* Praetorian - No Species Sprites
* Small fix to armor and complexity
* Armor fix again - good god, do other servers really have it THAT strong?
* Description Update
* Species Sprites
* Armor nerf
* Increased mod capacity by 2, Suit storage slot can now take any flashlight type
* Removed redundancy in suit storage gun type
* Box station fixes for recent office remap
* Cerestation Fix, Boxstation Rep has their plant back
* adds surgical abductor toolset
* ..Yes. The crew needs to be able to get it somehow. Right
* handle review from 1080p
* Required tech should be the correct one, and not engi's
* Henri's review
* 1080p's review
* adds surgical abductor toolset
* ..Yes. The crew needs to be able to get it somehow. Right
* handle review from 1080p
* Required tech should be the correct one, and not engi's
* Henri's review
* 1080p's review
* Improves barsigns and makes them buildable.
* Requested fixes.
* fingerprints and a parent call on attack_hand() (sure hope this doesn't break anything)
* More fixes. (the change to barsigns.dmi is removing a bunch of almost-transparent pixels on the mead bay sign that shouldn't have been there)
* Even more fixes.
* Better code and sprite fixes.
* early returns
* better
* more
* switch
* qwertyuiop
* whoops
* maps are stupid
* mcramon sprites :o
* i hope mapmerge works this time
* i hope mapmerge works THIS time
* zrsxdctfhghfcdszzsxdgcfhv
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Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* Full Auto Gun Mode Component
* Apply some refactoring
* spaces mhmm
* Some signal movement
* Apply DGamerL suggestions
* Unknown SIGNAL_HANDLER no more
* Fix runtime if uid is passed
* Why the hell you even care
* god you serious
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Co-authored-by: Gottfrei <zweisen@gmail.com>
* Globals work
* Double access works
* All other things
* Revert "All other things"
This reverts commit 6574442eb6.
* More changes that compile and work
* IT WORKS AAAAAA
* Changes even more .len to length()
* Apply suggestions from code review
* Update code/datums/mind.dm
* Update code/__HELPERS/sorts/InsertSort.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* Update code/__HELPERS/sanitize_values.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
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Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* part 1
* these also
* fuckin nuke it
* more
* more stuff
* more crap
* wow
* holy fucking shit, it works
* thats a start
* oops
* fubing bundle
* hahah brrrrr
* I LITERALLY ADDED IT BACK, FUCK OFF GIT
* yeah more changes
* hide abstract
* blamo
* thats enough for today
* old code begone
* goodbye can_strip
* nearly there
* finally
* fuckin finally
* review
* tgui
* unbreak shit
* fix OD
* okay, that should fix the last thing
* remove hover on nodrop, fix early interacting
* adds most things
* STOP BECOMING CRLF
* half the sprites ported
* adds floor turfs, hopefully
* adds bamboo stack recipes and parameter documentation for datum/stack_recipe
* adds the crude syringe and sprite
* Revert "adds the crude syringe and sprite"
This reverts commit d949332055.
* adds crude syringe and sprite
* nevermind, goon license moment
* bamboo walls, false walls, and sprites
* caltrops check for shoe thickmaterial flag
* added spear and fixed filepaths
* smoothing and caltrops are even more broken
* Fixes sprite smoothing and caltrop weirdness
* whitespace
* fixes tile stacking
* Henri review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* royal blue and red carpets no longer smooth
* henri review
* actual henri review, thanks git
* Henri review electric boogaloo
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* removes bamboo walls (rip)
* Update code/game/turfs/simulated/floor/fancy_floor.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
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Co-authored-by: cybercapitalism <98280110+cybercapitalism@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Extract requests console message sending code.
* Add secondary goals
* Converted supply shuttle to a signal-based system.
* Lint.
* Review suggestions.
* Secondary goals can now check the supply shuttle for their requirements.
* Remove redundant completion variable, undef what we define.
* Made the request console refuse to issue a secondary goal until you finish the current one.
* Made the shuttle blacklist error more specific, added locked/manifest-attached crates to blacklist.
* Added round end secondary goal report.
* Lint
* Add tags to reagents for secondary goals to use.
* Extracted the reagent logic from the bar goal, used reagent tags.
* Added the Variety of Drinks Bar goal.
* Added variety drinks goal for the Bar.
* CC no longer complains about sending stuff in containers, but the shuttle will refuse lockboxes without goal items.
* Allow unlocked lockboxes on the shuttle.
* Added kitchen goals.
* Lint
* More lint
* Add goals for scichem and medchem, pending reagent labelling.
* Added Kudzu goal for botany.
* I forgot to rename them, oops.
* Lint
* Made mechs sellable, configurable goal rewards.
* Balancing changes.
* Added random Ripley goal.
* Add Clear Task Backlog station goal.
* Lint
* Oops.
* did i even do this right
* Lint
* Excluded drinks available from upgraded booze dispenser.
* Such bugs. Much fix. Wow.
* Goal notice formatting.
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Made storage nesting better, improved consistency between storage types.
* Out, er, space.
* Added a proc for sending a requests console message.
* Added error messages to Virology Goals.
Backported a few small things from Secondary Goals to make this easier.
* Extracted out the three-way reward code into a proc.
* Update code/__DEFINES/dcs/signals.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Removed redundant SIGNAL_HANDLER labels.
* Yes, that should be a proc.
* Enforce important parent calls.
* Thank you, DreamChecker
* Undid accidental merge of #24699
* Removed a testing proc that wasn't intended for this PR.
* Removed parts of #24750 that also crept in.
* Made the variety of [x] goals more explicit that they want 50u of each.
* Reduced Kudzu trait requirement to 1.
* Request consoles now output the list of valid departments if you're at an unsupported one.
* Added personal crates.
