mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 20:16:55 +01:00
Changed hydro trays, fertilizer and syringes over to use the reagent procs.
Conflicts: code/game/machinery/biogenerator.dm code/modules/clothing/suits/jobs.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/reagent_containers/glass.dm maps/tgstation2.dmm
This commit is contained in:
@@ -298,6 +298,7 @@
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#include "code\game\machinery\Beacon.dm"
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#include "code\game\machinery\bees_apiary.dm"
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#include "code\game\machinery\bees_items.dm"
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#include "code\game\machinery\biogenerator.dm"
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#include "code\game\machinery\buttons.dm"
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#include "code\game\machinery\cell_charger.dm"
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#include "code\game\machinery\cloning.dm"
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+225
-230
@@ -1,231 +1,226 @@
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/obj/machinery/biogenerator
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name = "Biogenerator"
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desc = ""
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icon = 'icons/obj/biogenerator.dmi'
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icon_state = "biogen-stand"
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density = 1
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anchored = 1
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use_power = 1
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idle_power_usage = 40
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var/processing = 0
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var/obj/item/weapon/reagent_containers/glass/beaker = null
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var/points = 0
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var/menustat = "menu"
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New()
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..()
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var/datum/reagents/R = new/datum/reagents(1000)
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reagents = R
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R.my_atom = src
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beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
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l_color = "#7BF9FF"
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power_change()
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..()
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if(!(stat & (BROKEN|NOPOWER)))
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SetLuminosity(2)
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else
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SetLuminosity(0)
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on_reagent_change() //When the reagents change, change the icon as well.
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update_icon()
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update_icon()
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if(!src.beaker)
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icon_state = "biogen-empty"
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else if(!src.processing)
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icon_state = "biogen-stand"
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else
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icon_state = "biogen-work"
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return
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/obj/machinery/biogenerator/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(istype(O, /obj/item/weapon/reagent_containers/glass))
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if(beaker)
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user << "\red The biogenerator is already loaded."
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else
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user.before_take_item(O)
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O.loc = src
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beaker = O
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updateUsrDialog()
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else if(processing)
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user << "\red The biogenerator is currently processing."
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else if(istype(O, /obj/item/weapon/storage/bag/plants))
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var/i = 0
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for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents)
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i++
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if(i >= 10)
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user << "\red The biogenerator is already full! Activate it."
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else
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for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in O.contents)
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G.loc = src
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i++
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if(i >= 10)
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user << "\blue You fill the biogenerator to its capacity."
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break
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if(i<10)
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user << "\blue You empty the plant bag into the biogenerator."
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else if(!istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown))
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user << "\red You cannot put this in [src.name]"
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else
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var/i = 0
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for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents)
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i++
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if(i >= 10)
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user << "\red The biogenerator is full! Activate it."
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else
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user.before_take_item(O)
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O.loc = src
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user << "\blue You put [O.name] in [src.name]"
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update_icon()
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return
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/obj/machinery/biogenerator/interact(mob/user as mob)
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if(stat & BROKEN)
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return
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user.set_machine(src)
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var/dat = "<TITLE>Biogenerator</TITLE>Biogenerator:<BR>"
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if (processing)
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dat += "<FONT COLOR=red>Biogenerator is processing! Please wait...</FONT>"
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else
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dat += "Biomass: [points] points.<HR>"
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switch(menustat)
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if("menu")
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if (beaker)
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dat += "<A href='?src=\ref[src];action=activate'>Activate Biogenerator!</A><BR>"
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dat += "<A href='?src=\ref[src];action=detach'>Detach Container</A><BR><BR>"
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dat += "Food<BR>"
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dat += "<A href='?src=\ref[src];action=create;item=milk;cost=20'>10 milk</A> <FONT COLOR=blue>(20)</FONT><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=meat;cost=50'>Slab of meat</A> <FONT COLOR=blue>(50)</FONT><BR>"
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dat += "Nutrient<BR>"
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dat += "<A href='?src=\ref[src];action=create;item=ez;cost=10'>E-Z-Nutrient</A> <FONT COLOR=blue>(10)</FONT> | <A href='?src=\ref[src];action=create;item=ez5;cost=50'>x5</A><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=l4z;cost=20'>Left 4 Zed</A> <FONT COLOR=blue>(20)</FONT> | <A href='?src=\ref[src];action=create;item=l4z5;cost=100'>x5</A><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=rh;cost=25'>Robust Harvest</A> <FONT COLOR=blue>(25)</FONT> | <A href='?src=\ref[src];action=create;item=rh5;cost=125'>x5</A><BR>"
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dat += "Leather<BR>"
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dat += "<A href='?src=\ref[src];action=create;item=wallet;cost=100'>Wallet</A> <FONT COLOR=blue>(100)</FONT><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=gloves;cost=250'>Botanical gloves</A> <FONT COLOR=blue>(250)</FONT><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=tbelt;cost=300'>Utility belt</A> <FONT COLOR=blue>(300)</FONT><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=satchel;cost=400'>Leather Satchel</A> <FONT COLOR=blue>(400)</FONT><BR>"
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//dat += "Other<BR>"
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//dat += "<A href='?src=\ref[src];action=create;item=monkey;cost=500'>Monkey</A> <FONT COLOR=blue>(500)</FONT><BR>"
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else
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dat += "<BR><FONT COLOR=red>No beaker inside. Please insert a beaker.</FONT><BR>"
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if("nopoints")
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dat += "You do not have biomass to create products.<BR>Please, put growns into reactor and activate it.<BR>"
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dat += "<A href='?src=\ref[src];action=menu'>Return to menu</A>"
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if("complete")
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dat += "Operation complete.<BR>"
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dat += "<A href='?src=\ref[src];action=menu'>Return to menu</A>"
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if("void")
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dat += "<FONT COLOR=red>Error: No growns inside.</FONT><BR>Please, put growns into reactor.<BR>"
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dat += "<A href='?src=\ref[src];action=menu'>Return to menu</A>"
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user << browse(dat, "window=biogenerator")
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onclose(user, "biogenerator")
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return
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/obj/machinery/biogenerator/attack_hand(mob/user as mob)
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interact(user)
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/obj/machinery/biogenerator/proc/activate()
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if (usr.stat != 0)
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return
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if (src.stat != 0) //NOPOWER etc
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return
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if(src.processing)
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usr << "\red The biogenerator is in the process of working."
