Commit Graph

9304 Commits

Author SHA1 Message Date
ericgfwong@hotmail.com 4d5a7753cc -Added transparencies to goggles and medical/sec HUDs
-Split nun robe into two objects so the hood could be worn over hair

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3706 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-31 23:09:41 +00:00
SkyMarshal 36daf6fada Merge pull request #1211 from Erthilo/master
Fixed cloning not working for burnt people. Also fixes some NOCLONE's that were missed.
2012-05-31 16:07:46 -07:00
SkyMarshal e9ebf14acf Added the capability for the security PDA to scan items in like the detectives scanner, and for it to be loaded into the database in the same manner. 2012-05-31 15:48:53 -07:00
SkyMarshal b70673e0c8 Some comments, tweaks, and improvements to detective work, evidence bags, and packages. Removed a worthless proc, and moved a few proc definitions into better places. 2012-05-31 15:48:52 -07:00
Rob Palkowski ce55bf16cb @skymarshal accidentally a few words. 2012-05-31 15:40:39 -07:00
Erthilo ebaa460892 Fixed cloning not working for burnt people. Also fixes some NOCLONE's that were missed. 2012-05-31 21:55:51 +01:00
Erthilo 621b5f8179 Fixes Tajaran appearance and reverts update_lying() for now. 2012-05-31 17:35:04 +01:00
Erthilo 8e72965077 Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
Conflicts:
	code/game/objects/items/weapons/cigs_lighters.dm
	code/game/objects/items/weapons/grenades.dm
	code/game/objects/items/weapons/implants/implant.dm
	code/game/objects/radio/headset.dm
	code/game/objects/radio/radio.dm
	code/modules/assembly/assembly.dm
	code/modules/assembly/holder.dm
	code/modules/clothing/glasses.dm
	code/modules/mob/living/silicon/robot/robot_modules.dm
	code/modules/paperwork/paper.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/protolathe.dm
	icons/mob/suit.dmi
2012-05-31 15:09:35 +01:00
petethegoat@gmail.com de231d50e9 Fixing a view var/vars caused by the variable declaration standardisation.
Also, committing an updated furnace sprite with a slightly prettier animation~~~

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3702 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-31 00:21:02 +00:00
SkyMarshal 2bc692ec4d Some improvements for the LiquidFood stuff. 2012-05-30 16:26:24 -07:00
Lexus Langg 04f19dea7f Added a Liquidfood dispenser, food, charge, and crate using a combo of mine and Kirby's sprite.
Fully tested, everything seems to work fine.
Signed-off-by: Lexus Langg <jaedonjacobi@yahoo.com>
2012-05-30 15:27:00 -07:00
SkyMarshal 770e09ce5d Merge pull request #1191 from Mloc/varfix
Huge commit!  Standardizes var definitions in most places.
2012-05-30 11:07:27 -07:00
Albert Iordache 37dec6e15e Revert "All objects leaving the boundaries of a Z level will now be deleted"
This reverts commit 606a4a75fe.
2012-05-30 20:23:25 +03:00
Albert Iordache 606a4a75fe All objects leaving the boundaries of a Z level will now be deleted 2012-05-30 20:14:21 +03:00
daniel.cf.hultgren@gmail.com 043998e73f You can no longer create runes/use tome after you've dropped the tome or moved it somewhere else.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3701 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-30 16:02:26 +00:00
Mloc 66f633edc0 Fixed some quirks with var standardization, fixed compile error #1190.
Signed-off-by: Mloc <colmohici@gmail.com>
2012-05-30 12:07:13 +01:00
ericgfwong@hotmail.com 1e888e92a7 -Lawyers can now access security records with their PDAs (read-only)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3700 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-30 09:16:58 +00:00
Aryn 354d023a4b Optimized HUD images. 2012-05-30 01:37:52 -06:00
unknown b68b5950a2 No more wanted alerts when someone fails to post a feed story. 2012-05-30 15:05:14 +10:00
ericgfwong@hotmail.com 7012e583fb Forgot a file, sorry
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3698 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-29 20:59:49 +00:00
ericgfwong@hotmail.com 50736b8399 -Moved engineering and bridge delivery chutes as windoors are now breakable
-Fitness equipment moved into closets
-Added a couple more syndicate shuttle spawn locations

