- Injecting slimes with plasma will increase their chance of mutating,
up to 50%.
- Injecting slimes with inaprovaline will decrease their chance of
mutating, this can reach 0%.
- Injecting a grey slime core with water will produce inaprovaline
inside the core.
- You can feed slimes plasma bars to make them more friendly, this does
NOT work the same way as pink slime extracts, but rather like feeding
them a monkey and punching the monkey to unconsciousness.
- Adds gold slime core + blood reaction, will spawn a mob that plasma +
gold core reactions normally spawn, but the mob will not be hostile.
This does not prevent space bears from becoming VERY pissed off if you
pet them.
All shamelessly ~~open source stolen (thefted?)~~ ported from /tg/.
- The cereal maker, deep fryer, and the grill can only process food
items instead of almost anything.
- Deep frying and cerealizing food add 3 nutriment from 30.
- Ice cream cones have a reagent storage volume of 50 from 300.
Hydroponics trays can now be sprayed with any spray container (Space
Cleaner bottles, Chemsprayers, Plant-B-Gone bottles, etc) and will
correctly transfer the actual reagents to the tray and remove them from
the container.
Repairing robotic limbs with a welder will no longer cause eye damage.
This will allow medical to repair IPCs and prosthetic limbs again
without needing a welding mask/goggles. May also extend to fixing up
borgs with a welder too. The sounds and other recent IPC changes are
unaffected.
Anyone injected with Slime Toxin, the special reagent from Green Slime
Extract, will now receive some messages explaining their new form.
Should hopefully avoid confusion regarding Shadow People and the
previously unexplained damage they were receiving. At this time, the
dark sight for Shadow People is likely still not functioning properly,
and will hopefully be improved in the near future.
Cures on a chance based on volume of ryetalin injected, on_mob_life.
TURNS OFF ALL MUTATIONS!!
// 1 volume = ~2% chance
// 10 volume = ~17% chance
// 30 volume = ~38% chance
Returns SE to mob creation values (now set in dna2.dm)
Both internal and external organs are a mess, which is making
maintaining and updating them nasty, so I'm cleaning them up, this is
the first stage
mechanical and assisted internal organs are now an object type rather
than a var in the organ which makes it much cleaner and easier to adjust
removed duplicate list of internal organs as there's no reason to have
the same objects in 2 separate lists
made New() a lot cleaner and more robust
External organs will be next