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return
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var/S = 0
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for(var/obj/item/weapon/reagent_containers/food/snacks/grown/I in contents)
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S += 5
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if(I.reagents.get_reagent_amount("nutriment") < 0.1)
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points += 1
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else points += I.reagents.get_reagent_amount("nutriment")*10
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del(I)
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if(S)
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processing = 1
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update_icon()
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updateUsrDialog()
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playsound(get_turf(src), 'sound/machines/blender.ogg', 50, 1)
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use_power(S*30)
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sleep(S+15)
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processing = 0
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update_icon()
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else
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menustat = "void"
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return
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/obj/machinery/biogenerator/proc/create_product(var/item,var/cost)
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if(cost > points)
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menustat = "nopoints"
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return 0
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processing = 1
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update_icon()
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updateUsrDialog()
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points -= cost
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sleep(30)
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switch(item)
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if("milk")
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beaker.reagents.add_reagent("milk",10)
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if("meat")
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new/obj/item/weapon/reagent_containers/food/snacks/meat(src.loc)
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if("ez")
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new/obj/item/nutrient/ez(src.loc)
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if("l4z")
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new/obj/item/nutrient/l4z(src.loc)
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if("rh")
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new/obj/item/nutrient/rh(src.loc)
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if("ez5") //It's not an elegant method, but it's safe and easy. -Cheridan
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new/obj/item/nutrient/ez(src.loc)
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new/obj/item/nutrient/ez(src.loc)
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new/obj/item/nutrient/ez(src.loc)
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new/obj/item/nutrient/ez(src.loc)
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new/obj/item/nutrient/ez(src.loc)
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if("l4z5")
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new/obj/item/nutrient/l4z(src.loc)
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new/obj/item/nutrient/l4z(src.loc)
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new/obj/item/nutrient/l4z(src.loc)
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new/obj/item/nutrient/l4z(src.loc)
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new/obj/item/nutrient/l4z(src.loc)
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if("rh5")
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new/obj/item/nutrient/rh(src.loc)
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new/obj/item/nutrient/rh(src.loc)
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new/obj/item/nutrient/rh(src.loc)
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new/obj/item/nutrient/rh(src.loc)
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new/obj/item/nutrient/rh(src.loc)
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if("wallet")
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new/obj/item/weapon/storage/wallet(src.loc)
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if("gloves")
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new/obj/item/clothing/gloves/botanic_leather(src.loc)
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if("tbelt")
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new/obj/item/weapon/storage/belt/utility(src.loc)
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if("satchel")
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new/obj/item/weapon/storage/backpack/satchel(src.loc)
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if("monkey")
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new/mob/living/carbon/monkey(src.loc)
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processing = 0
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menustat = "complete"
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update_icon()
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return 1
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/obj/machinery/biogenerator/Topic(href, href_list)
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if(stat & BROKEN) return
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if(usr.stat || usr.restrained()) return
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if(!in_range(src, usr)) return
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usr.set_machine(src)
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switch(href_list["action"])
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if("activate")
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activate()
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if("detach")
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if(beaker)
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beaker.loc = src.loc
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beaker = null
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update_icon()
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if("create")
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create_product(href_list["item"],text2num(href_list["cost"]))
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if("menu")
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menustat = "menu"
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/obj/machinery/biogenerator
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name = "Biogenerator"
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desc = ""
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icon = 'icons/obj/biogenerator.dmi'
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icon_state = "biogen-stand"
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density = 1
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anchored = 1
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use_power = 1
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idle_power_usage = 40
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var/processing = 0
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var/obj/item/weapon/reagent_containers/glass/beaker = null
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var/points = 0
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var/menustat = "menu"
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New()
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..()
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var/datum/reagents/R = new/datum/reagents(1000)
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reagents = R
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R.my_atom = src
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beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
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on_reagent_change() //When the reagents change, change the icon as well.
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update_icon()
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update_icon()
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if(!src.beaker)
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icon_state = "biogen-empty"
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else if(!src.processing)
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icon_state = "biogen-stand"
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else
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icon_state = "biogen-work"
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return
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/obj/machinery/biogenerator/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(istype(O, /obj/item/weapon/reagent_containers/glass))
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if(beaker)
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user << "\red The biogenerator is already loaded."
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else
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user.before_take_item(O)
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O.loc = src
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beaker = O
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updateUsrDialog()
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else if(processing)
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user << "\red The biogenerator is currently processing."
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else if(istype(O, /obj/item/weapon/storage/bag/plants))
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var/i = 0
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for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents)
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i++
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if(i >= 10)
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user << "\red The biogenerator is already full! Activate it."
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else
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for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in O.contents)
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G.loc = src
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i++
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if(i >= 10)
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user << "\blue You fill the biogenerator to its capacity."
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break
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if(i<10)
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user << "\blue You empty the plant bag into the biogenerator."
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else if(!istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown))
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user << "\red You cannot put this in [src.name]"
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else
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var/i = 0
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for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents)
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i++
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if(i >= 10)
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user << "\red The biogenerator is full! Activate it."
