SamCroswell
51a4a6ee4f
EXTREMELY buggy Ninja code
2014-01-14 23:58:21 -05:00
Incoming
048ed6e9fd
[tumblr approved] Sausage Party Reduction
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*Lets adamantine golems and ninjas generate female where before they were generated exclusively male.
The ninja spacesuit has a coded in female variant that has existed forever but was not actually used. It only shows up upon suit ACTIVATION because (?:?:?)|\|i|\|j4c0d3(?:?:?).
Likewise female adamantine golems have their own sprites and can show up in staff of change shots, but ones generated from the rune were always male.
This does NOT effect admin summoned unknown humans, those are all still male.
Conflicts:
code/modules/events/tgevents/ninja.dm
code/modules/mob/living/carbon/metroid/metroid.dm
2014-01-14 22:55:39 -05:00
ManeaterMildred
671b886564
Added costs for the Mech Ion Rifle and the Mech Rocket Launcher.
2014-01-14 22:43:03 -05:00
ZomgPonies
e8e846400f
Extra fixes to secure Gamma armory
2014-01-14 11:08:35 -05:00
ZomgPonies
5ab05ae5ee
Compile fix
2014-01-14 00:42:13 -05:00
Rob Nelson
319ae54216
Make some adjustments to catwalks. Fixes #402 , #404 .
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Conflicts:
code/game/turfs/simulated/floor_types.dm
2014-01-14 00:40:30 -05:00
alex-gh
601c6a9021
Ion storms can actually emag bots now
2014-01-14 00:39:06 +01:00
ZomgPonies
acb3f37c1b
vg's likely superior bot code.
2014-01-13 04:24:16 -05:00
ZomgPonies
2a3620b90f
Merge pull request #114 from alex-gh/tweaks_and_fixes
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Tweaks and fixes
2014-01-12 23:55:12 -08:00
alex-gh
71a065438d
Shuttles outside of SS13 are no longer valid areas for events
2014-01-13 07:03:54 +01:00
alex-gh
1386fc143e
Doubled blob spore production rate
2014-01-13 06:36:31 +01:00
Rob Nelson
55e918cc6a
Wire hacking recode from /tg/.
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Conflicts:
baystation12.dme
code/__HELPERS/mobs.dm
code/defines/obj/weapon.dm
code/game/machinery/alarm.dm
code/game/machinery/doors/airlock.dm
code/game/machinery/machinery.dm
code/game/machinery/vending.dm
code/game/objects/items/devices/paicard.dm
code/game/objects/items/weapons/explosives.dm
code/global.dm
code/modules/assembly/signaler.dm
code/modules/mob/living/silicon/mommi/life.dm
code/modules/mob/living/silicon/mommi/mommi.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/silicon/robot/wires.dm
2014-01-12 22:37:55 -05:00
Mloc-Argent
b907f8f716
Fix for assistants being unspawnable after one enters a cryopod.
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-01-12 21:24:19 -05:00
Rob Nelson
d3c4f0a5e7
New posters from BS12, plus custom poster-loading system that allows dynamic loading.
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Conflicts:
baystation12.dme
code/game/objects/effects/decals/contraband.dm
html/changelog.html
icons/obj/contraband.dmi
2014-01-12 03:45:32 -05:00
Ccomp5950
f217cae518
NanoUI PDA optimizations no more sortAtom every tick on every PDA.
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Should be noticably better on large population servers.
Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
2014-01-11 21:50:53 -05:00
ZomgPonies
24dceac4ef
Compile fix
2014-01-11 21:07:13 -05:00
Rob Nelson
92722efe15
Fixed #395 : Cut down posters can't be replaced.
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Conflicts:
code/game/objects/effects/decals/contraband.dm
2014-01-11 20:46:29 -05:00
Rob Nelson
8a6ea1d5c9
Fix multiple bugs with catwalks.
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* Fixes catwalks not having space underneath them
* Fixes not being able to build catwalks
* Catwalks destructible with screwdriver
* Catwalks autoupdate icons with neighbors
Conflicts:
code/game/turfs/simulated/floor.dm
code/game/turfs/simulated/floor_types.dm
html/changelog.html
2014-01-11 20:43:31 -05:00
JJRcop
3d34a12066
Minor nuke toy edit
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Moved the user.visible_message call out of spawn()
Removed the now obsolete sleep() call and put the delay in spawn()
2014-01-11 12:45:45 -05:00
JJRcop
24e29deeaf
Adds "surround" arg to playsound, which enables 3D sound
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Defaulted to on
Also changes the toy nuke to use it
Conflicts:
code/game/sound.dm
2014-01-11 12:45:32 -05:00
JJRcop
7b678241e4
Adds a visible_message to the nuke toy when it is used
2014-01-11 12:40:53 -05:00
JJRcop
e235bc94e6
Adds new nuke toy, plays nuke sound when attack_self'd
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Cooldown of 5 minutes
Conflicts:
code/game/machinery/computer/arcade.dm
code/game/objects/items/toys.dm
icons/obj/toy.dmi
2014-01-11 12:40:19 -05:00
ZomgPonies
ab8422f5aa
More hull resistance tuning
2014-01-11 06:01:30 -05:00
ZomgPonies
a61c82e3fb
Updated explosion stuff. Less hull breaches.
