Commit Graph

443 Commits

Author SHA1 Message Date
John-Michael O'Brien 1e6963f1c8 Update PDA.dm
Patched the comment to match the actual, final behavior (Doh!)
2014-07-13 07:14:01 -04:00
JimTheCactus 6c7ab75146 Patched PDA scanner to be more useful
PDA's integrated scanner was VERY rudimentary. Patched it to resolve
some formatting issues and improve usability.
2014-07-13 07:13:45 -04:00
mwerezak cf05d11854 Status displays now won't blank when undocking, too 2014-07-13 06:27:31 -04:00
mwerezak 7e64846a95 Improves suit cooler
Adds a few vars items should have, e.g. throwforce, flags, etc. Also
origin_tech.
2014-07-13 05:54:02 -04:00
ZomgPonies a3e33913d4 Fix lamps/greenlamps. I should have done this ages ago. 2014-06-25 08:05:20 -04:00
mwerezak 55532e51a0 Supply controller now holds a ref to it's shuttle
Instead of having to look it up every time.

Conflicts:
	code/game/supplyshuttle.dm
2014-06-23 10:33:05 -04:00
mwerezak c67bd0a8e8 Less terrible sprite for suit cooling device
Also adds a few of them to EVA storage.

Conflicts:
	icons/obj/device.dmi
	maps/tgstation2.dmm
2014-06-22 01:46:45 -04:00
mwerezak 1625d82487 IPCs actually take heat damage from temperature now
Also fixes the healthanalyzer still not scanning IPCs properly (scanning
them when it shouldn't)

Conflicts:
	code/game/objects/items/devices/scanners.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/mob/living/silicon/robot/component.dm
2014-06-21 17:31:59 -04:00
mwerezak c11e6ae106 Adds suit cooling device
Also:

Breathing in hot/cold air will affect your body temperature.
Fixes old body temperature stabilization code not working.
Thermometer icon now adjusts based on species.
Reduced BODYTEMP_AUTORECOVERY_MINIMUM to a less ridiculous value.

Conflicts:
	code/game/objects/items/weapons/tanks/tanks.dm
	code/modules/clothing/spacesuits/ninja.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/mob/living/carbon/human/life.dm
2014-06-21 17:23:30 -04:00
mwerezak 6e256506e3 Body temperature fixes and updates
Body temperature regulation is now based on species, and environmental
temperature now respects the air density when affecting living/humans.
This also fixes some bugs with heat/cold protection handling and
improves the way synthetic species body temperatures are handled to be
much more logical.

IPCs always gain temperature but cool down because of their environment.
When the heat transfer to the environment is reduced because of the lack
of air, this will cause IPCs to heat up.

As well, having an infection will increase your body temperature, and
body scanners now detect infections.

Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/species.dm
2014-06-21 12:20:22 -04:00
d3athrow 890d83a338 tweak flash invisibility removal length. 2014-06-20 14:35:52 -04:00
d3athrow 9e0e080376 Genetics tweaks and changelog.
Stealth is overtime instead of instantaneous
Cryokinesis is less OP, deals less damage to unclothed targets and respects hardsuits and internals.
Leap is nerfed, cooldown doubled as well as not being able to leap while restrained.

T-ray scanners and flashes will reveal 'invisible' mobs for a short period of time. this is a work in progress and possibly buggy!

Conflicts:
	html/changelog.html
2014-06-20 14:34:38 -04:00
mwerezak 723979115c Renames supply controller global var
Renamed from 'supply_shuttle' to 'supply_controller'

Conflicts:
	code/controllers/verbs.dm
	code/game/gamemodes/gameticker.dm
	code/game/supplyshuttle.dm
2014-06-19 09:52:35 -04:00
mwerezak bc2fa7940a Adds supply shuttle datum 2014-06-19 09:40:28 -04:00
ZomgPonies 2263375b10 Revert "Optimize the fuck out of using checks in machines."
This reverts commit 5649e2c34d.