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else
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user.before_take_item(O)
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O.loc = src
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user << "\blue You put [O.name] in [src.name]"
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update_icon()
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return
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/obj/machinery/biogenerator/interact(mob/user as mob)
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if(stat & BROKEN)
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return
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user.set_machine(src)
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var/dat = "<TITLE>Biogenerator</TITLE>Biogenerator:<BR>"
|
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if (processing)
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dat += "<FONT COLOR=red>Biogenerator is processing! Please wait...</FONT>"
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else
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dat += "Biomass: [points] points.<HR>"
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switch(menustat)
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if("menu")
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if (beaker)
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dat += "<A href='?src=\ref[src];action=activate'>Activate Biogenerator!</A><BR>"
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dat += "<A href='?src=\ref[src];action=detach'>Detach Container</A><BR><BR>"
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dat += "Food<BR>"
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dat += "<A href='?src=\ref[src];action=create;item=milk;cost=20'>10 milk</A> <FONT COLOR=blue>(20)</FONT><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=meat;cost=50'>Slab of meat</A> <FONT COLOR=blue>(50)</FONT><BR>"
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dat += "Nutrient<BR>"
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dat += "<A href='?src=\ref[src];action=create;item=ez;cost=10'>E-Z-Nutrient</A> <FONT COLOR=blue>(10)</FONT> | <A href='?src=\ref[src];action=create;item=ez5;cost=50'>x5</A><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=l4z;cost=20'>Left 4 Zed</A> <FONT COLOR=blue>(20)</FONT> | <A href='?src=\ref[src];action=create;item=l4z5;cost=100'>x5</A><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=rh;cost=25'>Robust Harvest</A> <FONT COLOR=blue>(25)</FONT> | <A href='?src=\ref[src];action=create;item=rh5;cost=125'>x5</A><BR>"
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dat += "Leather<BR>"
|
||||
dat += "<A href='?src=\ref[src];action=create;item=wallet;cost=100'>Wallet</A> <FONT COLOR=blue>(100)</FONT><BR>"
|
||||
dat += "<A href='?src=\ref[src];action=create;item=gloves;cost=250'>Botanical gloves</A> <FONT COLOR=blue>(250)</FONT><BR>"
|
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dat += "<A href='?src=\ref[src];action=create;item=tbelt;cost=300'>Utility belt</A> <FONT COLOR=blue>(300)</FONT><BR>"
|
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dat += "<A href='?src=\ref[src];action=create;item=satchel;cost=400'>Leather Satchel</A> <FONT COLOR=blue>(400)</FONT><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=cashbag;cost=400'>Cash Bag</A> <FONT COLOR=blue>(400)</FONT><BR>"
|
||||
//dat += "Other<BR>"
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||||
//dat += "<A href='?src=\ref[src];action=create;item=monkey;cost=500'>Monkey</A> <FONT COLOR=blue>(500)</FONT><BR>"
|
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else
|
||||
dat += "<BR><FONT COLOR=red>No beaker inside. Please insert a beaker.</FONT><BR>"
|
||||
if("nopoints")
|
||||
dat += "You do not have biomass to create products.<BR>Please, put growns into reactor and activate it.<BR>"
|
||||
dat += "<A href='?src=\ref[src];action=menu'>Return to menu</A>"
|
||||
if("complete")
|
||||
dat += "Operation complete.<BR>"
|
||||
dat += "<A href='?src=\ref[src];action=menu'>Return to menu</A>"
|
||||
if("void")
|
||||
dat += "<FONT COLOR=red>Error: No growns inside.</FONT><BR>Please, put growns into reactor.<BR>"
|
||||
dat += "<A href='?src=\ref[src];action=menu'>Return to menu</A>"
|
||||
user << browse(dat, "window=biogenerator")
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onclose(user, "biogenerator")
|
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return
|
||||
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/obj/machinery/biogenerator/attack_hand(mob/user as mob)
|
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interact(user)
|
||||
|
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/obj/machinery/biogenerator/proc/activate()
|
||||
if (usr.stat != 0)
|
||||
return
|
||||
if (src.stat != 0) //NOPOWER etc
|
||||
return
|
||||
if(src.processing)
|
||||
usr << "\red The biogenerator is in the process of working."
|
||||
return
|
||||
var/S = 0
|
||||
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/I in contents)
|
||||
S += 5
|
||||
if(I.reagents.get_reagent_amount("nutriment") < 0.1)
|
||||
points += 1
|
||||
else points += I.reagents.get_reagent_amount("nutriment")*10
|
||||
del(I)
|
||||
if(S)
|
||||
processing = 1
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
playsound(src.loc, 'sound/machines/blender.ogg', 50, 1)
|
||||
use_power(S*30)
|
||||
sleep(S+15)
|
||||
processing = 0
|
||||
update_icon()
|
||||
else
|
||||
menustat = "void"
|
||||
return
|
||||
|
||||
/obj/machinery/biogenerator/proc/create_product(var/item,var/cost)
|
||||
if(cost > points)
|
||||
menustat = "nopoints"
|
||||
return 0
|
||||
processing = 1
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
points -= cost
|
||||
sleep(30)
|
||||
switch(item)
|
||||
if("milk")
|
||||
beaker.reagents.add_reagent("milk",10)
|
||||
if("meat")
|
||||
new/obj/item/weapon/reagent_containers/food/snacks/meat(src.loc)
|
||||
if("ez")
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc)
|
||||
if("l4z")
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc)
|
||||
if("rh")
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc)
|
||||
if("ez5") //It's not an elegant method, but it's safe and easy. -Cheridan
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc)
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc)
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc)
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc)
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc)
|
||||
if("l4z5")
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc)
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc)
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc)
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc)
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc)
|
||||
if("rh5")
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc)
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc)
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc)
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc)
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc)
|
||||
if("wallet")
|
||||
new/obj/item/weapon/storage/wallet(src.loc)
|
||||
if("gloves")
|
||||
new/obj/item/clothing/gloves/botanic_leather(src.loc)
|
||||
if("tbelt")
|
||||
new/obj/item/weapon/storage/belt/utility(src.loc)
|
||||
if("satchel")
|
||||
new/obj/item/weapon/storage/backpack/satchel(src.loc)
|
||||
if("cashbag")
|
||||
new/obj/item/weapon/storage/bag/cash(src.loc)
|
||||
if("monkey")
|
||||
new/mob/living/carbon/monkey(src.loc)
|
||||
processing = 0
|
||||
menustat = "complete"
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/machinery/biogenerator/Topic(href, href_list)
|
||||
if(stat & BROKEN) return
|
||||
if(usr.stat || usr.restrained()) return
|
||||
if(!in_range(src, usr)) return
|
||||
|
||||
usr.set_machine(src)
|
||||
|
||||
switch(href_list["action"])
|
||||
if("activate")
|
||||
activate()
|
||||
if("detach")
|
||||
if(beaker)
|
||||
beaker.loc = src.loc
|
||||
beaker = null
|
||||
update_icon()
|
||||
if("create")
|
||||
create_product(href_list["item"],text2num(href_list["cost"]))
|
||||
if("menu")
|
||||
menustat = "menu"
|
||||
updateUsrDialog()
|
||||
|
||||
+154
-239
@@ -6,6 +6,8 @@
|
||||
icon_state = "hydrotray3"
|
||||
density = 1
|
||||
anchored = 1
|
||||
flags = OPENCONTAINER
|
||||
|
||||
var/draw_warnings = 1 //Set to 0 to stop it from drawing the alert lights.
|
||||
|
||||
// Plant maintenance vars.
|
||||
@@ -30,98 +32,101 @@
|
||||
var/lastcycle = 0 // Cycle timing/tracking var.
|
||||
var/cycledelay = 150 // Delay per cycle.
|
||||
var/closed_system // If set, the tray will attempt to take atmos from a pipe.
|
||||
var/force_update
|
||||
|
||||
// Seed details/line data.
|
||||
var/datum/seed/seed = null // The currently planted seed
|
||||
|
||||
// Reagent information for attackby(), consider moving this to a controller along
|
||||
// Reagent information for process(), consider moving this to a controller along
|
||||
// with cycle information under 'mechanical concerns' at some point.
