cib
80f8c70e09
Band-aids and ointment work until 0 health, rather than 50 now.
2012-01-09 07:45:00 -08:00
Tastyfish
58c3d6ebe3
cleaned up brain transfer
2012-01-09 01:24:42 -05:00
Tastyfish
409da96055
can operate on heads to get the head out now, also skin color
2012-01-09 01:06:16 -05:00
Tastyfish
1d010aca75
Merge remote-tracking branch 'upstream/master'
2012-01-08 20:06:03 -05:00
Tastyfish
ce9042ae20
bones and dismemberment
2012-01-08 20:05:54 -05:00
polyxenitopalidou@gmail.com
091936f0b5
•Softcaps, flippable
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•Improved bodybags, also changed sprites. Scream at me if you don't like them, I'll change them back. Also sorry for the 114KB new sound.
•Sorry but I really have to defecate while writing this
•You can find the unused newscaster sprite of my new project in terminals.dmi
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2928 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-08 17:44:32 +00:00
Albert Iordache
9d2e285190
Fixed a bug with obj/item/clothing/under/chameleon/psyche , added some small details to Antiqua and redid the arrivals arm, and removed the patient ward area. (can still be recovered via TortoiseGit, by reverting to an earlier version; I'll explain in the Antiqua topic why I removed it)
2012-01-08 19:19:53 +02:00
uporotiy
85157b5a68
Steel renamed to plasteel.
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Having more than 100 burn damage and being dead now makes you a husk.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2925 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-07 21:02:56 +00:00
SkyMarshal
145b3d3b5f
Tweaked flamethrowers slightly, made the UI actually do something and fixed an icon that was not updating.
2012-01-07 11:19:04 -07:00
SkyMarshal
40a0a5499e
Bugfix for some table stuff I forgot.
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Fixed a small message for writing on paper.
2012-01-07 10:51:32 -07:00
quartz235@gmail.com
3769ce0998
- Welding shards while on top of a stack of glass (with less than 50 sheets) now adds the produced glass to the stack.
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- Some runtime fixes
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2919 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-06 21:45:49 +00:00
Tastyfish
ffe6ac7935
Merge remote-tracking branch 'upstream/master'
2012-01-06 16:41:52 -05:00
Tastyfish
c4f5429857
furthur work on bones
2012-01-06 16:41:47 -05:00
SkyMarshal
68070d9061
Bugfixes for cloning and the mail sorting machinery.
2012-01-06 11:38:56 -07:00
Tastyfish
abd22255f3
Merge remote-tracking branch 'upstream/master'
2012-01-05 17:15:33 -05:00
Tastyfish
a7b85707dd
porting in bones and dismemberment
2012-01-05 17:15:29 -05:00
cib
9e035424da
Nerfed the medbot and bruise packs.
2012-01-05 19:36:26 -08:00
mport2004@gmail.com
2ea375091e
Renamed the prisoner computer's file to prisoner and added a sanity check.
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The singularity is now able to eat things like signs and chameleon projectors' projections.
A few other misc runtime fixes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2916 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-05 05:26:13 +00:00
trubblebass@gmail.com
4d1d38d5f3
- Fixed Issue 293
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It now correctly reads 15 Units.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2915 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-04 20:39:46 +00:00
mport2004@gmail.com
b5944308c7
Moved most of the computer defines into the proper code file.
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Moved a few of the computers into their own files.
Security records now shows rank on the browse screen.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2909 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-03 21:16:48 +00:00
Tastyfish
bf877d0483
Merge pull request #191 from SkyMarshal/master
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Nuclear revamp, full details in description.
2012-01-02 08:18:25 -08:00
CaelAislinn
9fa489a0d1
finished autolathe changes. added stationary, box and empty supply crates to supply shuttle.
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-01-02 21:38:27 +10:00
VivianFoxfoot@gmail.com
bf56fc6e99
Doors no longer close if there is a mob in the tile, a door can be hacked/AI overriden to close anyways and injure that mob as well as knock them down so they can be crushed again and again until they stop moving. (Currently: 35 brute and knockdown.)
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The server master log now records attacks / emotes / PDA messages, as well as timestamping.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2899 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-02 08:42:44 +00:00
quartz235@gmail.com
e0b19c9ce3
Fixed issue 287, 290, 291
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-Cutting/restoring cameras now leaves a print
-building certain overly-abused griff items leaves prints
-grenade launcher no longer shoots your face if you try to backpack it
Chameleon projector movement speed is now based on temperature
Added add_hiddenprint(mob) proc
it's like add_fingerprint but only adds to fingerprintshidden isn't that neat?
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2898 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-02 07:57:37 +00:00
SkyMarshal
d64e8284f6
Fixed implanter problems, added some more silly emotes.
