Commit Graph

298 Commits

Author SHA1 Message Date
Markolie
19fde1c4a0 Bug fixes 2014-12-17 21:56:37 +01:00
Fox-McCloud
cd156062e8 Ooops 2014-12-15 20:12:51 -05:00
Fox-McCloud
b9dc61b225 forgot this 2014-12-15 05:18:24 -05:00
Fox-McCloud
8cec4742d0 Defib Unit 2014-12-15 04:55:02 -05:00
Markolie
cd7f08cf31 More changes 2014-12-14 02:54:08 +01:00
Markolie
b803482b52 More access changes 2014-12-14 02:38:25 +01:00
Markolie
a70c06b7b7 Welding closet 2014-12-14 02:10:12 +01:00
Markolie
6d3f0e8bf4 Bug fixes 2014-12-13 18:59:04 +01:00
Markolie
b8282b7cae Blueshield/NT Rep/NT Rec updates 2014-12-10 06:09:06 +01:00
Fox-McCloud
4868d3795d Vox and Space 2014-12-09 03:47:46 -05:00
SamCroswell
55e55e7c91 Minor Security Update
- Fixes seclite inhand, updates to the newer seclite icon.
- Corporate security outfits now spawn with the rest of the security
wardrobe.
2014-12-01 21:15:27 -05:00
SamCroswell
b2dee687aa Head of Security Items Update
- HoS jacket can now be buttoned or unbuttoned with a verb.
- The HoS now only gets the jacket and hat he spawns with.
( I verified the HoS spawns with a jacket and hat no matter if they
latejoined or were HoS from the start of the shift)
2014-11-30 22:22:01 -05:00
Markolie
c7acac268a Map fixes, hydroponics wrenching fix, adds satchel to scientist's locker 2014-11-30 22:03:44 +01:00
Fox-McCloud
9a391827b6 Shotgun and Sprite Updates 2014-11-30 00:09:47 -05:00
Markolie
0dc52900cc Adds the service channel (:v) 2014-11-29 21:01:19 +01:00
Fox-McCloud
3b884622c5 Job Changes 2014-11-29 09:10:31 -05:00
Markolie
b66f3effae Bug fixes, implements new copying/faxing system from Bay 2014-11-27 21:00:58 +01:00
Markolie
dd70ba2030 Adds a psychiatrist's locker to the psychiatrist's locker, with a straight jacket, syringe and a pill bottle with 2x Citalopram and 2x Methylphenidate 2014-11-22 20:58:26 +01:00
Markolie
2f7d3ae26d Additional constructable and upgradeable machines, adds soap to drones, updates teleporter 2014-11-18 03:13:12 +01:00
Markolie
b2d0e26a6d Add meson goggles to atmos lockers, add alert camera monitors to engineering 2014-11-14 15:55:38 +01:00
Fox-McCloud
111b24ceb8 Janitor Rework 2014-11-10 03:17:56 -05:00
Fox-McCloud
6dfc1f4d70 Merge pull request #482 from SamCroswell/master
Nukeops Update
2014-11-08 11:05:51 -05:00
SamCroswell
722fd6a1e0 Nukeops Update
- Gave the nukeops leader the ability to choose the name of their team.

- Gave the Bulldog an in-hand icon identical to the c20r until we can
figure out how to add left hand right hand icons without breaking
everything.

- Added a helmet for the Syndicates, identical to the helmet they
already had with a special icon.

