Commit Graph

9304 Commits

Author SHA1 Message Date
d3athrow
19d339c45d Furthur optimizing qdel and Destroy for obj/effect
Conflicts:
	code/game/objects/effects/decals/Cleanable/humans.dm
2014-03-05 20:26:40 -05:00
Ccomp5950
cd201dc3a5 NanoUI Optimizations.
We won't regenerate the list for Manifests every tick while viewing the manifest, instead we have a global variable for it PDA_Manifest that we Cut() if there is a change to the manifest then when the next player goes to view the manifest on their PDA it will recreate the list that one time.

Some sections of the PDA will no longer auto-refresh every tick because...well that's dumb.

Modes that will no longer autoupdate at all:  Viewing medical/sec records, viewing notes (will update when you change them of course), and the station alert menu.
Modes that will only autoupdate every 5 ticks:  APC list (Because it's a huge fuck off list), the manifest, mulebots and secbots screens, supply requests/orders, and janitor supply locator)

Some other things that I just can't remember right now.

Conflicts:
	code/defines/obj.dm
2014-03-04 00:37:44 -05:00
ZomgPonies
ab707a9c3c Custom guitar item for scrat 2014-03-03 23:02:12 -05:00
d3athrow
1a1103a77b Fix getting die a glorious death along with a theft objective 2014-03-03 20:45:27 -05:00
Rob Nelson
f6c6eafc9d Nerf eat
Conflicts:
	code/modules/organs/organ_external.dm
2014-03-03 19:05:55 -05:00
ZomgPonies
d0e5827507 Merge pull request #167 from alex-gh/implant_readd
re-added death alarm implanters
2014-03-03 15:23:59 -05:00
ZomgPonies
b0e6b7ffa4 More useless debug text 2014-03-03 15:23:27 -05:00
ZomgPonies
84231d2feb Removed some debug text 2014-03-03 01:27:25 -05:00
ZomgPonies
41ea3775b4 Xenos update 2014-03-03 00:08:06 -05:00
ZomgPonies
157d6c987c Moar Xeno/xeno gamemode fixes 2014-03-02 19:36:42 -05:00
Rob Nelson
63905f1485 Fix GAC runtimes.
Conflicts:
	code/game/machinery/atmo_control.dm
2014-03-02 18:59:45 -05:00
VelardAmakar
fda0667650 Cryo should no longer give ten times the normal reagents to patients. 2014-03-02 18:41:26 -05:00
ZomgPonies
cb6e53d105 Access optimizations 2014-03-02 15:21:05 -05:00
Aryn
9495c5b639 Fixed supply shuttle bug wherein the area types were actually tags. 2014-03-02 15:13:47 -05:00
ZomgPonies
78c70e4ce9 Xeno fixes 2014-03-02 04:45:59 -05:00
alex-gh
c0d4c2c8f7 re-added death alarm implanters 2014-03-02 09:17:49 +01:00
TZK13
0a83349284 Adds incendiary shotgun shells available via hacked autolathes in a new subclass of incendiary bullets and gave chemical dart shells their own sprites.
Conflicts:
	code/game/machinery/autolathe.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/projectiles/ammunition/bullets.dm
	code/modules/projectiles/projectile/bullets.dm
	icons/obj/ammo.dmi
2014-03-02 01:27:07 -05:00
alex-gh
d04d86a0c3 Despawning in cryo pods no longer prematurely end rev rounds. 2014-03-02 04:41:06 +01:00
ZomgPonies
3e69a210a5 More xeno stuff fixes 2014-03-01 19:16:53 -05:00
ZomgPonies
51064c893e Xenoborg fixes 2014-03-01 18:46:58 -05:00
ZomgPonies
77989d78a5 Added a crushing to the recycling stuff 2014-03-01 02:50:44 -05:00
ZomgPonies
01fd39efb6 Xeno gamemode bugfix 2014-03-01 02:45:52 -05:00
ZomgPonies
d0ba2cd0e3 Efficiency: Joblist 2014-03-01 00:41:18 -05:00
MrPerson
5bb608e56e Redo of jitteriness and dizziness.
Fixes #2923

Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/mob.dm
	code/modules/mob/mob_defines.dm
	code/modules/reagents/Chemistry-Reagents.dm
2014-02-28 22:21:33 -05:00
ZomgPonies
207959cc7d crash fix 2014-02-28 21:31:59 -05:00
Ccomp5950
09bfeb737b Runtime fix: I have no UI, and I must close it.
runtime error: Cannot execute null.close().
proc name: Topic (/obj/item/device/pda/Topic)
  source file: PDA.dm,485
  usr: Garry Myers (/mob/living/carbon/human)
  src: PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering)
  call stack:
PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering): Topic("src=\[0x2003e95];choice=Messag...", /list (/list))
NeroHarry (/client): Topic("src=\[0x2003e95];choice=Messag...", /list (/list), PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering))
NeroHarry (/client): Topic("src=\[0x2003e95];choice=Messag...", /list (/list), PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering))
2014-02-28 21:03:05 -05:00
d3athrow
196ac24af2 Fix Malfunction picking an AI who doesn't have BE_MALF toggled on 2014-02-28 19:58:34 -05:00
Rob Nelson
6683a3cb0d Hopefully fix green skin not vanishing when mut is removed. Fixes Redmine #113 2014-02-28 19:57:49 -05:00
Rob Nelson
1a2adaaadb Make good/bad mutations dynamically assigned.
Conflicts:
	code/game/dna/dna2_helpers.dm
2014-02-28 19:56:52 -05:00
Rob Nelson
ebb188dbfd fatties no longer able to eat people instantly, takes 5 seconds, and it leaves the head of the victim in their belly. 2014-02-28 19:51:19 -05:00
Rob Nelson
f668d4f405 Hopefully fix incendiary mito. Fixes Redmine #130 2014-02-28 19:50:49 -05:00
Rob Nelson
2dd3bd53bd Deactivate hulk after collapse. 2014-02-28 19:49:39 -05:00
Rob Nelson
5a313e0c07 Rework ragin' mages ghost selection.
Conflicts:
	compare_report.txt
2014-02-28 19:47:11 -05:00
d3athrow
1e95f6e641 Ragin mages
Conflicts:
	config-example/config.txt
2014-02-28 19:45:02 -05:00
Rob Nelson
94778f937d Update blob.
Conflicts:
	code/game/gamemodes/blob/overmind.dm
2014-02-28 19:44:20 -05:00
Rob Nelson
24185de680 Move mining surprise shit around, start working on layout rules.
Conflicts:
	baystation12.dme
	code/game/mining_surprise.dm
	compare_report.txt
2014-02-28 19:29:24 -05:00
Rob Nelson
36eef31657 Compile ficks. 2014-02-28 19:18:19 -05:00
Rob Nelson
2bc90ead02 Lazarus-injected mobs are ignored by secbots and turrets. (Fixes Redmine #66) 2014-02-28 19:17:45 -05:00
Rob Nelson
f9aa992e55 Get rid of STUTTERBLOCK since it duplicates nervousness. 2014-02-28 19:11:13 -05:00
Rob Nelson
2e9c7aeefc Vastly improve display case. 2014-02-28 19:09:56 -05:00
ZomgPonies
7a87ee111f Compile fixes 2014-02-28 19:09:24 -05:00
Rob Nelson
c7774b3a41 Fully fixed compressed-matter implanter. Tested. (GitHub #526)
Conflicts:
	code/game/objects/items/weapons/implants/implanter.dm
2014-02-28 19:06:39 -05:00
Rob Nelson
59b231e657 Fix matter eating (GitHub #462) 2014-02-28 19:04:58 -05:00
Rob Nelson
5048ef693d Chameleon enhancement. (GitHub #462) 2014-02-28 19:04:39 -05:00
Rob Nelson
0bc075d16e Immolate fixes (GitHub #462) 2014-02-28 19:04:05 -05:00
ZomgPonies
f7f599b431 Xenos fixes 2014-02-28 18:54:54 -05:00
Aryn
1712fc6a42 ChangeTurf()... We meet again... 2014-02-28 17:49:25 -05:00
Aryn
52e2a3d1c6 Lighting seems to be working now. 2014-02-28 17:48:55 -05:00
Aryn
5b2f811b71 Lighting system is too buggy to continue until I know wtf is going on
Conflicts:
	baystation12.dme
	code/game/turfs/turf.dm
2014-02-28 17:47:50 -05:00
ZomgPonies
95cbd2478b Xeno mode fixes 2014-02-28 17:37:19 -05:00