Commit Graph

22 Commits

Author SHA1 Message Date
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
AnturK
568d289a67 Generic Action\Action Button System
This commit ports the GAABS from -tg-station13. The GAABS allows for
generic, movable, hud elements for spells, powers, and items.
2015-05-11 09:32:08 -07:00
Fox-McCloud
85d79677b1 Fixes, Genetics, and Balance 2015-02-24 22:58:05 -05:00
Markolie
982102a407 Standardize mutations 2015-02-22 19:04:43 +01:00
Markolie
71a9a358e1 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise
Conflicts:
	maps/cyberiad.dmm
2014-12-22 15:14:35 +01:00
Markolie
47f4161fbb Bug fixes, map fixes 2014-12-22 14:47:58 +01:00
Markolie
e5339b95f3 Buff telepathy, sanitize telepathy, stop aliens from opening canisters 2014-12-20 22:00:06 +01:00
Markolie
06b0a7a89f Re-add Dave's changes, nerf remote view/remote talk 2014-11-21 00:17:52 +01:00
VampyrBytes
cfef299686 Genetics fixes
Fixes issue with getting target in remote talk, remote view and empath
Fixes Empath  not recharging
Fixes inability to cancel remote view
Fixes Grays not starting with remote talk
2014-08-16 11:51:17 +01:00
ZomgPonies
9df399b745 Fix remote view and remote talk 2014-08-04 02:47:27 -04:00
ZomgPonies
431ab486b3 Made all current wizard + genetic spells a subtype of spell/wizard (Since they use the same action button row) 2014-07-23 11:04:07 -04:00
ZomgPonies
4d2ead97d6 Merge pull request #304 from SocialSystem/patch-1
Update vg_powers.dm
2014-07-18 14:49:35 -04:00
ZomgPonies
c48ca761ba Fixed a few bugs with genetic power buttons 2014-07-18 14:47:44 -04:00
SocialSystem
fcacbdbee3 Update vg_powers.dm
Altered the activation/deactivation message for morph so it is different from SHOCKIMMUNITY
2014-07-18 19:34:11 +01:00
ZomgPonies
b2b869a57d Added remote view to spelllist 2014-07-18 05:09:17 -04:00
ZomgPonies
289b0a0eec Oops 2014-07-18 03:02:30 -04:00
ZomgPonies
4ad8b741a2 Turned remote talk into a spell and optimized it, giving it it's action button 2014-07-18 02:38:53 -04:00
d3athrow
994a5bebbf Fix admins having to toggle genes several fucking times to get them to turn on sometimes.
Fix adminbus toggling genes on to cause all other genes to manifest - added genemutcheck proc and domutation proc to handle the changes.
Added a global list of gene datums that match the order of the randomized blocks in genetics to allow for easy lookup based on blocks and allows single gene checking to work.

Conflicts:
	code/game/gamemodes/setupgame.dm
	code/modules/admin/verbs/debug.dm
2014-07-17 05:27:05 -04:00
ZomgPonies
81c643924d Icons for most genetic powers. 2014-07-17 02:57:36 -04:00
ZomgPonies
73f12189b7 First step in regrouping all non-spell abilities under the same tab to facilitate UI navigation. 2014-05-18 00:58:25 -04:00
alex-gh
2de66f51c8 Rebalanced power stacking.
Active powers will now slowly give you clone damage. This should discourage power stacking.
2014-03-30 15:56:12 +02:00
Rob Nelson
aa9b0a3a48 Nerf hulk.
Conflicts:
	baystation12.dme
	code/datums/spells/genetic.dm
2014-03-20 13:15:58 -04:00