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3697 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-29 20:57:32 +00:00
johnsonmt88@gmail.com 3e3c9d4739 Window doors are now breakable
- Window doors currently have 200 health, this can and will change if break ins become too common.
- They still do not have wires, so you can not 'hack' them that way.
- As always, emags still hack open window doors

Changes to the hidden mining room treasures.
- Added quality pickaxes, jackhammers and drills as a possible treasure.
- - Higher quality tools are rarer of course
- - Plasma cutter is possible but rare
- Added a ripley (equipped with a drill and hydrolic clamp) as a possible treasure.
- - There is a chance for the ripley to have a diamond drill instead of a regular drill. 

Modified the resource crate.
- - It no longer always gives you multiple stacks of every mineral.
- - It now gives you a chance to get each mineral based on rarity.
- - The size of the mineral stack is also partly based on rarity.
- - There is a very small chance to recieve nothing in this crate.
- - There is a very small chance to recieve a jetpack in this crate ontop of the metal.

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3696 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-29 20:35:32 +00:00
Mloc fbb67b2e42 Huge commit! Standardizes var definitions in most places.
Signed-off-by: Mloc <colmohici@gmail.com>
2012-05-29 16:26:48 +01:00
Erthilo b409a84f2d Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
Conflicts:
	icons/mob/suit.dmi
	icons/obj/clothing/suits.dmi
2012-05-29 15:00:11 +01:00
Mloc 7da503e2c5 Merge pull request #1188 from sick-trigger/master
Fixes teleporting with an active chamelion projector
2012-05-29 06:46:04 -07:00
cib 3a74270e29 Merge github.com:Baystation12/Baystation12
Conflicts:
	code/modules/mob/mob.dm
	code/modules/projectiles/projectile/change.dm
2012-05-29 13:43:20 +02:00
sick-trigger 2b43fd81b8 Allows you to teleport while disguised as a banana. 2012-05-29 20:29:54 +10:00
elly1989@rocketmail.com 1e476623d9 Ban moved into IsBanned so that people whom are banned can actually see -why- they are banned. Another perk of using IsBanned and not client/New() is that we now disconnect potential clients before they are given a client object and start downloading any resources...which is like a 30Mb saving per failed login (after each server update).
Tidied up the Login and Logout procs for mobs. Moved the sandbox buildmode stuff to mob/living/login.dm so you shouldn't have to log-out and back in to enable build mode.

Removed the logged_in variable for mobs as it was the most pointless thing ever.

Made the multikeying checks a separate proc. People are checked the second they get a new_player mob. Its notices are also less spammy.

Changed AllowUpload from the default. It now restricts uploads of over 1Mb to prevent admins uploading massive .Oggs and lagging the server to hell whilst it sends the ogg to 40+ players. Feel free to change the limit.

Moved some of the core client procs into one folder; they should really be together and not in /modules/mob/mob.dm and various other places. I will be giving the client stuff a belated spring-clean over the next few commits, just got to iron out some of the kinks.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3694 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-29 07:36:01 +00:00
Albert Iordache 604f7c417d Merge branch 'master' of https://github.com/Aryn/Baystation12 into Aryn-master
Conflicts:
	icons/mob/screen1_Midnight.dmi
	icons/mob/screen1_Orange.dmi
2012-05-29 08:50:58 +03:00
SkyMarshal 12392f74dd Merge pull request #1185 from Erthilo/master
HUD changes, medic spawn items, cow sprites, water bottles, Tajaran/Soghun fixes
2012-05-28 22:13:53 -07:00
vageyenaman@gmail.com 9d154bbded Reverting traitor.dm because I didn't mean to include it in my previous commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3693 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-29 03:31:44 +00:00
vageyenaman@gmail.com 49647d329a There's a metric assload of stuff here, mostly in preparation to my massive traitor expansion, so I'll try to be brief:
- I added in the foundations for traitor factions. See factions.dm for all the different faction datums. They don't do anything yet.