2012-01-01 19:57:57 -07:00
SkyMarshal
d2bae46c39
Changed functionality of implanter.
2012-01-01 19:25:02 -07:00
SkyMarshal
755d2d711a
Nuke revamp, some tweaking.
2012-01-01 18:58:28 -07:00
vageyenaman@gmail.com
cfba741fa2
Added two new variables, "canstun" and "canweaken". They can be modified in runtime to prevent mobs from ever being weakened and stunned by tasers/batons/electrified doors.
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Xenos are immune to stunning and weakening. This basically means you cannot run up to a xeno and shoot them with a taser and game over. This makes them a lot more dangerous. To compensate, I've added in a xeno-exclusive variable controlling movement delay addition. When a xeno is stunned, its movement speed goes down. The speed is recovered in the life() proc.
Modifications to critter.dmi (manhacks). Added a new lighting icon, floor lights. Possible implementation later.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2886 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-31 22:50:38 +00:00
SkyMarshal
1c54c8b20f
Bugfix for alien removal surgery
2011-12-30 19:03:29 -07:00
cib
df4419da1e
Changed the genetics manual.
2011-12-30 19:43:01 -08:00
mport2004@gmail.com
ec0cd3b973
Moved a batch of unchecked and a few unused files into the unused folder.
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Remember if your scrolling though the list and something is unchecked it should almost certainly be checked.
Simple animals moved over to the actual mob code area and out of the defines.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2868 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 16:43:41 +00:00
SkyMarshal
0fe2cdab96
Added multiple string search to security records, fixed some evidence bag bugginess, fixed problem with the stamp remover.
2011-12-30 09:15:04 -07:00
SkyMarshal
5ab20fdf55
Merge branch 'master' of git://github.com/Baystation12/Baystation12
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Conflicts:
code/game/objects/items/weapons/papers_bins.dm
code/game/objects/items/weapons/uplinks.dm
2011-12-29 10:08:58 -07:00
SkyMarshal
9ad0bc5c89
Can compile, now.
2011-12-29 10:01:19 -07:00
cib
b5f8c930f1
Revert SkyMarshal's last commits since they don't even compile, which means they weren't tested.
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Revert "Alien removal surgery, new traitor item, other stuff."
This reverts commit cc3bc60963 .
2011-12-29 15:15:51 -08:00
SkyMarshal
22d5d2cd3d
Small error with the new traitor item.
2011-12-28 23:23:42 -07:00
SkyMarshal
cc3bc60963
Alien removal surgery, new traitor item, other stuff.
2011-12-28 23:15:30 -07:00
petethegoat@gmail.com
b20e4b5fd5
Removed the 418 revolver ammo, on account of it being useless and confusing.
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Added basic stats-tracking for traitor items.
Added corner-conveyors to the mining station~
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2839 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 17:30:52 +00:00
Albert Iordache
9219a22f14
Merge branch 'master' of https://github.com/SkyMarshal/Baystation12 into Sky
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Conflicts:
maps/tgstation.2.0.8.dmm
2011-12-27 17:08:52 +02:00
Albert Iordache
2092e25983
Merge pull request #147 from Tastyfish/master
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coats, changeling, piano, also admins can delete books, paper/books more robust against dynamic content, custom votes
2011-12-27 04:26:51 -08:00
petethegoat@gmail.com
b9c3f9ce65
Added Scottzar's emitter projectile sprite. Thanks!
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Fixed some issues with paper.
Slightly adjusted the atmospheric door sprites.
Added some SMES assembly sprites.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2829 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 04:19:18 +00:00
SkyMarshal
607db09620
Lotsa stuff. Map update.
2011-12-26 17:59:09 -07:00
uporotiy
ab396f50ac
TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:39:45 +02:00
Albert Iordache
1fac967212
TG update: Added the (almost finished) displacer. One minor bug with it to work out, does not actually spawn anywhere though so it shouldn't effect anything. Will try to finish it later tonight.
2011-12-26 20:30:45 +02:00
rockdtben
f38a590009
TG update: Removed a proc that does nothing anymore.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2675 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 20:19:12 +02:00
Tastyfish
78ed748eab
Merge remote-tracking branch 'upstream/master'
2011-12-26 11:24:39 -05:00
Tastyfish
661888ac11
made paper exploit blocker more robust. i still don't quite want to block images /yet/
2011-12-26 06:24:13 -05:00
SkyMarshal
02b456d26e
Evidence bags now work for things outside of storage containers.
2011-12-26 00:06:44 -07:00
SkyMarshal
de67b05dce
More updates. The evidence bags are kinda borked.
2011-12-26 00:03:05 -07:00
SkyMarshal
8ee8875e80
Fixed some bugginess with evidence bags.
2011-12-25 12:37:20 -07:00