warriorstar-orion
9465b565b8
refactor/ci: enforce mapload in Initialize args ( #26878 )
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* refactor/ci: enforce mapload in Initialize args
* add new missing mapload arg
* add yet another missing mapload arg
* Update code/modules/power/engines/singularity/particle_accelerator/particle.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
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Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-10-23 19:07:46 +00:00
CRUNCH
6106bafc21
Adds a Collection of Spent Ballistic Casings With Random Rotation and Offsets ( #26958 )
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* Update trash.dm
* Creation
* Update ussp.dmm
* Update trash.dm
* Update code/game/objects/items/trash.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update trash_spawners.dm
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Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-10-22 09:24:40 +00:00
warriorstar-orion
bcd5b0b4c4
refactor: barrier spawners. ( #26866 )
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* refactor: barrier spawners.
* set script PR number
2024-10-07 21:18:17 +00:00
kyunkyunkyun
854a1606da
Fix: Syndie depot locker is only spawned when there is a loot ( #26979 )
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* fixing depot
* Update code/game/objects/effects/spawners/random/random_spawner.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
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Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2024-10-06 09:28:07 +00:00
Aylong
0f5d71b19c
Add decals to walls banned neighbors ( #26849 )
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* Remove fungus decal from walls
* Remove dirt under walls on maps
* Clean more dirt
* Use new random spawners for fungus frequent
* Replace old fungus spawners with new one
* Resolve conflict
2024-10-01 17:31:47 +00:00
warriorstar-orion
b61f4f3ff8
feat: Storage shelves and gun racks. ( #26744 )
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* feat: Storage shelves and gun racks.
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* review comments
* better examine
* fix lint
* Examine for empty shelves
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* rest of review comments
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Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-09-28 22:28:44 +00:00
warriorstar-orion
02f5a2452d
fix: only blackbox maintloot spawners ( #26859 )
2024-09-24 02:21:32 +00:00
warriorstar-orion
12cf1ed3ad
More varied and balanced maintenance loot. ( #26500 )
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* More varied and balanced maintenance loot.
* linting
* assign updatepaths script PR number
* went a bit overboard with the trash
* get rid of varedited lootdrop spawners on maps
* Separate trash and food trash for mappers
* fix incorrect food/other trash statistics
* TM feedback tweaking round 1
Significantly lower occurrence of all tier 2 items.
* allow randomizing angles, use for litter
* move trait delta to define, bump loot chance 10%
2024-08-26 21:35:14 +00:00