|
||||
// For all following lists, when called in attackby() the relevant value will be increased
|
||||
// by 1,val if val>0 or decreased by 1,val if val<0.
|
||||
|
||||
var/global/list/toxic_reagents = list(
|
||||
"anti_toxin" = -2,
|
||||
"toxin" = 2,
|
||||
"fluorine" = 2.5,
|
||||
"chlorine" = 1.5,
|
||||
"sacid" = 1.5,
|
||||
"pacid" = 3,
|
||||
"plantbgone" = 3,
|
||||
"cryoxadone" = -3,
|
||||
"radium" = 2
|
||||
"anti_toxin" = -2,
|
||||
"toxin" = 2,
|
||||
"fluorine" = 2.5,
|
||||
"chlorine" = 1.5,
|
||||
"sacid" = 1.5,
|
||||
"pacid" = 3,
|
||||
"plantbgone" = 3,
|
||||
"cryoxadone" = -3,
|
||||
"radium" = 2
|
||||
)
|
||||
var/global/list/nutrient_reagents = list(
|
||||
"milk" = 0.1,
|
||||
"beer" = 0.25,
|
||||
"phosphorus" = 0.1,
|
||||
"sugar" = 0.1,
|
||||
"sodawater" = 0.1,
|
||||
"ammonia" = 1,
|
||||
"diethylamine" = 2,
|
||||
"nutriment" = 1,
|
||||
"adminordrazine" = 1
|
||||
"milk" = 0.1,
|
||||
"beer" = 0.25,
|
||||
"phosphorus" = 0.1,
|
||||
"sugar" = 0.1,
|
||||
"sodawater" = 0.1,
|
||||
"ammonia" = 1,
|
||||
"diethylamine" = 2,
|
||||
"nutriment" = 1,
|
||||
"adminordrazine" = 1,
|
||||
"eznutrient" = 1,
|
||||
"robustharvest" = 1,
|
||||
"left4zed" = 1
|
||||
)
|
||||
var/global/list/weedkiller_reagents = list(
|
||||
"fluorine" = -4,
|
||||
"chlorine" = -3,
|
||||
"phosphorus" = -2,
|
||||
"sugar" = 2,
|
||||
"sacid" = -2,
|
||||
"pacid" = -4,
|
||||
"plantbgone" = -8,
|
||||
"fluorine" = -4,
|
||||
"chlorine" = -3,
|
||||
"phosphorus" = -2,
|
||||
"sugar" = 2,
|
||||
"sacid" = -2,
|
||||
"pacid" = -4,
|
||||
"plantbgone" = -8,
|
||||
"adminordrazine" = -5
|
||||
)
|
||||
var/global/list/pestkiller_reagents = list(
|
||||
"sugar" = 2,
|
||||
"diethylamine" = -2,
|
||||
"sugar" = 2,
|
||||
"diethylamine" = -2,
|
||||
"adminordrazine" = -5
|
||||
)
|
||||
var/global/list/beneficial_reagents = list(
|
||||
"beer" = -0.05,
|
||||
"fluorine" = -2,
|
||||
"chlorine" = -1,
|
||||
"phosphorus" = -0.75,
|
||||
"sodawater" = 0.1,
|
||||
"sacid" = -1,
|
||||
"pacid" = -2,
|
||||
"plantbgone" = -2,
|
||||
"cryoxadone" = 3,
|
||||
"ammonia" = 0.5,
|
||||
"diethylamine" = 1,
|
||||
"nutriment" = 0.5,
|
||||
"radium" = -1.5,
|
||||
"adminordrazine" = 1
|
||||
)
|
||||
var/global/list/water_reagents = list(
|
||||
"adminordrazine" = 1,
|
||||
"milk" = 0.9,
|
||||
"beer" = 0.7,
|
||||
"flourine" = -0.5,
|
||||
"chlorine" = -0.5,
|
||||
"phosphorus" = -0.5,
|
||||
"water" = 1,
|
||||
"sodawater" = 1,
|
||||
"water" = 1,
|
||||
"adminordrazine" = 1,
|
||||
"milk" = 0.9,
|
||||
"beer" = 0.7,
|
||||
"flourine" = -0.5,
|
||||
"chlorine" = -0.5,
|
||||
"phosphorus" = -0.5,
|
||||
"water" = 1,
|
||||
"sodawater" = 1,
|
||||
)
|
||||
|
||||
// Beneficial reagents also have values for modifying yield_mod and mut_mod (in that order).
|
||||
var/global/list/beneficial_reagents = list(
|
||||
"beer" = list( -0.05, 0, 0 ),
|
||||
"fluorine" = list( -2, 0, 0 ),
|
||||
"chlorine" = list( -1, 0, 0 ),
|
||||
"phosphorus" = list( -0.75, 0, 0 ),
|
||||
"sodawater" = list( 0.1, 0, 0 ),
|
||||
"sacid" = list( -1, 0, 0 ),
|
||||
"pacid" = list( -2, 0, 0 ),
|
||||
"plantbgone" = list( -2, 0, 0.2 ),
|
||||
"cryoxadone" = list( 3, 0, 0 ),
|
||||
"ammonia" = list( 0.5, 0, 0 ),
|
||||
"diethylamine" = list( 1, 0, 0 ),
|
||||
"nutriment" = list( 0.5, 1, 0 ),
|
||||
"radium" = list( -1.5, 0, 0.2 ),
|
||||
"adminordrazine" = list( 1, 1, 1 ),
|
||||
"robustharvest" = list( 0, 0.2, 0 ),
|
||||
"left4zed" = list( 0, 0, 0.2 )
|
||||
)
|
||||
|
||||
// Mutagen list specifies minimum value for the mutation to take place, rather
|
||||
// than a bound as the lists above specify.
|
||||
var/global/list/mutagenic_reagents = list(
|
||||
"radium" = 8,
|
||||
"mutagen" = 3
|
||||
"radium" = list(8,3),
|
||||
"mutagen" = list(3,8)
|
||||
)
|
||||
|
||||
/obj/machinery/portable_atmospherics/hydroponics/New()
|
||||
..()
|
||||
create_reagents(200)
|
||||
connect()
|
||||
update_icon()
|
||||
if(closed_system)
|
||||
flags &= ~OPENCONTAINER
|
||||
|
||||
/obj/machinery/portable_atmospherics/hydroponics/bullet_act(var/obj/item/projectile/Proj)
|
||||
|
||||
//Don't act on seeds like dionaea that shouldn't change.
|
||||
if(seed && seed.immutable > 0)
|
||||
return
|
||||
|
||||
//Override for somatoray projectiles.
