-Fixed rune 4 not counting the cultist in the middle.
-Expanded the explanation of a cultist objective.
-Moved the "midis" setting to client, so it carries over when you ghost/robot/alien/etc.
-Little extra something for Host level admins.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@374 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed cyborgs just pressing cancel when choosing AIs.
Midis setting now carries over when ghosting.
Can now check if a borg is emagged from the player panel.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@367 316c924e-a436-60f5-8080-3fe189b3f50e
-Added an energy cutlass and made a pirate version of the space suit in preparation for a later nuke update.
-Changeling now ends 15 minutes after changeling death, unless he's ressurected.
-Further fixing of wizarditis teleporting into space.
-Fixed the wise beard sprite.
-Fixed missing sprite for monkeyburgers.
-Fixed Beepsky automatically adding 2 treason points to EVERYONE.
I believe that's everything.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@365 316c924e-a436-60f5-8080-3fe189b3f50e
- Added disease longevity
- Added magboots. They prevent slipping. In space or on wet floors. Found in EVA.
- Small meteor fixes.
- Some comments and general faggotry.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@364 316c924e-a436-60f5-8080-3fe189b3f50e
-Sleepers and disposals now require two seconds to climb inside
-More random laws
-Fixed changeling random amount of genomes needed for the objective
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@359 316c924e-a436-60f5-8080-3fe189b3f50e
Wizards now shout a spell when they're casting - not corresponding to the spell itself, though, it's a placeholder until granny finishes his voice acting.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@336 316c924e-a436-60f5-8080-3fe189b3f50e
Added suspenders for mime.
Changed the virus crate so that it is a secure crate now.
Added the ability for admins to choose which virus to spread when triggering an outbreak.
Changed the dorf mode secret to be more manly.
Made clown's mask a gas one.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@328 316c924e-a436-60f5-8080-3fe189b3f50e
The timer does not start until the AI starts it
Starting the timer causes a CentComm report
Humans can see the timer when it starts
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@232 316c924e-a436-60f5-8080-3fe189b3f50e
The AI now has to actually do stuff to win!
Malf AIs now have the ability to hack APCs.
The timer does not start until at least one station APC is hacked.
The hack takes 60 seconds (give or take lag), and the AI is unable to interact with other objects during the process.
The more APCs you hack, the faster the timer goes.
This change is very much experimental, and subject to change/being erased from the annals of time.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@185 316c924e-a436-60f5-8080-3fe189b3f50e
Malf rounds no longer end if a non-malfunctioning AI is killed.
Silicon-based life once again creates robogibs, not sure when that got reverted.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@170 316c924e-a436-60f5-8080-3fe189b3f50e
AIs can no longer take the same name as an existing AI.
Removing the glass panel from a partially-constructed AI core now gives the proper iconstate if there was a brain inserted.
Removed obsolete statement in malf's post-setup.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@169 316c924e-a436-60f5-8080-3fe189b3f50e
Malf AIs now appear red-tinted
Malf AIs now get their 30-second window of ability to explode the station when they win
AIs and Ghosts can now enjoy the glorious station explosion cinematics.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@153 316c924e-a436-60f5-8080-3fe189b3f50e