Commit Graph

147 Commits

Author SHA1 Message Date
Fox-McCloud
a92921786f Clothing Update 2015-01-01 11:23:48 -05:00
Markolie
42dd08ff7d Variable typo fix, add proper Unati/Tajaran hardsuit conversion from Baystation 2014-11-22 02:24:21 +01:00
Markolie
06b0a7a89f Re-add Dave's changes, nerf remote view/remote talk 2014-11-21 00:17:52 +01:00
SamCroswell
28c15dcc26 ESword Changes
- All weapons now have a 'no_embed' var. If this var is set to 1 (It is
0 by default) the item will bypass checks to embed into people during
melee combat and when thrown. This is intended to be used for items such
as the esword, where it is physically impossible for it to be embedded
into someone, as opposed to something like the telebaton, where it's
simply improbably that would get embedded into anyone.

- All energy-based melee weapons have no_embed set to 1.

- All energy-based melee weapons now have a more appropriate hitsound
when active. See: blade1.ogg
2014-11-08 14:12:11 -05:00
Bone White
42867b255d Added Radiation Laser
Traitor item, cmo/doctor/virologist only.  3 TC cost, looks like a
health analyzer but is a delayed radiation + stun effect on attack.  Has
recharge time and configurable settings.

Fox did most of the work, I just fixed it.
2014-10-26 01:08:18 +00:00
Bone White
1439dd5579 Hardsuit equip time reversion
At Fox's request
2014-10-18 01:46:28 +01:00
VampyrBytes
c0f5132664 Cleanup of internal organs
Both internal and external organs are a mess, which is making
maintaining and updating them nasty, so I'm cleaning them up, this is
the first stage

mechanical and assisted internal organs are now an object type rather
than a var in the organ which makes it much cleaner and easier to adjust

removed duplicate list of internal organs as there's no reason to have
the same objects in 2 separate lists

made New() a lot cleaner and more robust

External organs will be next
2014-08-21 10:24:13 +01:00
Bone White
b5fcd209b2 Rigid suit equip delay rework
now uses a couple of new procs, allowing for per-suit tweaking of time.
You now cannot equip eva helms without first attaching them to the suit
(target head use helmet on suit)
2014-08-20 07:28:44 +01:00
Bone White
d2129341b9 Adds equip/unequip times to rigid suits
Also stops helmets being worn without the rigid suit already on the mob.
2014-08-18 08:16:06 +01:00
Walter0o
843d603a0b fixes nullpointer caused by broken organ list pt 2
more a prevention than a fix, but meh
Conflicts:
	code/game/objects/items.dm
2014-07-26 11:26:09 -04:00
Rob Nelson
72750a7731 Get rid of burning and burn_point since they're now redundant. 2014-07-24 21:02:29 -04:00
ZomgPonies
4bfb46037f Moar Object verb removal/switch to right-click 2014-07-15 09:18:37 -04:00
ZomgPonies
1eb02b5cf4 Overhauled holsters and webbings 2014-07-15 04:02:24 -04:00
mwerezak
44e2f8acf2 Fixes human internal organs list
Conflicts:
	code/modules/events/organ_failure.dm
	code/modules/organs/blood.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/surgery/ribcage.dm
2014-07-13 08:51:55 -04:00
ZomgPonies
06bbfcf150 Final Nations patch before live testing. This is going to be painful. 2014-05-27 20:09:10 -04:00
Zuhayr
f97f7cedcc Lots of work on hardsuits, commented out some broken WIP code, did some renaming, deleted now-redundant species-specific hardsuits.
Conflicts:
	code/game/machinery/suit_storage_unit.dm
	code/game/objects/items.dm
	code/game/objects/items/devices/modkit.dm
	code/modules/clothing/masks/breath.dm
	code/modules/clothing/spacesuits/alien.dm
	code/modules/clothing/spacesuits/rig.dm
2014-05-26 13:58:17 -04:00
ZomgPonies
11a1deb1ac Trying to cut down on attack lock spam 2014-05-24 17:17:38 -04:00
alex-gh
4dc1e5c0b3 Merged latest mutiny fixes. 2014-05-19 19:54:42 +02:00
ZomgPonies
a2b05d96f5 Mutiny fixes 2014-05-15 03:16:48 -04:00
Jeremy Liberman
bd249e3a53 Mutiny Mode
Conflicts:
	code/__HELPERS/time.dm
	code/controllers/hooks-defs.dm
	code/controllers/hooks.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/podmen.dm
	code/modules/admin/player_panel.dm
	code/modules/client/preferences.dm
	code/modules/mob/living/carbon/brain/brain_item.dm
	code/modules/mob/living/carbon/human/death.dm
	code/modules/mob/living/login.dm
	code/modules/mob/mob.dm
	code/modules/security levels/keycard authentication.dm
	code/setup.dm
	icons/mob/mob.dmi
2014-05-15 01:01:54 -04:00
Erthilo
1685262f31 Allows clothing to appear differently on different species. Needs sprites though.
Conflicts:
	code/game/objects/items.dm
	code/modules/clothing/under/color.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/carbon/species.dm
2014-05-13 22:47:26 -04:00
Erthilo
288385ba66 Adds vox fitted uniforms and shoes to all jobs excluding sec, mime, and clown.
Conflicts:
	code/modules/clothing/under/color.dm
	code/modules/clothing/under/jobs/civilian.dm
	code/modules/mob/living/carbon/species.dm
	icons/mob/species/vox_w_uniform.dmi
2014-05-13 21:57:50 -04:00
Mike
bf98751d8b Clean up check for item being equipped
Moved some common code to item.dm. Someone should probably take a look
at get_equipped_items() in inventory.dm sometime in the future.
2014-04-20 03:50:23 -04:00
d3athrow
796aaa5c61 fix comments 2014-03-05 20:29:40 -05:00
d3athrow
0f0984fa57 hurf 2014-03-05 20:29:10 -05:00
d3athrow
dc50b47971 More Destroy stuff 2014-03-05 20:28:38 -05:00
d3athrow
4f168d8caf qdel and Destroy() improvements, now done through objects/items/devices 2014-03-05 20:28:17 -05:00
d3athrow
19d339c45d Furthur optimizing qdel and Destroy for obj/effect
Conflicts:
	code/game/objects/effects/decals/Cleanable/humans.dm
2014-03-05 20:26:40 -05:00
Rob Nelson
c3b021e246 Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
And holy shit it's fast

Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/pipes.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/rechargestation.dm
	code/game/objects/structures/crates_lockers/crates.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/mining/mine_turfs.dm
	code/modules/paperwork/photocopier.dm
	code/modules/power/cable.dm
	html/changelog.html
2014-01-29 23:45:21 -05:00
Rob Nelson
d01ef41eac Radio code in say.dm cleaned up, will use all possible radios when sending a message.
Conflicts:
	code/modules/mob/living/say.dm
2014-01-23 23:48:46 -05:00
Rob Nelson
f44ff1d7aa Standardize FAT
Conflicts:
	code/modules/client/preferences.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/simple_animal/constructs.dm
	code/modules/mob/mob.dm
	code/modules/mob/mob_grab.dm
2014-01-21 22:57:10 -05:00
Rob Nelson
d49e6d3bf4 Standardize CLUMSY
Conflicts:
	code/game/jobs/job/civilian.dm
	code/game/objects/items/weapons/defib.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/modules/mob/living/silicon/robot/component.dm
	code/modules/reagents/reagent_containers/syringes.dm
2014-01-21 22:49:22 -05:00
errorage
eeeb68638f Partial commit for the cyborg UI upgrade, which gets rid of the pop-up window for module selection, instead displaying the available modules in storage-item like fashion.
Conflicts:
	code/_onclick/hud/_defines.dm
	code/_onclick/hud/robot.dm
	code/game/objects/items.dm
	code/modules/mob/living/silicon/robot/inventory.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/mob_defines.dm
2014-01-06 20:57:04 -05:00
ZomgPonies
9ad437b8c5 Adding checks for LAssailant everywhere whee 2013-12-23 04:57:44 -05:00
ZomgPonies
5ce256b73c Organ/Surgery Overhaul Part 1 2013-12-19 07:25:55 -05:00
ZomgPonies
00b101d7f2 Seperated ID and PDA slots 2013-11-01 13:28:58 -04:00
ZomgPonies
5daf979b72 Pretty much all new click code 2013-10-12 14:44:36 -04:00
ZomgPonies
aa79d1323b Added Vox and Kidan as unlockable Karma species 2013-10-04 02:57:42 -04:00
ZomgPonies
fcbdb53bbb Bunch of FAT fixes 2013-09-24 19:00:40 -04:00
ZomgPonies
640e38ce23 Massive code fix to get the codebase ready to compile in BYOND 500 2013-09-15 23:58:16 -04:00
ZomgPonies
a935863200 Made blob gamemode work, removed ninjas because needs overhaul, optimized some strings 2013-09-08 11:39:33 -04:00
Erthilo
0cb361f737 Removed undeeded "ATTACK:" 2013-08-28 03:37:11 +01:00
Erthilo
3fbdc99079 Standardises logging. All attack logs now print in main logs. Added stripping and syringe logging. Added Jump commands to most attack logs. 2013-08-28 03:33:04 +01:00
Mloc-Argent
71bdaa1698 Fully reverts clickdelay change.
It was immensely buggy with certain mobs, and server lag all but negated the benefits.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-08-13 13:10:09 +01:00
Mloc-Argent
9d2e107005 Reactiveness update part 1: Removed click delays from most objects, keeping them on for attacks and breaking windows/grilles.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-07-25 18:30:24 +01:00
Chinsky
300a73da71 Should make unusable limbs treated as such. 2013-06-09 16:51:07 +04:00
Chinsky
89fff29db1 Showed that huge proc in /atom what polymorphism' is.
Now instead of huge condition line it's handled where it was supposed to be handled.
2013-06-01 12:24:43 +04:00
MisterBook
06b7700086 Cobpipe fix
Smoking pipe icon fix.
Eye-stab admin logging fix.

Tasers now do halloss, representing non-lethal PAIN.
http://baystation12.net/forums/viewtopic.php?f=5&t=7773

Tasers now check their target's limb for armor, and deflect if armored (Represented by coeffecient = 0).
http://baystation12.net/forums/viewtopic.php?f=5&t=7772
2013-05-31 00:09:00 -05:00
Chinsky
4d7aa320cb Due to git tree being fucked up for some reason, manually reapplied many man many fixes.
Just got to tip of real tree and got zipball, then unpacked it here.
2013-02-07 07:13:27 +04:00
Cael_Aislinn
104bc8dd98 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/datums/supplypacks.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/security.dm
	code/modules/clothing/spacesuits/rig.dm
	icons/mob/head.dmi
	icons/mob/suit.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-23 00:48:07 +10:00