- I completely ported mob/var/mutations from a bitfield to a generic list. Mutation enumerated-identifiers are added into this list. For instance, TK = 1, COLD_RESISTANCE = 2, XRAY = 3, etc... The purpose of this was because bitwise operations could not actually be used after a certain size (because BYOND is stuck in the 16bit era).

- I've added in completely-functional nano-augmentations. Check under implantnanoaug.dm for a list of implants and implaners. As mentioned previously, they are completely functional but may be slightly OP. Among these nanoaugs are Super Strength, Psionic Radar, Electric Hands, Energy Blade/Sword Synthesizer, Rebreather, Dermal Armor, Combat Reflexes, and Regenerative Nanorobots. I won't go into detail as to what they do, but hopefully they should be self-explanitory. If not, check out their descriptions in the file previously mentioned.

- Added in a future traitor item, the Mind Batterer. Along with it a new .ogg file.

- New telecomms bus mainframe sprite, thanks to WJohnston.

- New holdable shield, sprites courtesy of Muncher (i had to mangle the side sprites because of a technical little issue. I'll change it back to the original soon). It can be retracted and expanded. Probably only going to be given to traitors.

- A couple of minor bugfixes here and there, along with some code tidying.


Hope this isn't too large a commit. I intended it to be MUCH larger, but I've decided to split up my Traitor Factions expansion into smaller commits.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3692 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-29 03:16:47 +00:00
Erthilo 41b45396f4 TG: Added a new logging system that can be used for various things in the game (such
as the singularity engine, AI interactions, anything-else that may be suggested
to me :P).

At the moment it only logs some singularity things. Please let me know if there
are any important methods of singulo-grief which I may have missed.

The "Investigate" verb is available to everyone of rank "Admin observer" and
upwards. Just type "Investigate" and select the subject you'd like to see logs
for. Typing "Investigate singulo" will also work as a shortcut.
Revision: r3679
Author: 	 elly1...@rocketmail.com

TG: Disposal/Pipe Dispenser can no longer be used 'remotely' or while stunned or
while they are unwrenched. Fixes  issue 517 .

Can no longer eject the nuke disk from the nuke while stunned. Fixes  issue 497 .

PA can now be powered down again.

Cyborg 'skull' masks now have east and west facing sprites. Fixes  issue 468 .
- I encourage anyone with actual spriting skills to redo them though, I just
spent 5 second in photoshop whipping these up. (icons/mob/mask.dmi the icon
labeled 'Death')
Revision: r3681
Author: 	 johnsonmt88
2012-05-29 01:45:03 +01:00
Erthilo ad382d4e6b TG: -Removed reagent scanners from scientist and RD PDAs and gave the function to
chemist and CMO PDAs
-Making Heads slightly more headlier. Head offices given more desk space and
given spare PDA carts for their department. PDA Carts are also removed from
equipment lockers.
Revision: r3677
Author: 	 ericgfw...@hotmail.com
2012-05-29 01:21:18 +01:00
Erthilo 1e022584ac TG: -New PDAs for atmos, genetics, and chemistry
-New sprites for engineering and medsci PDAs
-Warden area renamed to Armory
Revision: r3676
Author: 	 ericgfw...@hotmail.com
2012-05-29 01:12:08 +01:00
Erthilo b3c8cd18c3 TG: -Gave Roboticists morgue access. As a job that handles corpses frequently I felt
that this would be for the best.
-Removed Virologist's unneeded morgue access.
Revision: r3674
Author: 	 ericgfw...@hotmail.com
2012-05-29 01:00:39 +01:00
Erthilo 9fa147c6dd TG: -Minor polishing tweak to borg hypos. The recharge time/cost and recharged
chemicals cut in half (same net amount over time, but it comes more fluidly).
Resets the recharge timer upon
switching modes so your battery charge and chemicals aren't wasted.
-Added the (src)s to the robot modules that I forgot. It all seems to work fine
without them, but just for the sake of consistency...
Revision: r3669
Author: 	 d_h2...@yahoo.com