Conflicts:
	code/game/objects/objs.dm
2014-06-16 22:03:34 -04:00
Rob Nelson 5649e2c34d Optimize the fuck out of using checks in machines. 2014-06-05 16:16:27 -04:00
mwerezak 0ed8ee9b19 Readds flashes to all robots except drones.
Drones also get a special low-power flashlight, now.
2014-06-03 19:22:47 -04:00
ChuckTheSheep 7491cd7b65 TC use count appears on round end
Conflicts:
	code/datums/uplink_item.dm
	code/game/objects/items/devices/uplinks.dm

Adds Icons and purchase list

Conflicts:
	code/datums/uplink_item.dm
	code/game/gamemodes/traitor/traitor.dm
	code/stylesheet.dm

CSS is hard

Conflicts:
	code/game/gamemodes/traitor/traitor.dm

Mah Indents

Made Purchase Log Text rather than List

Conflicts:
	code/game/objects/items/devices/uplinks.dm

Moved images to top "survived" line

Conflicts:
	code/game/objects/items/devices/uplinks.dm

Boxes show contents

Nuke Ops Group Shaming

Conflicts:
	code/game/gamemodes/nuclear/nuclear.dm

Uses compiled list for uplinks

Conflicts:
	code/game/objects/items/devices/uplinks.dm
2014-05-30 20:28:35 +02:00
Zuhayr f97f7cedcc Lots of work on hardsuits, commented out some broken WIP code, did some renaming, deleted now-redundant species-specific hardsuits.
Conflicts:
	code/game/machinery/suit_storage_unit.dm
	code/game/objects/items.dm
	code/game/objects/items/devices/modkit.dm
	code/modules/clothing/masks/breath.dm
	code/modules/clothing/spacesuits/alien.dm
	code/modules/clothing/spacesuits/rig.dm
2014-05-26 13:58:17 -04:00
ZomgPonies 11a1deb1ac Trying to cut down on attack lock spam 2014-05-24 17:17:38 -04:00
jack-fractal 2754b56e0c adding the spirit entity code, fixing the cameraNet so that it compiles properly
Conflicts:
	code/datums/visibility_networks/dictionary.dm
	code/game/machinery/doors/door.dm
	code/modules/mob/living/silicon/ai/freelook/cameranet.dm
2014-05-15 05:06:38 -04:00
Brian Cook a78e54f33f Added missing header to pAI Request Module
Also changed max frequency of radio config to 159.9 instead of 159.1
2014-04-29 20:48:49 -04:00
Brian Cook 27a1d25b80 Added refresh button to host bioscan page
Also tweaked all pAI GUI so the background doesn't repeat-y
2014-04-29 20:48:39 -04:00
Brian Cook cd8fb70a0b Centered background on pAI GUIs 2014-04-29 20:48:29 -04:00
Brian Cook d0fa6b4fc6 Improved GUI for users interfacing with pAI
Also minor tweak to GUI for requesting pAI.

Conflicts:
	code/game/objects/items/devices/paicard.dm
2014-04-29 20:48:14 -04:00
Brian Cook ce40b74fd7 Improved GUI for requesting pAI
Made the pAI Request Module and the pAI Availability List pretty.

Conflicts:
	code/modules/mob/living/silicon/pai/recruit.dm
2014-04-29 20:46:43 -04:00
Brian Cook fa425b69a9 Fixed pAI Digital Messenger and layout tweaks
Conflicts:
	code/game/objects/items/devices/PDA/PDA.dm
2014-04-29 20:44:27 -04:00
Brian Cook a93f864ae3 Refined GUI more
pAI background updated and no longer externally referenced. Corrected
stray typos. Added more power on/off lights for certain downloaded
modules.
2014-04-29 20:39:24 -04:00
Brian Cook 9149e2df96 pAI GUI changes
The pAI GUI background image still need to be properly linked.
2014-04-29 20:39:08 -04:00
alex-gh 02aab3f779 Temporary revert for the new say code. 2014-04-24 10:28:52 +02:00
Ccomp5950 66f3d8ab75 Say code rewrite, Silicon jerks now using new saycode.
Tracking added for AI's and Observers

Instead of calling GetVoice() over and over for everyone that can hear you we're checking a variable that is updated with Life()

removed a bunch of my debug verbs.

