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19 Commits
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f916eb7e2d | Fix a few ex_act's. | ||
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7c9139d6e0 |
Bay/-tg- Meteor port
Meteors now have different types, properly integrated. Meteoract has been removed, meteors now just call ex_act. |
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c3b021e246 |
Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
And holy shit it's fast Conflicts: baystation12.dme code/ATMOSPHERICS/pipes.dm code/game/machinery/Sleeper.dm code/game/machinery/rechargestation.dm code/game/objects/structures/crates_lockers/crates.dm code/game/objects/structures/tables_racks.dm code/modules/mining/mine_turfs.dm code/modules/paperwork/photocopier.dm code/modules/power/cable.dm html/changelog.html |
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bdeb96b7e5 |
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
Conflicts: baystation12.dme code/ATMOSPHERICS/components/unary/vent_pump.dm code/ATMOSPHERICS/components/unary/vent_scrubber.dm code/__HELPERS/game.dm code/controllers/shuttle_controller.dm code/datums/datumvars.dm code/datums/supplypacks.dm code/defines/obj/storage.dm code/defines/obj/vending.dm code/defines/obj/weapon.dm code/defines/procs/command_alert.dm code/game/area/Space Station 13 areas.dm code/game/atoms.dm code/game/gamemodes/changeling/modularchangling.dm code/game/gamemodes/cult/runes.dm code/game/gamemodes/events.dm code/game/gamemodes/events/dust.dm code/game/gamemodes/events/miniblob.dm code/game/gamemodes/events/ninja_equipment.dm code/game/gamemodes/factions.dm code/game/gamemodes/game_mode.dm code/game/gamemodes/gameticker.dm code/game/jobs/access.dm code/game/jobs/job/assistant.dm code/game/jobs/job/captain.dm code/game/jobs/job/civilian.dm code/game/jobs/job/engineering.dm code/game/jobs/job/medical.dm code/game/jobs/job/science.dm code/game/jobs/job/security.dm code/game/jobs/job_controller.dm code/game/machinery/alarm.dm code/game/machinery/atmo_control.dm code/game/machinery/atmoalter/area_atmos_computer.dm code/game/machinery/bots/medbot.dm code/game/machinery/computer/HolodeckControl.dm code/game/machinery/computer/ai_core.dm code/game/machinery/computer/atmos_alert.dm code/game/machinery/computer/card.dm code/game/machinery/computer/cloning.dm code/game/machinery/computer/computer.dm code/game/machinery/computer/message.dm code/game/machinery/computer/pod.dm code/game/machinery/computer/prisoner.dm code/game/machinery/computer/syndicate_shuttle.dm code/game/machinery/constructable_frame.dm code/game/machinery/doors/door.dm code/game/machinery/doors/firedoor.dm code/game/machinery/newscaster.dm code/game/machinery/recharger.dm code/game/machinery/spaceheater.dm code/game/machinery/telecomms/broadcaster.dm code/game/machinery/telecomms/logbrowser.dm code/game/machinery/telecomms/machine_interactions.dm code/game/machinery/teleporter.dm code/game/machinery/wishgranter.dm code/game/mecha/mech_fabricator.dm code/game/mecha/working/ripley.dm code/game/objects/items.dm code/game/objects/items/blueprints.dm code/game/objects/items/devices/flashlight.dm code/game/objects/items/devices/radio/encryptionkey.dm code/game/objects/items/devices/uplinks.dm code/game/objects/items/stacks/medical.dm code/game/objects/items/weapons/cards_ids.dm code/game/objects/items/weapons/gift_wrappaper.dm code/game/objects/items/weapons/hydroponics.dm code/game/objects/items/weapons/manuals.dm