Commit Graph

165 Commits

Author SHA1 Message Date
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Fox-McCloud
6e87b96501 Pass 3 2015-07-08 01:34:53 -04:00
Fox-McCloud
9dc27ce126 Destroy Pass II 2015-07-07 22:26:28 -04:00
Tigercat2000
d20298e996 -tg- atom pooling system, qdel changes
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.

Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.

Emitter beams are now fully pooled.

Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00
ZomgPonies
e056abfb82 3/3 port done 2015-05-25 20:16:34 -04:00
Krausus
41b37821e1 Fixes runtime in PDA pinpointer 2015-05-25 06:51:16 -04:00
Krausus
6b4d8ec0b3 Fixes medical item runtime and a line git ate
That line was pretty important, git. Why, git.
2015-05-14 07:23:26 -04:00
Krausus
a45bf57247 Fixes syndieborg op-pinpointer runtime
This thing still doesn't actually do any distance checks to find out who
the "nearest operative" is, but I'm just here for the runtime. Also, I
fixed the thing spawning never-ending threads, because whyyyy
2015-05-14 07:05:20 -04:00
Fox-McCloud
3e1fac8c94 [Goonchem] FirstAid Transitions 2015-03-25 08:45:36 -04:00
Markolie
12aaa6a93e Bug fixes 2015-03-17 16:16:44 +01:00
Markolie
20a0ac7e35 Adjust nuke ops skin tone again 2015-02-28 19:56:30 +01:00
Markolie
544910f449 Rebalance nuke ops skin color a bit 2015-02-24 01:58:23 +01:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
ZomgPonies
1c1ebc3f3f Merge pull request #383 from Fox-McCloud/Syndi-Hardsuits
Syndi hardsuits
2015-02-22 08:27:38 -05:00
Markolie
d2dcb7a041 Fix AI tracking, atmospherics construction, blob talk fix, ERT radio fix 2015-02-21 20:56:55 +01:00
Markolie
9fedfc7c62 Switch copytext and sanitize proc 2015-02-20 22:17:13 +01:00
Markolie
c89e3ac1eb Revert "Revert "Emergency communications hotfix""
This reverts commit 3ea36839a8.
2015-02-20 17:59:07 +01:00
Markolie
d8d1670b68 Revert "Revert "Saycode/language/species port from Bay""
This reverts commit d54579850c.

Conflicts:
	code/game/gamemodes/nuclear/nuclearbomb.dm
	code/game/objects/items/devices/radio/intercom.dm
	code/modules/mob/living/silicon/pai/pai.dm
2015-02-20 17:46:35 +01:00
Fox-McCloud
be2e754706 Syndicate Rebalance 2015-02-20 03:14:12 -05:00
DZD
8193c0ab8e Makes things compile 2015-02-19 20:47:57 -05:00
DZD
212ca5f5bd MERGE CONFLIIIIIICTS 2015-02-19 20:26:36 -05:00
ZomgPonies
d54579850c Revert "Saycode/language/species port from Bay" 2015-02-19 20:15:42 -05:00
DZD
d0d6c8eebd Merge with upstream/master
Fixes merge conflicts.
2015-02-19 19:38:48 -05:00
Markolie
46c53be6f1 Part 2 of saycode/language/species port from Bay. Also includes bugfixes. 2015-02-20 00:50:28 +01:00
DZD
4bcdb94a99 Merge with upstream/master
Fixes conflicts
2015-02-18 13:41:32 -05:00
Markolie
8726bad5b0 Z-level check refactor 2015-02-16 20:33:28 +01:00
DZD
b3a0c9a975 Removes TABLEPASS and FPRINT flags
- Also adds ABSTRACT and NODROP flags in preparation for removal of
canremove and abstract vars.
- Sorts some of the setup.dm flags so they're in order.
- Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE,
should have the same effect.
2015-02-10 17:41:37 -05:00
Markolie
8b10abf46d Syndiborg pinpointer, adds antag preferences and send back to lobby to player panel 2015-01-30 16:24:13 +01:00
Fox-McCloud
159bf0f56c Flashbang-Headsets 2015-01-13 16:33:49 -05:00
Fox-McCloud
ff2b7cedb2 Clothing Restructuring 2015-01-02 12:40:42 -05:00
Markolie
e648bb959e Alien bugfixes 2014-12-15 12:04:30 +01:00
Markolie
bd11c78235 Replace every instance of NanoTrasen with Nanotrasen. 2014-11-29 21:01:29 +01:00
Markolie
13f0cc165d Remove debugging 2014-11-25 23:01:49 +01:00
Markolie
3be1a2553e Bug fixes, wording changes 2014-11-25 22:56:12 +01:00
Markolie
fa8ecd6527 Fix APC runtime error, open nuke interface when inserting disk 2014-11-14 18:37:21 +01:00
Markolie
0cd3223536 AI fixes, borg fixes, map fixes 2014-11-14 14:15:17 +01:00
Fox-McCloud
867a212dca Merge pull request #487 from Markolie/nanoui
Update nuclear bomb's regular and hacking UI to NanoUI
2014-11-10 20:25:35 -05:00
Markolie
72a9ff4d24 And cleaning up redundant definitions 2014-11-11 00:54:31 +01:00
Markolie
bdeb72c771 Minor spacing fix 2014-11-11 00:53:23 +01:00
Markolie
f38782e300 Porting over fix for HTML injection exploit from /tg/ 2014-11-11 00:48:15 +01:00
Markolie
7311f945bb Update nuclear bomb's regular and hacking UI to NanoUI 2014-11-10 20:15:27 +01:00
SamCroswell
46793a2c04 Poker table fix, two handed fix, Nukeops naming
- Poker tables now actually use the poker table icon. I don't reccomend
you use this, as the poker table icon doesn't mesh well as of right now.
Plan to fix that at a later date.

- Items that require two hands now properly update when
wielded/unweilded. Hooray.

- Minor changes to the way nukeops naming works.
2014-11-09 21:37:14 -05:00
SamCroswell
722fd6a1e0 Nukeops Update
- Gave the nukeops leader the ability to choose the name of their team.

- Gave the Bulldog an in-hand icon identical to the c20r until we can
figure out how to add left hand right hand icons without breaking
everything.

- Added a helmet for the Syndicates, identical to the helmet they
already had with a special icon.

- Replaced the SWAT helmet they had in their lockers with the new Syndi
helmets.
2014-11-08 10:51:20 -05:00
Fox-McCloud
e1c83d7f55 Nuke-Ops-Final 2014-11-06 07:29:16 -05:00
Fox-McCloud
dd200af4bf Nuke Ops Rework Phase 2 2014-11-05 06:56:46 -05:00
Fox-McCloud
650c9a3e3c Nuke Ops Rework Phase 1 2014-11-03 23:45:00 -05:00
Fox-McCloud
f77eb5c914 Traitor Gear and Balance 2014-10-28 01:35:03 -04:00
VampyrBytes
f78e1c7aeb fixes #295
Vox syndi ops now start with N2 tank in hand, breath mask and internals
on

Also added N2 canister to syndie ship to allow refilling
2014-07-27 07:36:05 +01:00
mwerezak
9874ce38ce shuttle_controller now uses a shuttle datum
Conflicts:
	code/game/machinery/computer/communications.dm
	code/modules/admin/verbs/randomverbs.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/power/singularity/singularity.dm
2014-06-23 11:07:58 -04:00
Zuhayr
361503fa8b Converted Syndicate shuttle over to multi-shuttle setup.
Conflicts:
	baystation12.dme
	code/game/gamemodes/nuclear/pinpointer.dm
2014-06-14 02:25:15 -04:00