Markolie
19fde1c4a0
Bug fixes
2014-12-17 21:56:37 +01:00
Fox-McCloud
cd156062e8
Ooops
2014-12-15 20:12:51 -05:00
Fox-McCloud
b9dc61b225
forgot this
2014-12-15 05:18:24 -05:00
Fox-McCloud
8cec4742d0
Defib Unit
2014-12-15 04:55:02 -05:00
Markolie
cd7f08cf31
More changes
2014-12-14 02:54:08 +01:00
Markolie
b803482b52
More access changes
2014-12-14 02:38:25 +01:00
Markolie
a70c06b7b7
Welding closet
2014-12-14 02:10:12 +01:00
Markolie
6d3f0e8bf4
Bug fixes
2014-12-13 18:59:04 +01:00
Markolie
b8282b7cae
Blueshield/NT Rep/NT Rec updates
2014-12-10 06:09:06 +01:00
Fox-McCloud
4868d3795d
Vox and Space
2014-12-09 03:47:46 -05:00
SamCroswell
55e55e7c91
Minor Security Update
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- Fixes seclite inhand, updates to the newer seclite icon.
- Corporate security outfits now spawn with the rest of the security
wardrobe.
2014-12-01 21:15:27 -05:00
SamCroswell
b2dee687aa
Head of Security Items Update
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- HoS jacket can now be buttoned or unbuttoned with a verb.
- The HoS now only gets the jacket and hat he spawns with.
( I verified the HoS spawns with a jacket and hat no matter if they
latejoined or were HoS from the start of the shift)
2014-11-30 22:22:01 -05:00
Markolie
c7acac268a
Map fixes, hydroponics wrenching fix, adds satchel to scientist's locker
2014-11-30 22:03:44 +01:00
Fox-McCloud
9a391827b6
Shotgun and Sprite Updates
2014-11-30 00:09:47 -05:00
Markolie
0dc52900cc
Adds the service channel (:v)
2014-11-29 21:01:19 +01:00
Fox-McCloud
3b884622c5
Job Changes
2014-11-29 09:10:31 -05:00
Markolie
b66f3effae
Bug fixes, implements new copying/faxing system from Bay
2014-11-27 21:00:58 +01:00
Markolie
dd70ba2030
Adds a psychiatrist's locker to the psychiatrist's locker, with a straight jacket, syringe and a pill bottle with 2x Citalopram and 2x Methylphenidate
2014-11-22 20:58:26 +01:00
Markolie
2f7d3ae26d
Additional constructable and upgradeable machines, adds soap to drones, updates teleporter
2014-11-18 03:13:12 +01:00
Markolie
b2d0e26a6d
Add meson goggles to atmos lockers, add alert camera monitors to engineering
2014-11-14 15:55:38 +01:00
Fox-McCloud
111b24ceb8
Janitor Rework
2014-11-10 03:17:56 -05:00
Fox-McCloud
6dfc1f4d70
Merge pull request #482 from SamCroswell/master
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Nukeops Update
2014-11-08 11:05:51 -05:00
SamCroswell
722fd6a1e0
Nukeops Update
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- Gave the nukeops leader the ability to choose the name of their team.
- Gave the Bulldog an in-hand icon identical to the c20r until we can
figure out how to add left hand right hand icons without breaking
everything.
- Added a helmet for the Syndicates, identical to the helmet they
already had with a special icon.
- Replaced the SWAT helmet they had in their lockers with the new Syndi
helmets.
2014-11-08 10:51:20 -05:00
Fox-McCloud
bf93e9caaf
Jetpacks for Sydnies!
2014-11-08 01:15:46 -05:00
Fox-McCloud
e1c83d7f55
Nuke-Ops-Final
2014-11-06 07:29:16 -05:00
Fox-McCloud
9b6dc5cdb5
Merge pull request #458 from Markolie/master
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Magistrate/Psych Office shutter fixes, telescience console UI update, camera fixes, borg movement fix, security windoor fix, CentComm identification computer fix, locker fixes
2014-11-06 03:18:14 -05:00
Markolie
f150cabd19
Lockers can now be closed if they are in front of a fireaxe cabinet (or any other closet object which is anchored and as such can not be stored).
2014-11-05 18:29:05 +01:00
Markolie
3c6c11c22d
Also prevents lockers from being (un)welded from inside.
