Commit Graph

443 Commits

Author SHA1 Message Date
Rob Nelson 341d210c99 Fix some issues with the radio, like talking on common when calling for command. 2014-01-24 12:04:52 -05:00
Rob Nelson d01ef41eac Radio code in say.dm cleaned up, will use all possible radios when sending a message.
Conflicts:
	code/modules/mob/living/say.dm
2014-01-23 23:48:46 -05:00
Cluwnes Honk 6478e2e1d7 silent is broken as fuck
Removes the message that checks if a mob is silent; silent is just plain broken.
2014-01-23 10:34:41 -05:00
Cluwnes Honk f54a35db72 Prevents mimes from using the megaphone.
if(user.silent) didn't work. This is the next best thing.
2014-01-23 10:34:03 -05:00
Rob Nelson d49e6d3bf4 Standardize CLUMSY
Conflicts:
	code/game/jobs/job/civilian.dm
	code/game/objects/items/weapons/defib.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/modules/mob/living/silicon/robot/component.dm
	code/modules/reagents/reagent_containers/syringes.dm
2014-01-21 22:49:22 -05:00
Rob Nelson dd8c8c12ab Standardize XRAY.
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:37:37 -05:00
ZomgPonies bb853093c1 Intercom runtime fix 2014-01-20 04:05:29 -05:00
Mark Aherne (Faerdan) c1c49fe6d8 Canister, Tank & Tank Transfer Value NanoUIs.
* Added Canister, Tank & Tank Transfer Value NanoUIs.

Conflicts:
	code/game/machinery/atmoalter/canister.dm
	nano/css/shared.css
2014-01-15 01:53:51 -05:00
Rob Nelson 55e918cc6a Wire hacking recode from /tg/.
Conflicts:
	baystation12.dme
	code/__HELPERS/mobs.dm
	code/defines/obj/weapon.dm
	code/game/machinery/alarm.dm
	code/game/machinery/doors/airlock.dm
	code/game/machinery/machinery.dm
	code/game/machinery/vending.dm
	code/game/objects/items/devices/paicard.dm
	code/game/objects/items/weapons/explosives.dm
	code/global.dm
	code/modules/assembly/signaler.dm
	code/modules/mob/living/silicon/mommi/life.dm
	code/modules/mob/living/silicon/mommi/mommi.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/robot/wires.dm
2014-01-12 22:37:55 -05:00
Ccomp5950 f217cae518 NanoUI PDA optimizations no more sortAtom every tick on every PDA.
Should be noticably better on large population servers.

Conflicts:
	code/game/objects/items/devices/PDA/PDA.dm
2014-01-11 21:50:53 -05:00
Cheridan 2b87fcf581 Upgradeable Laser Pointers!
Laser pointers can be upgraded with laser stock parts, which increases the odds of hitting a target.
Whee!

Conflicts:
	code/game/objects/items/devices/laserpointer.dm
2014-01-09 04:20:08 -05:00
YotaXP b7efb1b7ed Optimized and refactored list2text, text2list, and replacetext.
Also fixed some grammar in the station blueprint code.

Conflicts:
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/modules/admin/verbs/debug.dm
	code/modules/clothing/masks/gasmask.dm
	code/modules/detectivework/scanner.dm
	code/modules/flufftext/TextFilters.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/silicon/ai/say.dm

Conflicts:
	code/modules/admin/verbs/debug.dm
	code/modules/detectivework/scanner.dm
2014-01-08 07:14:16 -05:00
Ccomp5950 a6b70bc8b4 PDA NanoUI Optimizations.
Since we no longer have to send data on first UI view we can remove those
checks and only look at the data we need to send when we need to send it.

Also fixed a couple of the links on the status display function.

Conflicts:
	code/game/objects/items/devices/PDA/PDA.dm
	code/game/objects/items/devices/PDA/cart.dm
2014-01-08 05:48:49 -05:00
Mark Aherne (Faerdan) 5d04a41151 NanoUI updates.
* Simplified the code used in ui_interact procs and updated all current uses.
* Removed ununused jsviews JavaScript code (replaced it with vanilla jsrender).
* Added a message to the UI which shows if JavaScript is disabled (people with JavaScript disabled previously got blank UIs).

Conflicts:
	code/game/objects/items/devices/PDA/PDA.dm
	code/game/objects/items/devices/uplinks.dm
	code/modules/reagents/Chemistry-Machinery.dm
	nano/css/shared.css
2014-01-05 23:28:52 -05:00
d3athrow 752a61087a Adds an open button next to comms sayers name that opens the nearest airlock to them maximum of 3 tiles away. does not work for people not on camera or using something that makes them untrackable(digital camo, agent card, ninja mask, etc) 2014-01-05 19:21:35 -05:00
Mark Aherne (Faerdan) 0a29d579c6 Updated how NanoUI renders templates, using JSRender without the JSViews data-linking. This makes it much easier to create NanoUIs
as you don't need to provide the full data structure up-front, part of an effort to make NanoUI more accessible.

