Commit Graph

9304 Commits

Author SHA1 Message Date
Erthilo 9075aa4a86 TG: Fixing a view var/vars caused by the variable declaration standardisation.
Also, committing an updated furnace sprite with a slightly prettier animation~~~
Revision: r3702
Author: 	 petethegoat
2012-06-03 16:35:20 +01:00
Erthilo 658ae1a472 TG: You can no longer create runes/use tome after you've dropped the tome or moved
it somewhere else.
Revision: r3701
Author: 	 daniel.cf.hultgren
2012-06-03 16:32:26 +01:00
Erthilo 0be235ddb6 TG: -Lawyers can now access security records with their PDAs (read-only)
Revision: r3700
Author: 	 ericgfw...@hotmail.com
2012-06-03 16:31:15 +01:00
Erthilo 4fca7bb569 TG: -Moved engineering and bridge delivery chutes as windoors are now breakable
-Fitness equipment moved into closets
-Added a couple more syndicate shuttle spawn locations
Revision: r3697
Author: 	 ericgfw...@hotmail.com
2012-06-03 16:29:06 +01:00
Erthilo 4a0b380ae5 TG: Window doors are now breakable
- Window doors currently have 200 health, this can and will change if break ins
become too common.
- They still do not have wires, so you can not 'hack' them that way.
- As always, emags still hack open window doors

Changes to the hidden mining room treasures.
- Added quality pickaxes, jackhammers and drills as a possible treasure.
- - Higher quality tools are rarer of course
- - Plasma cutter is possible but rare
- Added a ripley (equipped with a drill and hydrolic clamp) as a possible
treasure.
- - There is a chance for the ripley to have a diamond drill instead of a
regular drill.

Modified the resource crate.
- - It no longer always gives you multiple stacks of every mineral.
- - It now gives you a chance to get each mineral based on rarity.
- - The size of the mineral stack is also partly based on rarity.
- - There is a very small chance to recieve nothing in this crate.
- - There is a very small chance to recieve a jetpack in this crate ontop of the
metal.

Updated the changelog
Revision: r3696
Author: 	 johnsonmt88
2012-06-03 15:22:42 +01:00
johnsonmt88@gmail.com 1b7142535c Just knocking a (very) quick issue report off the list before bed.
Labcoat buttons are no longer toggle-able while stunned, unconscious or dead. Fixes issue 519.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3732 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-03 05:50:53 +00:00
baloh.matevz 459f2891dd - You can now make coffins from wood planks. They cost 5 planks and take 1.5s to make, you can only make one per tile.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3731 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-03 05:25:08 +00:00
baloh.matevz 7bbe4767fa - When an admin uses 'adminwho', they will now also get information on whether the connected admins are observing (they're a ghost), playing (they're a living mob) or if they have not even entered the game (they're a new_player mob type)
- In addition when an admin uses 'adminwho' they will see if the admin in the list is AFK or not. You are deemed as AFK if you have been inactive for 300 seconds = 5 minutes.
- A little code standardization for port gens.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3730 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-03 05:04:46 +00:00
Erthilo c3c5304397 Various fixes for bans and mutations. 2012-06-03 03:40:26 +01:00
Erthilo 86feaac9c2 TG: Ban moved into IsBanned so that people whom are banned can actually see -why-
they are banned. Another perk of using IsBanned and not client/New() is that we
now disconnect potential clients before they are given a client object and start
downloading any resources...which is like a 30Mb saving per failed login (after
each server update).

Tidied up the Login and Logout procs for mobs. Moved the sandbox buildmode stuff
to mob/living/login.dm so you shouldn't have to log-out and back in to enable
build mode.

Removed the logged_in variable for mobs as it was the most pointless thing ever.

Made the multikeying checks a separate proc. People are checked the second they
get a new_player mob. Its notices are also less spammy.

Changed AllowUpload from the default. It now restricts uploads of over 1Mb to
prevent admins uploading massive .Oggs and lagging the server to hell whilst it
sends the ogg to 40+ players. Feel free to change the limit.