2014-11-05 18:09:47 +01:00
Fox-McCloud
dd200af4bf
Nuke Ops Rework Phase 2
2014-11-05 06:56:46 -05:00
Fox-McCloud
650c9a3e3c
Nuke Ops Rework Phase 1
2014-11-03 23:45:00 -05:00
Markolie
69aad225d0
Fix space.
2014-11-04 03:14:35 +01:00
Markolie
a0abc79368
Personal lockers can no longer be locked from the inside. Also fixes the "It won't budge" message which kept appearing. Per https://github.com/ZomgPonies/Paradise/issues/452 .
2014-11-04 03:13:03 +01:00
Fox-McCloud
f77eb5c914
Traitor Gear and Balance
2014-10-28 01:35:03 -04:00
PJB3005
58a76e7534
RCSses can send crates
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simple copy paste of the code for closets
2014-09-24 17:23:26 +02:00
Graham Lloyd
2c4e98a726
Fireaxe cabinet hacking now fails if player moves away
2014-08-04 22:15:12 -04:00
Bone White
abde4759ae
Advanced Medical Hud Glasses (medihud + flash protection)
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For blueshield and brig physician. Also added the item to blueshield
locker. Item allows medical record viewing/editing. I have _NOT_ added
security record viewing/editing.
2014-07-27 16:06:35 +01:00
Necaladun
467c289cc2
Removed gun and armour from HoP closet
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Removed egun, helmet and armour from HoP because they are NOT sec.
2014-07-22 18:48:49 +09:30
ZomgPonies
01ce1db6ff
Fix drag and drop climbing, finally
2014-07-18 17:35:35 -04:00
ZomgPonies
4bfb46037f
Moar Object verb removal/switch to right-click
2014-07-15 09:18:37 -04:00
ZomgPonies
1eb02b5cf4
Overhauled holsters and webbings
2014-07-15 04:02:24 -04:00
Zuhayr
e203cce645
Fixed It won't budge! from crates, added drag and drop for table climbing, added Adajcent check to table climbing.
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Conflicts:
code/game/objects/structures.dm
2014-06-29 12:03:39 -04:00
Zuhayr
727d7400ee
Shuffling around table and crate knock/climb procs.
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Conflicts:
code/game/objects/structures.dm
2014-06-24 06:59:42 -04:00
Zuhayr
a06621b7af
Makes table/crate falling a bit more dangerous.
2014-06-24 06:56:07 -04:00
Zuhayr
7ad261bd2f
Allows climbing onto tables and crates, also adds falling off if you are dumb enough to stand on one that is flipped or opened.
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Conflicts:
code/game/objects/structures/tables_racks.dm
2014-06-24 06:52:13 -04:00
SamCroswell
740991092a
Nukeops Weapons Rework
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Nukeops now start with a Stechtkin Pistol instead of the C-20r.
In addition, they now have more items available to purchase in their
uplink (Exclusive to Nukeops). They are as follows:
C-20r - 6TC
L6SAW - 10TC
C-20r Mag - 1TC
L6SAW Mag - 3TC
Stechtkin Silencer - 1TC
Advanced Medkit - 3TC
The prices are, of course, subject to change as we observe further
Nukeops rounds.
2014-05-04 10:24:48 -04:00
SamCroswell
f4ef7c192b
Map changes, new Ninja masks
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Map changes including: RnD layout change, new customs lounge, xenoarch
windows fix, and more. Also added a few new Ninja masks in prep for some
bigger changes I have planned.
2014-05-03 18:35:10 -04:00
Rob Nelson
56d8ce28c8
Part 1 of economy rework: Spacecash refactor - See commit for full changelog.
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* Implements stacking and stack overlays
* Simplified tiers of cash (1,10,100,500,1000, may remove 500)
* Simplified API (dispense_cash, count_cash)
Conflicts:
code/modules/admin/admin_verbs.dm
code/modules/admin/verbs/debug.dm
code/modules/economy/ATM.dm
2014-04-19 20:47:41 -04:00
alex-gh
521ad31671
Revert the new lighting system.
2014-04-07 23:51:35 +02:00
Aryn
072bdcde60
I think I fixed everything it is possible to stuff a light source into.
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Conflicts:
code/game/dna/dna_modifier.dm
code/game/machinery/Sleeper.dm
code/game/objects/structures/transit_tubes.dm
code/modules/reagents/Chemistry-Machinery.dm
code/modules/recycling/disposal.dm
2014-03-21 09:58:54 -04:00
ZomgPonies
c751ee454c
Small fixes
2014-03-06 22:45:38 -05:00