* Added a supply pack of personal crates.
* Added special cargo handling for personal crates.
* Added automatic personal crate when requesting a goal.
* Required personal crates for most secondary goals.
* Add goal labels to the hand labeler, require them for mech goals.
* Made secondary goals one-per-person, not one-per-department.
* Added support for multi-line system messages to the request consoles.
* Made the RC message for goals nicer.
* Send goal crates even if no normal crates are ready, name and access-lock them properly.
* Don't double-label.
* Let's not use registered_account, names are fine.
* Add a ton of blackbox data to cargo and secondary goals.
* Fix a few bugs.
* More bugfixing, couple more stats.
* Even more stats.
* Text fix.
* Made cargo fines more consistent with other cargo feedback.
* Fixed a bug that prevented non-top-level items from being checked for CARGO_REQUIRE_PRIORITY.
* Blocked large crates from being sent back unopened.
* Enum values should probably be different from each other.
* Correct a bitflag mishap.
* Removed redundant supply shuttle docking and buy/sell attempts.
* Tweak message about personal crates to inlclude that they need to lock it.
* Add /Crates to the Personal Lockers description.
* Less pretty alignment, less complaining linters.
* Corrected a bad name in stats tracking.
* Reduced SciChem variety goal to 5 types.
* Toned down Task Backlog a bit.
* Fixed a bug that made unsellable items nested in containers be stolen by CC (qdeleted).
* Don't require bluespace 8, that's silly.
* Made secondary goals modifiable in the Modify Station Goals UI.
* Whoops, that was supposed to be 600u.
* i ded pls nerf
---------
Co-authored-by: synthtee <127706731+SynthTwo@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* virus analyzer and WIP virology goals
* bug fixes but not all
* tgui update
* fixed bug
* runtime fix
* small fix
* misc
* virology goals not showing required symptoms fix
* virus analyzer code polish + animation tweak
* removes virus analyzer + tweaks
* adds the health analyzer back
* code polish
* comment edit
* oops, this time resolves merge conflicts
* bigger payout and more goals upon completion
* adds the until now unused vial lockbox
* more code tweaks
* also code tweaks
* yet another code polish
* merge conflict resolve
* virology job_objective
* merge conflict resolve
* grammar
* code polish
* another polish
* forgot these
* oops, how did i do this mapping error
* some but not all code polish and moves vials to fridge because i forgot on map queue, sorry
* finally merging some of the requested changes
* forgot this
* one reguested change left
* merges last reguested change
* failed check asks to rebuild tgui
* most of the reviews
* removes lazyremove, no idea why i used it there
* reviews
* grammar
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* more reviews
* forgot to undef
* deletes old tgui file
* Contrabang reviews
* some of DGamerL´s reviews
* oops
* DGamerL´s reviews
* Update tgui.bundle.js
* stealth virus virology goal now requires 4 symptoms instead of 5
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* Fixing some minor typos for cyborg upgrade flavour text
Throws in some missing apostrophes, capitalisation, and the letter "s."
* Briefcase Full of Cash buff
Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr
* Reverts double-feature PR
* Reverts a broken revert
* Reverting again because Ebba told me to
* And reverting yet again
* Machine Analyzer
Renamed "cyborg analyzer" to "machine analyzer".
It now scans machines too.
* Refactor
Everything is now in scanners.dm yaaaay!
* Update code/game/objects/items/devices/scanners.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/objects/items/devices/scanners.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/objects/items/devices/scanners.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Helper proc woooo
* Update code/game/objects/items/devices/scanners.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Update code/game/objects/items/devices/scanners.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* renaming stuff
* Update code/modules/research/designs/medical_designs.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/modules/research/designs/medical_designs.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update scanners.dm
* Update scanners.dm
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Surely this will not have any critical balance implications
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* oops
* marm fixes
* fixes signal
* how on earth did I do that
* adds twitch to nanocalcium
* respect armor, lowers throw
* IPC can use, fuck up heartless people
* no crawl slowdown / meth
* *slightly* turns down the drug effect
* renames it will deal with pr desc soon
* finishes it
* rnd version empable
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Nerfs twitches visuals, due to a reported novastation bug where the visuals would endlessly stack
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* C-C-C-Changes
* Epilepsy Warning: Drug has vibrant visual effects!
* safety
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* removes twitch name, make mix explode
* oops
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Please merge 23876 first thanks
* whoops / fix
* she snakes on my case till I
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* deconflicts, ready for TM
* Update code/_onclick/click.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* lewcs good to them
* icon move and changes
* almost forgot to save this
* Update augments_arms.dm
* Inverted it, it seems.
* fixes lockers
* razorwire failsafes
* fuck
* razorwire one hand
* removes 2hand implant stuff
* Apply suggestions from code review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* s34ns changes
* Vampires can gain blood for a minute from people who succumb
* Revert "Vampires can gain blood for a minute from people who succumb"
This reverts commit 50a3cf87fe.
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* Created Knuckledusters.dm
Time to see if this shit works
* Correct file now
I forgot to add .dm after making file. Oopsies.
* Delete code/game/objects/items/weapons/knuckledusters
Wrong file
* Fixes code and addes sprites
* Finished sprites, dusters can now be gotten
* Tweaks and fixes and additions
* Uplink description tweak
* Now they do more, thanks Snowball for help
* Syndiedusters look good now
* Tweaked values, added Engraved Dusters as steal objective
* Further tweak
* Removal of unnecessary space
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Tweaks from Henri added
* Gave admin variant new root name
* Autodocumentation of variables
I feel like an idiot not knowing how to autodocument, but feeling like an idiot is worth it so long as I learn
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Added some suggested changes/code cleaning
* Removes unecessary space, how do I keep missing these?
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
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Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>