|
||||
if(istype(Proj ,/obj/item/projectile/energy/floramut) && prob(20))
|
||||
mutate(1)
|
||||
@@ -142,12 +147,13 @@
|
||||
|
||||
/obj/machinery/portable_atmospherics/hydroponics/process()
|
||||
|
||||
// Update values every cycle rather than every process() tick.
|
||||
if(force_update)
|
||||
force_update = 0
|
||||
else if(world.time < (lastcycle + cycledelay))
|
||||
return
|
||||
//Do this even if we're not ready for a plant cycle.
|
||||
if(seed && !dead)
|
||||
process_reagents()
|
||||
|
||||
// Update values every cycle rather than every process() tick.
|
||||
if(world.time < (lastcycle + cycledelay))
|
||||
return
|
||||
lastcycle = world.time
|
||||
|
||||
// Weeds like water and nutrients, there's a chance the weed population will increase.
|
||||
@@ -169,11 +175,6 @@
|
||||
// Advance plant age.
|
||||
if(prob(25)) age += 1 * HYDRO_SPEED_MULTIPLIER
|
||||
|
||||
//Highly mutable plants have a chance of mutating every tick.
|
||||
if(seed.immutable == -1)
|
||||
var/mut_prob = rand(1,100)
|
||||
if(mut_prob <= 5) mutate(mut_prob == 1 ? 2 : 1)
|
||||
|
||||
// Maintain tray nutrient and water levels.
|
||||
if(seed.nutrient_consumption > 0 && nutrilevel > 0 && prob(25))
|
||||
nutrilevel -= max(0,seed.nutrient_consumption * HYDRO_SPEED_MULTIPLIER)
|
||||
@@ -201,9 +202,9 @@
|
||||
// If atmos input is not there, grab from turf.
|
||||
if(!environment)
|
||||
if(istype(T))
|
||||
environment = T.air
|
||||
if(!environment)
|
||||
return
|
||||
environment = T.return_air()
|
||||
|
||||
if(!environment) return
|
||||
|
||||
/*
|
||||
// Handle gas consumption.
|
||||
@@ -219,6 +220,9 @@
|
||||
if(missing_gas > 0)
|
||||
health -= missing_gas * HYDRO_SPEED_MULTIPLIER
|
||||
|
||||
if(!environment) //We're in a crate or nullspace, bail out.
|
||||
return
|
||||
|
||||
// Process it.
|
||||
var/pressure = environment.return_pressure()
|
||||
if(pressure < seed.lowkpa_tolerance || pressure > seed.highkpa_tolerance)
|
||||
@@ -231,7 +235,7 @@
|
||||
if(seed.exude_gasses && seed.exude_gasses.len)
|
||||
var/datum/gas_mixture/exuded = new
|
||||
for(var/gas in seed.exude_gasses)
|
||||
exuded.adjust_gas(gas,seed.exude_gasses[gas*seed.potency],1) //This will need adjustment since it produces moles.
|
||||
exuded.adjust_gas(gas,seed.exude_gasses[gas*seed.potency],1) //This will need balancing since it produces moles.
|
||||
loc.assume_air(exuded)
|
||||
*/
|
||||
// Handle light requirements.
|
||||
@@ -283,18 +287,67 @@
|
||||
pestlevel = 0
|
||||
|
||||
// If enough time (in cycles, not ticks) has passed since the plant was harvested, we're ready to harvest again.
|
||||
else if(seed.products && seed.products.len && age > seed.production && \
|
||||
(age - lastproduce) > seed.production && (!harvest && !dead))
|
||||
|
||||
else if(seed.products && seed.products.len && age > seed.production && (age - lastproduce) > seed.production && (!harvest && !dead))
|
||||
harvest = 1
|
||||
lastproduce = age
|
||||
|
||||
if(prob(5)) // On each tick, there's a 5 percent chance the pest population will increase
|
||||
if(prob(3)) // On each tick, there's a chance the pest population will increase
|
||||
pestlevel += 1 * HYDRO_SPEED_MULTIPLIER
|
||||
|
||||
check_level_sanity()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
//Process reagents being input into the tray.
|
||||
/obj/machinery/portable_atmospherics/hydroponics/proc/process_reagents()
|
||||
if(dead || !seed || !reagents) return
|
||||
|
||||
if(reagents.total_volume <= 0)
|
||||
return
|
||||
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
|
||||
var/reagent_total = reagents.get_reagent_amount(R.id)
|
||||
|
||||
//Handle some general level adjustments.
|
||||
if(toxic_reagents[R.id])
|
||||
toxins += toxic_reagents[R.id] * reagent_total
|
||||
if(nutrient_reagents[R.id])
|
||||
nutrilevel += nutrient_reagents[R.id] * reagent_total
|
||||
if(weedkiller_reagents[R.id])
|
||||
weedlevel += weedkiller_reagents[R.id] * reagent_total
|
||||
if(pestkiller_reagents[R.id])
|
||||
pestlevel += pestkiller_reagents[R.id] * reagent_total
|
||||
|
||||
// Beneficial reagents have a few impacts along with health buffs.
|
||||
if(beneficial_reagents[R.id])
|
||||
health += beneficial_reagents[R.id][1] * reagent_total
|
||||
yield_mod += beneficial_reagents[R.id][2] * reagent_total
|
||||
mutation_mod += beneficial_reagents[R.id][3] * reagent_total
|
||||
|
||||
// Mutagen is distinct from the previous types and mostly has a chance of proccing a mutation.
|
||||
if(mutagenic_reagents[R.id])
|
||||
var/reagent_min_value = mutagenic_reagents[R.id][1]
|
||||
var/reagent_value = mutagenic_reagents[R.id][2]+mutation_mod
|
||||
|
||||
if(reagent_total >= reagent_min_value)
|
||||
if(prob(min(reagent_total*reagent_value,100)))
|
||||
mutate(reagent_total > 10 ? 2 : 1)
|
||||
|
||||
// Handle water and water refilling.
|
||||
var/water_added = 0
|
||||
if(water_reagents[R.id])
|
||||
var/water_input = water_reagents[R.id] * reagent_total
|
||||
water_added += water_input
|
||||
waterlevel += water_input
|
||||
|
||||
if(water_added > 0)
|
||||
toxins -= round(water_added/4)
|
||||
|
||||
reagents.clear_reagents()
|
||||
check_level_sanity()
|
||||
update_icon()
|
||||
|
||||
//Harvests the product of a plant.