code/game/objects/items/weapons/secstorage/secstorage.dm code/game/objects/items/weapons/storage/backpack.dm code/game/objects/items/weapons/storage/firstaid.dm code/game/objects/items/weapons/storage/kit.dm code/game/objects/items/weapons/storage/storage.dm code/game/objects/items/weapons/storage/toolbox.dm code/game/objects/items/weapons/storage/uplink_kits.dm code/game/objects/items/weapons/stunbaton.dm code/game/objects/items/weapons/surgery_tools.dm code/game/objects/items/weapons/tools.dm code/game/objects/structures/crates_lockers/closets/secure/cargo.dm code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm code/game/objects/structures/crates_lockers/closets/secure/scientist.dm code/game/objects/structures/crates_lockers/closets/secure/security.dm code/game/objects/structures/electricchair.dm code/game/objects/structures/extinguisher.dm code/game/objects/structures/watercloset.dm code/game/objects/weapons.dm code/game/turfs/turf.dm code/game/vehicles/airtight/airtight.dm code/game/vehicles/vehicle.dm code/global.dm code/modules/DetectiveWork/evidence.dm code/modules/admin/IsBanned.dm code/modules/admin/player_panel.dm code/modules/admin/verbs/diagnostics.dm code/modules/admin/verbs/getlogs.dm code/modules/client/preferences.dm code/modules/clothing/masks/miscellaneous.dm code/modules/clothing/spacesuits/rig.dm code/modules/clothing/suits/miscellaneous.dm code/modules/critters/critter_defenses.dm code/modules/detectivework/scanner.dm code/modules/flufftext/Hallucination.dm code/modules/food/recipes_microwave.dm code/modules/mining/mine_items.dm code/modules/mining/mine_turfs.dm code/modules/mining/satchel_ore_boxdm.dm code/modules/mob/dead/observer/observer.dm code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm code/modules/mob/living/carbon/alien/special/facehugger.dm code/modules/mob/living/carbon/carbon.dm code/modules/mob/living/carbon/carbon_defines.dm code/modules/mob/living/carbon/human/human.dm code/modules/mob/living/carbon/human/human_attackhand.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/living/carbon/human/say.dm code/modules/mob/living/carbon/human/update_icons.dm code/modules/mob/living/carbon/metroid/metroid.dm code/modules/mob/living/living.dm code/modules/mob/living/silicon/ai/life.dm code/modules/mob/living/silicon/robot/robot.dm code/modules/mob/mob_cleanup.dm code/modules/mob/mob_defines.dm code/modules/mob/mob_transformation_simple.dm code/modules/paperwork/clipboard.dm code/modules/paperwork/folders.dm code/modules/paperwork/paper.dm code/modules/paperwork/paperbin.dm code/modules/paperwork/pen.dm code/modules/power/cable.dm code/modules/projectiles/guns/energy/special.dm code/modules/projectiles/guns/projectile/revolver.dm code/modules/projectiles/projectile/change.dm code/modules/projectiles/projectile/special.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/reagent_containers/glass.dm code/modules/reagents/reagent_containers/hypospray.dm code/modules/recycling/sortingmachinery.dm code/modules/research/designs.dm config/config.txt html/changelog.html icons/mob/head.dmi icons/mob/hud.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/mask.dmi icons/mob/suit.dmi icons/mob/ties.dmi icons/mob/uniform.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/suits.dmi icons/obj/clothing/ties.dmi icons/obj/grenade.dmi icons/obj/projectiles.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au> |
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a04eb3f275 |
-Changed emitters.