2014-01-11 02:25:45 -05:00
Rob Nelson
5a061d770f
Fix #381 - Poster duping
2014-01-10 02:04:20 -05:00
Rob Nelson
2b1e308e31
Fix #384 - Fridges can be opened while welded shut. Also discovered this extended to secure lockers.
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Conflicts:
code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
html/changelog.html
2014-01-10 02:03:51 -05:00
Rob Nelson
ea5784a4aa
Fix for #382 - Bombs not deleting themselves and the fridge they're in.
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Conflicts:
code/game/objects/structures/crates_lockers/closets/secure/freezer.dm
2014-01-10 02:02:34 -05:00
Rob Nelson
dbe20f8216
Fix for #383 - C4 deleting fridges full of corpses.
2014-01-10 02:01:19 -05:00
Rob Nelson
5b6648a2c9
Fix #384 (possibly): Welding a fridge/freezer does nothing.
2014-01-10 02:00:51 -05:00
Rob Nelson
9fdde1eec7
Fix #388 : Incorrect C4 timing checks.
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Conflicts:
code/game/objects/items/weapons/explosives.dm
2014-01-10 01:59:07 -05:00
Rob Nelson
da6b615e44
Adjacent didn't work, back to using get_dist.
2014-01-10 01:56:45 -05:00
ZomgPonies
4a6601eef1
Merge pull request #113 from SamCroswell/master
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Major Ninja Patch
2014-01-09 19:31:38 -08:00
ZomgPonies
4b532372d7
Extra var
2014-01-09 21:01:44 -05:00
SkyMarshal
e4fdc17405
Some turf cleanup and the like. Trace gases are now properly handled by ZAS on world load.
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Fixes #2485
Conflicts:
code/game/turfs/simulated/floor_types.dm
2014-01-09 20:59:31 -05:00
SkyMarshal
e2bbbb7e39
Mining fixes as it was annoying as fuck. Also a random object with nothing in it removed.
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Conflicts:
code/modules/mining/mine_turfs.dm
2014-01-09 20:56:38 -05:00
SamCroswell
c980a4a421
Major Ninja Patch
2014-01-09 20:39:29 -05:00
SkyMarshal
d101e5c111
RCDs no longer create plating with air on it.
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Fixes #3545
2014-01-09 20:26:28 -05:00
RKF45
94f38882f9
Removes braindeath as IC term
2014-01-09 20:24:10 -05:00
Zuhayr
f92a066458
Objectives will now updated when the target enters cryostorage.
2014-01-09 08:01:10 -05:00
Zuhayr
cea3b61a78
Fixes some items remaining after the pod procs.
2014-01-09 08:00:48 -05:00
Rob Nelson
9bdae9ff75
Fix fire extinguishers bluespacing their contents afar when dumping.
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Also use Adjacent so we can't dump through windows.
Conflicts:
code/game/objects/items/weapons/extinguisher.dm
2014-01-09 05:09:51 -05:00
Cheridan
2b87fcf581
Upgradeable Laser Pointers!
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Laser pointers can be upgraded with laser stock parts, which increases the odds of hitting a target.
Whee!
Conflicts:
code/game/objects/items/devices/laserpointer.dm
2014-01-09 04:20:08 -05:00
ZomgPonies
e4acf730d7
Fixed ninja objectives not showing up in check antag
2014-01-08 21:51:18 -05:00
ZomgPonies
b12e6bfd31
Merge pull request #111 from SamCroswell/master
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Ninja Death-splosion fix
2014-01-08 18:31:57 -08:00
SamCroswell
b7df33198a
Ninja Death-splosion fix
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Ninjas will now explode on death without an explosive implant or shitty
death checks on every human. They will also gib without a trace of their
gear upon exploding.
2014-01-08 20:59:44 -05:00
Ccomp5950
66b55f1ea4
Cleanbot/dirt fix.
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Now if a cleanbot cleans a tile, it will also set it's dirt value to 0
so a person walking back over the tile won't instantly create more dirt.
Conflicts:
code/game/machinery/bots/cleanbot.dm
2014-01-08 18:41:46 -05:00
Mloc-Argent
4e7feaf624
More elegant solution to dirt getting in the way.
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Who needs to click dirt anyway?
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/game/objects/effects/decals/Cleanable/misc.dm
2014-01-08 18:40:00 -05:00
YotaXP
b7efb1b7ed
Optimized and refactored list2text, text2list, and replacetext.
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Also fixed some grammar in the station blueprint code.
Conflicts:
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/uplinks.dm
code/modules/admin/verbs/debug.dm
code/modules/clothing/masks/gasmask.dm
code/modules/detectivework/scanner.dm
code/modules/flufftext/TextFilters.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/silicon/ai/say.dm
Conflicts:
code/modules/admin/verbs/debug.dm
code/modules/detectivework/scanner.dm
2014-01-08 07:14:16 -05:00
Ccomp5950
a6b70bc8b4
PDA NanoUI Optimizations.
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Since we no longer have to send data on first UI view we can remove those
checks and only look at the data we need to send when we need to send it.
Also fixed a couple of the links on the status display function.
Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
code/game/objects/items/devices/PDA/cart.dm
2014-01-08 05:48:49 -05:00
ZomgPonies
f0f6513d4c
Merge pull request #109 from SamCroswell/master
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Various Fixes/Tweaks to Ninja
2014-01-07 22:34:16 -08:00