I have removed the carets (^) from all templates as they are not used any more.

For safety I moved the src_object and user checks from the master controller to the nanoui process proc.

Conflicts:
	code/game/objects/items/devices/PDA/PDA.dm
	nano/js/libraries/2-jsviews.js
	nano/templates/chem_dispenser.tmpl
	nano/templates/telescience_console.tmpl
2014-01-05 00:48:28 -05:00
ZomgPonies ca011ee962 NanoUI update 2014-01-04 03:50:54 -05:00
ZomgPonies e75a51026d PDA fix 2013-12-29 14:00:36 -05:00
ZomgPonies 4c6e8fdbd4 NanoUI PDA optimizations 2013-12-29 12:32:51 -05:00
ZomgPonies 80b76cf076 Fix PDA messenger bug 2013-12-28 08:47:58 -05:00
ZomgPonies 1d47723912 uplink fix 2013-12-28 07:54:04 -05:00
ZomgPonies 9ad437b8c5 Adding checks for LAssailant everywhere whee 2013-12-23 04:57:44 -05:00
ZomgPonies 2573088771 PDA NanoUI 2013-12-22 16:03:21 -05:00
ZomgPonies 5ce256b73c Organ/Surgery Overhaul Part 1 2013-12-19 07:25:55 -05:00
alex-gh 329c8ffb7f penlights can go on your ear now 2013-12-19 02:20:50 +01:00
ZomgPonies 04374371aa Megaphones and voice assemblies 2013-11-15 02:23:29 -05:00
ZomgPonies 56d3b09577 Renamed telesci gps system because XenoArch conflict 2013-11-05 04:10:33 -05:00
ZomgPonies 8bf368f547 Telescience! 2013-11-04 07:48:43 -05:00
ZomgPonies 00b101d7f2 Seperated ID and PDA slots 2013-11-01 13:28:58 -04:00
ZomgPonies 2c0614d3af Replaces HasEntered() with Crossed() and reduces redundant checks on turf/Enter() 2013-10-28 06:45:15 -04:00
ZomgPonies 5daf979b72 Pretty much all new click code 2013-10-12 14:44:36 -04:00
ZomgPonies 771de60525 Optimizations and bugfixes galore 2013-10-08 10:32:47 -04:00
ZomgPonies 031170749f Fix PDA runtime 2013-10-04 02:58:03 -04:00
ZomgPonies b0aff645a3 Massive traitor item overhaul 2013-09-23 05:41:53 -04:00
ZomgPonies 640e38ce23 Massive code fix to get the codebase ready to compile in BYOND 500 2013-09-15 23:58:16 -04:00
ZomgPonies 6e2d0eee6f New PDA painter item 2013-09-11 17:27:51 -04:00
ZomgPonies c1222034ee BS12 -> Ponies merge 2013-09-09 10:51:16 -04:00
ZomgPonies 7ffdc68add Adding /tg/'s laserpointers 2013-09-06 08:31:28 -04:00
Erthilo 3fbdc99079 Standardises logging. All attack logs now print in main logs. Added stripping and syringe logging. Added Jump commands to most attack logs. 2013-08-28 03:33:04 +01:00
Zuhayr 375437a6cf Changelog merge. I hate the changelog. 2013-08-12 11:20:41 -07:00
Erthilo 070cb50f8d PDAs can be used when buckled (and not in any other way restrained or stunned). Rejuvenate now completely heals a target or broken organs and viruses too. 2013-08-11 17:13:58 +01:00
Segrain c8381b6e90 Pipe painter addition. 2013-07-31 14:23:30 +03:00
Kilakk bd6b9cceeb Removed the tcomms server for the non-existant mining channel. 2013-07-30 17:39:02 -04:00
Kilakk 3f172dcd08 Changed ERT headsets to correctly show the Supply channel
* ERT headsets now (correctly) show the Supply channel rather than the two non-existant Cargo/Mining channels.
2013-07-29 22:31:47 -04:00
comma 1095bd1978 Merge branch 'bleeding-edge-freeze' into viro 2013-07-09 12:49:23 +04:00
Spamcat 87feed7e7b Nice colours (and a minor bugfix) 2013-07-06 02:53:00 +04:00
Spamcat 24eddd6eaa Now 100% more machinery! 2013-07-05 04:12:41 +04:00
Ispil 88791eec5c Makes the Crew Manifest default on all PDAs, and removes the access_manifest variable from cartridges. Also moves the manifest function into the PDA code, instead of cartridge code. 2013-07-02 19:14:10 -07:00
comma da884f4ddc Merge branch 'bleeding-edge-freeze' of https://github.com/comma/Baystation12 into viro 2013-07-01 17:23:09 +04:00
Chinsky 051edc2227 Started implementing of ViroDB.
-Analyzers now add info about viruses they scan to global list.
-Health analyzers will only find known viruses.
2013-06-28 15:43:58 +04:00