Emitters will now need to be wired. Emitter type has changed to /obj/machinery/power/emitter Fixed cables not correctly disconnecting power machinery from the powernet after being removed. -Fixed a typo with smashing tables/racks. -Fixed maps having incorrect types. -Fixed singularity EMPing when at stage 1. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5423 316c924e-a436-60f5-8080-3fe189b3f50e |
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c314b5f42b |
Initial merge http://code.google.com/p/tgstation13/source/browse/trunk/ rev 4489 (I think) with BS12
Conflicts: README.txt SQL/tgstation_schema.sql baystation12.dme code/ATMOSPHERICS/components/unary/vent_pump.dm code/ATMOSPHERICS/pipes.dm code/FEA/FEA_airgroup.dm code/FEA/FEA_fire.dm code/FEA/FEA_gas_mixture.dm code/FEA/FEA_turf_tile.dm code/TriDimension/Pipes.dm code/WorkInProgress/buildmode.dm code/WorkInProgress/organs/organs.dm code/WorkInProgress/virus2/Disease2/analyser.dm code/WorkInProgress/virus2/Disease2/biohazard destroyer.dm code/WorkInProgress/virus2/Disease2/cureimplanter.dm code/WorkInProgress/virus2/Disease2/diseasesplicer.dm code/WorkInProgress/virus2/Disease2/dishincubator.dm code/WorkInProgress/virus2/Disease2/isolator.dm code/WorkInProgress/virus2/Disease2/monkeydispensor.dm code/WorkInProgress/virus2/analyser.dm code/WorkInProgress/virus2/antibodies.dm code/WorkInProgress/virus2/base.dm code/WorkInProgress/virus2/biohazard destroyer.dm code/WorkInProgress/virus2/cureimplanter.dm code/WorkInProgress/virus2/curer.dm code/WorkInProgress/virus2/diseasesplicer.dm code/WorkInProgress/virus2/dishincubator.dm code/WorkInProgress/virus2/isolator.dm code/WorkInProgress/virus2/monkeydispensor.dm code/datums/ai_laws.dm code/datums/configuration.dm code/datums/datumvars.dm code/datums/diseases/alien_embryo.dm code/datums/diseases/appendicitis.dm code/datums/diseases/robotic_transformation.dm code/datums/diseases/xeno_transformation.dm code/datums/helper_datums/getrev.dm code/datums/helper_datums/teleport.dm code/datums/helper_datums/tension.dm code/datums/mind.dm code/datums/mixed.dm code/datums/shuttle_controller.dm code/datums/spell.dm code/datums/spells/ethereal_jaunt.dm code/datums/spells/genetic.dm code/datums/spells/wizard.dm code/defines/area/Space Station 13 areas.dm code/defines/atom.dm code/defines/global.dm code/defines/mob/dead/observer.dm code/defines/mob/living/carbon/alien.dm code/defines/mob/living/carbon/alien_humanoid.dm code/defines/mob/living/carbon/carbon.dm code/defines/mob/living/carbon/metroid.dm code/defines/mob/living/carbon/monkey.dm code/defines/mob/living/living.dm code/defines/mob/living/silicon/ai.dm code/defines/mob/living/silicon/robot.dm code/defines/obj.dm code/defines/obj/closet.dm code/defines/obj/clothing.dm code/defines/obj/clothing/costume.dm code/defines/obj/computer.dm code/defines/obj/costume.dm code/defines/obj/decal.dm code/defines/obj/door.dm code/defines/obj/hydro.dm code/defines/obj/machinery.dm code/defines/obj/storage.dm code/defines/obj/supplypacks.dm code/defines/obj/toy.dm code/defines/obj/vending.dm code/defines/obj/weapon.dm code/defines/procs/AStar.dm code/defines/procs/command_name.dm code/defines/procs/dbcore.dm code/defines/procs/forum_activation.dm code/defines/procs/gamehelpers.dm code/defines/procs/helpers.dm code/defines/procs/icon_procs.dm code/defines/procs/station_name.dm code/defines/procs/statistics.dm code/defines/turf.dm code/game/algorithm.dm code/game/area/areas.dm code/game/asteroid/artifacts.dm code/game/atom_procs.dm code/game/cellautomata.dm code/game/dna.dm code/game/events/EventProcs/clang.dm code/game/events/EventProcs/dust.dm code/game/events/EventProcs/ninja_abilities.dm code/game/events/EventProcs/ninja_equipment.dm