Conflicts:
	code/game/machinery/telecomms/broadcaster.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/human/human_defines.dm
	code/modules/mob/living/silicon/say.dm
2014-04-19 17:04:29 -04:00
Ccomp5950 9dab2ad8a1 Saycode rewrite initial commit.
Create structure for modular saycode

Regular chat:
specific_paths/say() -> living/say() -> specific_paths/hear_say()

Radio chat:
specific_paths/say() -> Telecoms shit -> specific_paths/hear_radio()

Humans done.

Todo:  AI, Robot, simple_animal, and ghosts.

Conflicts:
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/telecomunications.dm
	code/modules/mob/living/carbon/human/human_defines.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/say.dm
2014-04-19 16:54:16 -04:00
alex-gh 521ad31671 Revert the new lighting system. 2014-04-07 23:51:35 +02:00
Aryn cff01f9df6 Fixed an annoying bug with giving another player a flashlight,
opened up at least 100 individual bugs where people kept setting
loc and expecting light updates to catch it.

Conflicts:
	baystation12.dme
2014-03-21 09:51:15 -04:00
Ccomp5950 007cd2ded4 PDA NanoUI bugfix.
modes that update every 5 ticks won't require clicking the pda 5 times to get a UI window open.

We now check to see if a UI already exists if not we don't check
2014-03-16 22:58:54 -04:00
d3athrow 72f985f3ea Missed a reference for radio devices 2014-03-05 20:37:40 -05:00
ZomgPonies 16ea3bde04 Compile fixes 2014-03-05 20:37:02 -05:00
d3athrow dc50b47971 More Destroy stuff 2014-03-05 20:28:38 -05:00
d3athrow 4f168d8caf qdel and Destroy() improvements, now done through objects/items/devices 2014-03-05 20:28:17 -05:00
Ccomp5950 cd201dc3a5 NanoUI Optimizations.
We won't regenerate the list for Manifests every tick while viewing the manifest, instead we have a global variable for it PDA_Manifest that we Cut() if there is a change to the manifest then when the next player goes to view the manifest on their PDA it will recreate the list that one time.

Some sections of the PDA will no longer auto-refresh every tick because...well that's dumb.

Modes that will no longer autoupdate at all:  Viewing medical/sec records, viewing notes (will update when you change them of course), and the station alert menu.
Modes that will only autoupdate every 5 ticks:  APC list (Because it's a huge fuck off list), the manifest, mulebots and secbots screens, supply requests/orders, and janitor supply locator)

Some other things that I just can't remember right now.

Conflicts:
	code/defines/obj.dm
2014-03-04 00:37:44 -05:00
ZomgPonies ab707a9c3c Custom guitar item for scrat 2014-03-03 23:02:12 -05:00
Ccomp5950 09bfeb737b Runtime fix: I have no UI, and I must close it.
runtime error: Cannot execute null.close().
proc name: Topic (/obj/item/device/pda/Topic)
  source file: PDA.dm,485
  usr: Garry Myers (/mob/living/carbon/human)
  src: PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering)
  call stack:
PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering): Topic("src=\[0x2003e95];choice=Messag...", /list (/list))
NeroHarry (/client): Topic("src=\[0x2003e95];choice=Messag...", /list (/list), PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering))
NeroHarry (/client): Topic("src=\[0x2003e95];choice=Messag...", /list (/list), PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering))
2014-02-28 21:03:05 -05:00
ZomgPonies 1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
Ccomp5950 ca75160d6a People in lobby won't see PDA messages. 2014-02-14 11:54:32 +01:00
Ccomp5950 4ae2cd974b Ghosts can see PDA messages. (Redo: PR #4065 lost in merge) 2014-02-11 03:00:04 -05:00
SamCroswell be3c95a9ff Changes 'n shit 2014-02-07 18:43:48 -05:00
Rob Nelson 00f830cc2a Remove radio debugging. 2014-02-05 22:51:03 -05:00
SamCroswell 12ffdb84bd PDA icon fixes, various fixes to select equipt 2014-01-29 17:24:51 -05:00
d3athrow 58275e6ddc Fuck you emisune 2014-01-25 12:27:07 -05:00
d3athrow 253035f935 Fixes #452, people who are silenced for whatever reason or miming can't use the megaphone 2014-01-25 12:26:54 -05:00