Commit Graph

165 Commits

Author SHA1 Message Date
Fox-McCloud 0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Fox-McCloud 6e87b96501 Pass 3 2015-07-08 01:34:53 -04:00
Fox-McCloud 9dc27ce126 Destroy Pass II 2015-07-07 22:26:28 -04:00
Tigercat2000 d20298e996 -tg- atom pooling system, qdel changes
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.

Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.

Emitter beams are now fully pooled.

Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00
ZomgPonies e056abfb82 3/3 port done 2015-05-25 20:16:34 -04:00
Krausus 41b37821e1 Fixes runtime in PDA pinpointer 2015-05-25 06:51:16 -04:00
Krausus 6b4d8ec0b3 Fixes medical item runtime and a line git ate
That line was pretty important, git. Why, git.
2015-05-14 07:23:26 -04:00
Krausus a45bf57247 Fixes syndieborg op-pinpointer runtime
This thing still doesn't actually do any distance checks to find out who
the "nearest operative" is, but I'm just here for the runtime. Also, I
fixed the thing spawning never-ending threads, because whyyyy
2015-05-14 07:05:20 -04:00
Fox-McCloud 3e1fac8c94 [Goonchem] FirstAid Transitions 2015-03-25 08:45:36 -04:00
Markolie 12aaa6a93e Bug fixes 2015-03-17 16:16:44 +01:00
Markolie 20a0ac7e35 Adjust nuke ops skin tone again 2015-02-28 19:56:30 +01:00
Markolie 544910f449 Rebalance nuke ops skin color a bit 2015-02-24 01:58:23 +01:00
Markolie 672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
ZomgPonies 1c1ebc3f3f Merge pull request #383 from Fox-McCloud/Syndi-Hardsuits
Syndi hardsuits
2015-02-22 08:27:38 -05:00
Markolie d2dcb7a041 Fix AI tracking, atmospherics construction, blob talk fix, ERT radio fix 2015-02-21 20:56:55 +01:00
Markolie 9fedfc7c62 Switch copytext and sanitize proc 2015-02-20 22:17:13 +01:00
Markolie c89e3ac1eb Revert "Revert "Emergency communications hotfix""
This reverts commit 3ea36839a8.
2015-02-20 17:59:07 +01:00
Markolie d8d1670b68 Revert "Revert "Saycode/language/species port from Bay""
This reverts commit d54579850c.

Conflicts:
	code/game/gamemodes/nuclear/nuclearbomb.dm
	code/game/objects/items/devices/radio/intercom.dm
	code/modules/mob/living/silicon/pai/pai.dm
2015-02-20 17:46:35 +01:00
Fox-McCloud be2e754706 Syndicate Rebalance 2015-02-20 03:14:12 -05:00
DZD 8193c0ab8e Makes things compile 2015-02-19 20:47:57 -05:00
DZD 212ca5f5bd MERGE CONFLIIIIIICTS 2015-02-19 20:26:36 -05:00
ZomgPonies d54579850c Revert "Saycode/language/species port from Bay" 2015-02-19 20:15:42 -05:00
DZD d0d6c8eebd Merge with upstream/master
Fixes merge conflicts.
2015-02-19 19:38:48 -05:00
Markolie 46c53be6f1 Part 2 of saycode/language/species port from Bay. Also includes bugfixes. 2015-02-20 00:50:28 +01:00
DZD 4bcdb94a99 Merge with upstream/master
Fixes conflicts
2015-02-18 13:41:32 -05:00
Markolie 8726bad5b0 Z-level check refactor 2015-02-16 20:33:28 +01:00
DZD b3a0c9a975 Removes TABLEPASS and FPRINT flags
- Also adds ABSTRACT and NODROP flags in preparation for removal of
canremove and abstract vars.
- Sorts some of the setup.dm flags so they're in order.
- Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE,
should have the same effect.
2015-02-10 17:41:37 -05:00
Markolie 8b10abf46d Syndiborg pinpointer, adds antag preferences and send back to lobby to player panel 2015-01-30 16:24:13 +01:00
Fox-McCloud 159bf0f56c Flashbang-Headsets 2015-01-13 16:33:49 -05:00
Fox-McCloud ff2b7cedb2 Clothing Restructuring 2015-01-02 12:40:42 -05:00
Markolie e648bb959e Alien bugfixes 2014-12-15 12:04:30 +01:00
Markolie bd11c78235 Replace every instance of NanoTrasen with Nanotrasen. 2014-11-29 21:01:29 +01:00
Markolie 13f0cc165d Remove debugging 2014-11-25 23:01:49 +01:00
Markolie 3be1a2553e Bug fixes, wording changes 2014-11-25 22:56:12 +01:00
Markolie fa8ecd6527 Fix APC runtime error, open nuke interface when inserting disk 2014-11-14 18:37:21 +01:00
Markolie 0cd3223536 AI fixes, borg fixes, map fixes 2014-11-14 14:15:17 +01:00
Fox-McCloud 867a212dca Merge pull request #487 from Markolie/nanoui
Update nuclear bomb's regular and hacking UI to NanoUI
2014-11-10 20:25:35 -05:00
Markolie 72a9ff4d24 And cleaning up redundant definitions 2014-11-11 00:54:31 +01:00
Markolie bdeb72c771 Minor spacing fix 2014-11-11 00:53:23 +01:00
Markolie f38782e300 Porting over fix for HTML injection exploit from /tg/ 2014-11-11 00:48:15 +01:00
Markolie 7311f945bb Update nuclear bomb's regular and hacking UI to NanoUI 2014-11-10 20:15:27 +01:00
SamCroswell 46793a2c04 Poker table fix, two handed fix, Nukeops naming
- Poker tables now actually use the poker table icon. I don't reccomend
you use this, as the poker table icon doesn't mesh well as of right now.
Plan to fix that at a later date.

- Items that require two hands now properly update when
wielded/unweilded. Hooray.

- Minor changes to the way nukeops naming works.
2014-11-09 21:37:14 -05:00
SamCroswell 722fd6a1e0 Nukeops Update
- Gave the nukeops leader the ability to choose the name of their team.

- Gave the Bulldog an in-hand icon identical to the c20r until we can
figure out how to add left hand right hand icons without breaking
everything.

- Added a helmet for the Syndicates, identical to the helmet they
already had with a special icon.

- Replaced the SWAT helmet they had in their lockers with the new Syndi
helmets.
2014-11-08 10:51:20 -05:00
Fox-McCloud e1c83d7f55 Nuke-Ops-Final 2014-11-06 07:29:16 -05:00
Fox-McCloud dd200af4bf Nuke Ops Rework Phase 2 2014-11-05 06:56:46 -05:00
Fox-McCloud 650c9a3e3c Nuke Ops Rework Phase 1 2014-11-03 23:45:00 -05:00
Fox-McCloud f77eb5c914 Traitor Gear and Balance 2014-10-28 01:35:03 -04:00
VampyrBytes f78e1c7aeb fixes #295
Vox syndi ops now start with N2 tank in hand, breath mask and internals
on

Also added N2 canister to syndie ship to allow refilling
2014-07-27 07:36:05 +01:00
mwerezak 9874ce38ce shuttle_controller now uses a shuttle datum
Conflicts:
	code/game/machinery/computer/communications.dm
	code/modules/admin/verbs/randomverbs.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/power/singularity/singularity.dm
2014-06-23 11:07:58 -04:00
Zuhayr 361503fa8b Converted Syndicate shuttle over to multi-shuttle setup.
Conflicts:
	baystation12.dme
	code/game/gamemodes/nuclear/pinpointer.dm
2014-06-14 02:25:15 -04:00