code/game/events/EventProcs/space_ninja.dm code/game/events/EventProcs/spacevines.dm code/game/gamemodes/blob/blob.dm code/game/gamemodes/blob/blob_finish.dm code/game/gamemodes/blob/blob_report.dm code/game/gamemodes/blob/theblob.dm code/game/gamemodes/changeling/changeling.dm code/game/gamemodes/changeling/changeling_powers.dm code/game/gamemodes/changeling/modularchangling.dm code/game/gamemodes/changeling/traitor_chan.dm code/game/gamemodes/cult/cult.dm code/game/gamemodes/cult/cult_items.dm code/game/gamemodes/cult/cult_structures.dm code/game/gamemodes/events.dm code/game/gamemodes/events/black_hole.dm code/game/gamemodes/events/miniblob.dm code/game/gamemodes/factions.dm code/game/gamemodes/game_mode.dm code/game/gamemodes/gameticker.dm code/game/gamemodes/malfunction/malfunction.dm code/game/gamemodes/meteor/meteor.dm code/game/gamemodes/meteor/meteors.dm code/game/gamemodes/nuclear/nuclear.dm code/game/gamemodes/nuclear/nuclearbomb.dm code/game/gamemodes/nuclear/pinpointer.dm code/game/gamemodes/objective.dm code/game/gamemodes/revolution/revolution.dm code/game/gamemodes/sandbox/h_sandbox.dm code/game/gamemodes/sandbox/sandbox.dm code/game/gamemodes/setupgame.dm code/game/gamemodes/traitor/traitor.dm code/game/gamemodes/wizard/rightandwrong.dm code/game/gamemodes/wizard/soulstone.dm code/game/gamemodes/wizard/spellbook.dm code/game/gamemodes/wizard/spells.dm code/game/gamemodes/wizard/veilrender.dm code/game/gamemodes/wizard/wizard.dm code/game/hud.dm code/game/jobs/access.dm code/game/jobs/job/captain.dm code/game/jobs/job/civilian.dm code/game/jobs/job/civilian_chaplain.dm code/game/jobs/job/engineering.dm code/game/jobs/job/job.dm code/game/jobs/job/medical.dm code/game/jobs/job/science.dm code/game/jobs/job/security.dm code/game/jobs/job/silicon.dm code/game/jobs/job_controller.dm code/game/jobs/jobs.dm code/game/machinery/Beacon.dm code/game/machinery/OpTable.dm code/game/machinery/Sleeper.dm code/game/machinery/alarm.dm code/game/machinery/atmo_control.dm code/game/machinery/atmoalter/area_atmos_computer.dm code/game/machinery/autolathe.dm code/game/machinery/biogenerator.dm code/game/machinery/bots/bots.dm code/game/machinery/bots/cleanbot.dm code/game/machinery/bots/ed209bot.dm code/game/machinery/bots/floorbot.dm code/game/machinery/bots/medbot.dm code/game/machinery/bots/mulebot.dm code/game/machinery/camera.dm code/game/machinery/cell_charger.dm code/game/machinery/cloning.dm code/game/machinery/computer/HolodeckControl.dm code/game/machinery/computer/Operating.dm code/game/machinery/computer/ai_core.dm code/game/machinery/computer/arcade.dm code/game/machinery/computer/atmos_alert.dm code/game/machinery/computer/buildandrepair.dm code/game/machinery/computer/card.dm code/game/machinery/computer/cloning.dm code/game/machinery/computer/communications.dm code/game/machinery/computer/computer.dm code/game/machinery/computer/crew.dm code/game/machinery/computer/hologram.dm code/game/machinery/computer/law.dm code/game/machinery/computer/medical.dm code/game/machinery/computer/message.dm code/game/machinery/computer/pod.dm code/game/machinery/computer/power.dm code/game/machinery/computer/prisoner.dm code/game/machinery/computer/robot.dm code/game/machinery/computer/security.dm code/game/machinery/computer/shuttle.dm code/game/machinery/constructable_frame.dm code/game/machinery/deployable.dm code/game/machinery/door_control.dm code/game/machinery/doors/airlock.dm code/game/machinery/doors/airlock_electronics.dm code/game/machinery/doors/brigdoors.dm code/game/machinery/doors/door.dm code/game/machinery/doors/firedoor.dm code/game/machinery/doors/poddoor.dm code/game/machinery/doors/unpowered.dm code/game/machinery/doors/windowdoor.dm code/game/machinery/flasher.dm