Commit Graph

12 Commits

Author SHA1 Message Date
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Krausus
8a7e480e02 Fixes shadowling end-round report formatting 2015-06-10 10:26:34 -04:00
DZD
7f9952961f Fixes Shadowling Intercept
This was being sent once for every shadowling, oops.
2015-05-28 15:54:05 -04:00
Incoming
1bbff5abfe All modes now choose their antagonists before they choose jobs.
A new mind attached list, restricted_roles, will keep incompatible jobsout of rotation.

Players who would otherwise qualify to play as a protected role will spawn
as the most wanted not protected role they qualify for if they are an
onstation antagonist. If they don't qualify for any job in this way
depending on preferences they will either spawn as an assistant or a random
job (which also makes sure they don't end up in an incompatible job).

Note this doesn't impact late join antagonists or mulligan antagonists.
Roundstart only.
2015-05-13 06:14:00 -07:00
AnturK
568d289a67 Generic Action\Action Button System
This commit ports the GAABS from -tg-station13. The GAABS allows for
generic, movable, hud elements for spells, powers, and items.
2015-05-11 09:32:08 -07:00
DZD
a769b4fc39 Shadowling fixes
- Fixes shadowling thralls not showing up on Check Antagonists.
- Also adds vampire thralls to Check Antagonists
- Fixes shadowlings not turning off hardsuit helmet lights.
- Fixes transforming into a shadowling dropping organs.
- Adds job such as blueshield, NT rep, and pod pilot to the list of jobs
that cannot be shadowlings.
- Remove ascended shadowling commune, transfers the shadowling's
languages to the ascendant instead.
- Fixes intercept not being sent to the station on shadowling rounds.
2015-05-05 21:44:44 -04:00
DZD
ccfa32e4c5 Gamemode tweaks
Reverts required_players and number of shadowlings back to their
original values, as they were changed for testing.
2015-05-04 19:28:12 -04:00
DZD
139f928a2e Changes, hellish runtimes
- Shadowling hivemind is a language
- Fixes shadowling HUD
- Changes to gamemode to allow for testing.
- Creates runtimes because BYOND is shit.
2015-04-29 19:28:42 -04:00
DZD
e916de60a1 Ports tgstation/-tg-station#8927.
And fixes a few other things.
2015-04-23 12:25:18 -04:00
DZD
b0eebfaada Shadowling species fixes 2015-04-22 11:50:50 -04:00
DZD
00035a51f0 It compiles!
- Makes shadowlings compile, require snowflaking of a few things to the
human Life() proc due to how Bay species works.
- Renames monkeyizing var to notransform, as that's effectively what it
was used for, to prevent transformation. (/tg/ port)
2015-04-12 19:54:45 -04:00
DZD
0ab3a54fcb Copy-Paste Port of /tg/station's Shadowlings
Ports tgstation/-tg-station#8157

This won't compile, needs to be bugfixed and tested. The only reason I
am PRing  this right now is so that we don't have multiple people
working on the same thing.

@ZomgPonies This will require PROBABILITY SHADOWLING # to be added to
game_options.txt, and will likely require SQL database additions for the
BE_SHADOWLING antag preference.
2015-04-12 13:15:40 -04:00