- Replaced the SWAT helmet they had in their lockers with the new Syndi
helmets.
2014-11-08 10:51:20 -05:00
Fox-McCloud
bf93e9caaf Jetpacks for Sydnies! 2014-11-08 01:15:46 -05:00
Fox-McCloud
e1c83d7f55 Nuke-Ops-Final 2014-11-06 07:29:16 -05:00
Fox-McCloud
9b6dc5cdb5 Merge pull request #458 from Markolie/master
Magistrate/Psych Office shutter fixes, telescience console UI update, camera fixes, borg movement fix, security windoor fix, CentComm identification computer fix, locker fixes
2014-11-06 03:18:14 -05:00
Markolie
f150cabd19 Lockers can now be closed if they are in front of a fireaxe cabinet (or any other closet object which is anchored and as such can not be stored). 2014-11-05 18:29:05 +01:00
Markolie
3c6c11c22d Also prevents lockers from being (un)welded from inside. 2014-11-05 18:09:47 +01:00
Fox-McCloud
dd200af4bf Nuke Ops Rework Phase 2 2014-11-05 06:56:46 -05:00
Fox-McCloud
650c9a3e3c Nuke Ops Rework Phase 1 2014-11-03 23:45:00 -05:00
Markolie
69aad225d0 Fix space. 2014-11-04 03:14:35 +01:00
Markolie
a0abc79368 Personal lockers can no longer be locked from the inside. Also fixes the "It won't budge" message which kept appearing. Per https://github.com/ZomgPonies/Paradise/issues/452. 2014-11-04 03:13:03 +01:00
Fox-McCloud
f77eb5c914 Traitor Gear and Balance 2014-10-28 01:35:03 -04:00
PJB3005
58a76e7534 RCSses can send crates
simple copy paste of the code for closets
2014-09-24 17:23:26 +02:00
Graham Lloyd
2c4e98a726 Fireaxe cabinet hacking now fails if player moves away 2014-08-04 22:15:12 -04:00
Bone White
abde4759ae Advanced Medical Hud Glasses (medihud + flash protection)
For blueshield and brig physician.  Also added the item to blueshield
locker.  Item allows medical record viewing/editing.  I have _NOT_ added
security record viewing/editing.
2014-07-27 16:06:35 +01:00
Necaladun
467c289cc2 Removed gun and armour from HoP closet
Removed egun, helmet and armour from HoP because they are NOT sec.
2014-07-22 18:48:49 +09:30
ZomgPonies
01ce1db6ff Fix drag and drop climbing, finally 2014-07-18 17:35:35 -04:00
ZomgPonies
4bfb46037f Moar Object verb removal/switch to right-click 2014-07-15 09:18:37 -04:00
ZomgPonies
1eb02b5cf4 Overhauled holsters and webbings 2014-07-15 04:02:24 -04:00
Zuhayr
e203cce645 Fixed It won't budge! from crates, added drag and drop for table climbing, added Adajcent check to table climbing.
Conflicts:
	code/game/objects/structures.dm
2014-06-29 12:03:39 -04:00
Zuhayr
727d7400ee Shuffling around table and crate knock/climb procs.
Conflicts:
	code/game/objects/structures.dm
2014-06-24 06:59:42 -04:00
Zuhayr
a06621b7af Makes table/crate falling a bit more dangerous. 2014-06-24 06:56:07 -04:00
Zuhayr
7ad261bd2f Allows climbing onto tables and crates, also adds falling off if you are dumb enough to stand on one that is flipped or opened.
Conflicts:
	code/game/objects/structures/tables_racks.dm
2014-06-24 06:52:13 -04:00
SamCroswell
740991092a Nukeops Weapons Rework
Nukeops now start with a Stechtkin Pistol instead of the C-20r.
In addition, they now have more items available to purchase in their
uplink (Exclusive to Nukeops). They are as follows:
C-20r - 6TC
L6SAW - 10TC
C-20r Mag - 1TC
L6SAW Mag - 3TC
Stechtkin Silencer - 1TC
Advanced Medkit - 3TC

The prices are, of course, subject to change as we observe further
Nukeops rounds.
2014-05-04 10:24:48 -04:00
SamCroswell
f4ef7c192b Map changes, new Ninja masks
Map changes including: RnD layout change, new customs lounge, xenoarch
windows fix, and more. Also added a few new Ninja masks in prep for some
bigger changes I have planned.
2014-05-03 18:35:10 -04:00
Rob Nelson
56d8ce28c8 Part 1 of economy rework: Spacecash refactor - See commit for full changelog.
* Implements stacking and stack overlays
 * Simplified tiers of cash (1,10,100,500,1000, may remove 500)
 * Simplified API (dispense_cash, count_cash)

Conflicts:
	code/modules/admin/admin_verbs.dm
	code/modules/admin/verbs/debug.dm
	code/modules/economy/ATM.dm
2014-04-19 20:47:41 -04:00
alex-gh
521ad31671 Revert the new lighting system. 2014-04-07 23:51:35 +02:00
Aryn
072bdcde60 I think I fixed everything it is possible to stuff a light source into.
Conflicts:
	code/game/dna/dna_modifier.dm
	code/game/machinery/Sleeper.dm
	code/game/objects/structures/transit_tubes.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/modules/recycling/disposal.dm
2014-03-21 09:58:54 -04:00
ZomgPonies
c751ee454c Small fixes 2014-03-06 22:45:38 -05:00