code/game/machinery/gateway.dm code/game/machinery/hologram.dm code/game/machinery/hydroponics.dm code/game/machinery/kitchen/gibber.dm code/game/machinery/morgue.dm code/game/machinery/newscaster.dm code/game/machinery/pipe/construction.dm code/game/machinery/pipe/pipe_dispenser.dm code/game/machinery/portable_turret.dm code/game/machinery/recharger.dm code/game/machinery/rechargestation.dm code/game/machinery/requests_console.dm code/game/machinery/shieldgen.dm code/game/machinery/spaceheater.dm code/game/machinery/suit_storage_unit.dm code/game/machinery/syndicatebeacon.dm code/game/machinery/telecomms/broadcaster.dm code/game/machinery/telecomms/logbrowser.dm code/game/machinery/telecomms/machine_interactions.dm code/game/machinery/telecomms/telemonitor.dm code/game/machinery/telecomms/traffic_control.dm code/game/machinery/teleporter.dm code/game/machinery/turrets.dm code/game/machinery/vending.dm code/game/magic/cultist/ritual.dm code/game/magic/cultist/runes.dm code/game/magic/library.dm code/game/magic/musician.dm code/game/master_controller.dm code/game/mecha/combat/combat.dm code/game/mecha/combat/gygax.dm code/game/mecha/equipment/mecha_equipment.dm code/game/mecha/equipment/tools/tools.dm code/game/mecha/equipment/weapons/weapons.dm code/game/mecha/mech_fabricator.dm code/game/mecha/mecha.dm code/game/mecha/mecha_construction_paths.dm code/game/mecha/mecha_wreckage.dm code/game/mecha/medical/medical.dm code/game/mecha/medical/odysseus.dm code/game/mecha/working/ripley.dm code/game/objects/alien/facehugger.dm code/game/objects/alien/resin.dm code/game/objects/bodybag.dm code/game/objects/closets.dm code/game/objects/closets/emergency.dm code/game/objects/closets/extinguisher.dm code/game/objects/closets/fireaxe.dm code/game/objects/closets/firecloset.dm code/game/objects/closets/fitnesscloset.dm code/game/objects/closets/janitor.dm code/game/objects/closets/kitchen.dm 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code/modules/chemical/Chemistry-Machinery.dm code/modules/chemical/Chemistry-Tools.dm code/modules/client/client defines.dm code/modules/client/client procs.dm code/modules/clothing/costume.dm code/modules/clothing/gimmick.dm code/modules/clothing/glasses.dm code/modules/clothing/glasses/glasses.dm code/modules/clothing/glasses/hud.dm code/modules/clothing/gloves.dm code/modules/clothing/head/hardhat.dm code/modules/clothing/jumpsuit.dm code/modules/clothing/mask.dm code/modules/clothing/shoes.dm code/modules/clothing/spacesuit.dm code/modules/clothing/spacesuits/captain.dm code/modules/clothing/spacesuits/miscellaneous.dm code/modules/clothing/spacesuits/ninja.dm code/modules/clothing/spacesuits/rig.dm code/modules/clothing/spacesuits/syndi.dm code/modules/clothing/spacesuits/void.dm code/modules/clothing/suit.dm code/modules/clothing/suits/armor.dm code/modules/clothing/suits/bio.dm code/modules/clothing/suits/bomb.dm code/modules/clothing/suits/detective.dm 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code/modules/mob/screen.dm code/modules/mob/simple_animal/crab.dm code/modules/mob/transform_procs.dm code/modules/paperwork/clipboard.dm code/modules/paperwork/filingcabinet.dm code/modules/paperwork/folders.dm code/modules/paperwork/handlabeler.dm code/modules/paperwork/paper.dm code/modules/paperwork/paperbin.dm code/modules/paperwork/pen.dm code/modules/paperwork/photocopier.dm code/modules/paperwork/stamps.dm code/modules/power/antimatter/computer.dm code/modules/power/antimatter/engine.dm code/modules/power/antimatter/fuel.dm code/modules/power/apc.dm code/modules/power/cable.dm code/modules/power/cable_heavyduty.dm code/modules/power/cell.dm code/modules/power/generator.dm code/modules/power/generator_type2.dm code/modules/power/gravitygenerator.dm