35:54 -05:00
Fox-McCloud
1ff23cd3ca
lesser summon guns, wizman update
2016-01-29 09:12:37 -05:00
Aurorablade
53f410272a
home streach.
2016-01-26 20:53:13 -05:00
Aurorablade
42d8ac68b5
xeno organ fail still...
2016-01-22 22:01:24 -05:00
Fox-McCloud
31cf368706
Fixes Holstering a Few Guns
2016-01-20 18:39:45 -05:00
TheDZD
b1e6f7c0a8
Merge pull request #3157 from DaveTheHeadcrab/blueshitgun
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Blueshield: Advanced Stun Revolver
2016-01-16 23:17:54 -05:00
Fox-McCloud
db90f5118b
Fixes Revolver Spin Runtime
2016-01-13 00:04:09 -05:00
FalseIncarnate
7b581a8150
Revolver Fixes
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Fixes the revolver being named "revolver" instead of ".38 Mars Special"
(was an issue even before #2722 , but no one besides Fox seemed to
realize that due to the way the code was)
Fixes revolvers not actually getting the Spin verb to spin the chambers
as advertised in #2722
- verb and proc are similar, yet different.
2016-01-11 01:47:18 -05:00
Fox McCloud
a2f944cfd9
Merge pull request #2722 from ZomgPonies/russian
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Revolver Stuff
2016-01-11 00:18:21 -05:00
TheDZD
82b12d1a34
Merge pull request #3164 from Fox-McCloud/uplink-fixes
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Uplink and Syndicate Cyborg Fix
2016-01-08 17:28:40 -05:00
Fox-McCloud
a21d1b5221
Uplink and Syndicate Cyborg Fix
2016-01-08 17:07:33 -05:00
SamCroswell
bffd71cce5
BS Revolver Fluff
2016-01-08 13:42:37 -05:00
SamCroswell
134e507ee6
Asset Protection Energy Gun
2016-01-08 00:27:51 -05:00
SamCroswell
96f7f48f32
Properly spells magazine
2016-01-07 15:17:44 -05:00
SamCroswell
eb8b2cc09f
Adds Fun
2016-01-07 15:08:12 -05:00
Fox-McCloud
44d46bc456
map fix
2016-01-03 22:42:59 -05:00
Fox-McCloud
97527dddc6
tweak
2016-01-03 20:34:40 -05:00
Fox-McCloud
7830cd215b
shotgun
2016-01-03 04:03:48 -05:00