(Also fixes for equip proc due to two ears.)
2012-05-29 00:50:14 +01:00
Erthilo 340f4ced91 tg: - Added a equip_to_appropriate_slot() proc for later use with the UI to speed up
equipping yourself. Human mobs only.
Revision: r3667
Author: 	 baloh.matevz
2012-05-29 00:43:50 +01:00
Erthilo 835623de13 TG: Added new transfer valve assembly sprites from Baystation 12, and made the
transfer valve update_icon() a lot simpler and more robust.
Revision: r3666
Author: 	 petethegoat
2012-05-29 00:40:25 +01:00
Erthilo 112fb5433e TG: - Some runtime-prevention tweaks so that impatient coders don't just break
everything somewhere down the line.
Revision: r3665
Author: 	 baloh.matevz
2012-05-29 00:33:25 +01:00
Erthilo 7f77c0ec91 TG: - Standardized var definition for RND and radio code (possibly some other stuff)
- Removed all cases (that I saw anyway) of flags being defined by static
numbers.
Revision: r3663
Author: 	 baloh.matevz
2012-05-28 23:37:43 +01:00
Erthilo 9d1e9f8505 TG: (Renames and repaths engineering space suits, does not replace RIG suits)
Replaced engineering rig suits with sexy new environment suits, sprites courtesy
of Baystation 12.
Fixed Erro's backpack derp- backpacks are wearable once again.

Added a obj/structure ex_act(), blob_act(), and meteorhit().

Made gasmasks block visibility of glasses and ears.

Fixed being able to wear plasma tanks on your back.

Fixed the gas mixer sprite not lining up with horizontal pipes correctly.

Removed a bunch of pointless text()s from a few files. I was going to get rid of
all of them, but I gave up after a while. Most of the diffs are this.
Revision: r3662
Author: 	 petethegoat
2012-05-28 23:24:55 +01:00
Erthilo a7dd312b3e TG: - Removed support for the ONBACK and ONBELT flags.
- Replaced them with a whole range of inventory slot flags. These now govern
whether an item can or can't be placed in a certain inventory slot. See setup.dm
for information on the flags. These flags only affect humans tho, as humans are
the only beings with an inventory to talk of.
- Standardized some gun code and some other pieces of code as I came accross
them. I hate indented variable definitions!

This commit should not bring any change whatsoever to the game from a player's
perspective.
Revision: r3659
Author: 	 baloh.matevz
2012-05-28 22:58:57 +01:00
d_h2005@yahoo.com cb2ba1a0e3 -Adjusted balaclavas and added luchador masks. They replace the boxing gloves in the fitness room.
-Tweaked fake moustache. It shouldn't work as internals, but it disguises your identity.
-Fixed a couple flags for the sake of logic.
-Updated changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3691 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-28 21:32:12 +00:00
daniel.cf.hultgren@gmail.com 589267fabf Revolutionary update!
You can now dispense Disposal Bins, Outlets and Chutes from the disposal dispenser. These are movable and you can attach them above open trunks with a wrench, then weld them to attach them completely.
You can remove Bins by turning off their pump, then screwdriver, then weld, then wrench. Same with outlet and chute except for the pump part.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3690 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-28 20:51:15 +00:00
Erthilo 4d7b4b284c Fixes for response team notes. Soghun removed from staff of change. 2012-05-28 20:42:47 +01:00
Erthilo 71b0c5d024 Surgeons spawn with scrubs, Emergency Physicians spawn with first responder jackets. 2012-05-28 20:42:15 +01:00
Erthilo 2b2c8120f7 More HUD changes: https://dl.dropbox.com/u/4911517/ShareX/2012-05/2012-05-28_20-40-50.png 2012-05-28 20:41:05 +01:00
SkyMarshal 7a37d9bb05 Merge pull request #1167 from Erthilo/TGUpdates
TG Updates r3648 to r3657
2012-05-28 11:52:44 -07:00
elly1989@rocketmail.com 7f52605277 Fixes a derp I made with the PA in a recent commit.
Rules verb moved to the interface to make it more visible (so new players may actually -read- it occasionally).

Minor changes to investigate singulo based on feedback. Entries are now timestamped and the "time \ref[src] (location)" bit is in a smaller font. Collectors note how much fuel they are loaded with. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3687 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-28 17:10:54 +00:00