Moved some of the core client procs into one folder; they should really be
together and not in /modules/mob/mob.dm and various other places. I will be
giving the client stuff a belated spring-clean over the next few commits, just
got to iron out some of the kinks.
Revision: r3694
Author: 	 elly1...@rocketmail.com
2012-06-03 01:09:26 +01:00
Erthilo 30e3132762 Change flavortext/records inputs so that they format corrently with new lines. They won't show up well on the actual computers, but if you click on them they will. 2012-06-02 23:32:23 +01:00
Erthilo 218bf6643c Shortened MAX_NAME_LEN to 32. Change some MAX_MESSAGE_LEN's to MAX_NAME_LEN's 2012-06-02 22:53:19 +01:00
Erthilo 3787aa4072 Missed some \The checks. 2012-06-02 22:50:31 +01:00
Erthilo 5b426e0e8b Merge fixes. 2012-06-02 22:33:26 +01:00
Erthilo 8268b3d824 Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
Conflicts:
	code/game/objects/devices/scanners.dm
2012-06-02 22:12:07 +01:00
Erthilo 102b8bbbcf Merge pull request #1228 from SkyMarshal/CoolTweaks
Detective improvements, take two.
2012-06-02 14:04:14 -07:00
joeheinemeyer@gmail.com d43396ab58 Further detective improvements.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3727 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-02 20:49:11 +00:00
SkyMarshal e79871e40b Detective improvements, take two. 2012-06-02 13:28:47 -07:00
Erthilo aa7da6f36c Fixes Mods being able to use Subtle messages. Fixes mod panel. Prevents mods from seeing stealthed admins in various places. Fixes mods seeing gibbed messages. Changed colours to be more readable, mod say is now brown. 2012-06-02 21:17:37 +01:00
Erthilo ae316d58f8 Tweaked Moderators:
* They have their own channel msay, which all mods and admins can use.
* They cannot see or use asay, but they can see and respond to adminhelps and admin PM's.
* Their PM's will come up in maroon and show MOD PM.
* They have a moderator panel that shows name, ckey, IP and CID.
* They can use Set-Play, Set-Observe, Show-Skills, and can read and write Player Info.
* They can Deadmin themselves for the round.

Other Changes:

* Player info now shows the rank of who typed what.
* Admins are messages when player info is modified.
* Tweaks to prevent moderators using some commands.
2012-06-02 20:14:23 +01:00
Erthilo 36effbacc2 TG: There's a metric assload of stuff here, mostly in preparation to my massive
traitor expansion, so I'll try to be brief:

- I added in the foundations for traitor factions. See factions.dm for all the
different faction datums. They don't do anything yet.

- I completely ported mob/var/mutations from a bitfield to a generic list.
Mutation enumerated-identifiers are added into this list. For instance, TK = 1,
COLD_RESISTANCE = 2, XRAY = 3, etc... The purpose of this was because bitwise
operations could not actually be used after a certain size (because BYOND is
stuck in the 16bit era).

- I've added in completely-functional nano-augmentations. Check under
implantnanoaug.dm for a list of implants and implaners. As mentioned previously,
they are completely functional but may be slightly OP. Among these nanoaugs are
Super Strength, Psionic Radar, Electric Hands, Energy Blade/Sword Synthesizer,
Rebreather, Dermal Armor, Combat Reflexes, and Regenerative Nanorobots. I won't
go into detail as to what they do, but hopefully they should be self-
explanitory. If not, check out their descriptions in the file previously
mentioned.

- Added in a future traitor item, the Mind Batterer. Along with it a new .ogg
file.

- New telecomms bus mainframe sprite, thanks to WJohnston.

- New holdable shield, sprites courtesy of Muncher (i had to mangle the side
sprites because of a technical little issue. I'll change it back to the original
soon). It can be retracted and expanded. Probably only going to be given to
traitors.

- A couple of minor bugfixes here and there, along with some code tidying.

