Commit Graph

9304 Commits

Author SHA1 Message Date
SamCroswell
51a4a6ee4f EXTREMELY buggy Ninja code 2014-01-14 23:58:21 -05:00
Incoming
048ed6e9fd [tumblr approved] Sausage Party Reduction
*Lets adamantine golems and ninjas generate female where before they were generated exclusively male.

The ninja spacesuit has a coded in female variant that has existed forever but was not actually used. It only shows up upon suit ACTIVATION because (?:?:?)|\|i|\|j4c0d3(?:?:?).

Likewise female adamantine golems have their own sprites and can show up in staff of change shots, but ones generated from the rune were always male.

This does NOT effect admin summoned unknown humans, those are all still male.

Conflicts:
	code/modules/events/tgevents/ninja.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
2014-01-14 22:55:39 -05:00
ManeaterMildred
671b886564 Added costs for the Mech Ion Rifle and the Mech Rocket Launcher. 2014-01-14 22:43:03 -05:00
ZomgPonies
e8e846400f Extra fixes to secure Gamma armory 2014-01-14 11:08:35 -05:00
ZomgPonies
5ab05ae5ee Compile fix 2014-01-14 00:42:13 -05:00
Rob Nelson
319ae54216 Make some adjustments to catwalks. Fixes #402, #404.
Conflicts:
	code/game/turfs/simulated/floor_types.dm
2014-01-14 00:40:30 -05:00
alex-gh
601c6a9021 Ion storms can actually emag bots now 2014-01-14 00:39:06 +01:00
ZomgPonies
acb3f37c1b vg's likely superior bot code. 2014-01-13 04:24:16 -05:00
ZomgPonies
2a3620b90f Merge pull request #114 from alex-gh/tweaks_and_fixes
Tweaks and fixes
2014-01-12 23:55:12 -08:00
alex-gh
71a065438d Shuttles outside of SS13 are no longer valid areas for events 2014-01-13 07:03:54 +01:00
alex-gh
1386fc143e Doubled blob spore production rate 2014-01-13 06:36:31 +01:00
Rob Nelson
55e918cc6a Wire hacking recode from /tg/.
Conflicts:
	baystation12.dme
	code/__HELPERS/mobs.dm
	code/defines/obj/weapon.dm
	code/game/machinery/alarm.dm
	code/game/machinery/doors/airlock.dm
	code/game/machinery/machinery.dm
	code/game/machinery/vending.dm
	code/game/objects/items/devices/paicard.dm
	code/game/objects/items/weapons/explosives.dm
	code/global.dm
	code/modules/assembly/signaler.dm
	code/modules/mob/living/silicon/mommi/life.dm
	code/modules/mob/living/silicon/mommi/mommi.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/robot/wires.dm
2014-01-12 22:37:55 -05:00
Mloc-Argent
b907f8f716 Fix for assistants being unspawnable after one enters a cryopod.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-01-12 21:24:19 -05:00
Rob Nelson
d3c4f0a5e7 New posters from BS12, plus custom poster-loading system that allows dynamic loading.
Conflicts:
	baystation12.dme
	code/game/objects/effects/decals/contraband.dm
	html/changelog.html
	icons/obj/contraband.dmi
2014-01-12 03:45:32 -05:00
Ccomp5950
f217cae518 NanoUI PDA optimizations no more sortAtom every tick on every PDA.
Should be noticably better on large population servers.

Conflicts:
	code/game/objects/items/devices/PDA/PDA.dm
2014-01-11 21:50:53 -05:00
ZomgPonies
24dceac4ef Compile fix 2014-01-11 21:07:13 -05:00
Rob Nelson
92722efe15 Fixed #395: Cut down posters can't be replaced.
Conflicts:
	code/game/objects/effects/decals/contraband.dm
2014-01-11 20:46:29 -05:00
Rob Nelson
8a6ea1d5c9 Fix multiple bugs with catwalks.
* Fixes catwalks not having space underneath them
* Fixes not being able to build catwalks
* Catwalks destructible with screwdriver
* Catwalks autoupdate icons with neighbors

Conflicts:
	code/game/turfs/simulated/floor.dm
	code/game/turfs/simulated/floor_types.dm
	html/changelog.html
2014-01-11 20:43:31 -05:00
JJRcop
3d34a12066 Minor nuke toy edit
Moved the user.visible_message call out of spawn()
Removed the now obsolete sleep() call and put the delay in spawn()
2014-01-11 12:45:45 -05:00
JJRcop
24e29deeaf Adds "surround" arg to playsound, which enables 3D sound
Defaulted to on
Also changes the toy nuke to use it

Conflicts:
	code/game/sound.dm
2014-01-11 12:45:32 -05:00
JJRcop
7b678241e4 Adds a visible_message to the nuke toy when it is used 2014-01-11 12:40:53 -05:00
JJRcop
e235bc94e6 Adds new nuke toy, plays nuke sound when attack_self'd
Cooldown of 5 minutes

