- SST and DS members now get advanced magboots instead of combat boots,
with the SST getting ones that share a sprite with the blood-red
magboots.
- SST and DS members now get a fully pressurized double emergency oxygen
tank, as the emergency oxygen tanks they were getting were laughably
inadequate.
- Filled double emergency oxygen tank is a subtype of the 1/3 filled
one, so those are left unchanged.
- SST space suits are now as armored and acid-proof as DS space suits.
- SST space suits are now a subtype of the two specific colored
Syndicate spacesuits they used, so the originals remain unchanged, as
they spawn on away missions.
- Adds use_log list logging to AI/borg alt + click door shocking.
- Adds use_log list logging to PA control computer (Turning on,
increasing power, decreasing power).
- Adds use_log list logging to robotics control computer (borg full
destruct and single borg destruct).
- Implements use logging (attack log-like var list) to machinery,
viewable in VV, can be used within any machine.
- The virus incubator in virology logs whenever somebody transfers a
virus to a blood sample, as well as that virus' symptoms.
- Fixes Space Pod Pilot being a candidate for Rev Head
- Adds attack and admin logs to borer mind control (including when the
host takes control back).
- Adds admin logs and improves attack logs on pyrokinesis (requires
testing).
- Fixes vampire powers being usable in the chapel.
- Fixes borer DC bug (needs testing with 2 clients)
- Allows borer to cancel Inject Chemicals
- Borer Inject Chemicals now shows cost in the verb name.
- The Ninja's EMP now costs an additional 1,000 to perform.
- Add smoothed dark shuttle windows, replace the Nukeops shuttle cockpit
window with smoothed shuttle windows.
- Remove the AI cameras from the Xeno shuttle, as the Xeno AI is no
longer existant.
- Re-map the Ninja outpost.
- Add security newscaster to the HoS's office.
- Prevents the Mutate spell from being used on z-level 2, so you can't
refund the spell while it's in use for permahulk.
- Ports in repulse spell from /tg/, it pushes away movable objects and
mobs away from the wizards. Mobs within 5 tiles will be stunned for 2
seconds, and mobs in the same tile as the wizard are stunned for 5 and
take minor damage.
- Fixes forcefields and forcewall spell by porting over
/obj/effects/forcefields.dm from /tg/. (This also fixes the mime wall,
god help us all)
- Mime forcefield nerfed to a 5 second duartion, retains 30 second
cooldown. (Yeah, let's not have those last 30 seconds.)
Undoes changes made to spelling of the word "artifact/artefact" in order
to maintain parity throughout the spellbook, or at least the bits that
the user can see.
- Fixes horsemask spell to work on non-human races.
- Removes ability of Summon Item to mark and recall brains due to
problems with organ system.
- Makes weeping angels turn back to their human form after Flesh to
Stone wears off if they were created via F to S and the Staff of
Animation. (/tg/ port)