code/modules/power/lighting.dm code/modules/power/port_gen.dm code/modules/power/sd_DynamicAreaLighting.dm code/modules/power/singularity/collector.dm code/modules/power/singularity/containment_field.dm 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icons/mob/robots.dmi icons/mob/screen1.dmi icons/mob/screen1_Midnight.dmi icons/mob/screen1_Orange.dmi icons/mob/screen1_alien.dmi icons/mob/screen1_old.dmi icons/mob/suit.dmi icons/mob/uniform.dmi icons/mob/zone_sel.dmi icons/obj/Cryogenic2.dmi icons/obj/aibots.dmi icons/obj/ammo.dmi icons/obj/atmos.dmi icons/obj/bureaucracy.dmi icons/obj/card.dmi icons/obj/cigarettes.dmi icons/obj/closet.dmi icons/obj/clothing/glasses.dmi icons/obj/clothing/gloves.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/shoes.dmi icons/obj/clothing/suits.dmi icons/obj/clothing/uniforms.dmi icons/obj/computer.dmi icons/obj/contraband.dmi icons/obj/decals.dmi icons/obj/device.dmi icons/obj/doors/DoorHazard.dmi icons/obj/doors/door_assembly.dmi icons/obj/drinks.dmi icons/obj/engine.dmi icons/obj/food.dmi icons/obj/grenade.dmi icons/obj/gun.dmi icons/obj/harvest.dmi icons/obj/hydroponics.dmi icons/obj/items.dmi icons/obj/janitor.dmi icons/obj/library.dmi icons/obj/lighting.dmi icons/obj/machines/field_generator.dmi icons/obj/machines/gateway.dmi icons/obj/machines/mining_machines.dmi icons/obj/machines/particle_accelerator.dmi icons/obj/meter.dmi icons/obj/mining.dmi icons/obj/objects.dmi icons/obj/paper.dmi icons/obj/pda.dmi icons/obj/pipes/disposal.dmi icons/obj/plants.dmi icons/obj/power.dmi icons/obj/projectiles.dmi icons/obj/robotics.dmi icons/obj/seeds.dmi icons/obj/singularity.dmi icons/obj/stationobjs.dmi icons/obj/stock_parts.dmi icons/obj/storage.dmi icons/obj/structures.dmi icons/obj/surgery.dmi icons/obj/syringe.dmi icons/obj/tank.dmi icons/obj/terminals.dmi icons/obj/toy.dmi icons/obj/vending.dmi icons/obj/watercloset.dmi icons/obj/weapons.dmi icons/obj/wizard.dmi icons/turf/areas.dmi icons/turf/floors.dmi icons/turf/walls.dmi interface/interface.dm interface/skin.dmf maps/Antiqua.dmm maps/RandomZLevels/assistantChamber.dmm maps/RandomZLevels/fileList.txt maps/tgstation.2.0.9.dmm sound/AI/animes.ogg sound/AI/newroundsexy.ogg sound/AI/newroundsexy2.ogg sound/effects/adminhelp.ogg tools/UnstandardnessTestForDM/UnstandardnessTestForDM.sln tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.Designer.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.resx tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Program.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/AssemblyInfo.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.Designer.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.resx tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.Designer.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.settings tools/UnstandardnessTestForDM/UnstandardnessTestForDM/UnstandardnessTestForDM.csproj tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug/UnstandardnessTestForDM.vshost.exe.manifest tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.txt tools/expand_filedir_paths.py tools/readme.txt Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au> |
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4073ac9b00 |
Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
All credits to the author for this handy little script. I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work. To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders" If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e |
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26ce5db5b0 |
Meteors and Space dust (now that they work again) will no longer have an effect on singularity containment. Field generators and Emitters are protected.