|
||||
/obj/machinery/portable_atmospherics/hydroponics/proc/harvest(var/mob/user)
|
||||
|
||||
@@ -447,7 +500,6 @@
|
||||
weedlevel = max(0,min(weedlevel,10))
|
||||
toxins = max(0,min(toxins,10))
|
||||
|
||||
|
||||
/obj/machinery/portable_atmospherics/hydroponics/proc/mutate_species()
|
||||
|
||||
var/previous_plant = seed.display_name
|
||||
@@ -472,168 +524,26 @@
|
||||
|
||||
/obj/machinery/portable_atmospherics/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
|
||||
if(istype(O, /obj/item/weapon/wirecutters) || istype(O, /obj/item/weapon/scalpel))
|
||||
if (O.is_open_container())
|
||||
return 0
|
||||
|
||||
if(!seed)
|
||||
user << "There is nothing to take a sample from in \the [src]."
|
||||
return
|
||||
|
||||
seed.harvest(user,yield_mod,1)
|
||||
health -= (rand(1,5)*10)
|
||||
check_level_sanity()
|
||||
|
||||
force_update = 1
|
||||
process()
|
||||
|
||||
return
|
||||
|
||||
else if (istype(O, /obj/item/weapon/reagent_containers/glass))
|
||||
var/b_amount = O.reagents.get_reagent_amount("water")
|
||||
if(b_amount > 0 && waterlevel < 100)
|
||||
if(b_amount + waterlevel > 100)
|
||||
b_amount = 100 - waterlevel
|
||||
O.reagents.remove_reagent("water", b_amount)
|
||||
waterlevel += b_amount
|
||||
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
|
||||
user << "You fill \the [src] with [round(b_amount,0.1)] units of water."
|
||||
|
||||
// The more water you put in, the more diluted the toxins become.
|
||||
toxins -= round(b_amount/4)
|
||||
|
||||
else if(waterlevel >= 100)
|
||||
user << "\red \The [src] is already full."
|
||||
else
|
||||
user << "\red \The [O] is not filled with water."
|
||||
|
||||
check_level_sanity()
|
||||
update_icon()
|
||||
|
||||
// Nutrient fluid replacement. TODO: Consider rolling this into a proper reagent-processing proc.
|
||||
else if ( istype(O, /obj/item/nutrient) )
|
||||
var/obj/item/nutrient/nutrient = O
|
||||
user.u_equip(O)
|
||||
nutrilevel = 10
|
||||
yield_mod = nutrient.yieldmod
|
||||
mutation_mod = nutrient.mutmod
|
||||
user << "You replace the nutrient solution in the [src]."
|
||||
del(O)
|
||||
update_icon()
|
||||
|
||||
// Syringe stuff
|
||||
else if(istype(O, /obj/item/weapon/reagent_containers/syringe))
|
||||
if(istype(O, /obj/item/weapon/reagent_containers/syringe))
|
||||
|
||||
var/obj/item/weapon/reagent_containers/syringe/S = O
|
||||
|
||||
if(seed)
|
||||
// Injecting into the plant.
|
||||
if (S.mode == 1)
|
||||
if(!S.reagents.total_volume)
|
||||
user << "\red [O] is empty."
|
||||
return
|
||||
|
||||
user << "\red You inject the [seed.display_name] with a chemical solution."
|
||||
|
||||
// Uuuuuugh this whole chunk is going to be awful. TODO: condense it down somehow.
|
||||
// Run through the various reagents in the lists and apply their effects as needed.
|
||||
for(var/datum/reagent/R in S.reagents.reagent_list)
|
||||
|
||||
var/reagent_value = 0
|
||||
|
||||
if(toxic_reagents[R.id])
|
||||
reagent_value = toxic_reagents[R.id]
|
||||
if(reagent_value > 0)
|
||||
if(reagent_value < 1)
|
||||
toxins += reagent_value
|
||||
else
|
||||
toxins += round(S.reagents.get_reagent_amount(R.id)*rand(1,reagent_value))
|
||||
else
|
||||
if(reagent_value > -1)
|
||||
toxins += reagent_value
|
||||
else
|
||||
toxins -= abs(round(S.reagents.get_reagent_amount(R.id)*rand(1,abs(reagent_value))))
|
||||
|
||||
if(nutrient_reagents[R.id])
|
||||
reagent_value = nutrient_reagents[R.id]
|
||||
if(reagent_value > 0)
|
||||
if(reagent_value < 1)
|
||||
nutrilevel += reagent_value
|
||||
else
|
||||
nutrilevel += round(S.reagents.get_reagent_amount(R.id)*rand(1,reagent_value))
|
||||
else
|
||||
if(reagent_value > -1)
|
||||
nutrilevel += reagent_value
|
||||
else
|
||||
nutrilevel -= abs(round(S.reagents.get_reagent_amount(R.id)*rand(1,abs(reagent_value))))
|
||||
|
||||
if(weedkiller_reagents[R.id])
|
||||
reagent_value = weedkiller_reagents[R.id]
|
||||
if(reagent_value > 0)
|
||||
if(reagent_value < 1)
|
||||
weedlevel += reagent_value
|
||||
else
|
||||
weedlevel += round(S.reagents.get_reagent_amount(R.id)*rand(1,reagent_value))
|
||||
else
|
||||
if(reagent_value > -1)
|
||||
weedlevel += reagent_value
|
||||
else
|
||||
weedlevel -= abs(round(S.reagents.get_reagent_amount(R.id)*rand(1,abs(reagent_value))))
|
||||
|
||||
if(pestkiller_reagents[R.id])
|
||||
reagent_value = pestkiller_reagents[R.id]
|
||||
if(reagent_value > 0)
|
||||
if(reagent_value < 1)
|
||||
pestlevel += reagent_value
|
||||
else
|
||||
pestlevel += round(S.reagents.get_reagent_amount(R.id)*rand(1,reagent_value))
|
||||
else
|
||||
if(reagent_value > -1)
|
||||
pestlevel += reagent_value
|
||||
else
|
||||
pestlevel -= abs(round(S.reagents.get_reagent_amount(R.id)*rand(1,abs(reagent_value))))
|
||||
|
||||
if(beneficial_reagents[R.id])
|
||||
reagent_value = beneficial_reagents[R.id]
|
||||
if(reagent_value > 0)
|
||||
if(reagent_value < 1)
|
||||
health += reagent_value
|
||||
else
|
||||
health += round(S.reagents.get_reagent_amount(R.id)*rand(1,reagent_value))
|
||||
else
|
||||
if(reagent_value > -1)
|
||||
health += reagent_value
|
||||
else
|
||||
health -= abs(round(S.reagents.get_reagent_amount(R.id)*rand(1,abs(reagent_value))))
|
||||
|
||||
if(water_reagents[R.id])
|
||||
reagent_value = water_reagents[R.id]
|
||||
if(reagent_value > 0)
|
||||
if(reagent_value < 1)
|
||||
waterlevel += reagent_value
|
||||
else
|
||||
waterlevel += round(S.reagents.get_reagent_amount(R.id)*rand(1,reagent_value))
|
||||
else
|
||||
if(reagent_value > -1)
|
||||
waterlevel += reagent_value
|
||||
else
|
||||
waterlevel -= abs(round(S.reagents.get_reagent_amount(R.id)*rand(1,abs(reagent_value))))
|
||||
|
||||
// Mutagen is distinct from the previous types and mostly has a chance of proccing a mutation.