Hope this isn't too large a commit. I intended it to be MUCH larger, but I've
decided to split up my Traitor Factions expansion into smaller commits.
Revision: r3692
Author: 	 vageyenaman
2012-06-02 19:46:18 +01:00
Erthilo 1ece0d492f TG: -Adjusted balaclavas and added luchador masks. They replace the boxing gloves in
the fitness room.
-Tweaked fake moustache. It shouldn't work as internals, but it disguises your
identity.
-Fixed a couple flags for the sake of logic.
-Updated changelog.
Revision: r3691
Author: 	 d_h2...@yahoo.com
2012-06-02 15:46:40 +01:00
Erthilo 20fcd32f68 TG: Revolutionary update!
You can now dispense Disposal Bins, Outlets and Chutes from the disposal
dispenser. These are movable and you can attach them above open trunks with a
wrench, then weld them to attach them completely.
You can remove Bins by turning off their pump, then screwdriver, then weld, then
wrench. Same with outlet and chute except for the pump part.
Revision: r3690
Author: 	 daniel.cf.hultgren
2012-06-02 15:45:58 +01:00
baloh.matevz 38dd256769 - You can now light your cigarette with an energy sword :)
- Fixed the problem where suits appeared on the UI even with the inventory closed. The call to other_update() in update_clothing() must be done after all the icon slots get updated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3725 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-02 14:45:02 +00:00
elly1989@rocketmail.com 0200ddb9a0 Added href logging as a config option. Log can be viewed via "investigate hrefs". If on, it logs every link clicked. It may be useful for 'debugging' and spotting malicious clients.
Anti-spam delay raised to 7 ticks. A little over half a second.

Admins can no longer be banned except by deadminning them or banning through the host's pager.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3722 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-02 12:57:39 +00:00
ericgfwong@hotmail.com 25d9d302c3 Some starting gear changes.
-Removed gas masks from Warden and HoS. Pick one up from the armoury if you want them
-Gave smokes to captain and CE

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3720 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-02 01:48:50 +00:00
joeheinemeyer@gmail.com 461c9dac29 Made it easier to log into the Detective's computer, just click der button now, no need to have your ID in hand.
Fixed some flavor text for fire extinguishers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3718 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-02 00:43:13 +00:00
Erthilo 11529c1c4a TG: Fixes a derp I made with the PA in a recent commit.
Rules verb moved to the interface to make it more visible (so new players may
actually -read- it occasionally).

Minor changes to investigate singulo based on feedback. Entries are now
timestamped and the "time \ref[src] (location)" bit is in a smaller font.
Collectors note how much fuel they are loaded with.
Revision: r3687
Author: 	 elly1...@rocketmail.com
2012-06-02 01:12:34 +01:00
johnsonmt88@gmail.com bb6222eec6 Added combat text to smashing windoors
Windoor construction
- You now require airlock electronics to build windoors.
- You can now completely de-construct windoor assemblies with a welder.
- Windoors built by assemblies start open. This is because Cheridan's awesome construction sprite is in the 'open' position and it doesnt make sense for a crowbar to insta-close them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3716 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-01 23:37:08 +00:00
Erthilo 77610e1265 TG: -Supply shuttle timer displays SPPLY for clarification
-Added a couple more status displays in cargo
Revision: r3685
Author: 	 ericgfw...@hotmail.com
2012-06-01 23:32:04 +01:00
Erthilo 8d1f93fc49 TG: Updated toilets, urinals, and showers with NEW features.
The shower path has changed!
From /obj/structure/shower to /obj/machinery/shower

Made bookcases appear empty if they have no books, and fill up as more books are
placed in them.

Updated do_after() to have an extra var that determines if the user is required
to keep the item in the active hand. This is only used in swirlies at the
moment.
Revision: r3684
Author: 	 petethegoat
2012-06-01 23:28:13 +01:00
Erthilo 03737faf44 TG: Made you able to disassemble a few more computers. These are:
* Arcade
 * Prison Shuttle Console
 * Area Air Control
 * Atmos Alert Computer
 * Mining Shuttle Console
If anybody is not okay with this, feel free to comment out the attackby code of
that computer. But keep the circuitboard for future reference.
This should make all computers on the station be able to be disassembled.