I added a check to meteor and space dust Bump() directly because changing ex_act() on the machines themselves would make the machines immune to bombs and C4. Hopefully fixes issue 716. light/process() was added back in causing lights to use power as they were meant to. Recently lights have been made brighter causing more power to be drained. As a result the engineering APC would not last very long. The station using a lot of power is a good thing since the singularity produces an incredible amount of power, so to keep this higher power demand but still give engineers a fighting chance to set up the singularity, I've bumped up the engineering APC's starting battery power. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4401 316c924e-a436-60f5-8080-3fe189b3f50e |
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cc544acea0 |
Removed the tensioner. It was buggy and really only served to ruin rounds. The original purpose of the tensioner before Poly reworked it was to act as a stat tracker, which is now meaningless since erro has a fully operational stat tracker in place.
As a result, cyborg death squads were also removed. This also fixes meteors and space dust so that they properly take into account the borders of the map. Please do not hardcode numbers when we have defines in place. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4374 316c924e-a436-60f5-8080-3fe189b3f50e |
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deca16626e |
SpaceDust should now work again.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4220 316c924e-a436-60f5-8080-3fe189b3f50e |
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459c558898 |
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well. r4146 compile time: 1 minute, 40 seconds r4147 compile time: 45 seconds [VGTG] git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e |
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c2c7a3bcda |
- Variable declaration standardization. Big commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3671 316c924e-a436-60f5-8080-3fe189b3f50e |
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411ccc4075 | Shitload of stuff. | ||
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17ed3899c4 |
Fixed the map/code issues that the body bags caused.
/obj/effects is now /obj/effect. /obj/station_objects is now /obj/structure. Did a bit of minor blob work. The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly. Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up. The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e |
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e8c6b08419 |
- Object tree grouped a bit more.
Two new categories were made: station_objects and effects. station_objects, which I'm sure someone will want renamed to 'structures' contains the objects which don't need process() or power code. Effects contains objects which are either landmarks, triggers, spawners or decal. Screenshot: http://www.kamletos.si/new%20object%20tree.PNG I didn't notice any bugs, but with a revision editing 276 files of byond code, you never know. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2323 316c924e-a436-60f5-8080-3fe189b3f50e |
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50f282f8b2 |
Engineering got a new machine that spawns/feeds the singularity.
Redid the power use code, should be working better now. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@999 316c924e-a436-60f5-8080-3fe189b3f50e |
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ff423b2ba6 |
Multiple immovable rods hitting the station in one shot should now only produce one Centcomm report once they are gone.
MPort's space dust now moves as it is supposed to, at least on my test server. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@983 316c924e-a436-60f5-8080-3fe189b3f50e |
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d0ea63c6bf |
Just a miniupdate, more on the way later.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@954 316c924e-a436-60f5-8080-3fe189b3f50e |
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cd79ae951d |
Updated:
Singularity Engine -Recoded some parts, still works mostly the same Welders -Recoded, it works mostly the same but is easier to use in code -Cyborgs have a larger fuel tank -Brought most if not all of the areas that use welders upto spec Moved the changeling chem recharge code into the human life proc New players who log out before spawning in are now deleted New minor Common event Machines around the station use more power, system might need some changes later Likely few other minor changes that I just cant think of atm git-svn-id: http://tgstation13.googlecode.com/svn/trunk@945 316c924e-a436-60f5-8080-3fe189b3f50e |