Conflicts:
	code/game/machinery/computer/arcade.dm
	code/game/objects/items/toys.dm
	icons/obj/toy.dmi
2014-01-11 12:40:19 -05:00
ZomgPonies
ab8422f5aa More hull resistance tuning 2014-01-11 06:01:30 -05:00
ZomgPonies
a61c82e3fb Updated explosion stuff. Less hull breaches. 2014-01-11 02:25:45 -05:00
Rob Nelson
5a061d770f Fix #381 - Poster duping 2014-01-10 02:04:20 -05:00
Rob Nelson
2b1e308e31 Fix #384 - Fridges can be opened while welded shut. Also discovered this extended to secure lockers.
Conflicts:
	code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
	html/changelog.html
2014-01-10 02:03:51 -05:00
Rob Nelson
ea5784a4aa Fix for #382 - Bombs not deleting themselves and the fridge they're in.
Conflicts:
	code/game/objects/structures/crates_lockers/closets/secure/freezer.dm
2014-01-10 02:02:34 -05:00
Rob Nelson
dbe20f8216 Fix for #383 - C4 deleting fridges full of corpses. 2014-01-10 02:01:19 -05:00
Rob Nelson
5b6648a2c9 Fix #384 (possibly): Welding a fridge/freezer does nothing. 2014-01-10 02:00:51 -05:00
Rob Nelson
9fdde1eec7 Fix #388: Incorrect C4 timing checks.
Conflicts:
	code/game/objects/items/weapons/explosives.dm
2014-01-10 01:59:07 -05:00
Rob Nelson
da6b615e44 Adjacent didn't work, back to using get_dist. 2014-01-10 01:56:45 -05:00
ZomgPonies
4a6601eef1 Merge pull request #113 from SamCroswell/master
Major Ninja Patch
2014-01-09 19:31:38 -08:00
ZomgPonies
4b532372d7 Extra var 2014-01-09 21:01:44 -05:00
SkyMarshal
e4fdc17405 Some turf cleanup and the like. Trace gases are now properly handled by ZAS on world load.
Fixes #2485

Conflicts:
	code/game/turfs/simulated/floor_types.dm
2014-01-09 20:59:31 -05:00
SkyMarshal
e2bbbb7e39 Mining fixes as it was annoying as fuck. Also a random object with nothing in it removed.
Conflicts:
	code/modules/mining/mine_turfs.dm
2014-01-09 20:56:38 -05:00
SamCroswell
c980a4a421 Major Ninja Patch 2014-01-09 20:39:29 -05:00
SkyMarshal
d101e5c111 RCDs no longer create plating with air on it.
Fixes #3545
2014-01-09 20:26:28 -05:00
RKF45
94f38882f9 Removes braindeath as IC term 2014-01-09 20:24:10 -05:00
Zuhayr
f92a066458 Objectives will now updated when the target enters cryostorage. 2014-01-09 08:01:10 -05:00
Zuhayr
cea3b61a78 Fixes some items remaining after the pod procs. 2014-01-09 08:00:48 -05:00
Rob Nelson
9bdae9ff75 Fix fire extinguishers bluespacing their contents afar when dumping.
Also use Adjacent so we can't dump through windows.

Conflicts:
	code/game/objects/items/weapons/extinguisher.dm
2014-01-09 05:09:51 -05:00
Cheridan
2b87fcf581 Upgradeable Laser Pointers!
Laser pointers can be upgraded with laser stock parts, which increases the odds of hitting a target.
Whee!

Conflicts:
	code/game/objects/items/devices/laserpointer.dm
2014-01-09 04:20:08 -05:00
ZomgPonies
e4acf730d7 Fixed ninja objectives not showing up in check antag 2014-01-08 21:51:18 -05:00
ZomgPonies
b12e6bfd31 Merge pull request #111 from SamCroswell/master
Ninja Death-splosion fix
2014-01-08 18:31:57 -08:00
SamCroswell
b7df33198a Ninja Death-splosion fix
Ninjas will now explode on death without an explosive implant or shitty
death checks on every human. They will also gib without a trace of their
gear upon exploding.
2014-01-08 20:59:44 -05:00
Ccomp5950
66b55f1ea4 Cleanbot/dirt fix.
Now if a cleanbot cleans a tile, it will also set it's dirt value to 0
so a person walking back over the tile won't instantly create more dirt.

Conflicts:
	code/game/machinery/bots/cleanbot.dm
2014-01-08 18:41:46 -05:00
Mloc-Argent
4e7feaf624 More elegant solution to dirt getting in the way.
Who needs to click dirt anyway?

Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/game/objects/effects/decals/Cleanable/misc.dm
2014-01-08 18:40:00 -05:00
YotaXP
b7efb1b7ed Optimized and refactored list2text, text2list, and replacetext.
Also fixed some grammar in the station blueprint code.

Conflicts:
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/modules/admin/verbs/debug.dm
	code/modules/clothing/masks/gasmask.dm
	code/modules/detectivework/scanner.dm
	code/modules/flufftext/TextFilters.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/silicon/ai/say.dm

Conflicts:
	code/modules/admin/verbs/debug.dm
	code/modules/detectivework/scanner.dm
2014-01-08 07:14:16 -05:00
Ccomp5950
a6b70bc8b4 PDA NanoUI Optimizations.
Since we no longer have to send data on first UI view we can remove those
checks and only look at the data we need to send when we need to send it.

Also fixed a couple of the links on the status display function.

Conflicts:
	code/game/objects/items/devices/PDA/PDA.dm
	code/game/objects/items/devices/PDA/cart.dm
2014-01-08 05:48:49 -05:00
ZomgPonies
f0f6513d4c Merge pull request #109 from SamCroswell/master
Various Fixes/Tweaks to Ninja
2014-01-07 22:34:16 -08:00