Fixed some error message for cellchargers.
Revision: r3683
Author: 	 daniel.cf.hultgren
2012-06-01 23:18:12 +01:00
SkyMarshal e97e99a046 Merge pull request #1220 from Erthilo/master
ERT updates, megaphone, AI holopad fixes, cleanbot limiter
2012-06-01 14:55:41 -07:00
Erthilo 45ee78bf44 Adds Flashkirby's ERT suits. Moved ERT's equipment to lockers so it's easier to edit in future. Edited medical ERT's loadout slightly. Added a megaphone that broadcasts a larger message than normal, gave on to each Head in their office. Changelog. 2012-06-01 22:49:01 +01:00
SkyMarshal b45afa1902 Some fixes for shit I found when porting stuff to TG. 2012-06-01 13:55:15 -07:00
d_h2005@yahoo.com e01cec85ef -Biogenerators can now make leather wallets.
-Glasses of Coffee, Ice, Iced Coffee, and Bilk now work properly, instead of making glasses of ..what?
-New stun baton sprites.
-Sprites for windoor construction.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3714 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-01 20:53:32 +00:00
joeheinemeyer@gmail.com e0d605c2eb Readded detective work, with much bugfixing and optimizations.
Any PDA that can access the Security Records can, via the forensic scanner function (that was already there) store data on what was scanned, the same way that the Detective's scanner can.
Scanning a PDA with said stored data in the Detective's computer-o-doom will transfer the data from the PDA to the computer's database.
Made some area names improper as needed (Only ones where it makes sense to be improper.)
Updated changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3713 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-01 20:32:26 +00:00
daniel.cf.hultgren@gmail.com c90048c7aa * Added pickup verb to all items
* Added "Toggle Open" verb to all closets and crates
* Added "Toggle Lock" verb to all lockable closets

* Modified the cloning computer's UI slightly, makes more sense, added a little delay when scanning to improve user feedback when trying to clone several braindead bodies.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3712 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-01 19:53:16 +00:00
Erthilo 05f3c29c5a Fixes AI's not being able to speak through holopads. 2012-06-01 20:17:32 +01:00
Erthilo e881a4f1ca Sets a limit to the number of cleanbots that can be built to 2 due to lag issues with their process() 2012-06-01 20:16:40 +01:00
johnsonmt88@gmail.com 91377e038f I forgot to shut down my test server before my last compile...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3711 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-01 17:16:04 +00:00
johnsonmt88@gmail.com 90a621e9e9 Windoors are now constructable
- Steps required to make it:
- Step 1: Use 5 r-glass sheets to make the assembly
- Step 2: Add 4 rods to the assembly to reinforce it (optional)
- Step 3: Rotate the windoor or flip the direction it opens
- Step 4: Wrench the assembly to the floor
- Step 5: Add cable to the assembly
- Step 6: Use screwdriver to adjust wires (and access)
- Step 7: Use crowbar to finish

Airlock assembly
- Replaced sleep()s with do_after()s to properly detect whether the user has moved away from the airlock or has put/throw away their tool while using it

Glass and Reinforced Glass sheets
- They now properly detect windows currently placed on the ground
- Removed unintentional (extra) for loops

Changelog updated

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3710 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-01 16:31:23 +00:00
ericgfwong@hotmail.com 9a96b073c9 Added WJohnston's inhand sprites for tools: http://nanotrasen.com/phpBB3/viewtopic.php?f=10&t=8266
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3709 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-01 10:10:57 +00:00
SkyMarshal f5a790a037 Merge pull request #1215 from Erthilo/master
Records System <3
2012-05-31 20:57:40 -07:00
SkyMarshal cb432489cb Merge pull request #1206 from Erthilo/TGUpdates
TG Update r3659 to r3681
2012-05-31 20:00:50 -07:00
Erthilo c921336849 Readded spawn(0) and fixed a silly comment. 2012-06-01 03:29:24 +01:00
Erthilo fe8192ed65 Records system. You can now set your characters Medical and Security records. Remember, these are official NanoTrasen records, and should be written as such. Admins can ban people from using records by selecting 'Records' from the jobban panel. 2012-06-01 03:20:50 +01:00
SkyMarshal 5370676e05 Some fixes for Erthilo 2012-05-31 18:40:05 -07:00
SkyMarshal beb63529f9 Made some better text procs for when a gender is ambiguous. Added a proc that will return the proper form of reference to the mob it is called on (mob.get_visible_gender()) which returns a list with the proper forms of reference in it. (In the form of a hashtable.) Also added the proc "get_gender_form("form")" Where it takes the given form and returns the proper one. E.g. on a non disguised man, it will take "it" and return "him". 2012-05-31 17:53:23 -07:00
Erthilo 88a60f95a2 Merge pull request #1213 from SkyMarshal/CoolTweaks
Several changes, any PDA with a security cartridge can be used to gather evidence to be put in the forensic scanning computer, removed a proc that should never have existed, moved the visible_message proc into the atom_procs file.
2012-05-31 16:10:39 -07:00