Hopefully it works this time, tested locally as extensively as I can.
I have left a _very_ verbose debug line (103) in job_controller.dm which
should be commented out very soon.
Please keep var/Debug2 in global.dm set to 1 for the forseeable future,
to help diagnose job problems.
Traitor item, cmo/doctor/virologist only. 3 TC cost, looks like a
health analyzer but is a delayed radiation + stun effect on attack. Has
recharge time and configurable settings.
Fox did most of the work, I just fixed it.
-Can no longer climb onto tables that are inside solid objects.
-Added shutters to HoP Office
-Fixed Psych Office shutters button so that it is linked to the Psych
Office shutters and not the ones in surgery.
Allows hydroponics trays to be filled from buckets, bottles, beakers,
etc. as well as fixing Pest-spray (plus the unused Weed-spray) and
Plant-B-Gone being unusable on trays.
TL;DR: Botany is now less tedious and makes more sense.
Cures on a chance based on volume of ryetalin injected, on_mob_life.
TURNS OFF ALL MUTATIONS!!
// 1 volume = ~2% chance
// 10 volume = ~17% chance
// 30 volume = ~38% chance
Returns SE to mob creation values (now set in dna2.dm)
Needs live testing, should fix the problem of the mask only being able
to track a cultist's first body, and not being able to follow them if
they've been cloned.
Talismen made from starting cultist stack now equip to backpack, pockets
or hands. Will not use up a paper of the stack if the talisman cannot
be equipped.
Both internal and external organs are a mess, which is making
maintaining and updating them nasty, so I'm cleaning them up, this is
the first stage
mechanical and assisted internal organs are now an object type rather
than a var in the organ which makes it much cleaner and easier to adjust
removed duplicate list of internal organs as there's no reason to have
the same objects in 2 separate lists
made New() a lot cleaner and more robust
External organs will be next
now uses a couple of new procs, allowing for per-suit tweaking of time.
You now cannot equip eva helms without first attaching them to the suit
(target head use helmet on suit)