|
||||
if(mutagenic_reagents[R.id])
|
||||
var/reagent_total = S.reagents.get_reagent_amount(R.id)
|
||||
reagent_value = mutagenic_reagents[R.id]+mutation_mod
|
||||
if(reagent_total >= reagent_value)
|
||||
if(prob(min(reagent_total*reagent_value,100)))
|
||||
mutate(reagent_total > 10 ? 2 : 1)
|
||||
|
||||
S.reagents.clear_reagents()
|
||||
|
||||
if (S.mode == 1)
|
||||
if(seed)
|
||||
return ..()
|
||||
else
|
||||
user << "You can't get any extract out of this plant."
|
||||
user << "There's no plant in the tray to inject."
|
||||
return 1
|
||||
else
|
||||
user << "There's nothing to inject the solution into."
|
||||
|
||||
check_level_sanity()
|
||||
update_icon()
|
||||
if(seed)
|
||||
//Leaving this in in case we want to extract from plants later.
|
||||
user << "You can't get any extract out of this plant."
|
||||
else
|
||||
user << "There's nothing in the tray to draw something from."
|
||||
return 1
|
||||
|
||||
else if (istype(O, /obj/item/seeds))
|
||||
|
||||
@@ -663,8 +573,7 @@
|
||||
seed = S.seed //Grab the seed datum.
|
||||
dead = 0
|
||||
age = 1
|
||||
//Snowflakey, maybe move this to the seed datum
|
||||
health = (istype(S, /obj/item/seeds/cutting) ? round(seed.endurance/rand(2,5)) : seed.endurance)
|
||||
health = seed.endurance
|
||||
lastcycle = world.time
|
||||
|
||||
del(O)
|
||||
@@ -784,6 +693,7 @@
|
||||
usr << "[src] is \red filled with weeds!"
|
||||
if(pestlevel >= 5)
|
||||
usr << "[src] is \red filled with tiny worms!"
|
||||
|
||||
if(!istype(src,/obj/machinery/portable_atmospherics/hydroponics/soil))
|
||||
|
||||
var/turf/T = loc
|
||||
@@ -819,6 +729,11 @@
|
||||
|
||||
closed_system = !closed_system
|
||||
usr << "You [closed_system ? "close" : "open"] the tray's lid."
|
||||
if(closed_system)
|
||||
flags &= ~OPENCONTAINER
|
||||
else
|
||||
flags |= OPENCONTAINER
|
||||
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/portable_atmospherics/hydroponics/soil
|
||||
|
||||
@@ -801,7 +801,7 @@
|
||||
product_ads = "We like plants!;Don't you want some?;The greenest thumbs ever.;We like big plants.;Soft soil..."
|
||||
icon_state = "nutri"
|
||||
icon_deny = "nutri-deny"
|
||||
products = list(/obj/item/nutrient/ez = 35,/obj/item/nutrient/l4z = 25,/obj/item/nutrient/rh = 15,/obj/item/weapon/plantspray/pests = 20,
|
||||
products = list(/obj/item/weapon/reagent_containers/glass/fertilizer/ez = 35,/obj/item/weapon/reagent_containers/glass/fertilizer/l4z = 25,/obj/item/weapon/reagent_containers/glass/fertilizer/rh = 15,/obj/item/weapon/plantspray/pests = 20,
|
||||
/obj/item/weapon/reagent_containers/syringe = 5,/obj/item/weapon/storage/bag/plants = 5)
|
||||
contraband = list(/obj/item/weapon/reagent_containers/glass/bottle/ammonia = 10,/obj/item/weapon/reagent_containers/glass/bottle/diethylamine = 5)
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
item_state = "apron"
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
allowed = list (/obj/item/weapon/reagent_containers/spray/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/nutrient,/obj/item/weapon/minihoe)
|
||||
allowed = list (/obj/item/weapon/reagent_containers/spray/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/weapon/reagent_containers/glass/fertilizer,/obj/item/weapon/minihoe)
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
|
||||
@@ -266,39 +266,44 @@
|
||||
// Nutrient defines for hydroponics
|
||||
// *************************************
|
||||
|
||||
/obj/item/nutrient
|
||||
name = "bottle of nutrient"
|
||||
/obj/item/weapon/reagent_containers/glass/fertilizer
|
||||
name = "fertilizer bottle"
|
||||
desc = "A small glass bottle. Can hold up to 10 units."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle16"
|
||||
flags = FPRINT | TABLEPASS
|
||||
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
||||
possible_transfer_amounts = null
|
||||
w_class = 2.0
|
||||
var/mutmod = 0
|
||||
var/yieldmod = 0
|
||||
New()
|
||||
src.pixel_x = rand(-5.0, 5)
|
||||
src.pixel_y = rand(-5.0, 5)
|
||||
|
||||
/obj/item/nutrient/ez
|
||||
var/fertilizer //Reagent contained, if any.
|
||||
|
||||
//Like a shot glass!
|
||||
amount_per_transfer_from_this = 10
|
||||
volume = 10
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/fertilizer/New()
|
||||
..()
|
||||
|
||||
src.pixel_x = rand(-5.0, 5)
|
||||
src.pixel_y = rand(-5.0, 5)
|
||||
|
||||
if(fertilizer)
|
||||
reagents.add_reagent(fertilizer,10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/fertilizer/ez
|
||||
name = "bottle of E-Z-Nutrient"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle16"
|
||||
flags = FPRINT | TABLEPASS
|
||||
mutmod = 1
|
||||
yieldmod = 1
|
||||
fertilizer = "eznutrient"
|
||||
|
||||
/obj/item/nutrient/l4z
|
||||
/obj/item/weapon/reagent_containers/glass/fertilizer/l4z
|
||||
name = "bottle of Left 4 Zed"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle18"
|
||||
flags = FPRINT | TABLEPASS
|
||||
mutmod = 2
|
||||
fertilizer = "left4zed"
|
||||
|
||||
/obj/item/nutrient/rh
|
||||
/obj/item/weapon/reagent_containers/glass/fertilizer/rh
|
||||
name = "bottle of Robust Harvest"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle15"
|
||||
flags = FPRINT | TABLEPASS
|
||||
yieldmod = 2
|
||||
fertilizer = "robustharvest"
|
||||
|
||||
//Hatchets and things to kill kudzu
|
||||
/obj/item/weapon/hatchet
|
||||
|
||||
@@ -59,8 +59,8 @@ proc/populate_seed_list()
|
||||
//Tolerances.
