Commit Graph

22 Commits

Author SHA1 Message Date
Matt
a106daa447 Holopad and binary talk
Fixes https://github.com/ParadiseSS13/Paradise/issues/1517 and
https://github.com/ParadiseSS13/Paradise/issues/1483 Aboot it
2015-07-16 14:44:51 +02:00
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Markolie
d8d1670b68 Revert "Revert "Saycode/language/species port from Bay""
This reverts commit d54579850c.

Conflicts:
	code/game/gamemodes/nuclear/nuclearbomb.dm
	code/game/objects/items/devices/radio/intercom.dm
	code/modules/mob/living/silicon/pai/pai.dm
2015-02-20 17:46:35 +01:00
ZomgPonies
d54579850c Revert "Saycode/language/species port from Bay" 2015-02-19 20:15:42 -05:00
Markolie
46c53be6f1 Part 2 of saycode/language/species port from Bay. Also includes bugfixes. 2015-02-20 00:50:28 +01:00
Fox-McCloud
af78338a99 Nerfborgs 2015-02-08 00:22:13 -05:00
Markolie
30c1960fe8 Adds Syndiborg to NukeOps, enables shortcuts for borgs/drones, notifies the AI of borg changes 2014-11-23 07:52:38 +01:00
ZomgPonies
c1222034ee BS12 -> Ponies merge 2013-09-09 10:51:16 -04:00
Zuhayr
375437a6cf Changelog merge. I hate the changelog. 2013-08-12 11:20:41 -07:00
Erthilo
459aafd523 Fixed borg sprites no resetting with reset board. 2013-08-11 21:32:02 +01:00
Segrain
726cf4abb0 Robotic cameras again. 2013-07-28 00:39:25 +03:00
Segrain
5abed5a5f6 Modtype tweak. 2013-07-05 20:10:39 +03:00
Ravensdale
9aedfa8b23 Bugfix: Fixes mining borg's radio to the supply frequency since mining frequency no longer exists.
Feature: Introduces and adjusts code for cyborg and AI custom sprites

Cleanup: Streamlined the AI core selection code. Could probably be even cleaner but it's good for now.
2013-07-03 21:24:25 -07:00
Furlucis
360bde9f83 Fixed some typos. (feotal, "/red ...")
Signed-off-by: Furlucis <Logman115@gmail.com>
2013-06-11 15:01:48 -04:00
Furlucis
24098c6529 UNadded robotic hands and feet because there was no point in doing this in the first place.
Signed-off-by: Furlucis <Logman115@gmail.com>
2013-05-31 22:32:39 -04:00
Furlucis
17860ff33a Added robotic hands and feet.
Apply screwdriver to robotic arms and legs to get hands/feet. They can
be surgically attached properly, far as I can tell. Also, fixed a few
backwards slashes in text marcos.
2013-04-19 00:41:45 -04:00
Zuhayr
2381aa2dca Rename of cyborgs to robots (in strings), addition of robot spawn name-choosing proc, addition of method for removing robot brain. 2013-02-25 19:48:00 -08:00
elly1989@rocketmail.com
73b54b017b Removed mob/var/UI, it now uses client.prefs.UI_style
Removed var/constant/Pi It's already defined in setup.dm
Moved a bunch of global_lists to global_lists.dm
Fixed hair randomisation. (still bits to do)
Moved a lot of preferences_setup.dm stuff into __HELPERS/mobs.dm They'll be FAR more helpful as generic procs, rather than something tied to preferences.
Merged mob/var/nopush into status_flags with the CANPUSH flag
Merged mob/var/nodamage into status_flags with the GODMODE flag
Removed mob/var/be_syndicate and mob/var/be_random_name as they are not used.
Added /proc/ui_style2icon(ui_style) proc. It converts a string like "Midnight" into its corresponding dmi file. The code fore creating a new hud uses it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5164 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 15:22:08 +00:00
petethegoat@gmail.com
ed5dd1eeb5 Added a cyborg rename module, and amended the names of all the cyborg modules to be lowercase, and reference "cyborgs" instead of "borgs".
Removed an outdated robot.dm comment.

Fixed the assume direct control logging.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5063 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 18:06:33 +00:00
Kortgstation@gmail.com
ab4c92e066 Using summon guns gives a message to the the user to confirm it working.
Added a new borg upgrade module which requires illegal tech and combat tech to make. It allows you to give them their emagged equipment without fucking with their laws.

New LMG by Ausops (both sprites and code). Right now appears only in Summon Guns, but may appear elsewhere in time.

Grilles now have a bullet act, so they no longer magically absorb infinite bullets.

Updated changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5037 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-11 07:43:49 +00:00
giacomand@gmail.com
1d72e3c4e9 -Fixed issue 913
You'll have to write the name on the paper itself now.

-Fixed issue 912
-Fixed issue 909
Also, Cyborgs without names are called "Default Cyborgs". 

-Fixed issue 908

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4680 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-12 08:57:30 +00:00
johnsonmt88@gmail.com
28aabc9810 More file structure stuff!
Cleaned up the files themselves.
Everything in code/game/objects should now be in proper files or places with the exception of the files in the /weapons/ sub-folder.

There's two instances of me not following the exact file structure.
- /obj/item/brain has been moved to a file in mob/living/carbon/brain
- /obj/item/clothing/mask/facehugger has been moved into mob/living/carbon/alien/special
Both of these may not make sense according to the object structure, but they do make sense logically. If it's a problem just move them.

Next up: Finish the files in the weapon folder, then start moving defines down.


My god I hope I havent broken everything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4547 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 03:32:58 +00:00