|
||||
var/requires_nutrients = 1 // The plant can starve.
|
||||
var/nutrient_consumption = 0.25 // Plant eats this much per tick.
|
||||
var/requires_water = 1 // The plant can become dehydrated.
|
||||
var/water_consumption = 3 // Plant drinks this much per tick.
|
||||
var/requires_water = 3 // The plant can become dehydrated.
|
||||
var/water_consumption = 1 // Plant drinks this much per tick.
|
||||
var/ideal_heat = 293 // Preferred temperature in Kelvin.
|
||||
var/heat_tolerance = 20 // Departure from ideal that is survivable.
|
||||
var/ideal_light = 8 // Preferred light level in luminosity.
|
||||
@@ -83,7 +83,7 @@ proc/populate_seed_list()
|
||||
var/spread = 0 // 0 limits plant to tray, 1 = creepers, 2 = vines.
|
||||
var/carnivorous = 0 // 0 = none, 1 = eat pests in tray, 2 = eat living things (when a vine).
|
||||
var/parasite = 0 // 0 = no, 1 = gain health from weed level.
|
||||
var/immutable = 0 // If set, plant will never mutate. If -1, plant has a chance of mutating during process().
|
||||
var/immutable= 0 // If set, plant will never mutate.
|
||||
var/alter_temp // If set, the plant will periodically alter local temp by this amount.
|
||||
|
||||
// Cosmetics.
|
||||
@@ -99,13 +99,13 @@ proc/populate_seed_list()
|
||||
|
||||
//Returns a key corresponding to an entry in the global seed list.
|
||||
/datum/seed/proc/get_mutant_variant()
|
||||
if(!mutants || !mutants.len || immutable > 0) return 0
|
||||
if(!mutants || !mutants.len || immutable) return 0
|
||||
return pick(mutants)
|
||||
|
||||
//Mutates the plant overall (randomly).
|
||||
/datum/seed/proc/mutate(var/degree,var/turf/source_turf)
|
||||
|
||||
if(!degree || immutable > 0) return
|
||||
if(!degree || immutable) return
|
||||
|
||||
source_turf.visible_message("\blue \The [display_name] quivers!")
|
||||
|
||||
@@ -179,7 +179,7 @@ proc/populate_seed_list()
|
||||
//Mutates a specific trait/set of traits.
|
||||
/datum/seed/proc/apply_gene(var/datum/plantgene/gene)
|
||||
|
||||
if(!gene || !gene.values || immutable > 0) return
|
||||
if(!gene || !gene.values || immutable) return
|
||||
|
||||
switch(gene.genetype)
|
||||
|
||||
@@ -345,7 +345,7 @@ proc/populate_seed_list()
|
||||
return (P ? P : 0)
|
||||
|
||||
//Place the plant products at the feet of the user.
|
||||
/datum/seed/proc/harvest(var/mob/user,var/yield_mod,var/harvest_sample)
|
||||
/datum/seed/proc/harvest(var/mob/user,var/yield_mod)
|
||||
if(!user)
|
||||
return
|
||||
|
||||
@@ -356,7 +356,7 @@ proc/populate_seed_list()
|
||||
if(!got_product)
|
||||
user << "\red You fail to harvest anything useful."
|
||||
else
|
||||
user << "You [harvest_sample ? "take a sample" : "harvest"] from the [display_name]."
|
||||
user << "You harvest from the [display_name]."
|
||||
|
||||
//This may be a new line. Update the global if it is.
|
||||
if(name == "new line" || !(name in seed_types))
|
||||
@@ -364,12 +364,6 @@ proc/populate_seed_list()
|
||||
name = "[uid]"
|
||||
seed_types[name] = src
|
||||
|
||||
if(harvest_sample)
|
||||
var/obj/item/seeds/seeds = new(get_turf(user))
|
||||
seeds.seed_type = name
|
||||
seeds.update_seed()
|
||||
return
|
||||
|
||||
var/total_yield
|
||||
if(isnull(yield_mod) || yield_mod < 1)
|
||||
yield_mod = 0
|
||||
@@ -402,7 +396,7 @@ proc/populate_seed_list()
|
||||
// be put into the global datum list until the product is harvested, though.
|
||||
/datum/seed/proc/diverge(var/modified)
|
||||
|
||||
if(immutable > 0) return
|
||||
if(immutable) return
|
||||
|
||||
//Set up some basic information.
|
||||
var/datum/seed/new_seed = new
|
||||
@@ -1407,4 +1401,4 @@ proc/populate_seed_list()
|
||||
maturation = 1
|
||||
production = 1
|
||||
yield = 1
|
||||
potency = 1
|
||||
potency = 1
|
||||
@@ -2835,6 +2835,28 @@ datum
|
||||
color = "#7F8400" // rgb: 127, 132, 0
|
||||
|
||||
|
||||
//Reagents used for plant fertilizers.
|
||||
toxin/fertilizer
|
||||
name = "fertilizer"
|
||||
id = "fertilizer"
|
||||
description = "A chemical mix good for growing plants with."
|
||||
reagent_state = LIQUID
|
||||
// toxpwr = 0.2 //It's not THAT poisonous.
|
||||
color = "#664330" // rgb: 102, 67, 48
|
||||
|
||||
toxin/fertilizer/eznutrient
|
||||
name = "EZ Nutrient"
|
||||
id = "eznutrient"
|
||||
|
||||
toxin/fertilizer/left4zed
|
||||
name = "Left-4-Zed"
|
||||
id = "left4zed"
|
||||
|
||||
toxin/fertilizer/robustharvest
|
||||
name = "Robust Harvest"
|
||||
id = "robustharvest"
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////// DRINKS BELOW, Beer is up there though, along with cola. Cap'n Pete's Cuban Spiced Rum////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
Reference in New Issue
Block a user