Spacemanspark
b83c795486
Syndicate Hardsuit mode elaborations
...
Elaborates on what both the Travel mode and Combat mode does.
2015-06-27 01:47:08 -05:00
DZD
c8c90608e1
Hardsuit Attachment Changes
...
- Makes it so you don't have to be on help intent, or targeting the head
to attach a helmet onto a hardsuit.
- Same deal for attaching magboots to a hardsuit.
2015-06-22 10:43:37 -04:00
ZomgPonies
95b1c1d87c
Adds two new event species
2015-05-14 22:30:38 -04:00
ZomgPonies
bd71606cf6
Merge pull request #1010 from tigercat2000/GAAB
...
Generic Action/Action Button System
2015-05-12 14:35:36 -04:00
AnturK
568d289a67
Generic Action\Action Button System
...
This commit ports the GAABS from -tg-station13. The GAABS allows for
generic, movable, hud elements for spells, powers, and items.
2015-05-11 09:32:08 -07:00
Tigercat2000
e1249fc640
Lighting overhaul.
...
This commit overhauls the lighting system to Bay12 standards. It is better
in pretty much every way.
2015-05-10 12:03:27 -07:00
Tigercat2000
9c5745ce7d
Add flash_protect defines for 4 objects.
...
This commit adds flash_protect defines for the objects in this list:
- Type, flash_protect define
- /obj/item/clothing/glasses/hud/health_advanced, 1
- /obj/item/clothing/glasses/hud/security, 1
- /obj/item/clothing/helmet/space/eva, 0
- /obj/item/clothing/head/helmet/space/rig/medical, 0
2015-04-13 19:20:59 -07:00
Fox-McCloud
a911b53e8b
Life Proc Changes--Cold Space and and Temp Handling
2015-03-04 05:42:12 -05:00
Markolie
4ac1007d82
ERT equipment rework
2015-03-03 22:51:54 +01:00
Markolie
20ac07de8d
Bug fixes
2015-02-27 17:51:57 +01:00
Fox-McCloud
6fba118892
Merge remote-tracking branch 'upstream/master' into Fixes
2015-02-23 16:47:55 -05:00
Fox-McCloud
96a941ba19
Fixes and Guns
2015-02-22 16:32:35 -05:00
Markolie
672305e034
Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
2015-02-22 22:12:11 +01:00
ZomgPonies
1c1ebc3f3f
Merge pull request #383 from Fox-McCloud/Syndi-Hardsuits
...
Syndi hardsuits
2015-02-22 08:27:38 -05:00
Fox-McCloud
be2e754706
Syndicate Rebalance
2015-02-20 03:14:12 -05:00
DZD
4bcdb94a99
Merge with upstream/master
...
Fixes conflicts
2015-02-18 13:41:32 -05:00
DZD
fbd9c367c0
NODROP flag addition & handling
...
- Purges canremove
- Implements functionality for NODROP flag, replaces canremove
- Refactors mob inventory unequipping.
2015-02-18 13:22:41 -05:00
Markolie
9fed8135d4
Handcuff refactor, IV drip fix
2015-02-14 04:35:32 +01:00
DZD
b3a0c9a975
Removes TABLEPASS and FPRINT flags
...
- Also adds ABSTRACT and NODROP flags in preparation for removal of
canremove and abstract vars.
- Sorts some of the setup.dm flags so they're in order.
- Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE,
should have the same effect.
2015-02-10 17:41:37 -05:00
Markolie
95679c01bb
Bug fixes
2015-02-05 12:55:18 +01:00
Fox-McCloud
9865c61c7c
Skrell Hardsuits
2015-01-29 18:31:15 -05:00
Fox-McCloud
655fdd9106
RIG Helmets
2015-01-29 16:33:51 -05:00
Fox-McCloud
eaa54e35a7
Vox Hardsuits and Spacesuits
2015-01-26 18:04:22 -05:00
Markolie
2dfdd7243c
Disable hardsuit breaches, re-add engi shuttle
2015-01-19 18:18:58 +01:00
Fox-McCloud
47b6e2d109
Oops
2015-01-02 22:02:56 -05:00
Fox-McCloud
ff2b7cedb2
Clothing Restructuring
2015-01-02 12:40:42 -05:00
Markolie
3be1a2553e
Bug fixes, wording changes
2014-11-25 22:56:12 +01:00
Markolie
759b6b6855
Re-add the Singuloth Knight's hardsuit.
2014-11-24 21:11:31 +01:00
Markolie
42dd08ff7d
Variable typo fix, add proper Unati/Tajaran hardsuit conversion from Baystation
2014-11-22 02:24:21 +01:00
Markolie
876a5067a0
Adds constructable and upgradeable machinery, fixes the RPED, other minor fixes
2014-11-17 08:32:39 +01:00
Fox-McCloud
f84ca26012
Fixes and Stuff
2014-11-11 22:48:08 -05:00
Bone White
5b679a5575
Hardsuit procedural slow reversion
...
As requested by Fox
2014-10-18 02:10:39 +01:00
Bone White
1439dd5579
Hardsuit equip time reversion
...
At Fox's request
2014-10-18 01:46:28 +01:00
Bone White
09a0eee875
Fix for hardsuit modifications
...
When suits are turned to tajaran or unathi types, any helmets on the
suit are put on the floor.
2014-09-14 20:25:50 +01:00
Bone White
b5fcd209b2
Rigid suit equip delay rework
...
now uses a couple of new procs, allowing for per-suit tweaking of time.
You now cannot equip eva helms without first attaching them to the suit
(target head use helmet on suit)
2014-08-20 07:28:44 +01:00
Bone White
d2129341b9
Adds equip/unequip times to rigid suits
...
Also stops helmets being worn without the rigid suit already on the mob.
2014-08-18 08:16:06 +01:00
Bone White
baa349c407
slightly increased syndicate rigs slow
2014-08-13 01:27:13 +01:00
Bone White
7136864763
EVA slow alterations
...
Far less punishing to "better" rig types e.g. CE, syndicate, ERT,
deathsquad, wizard
2014-08-13 01:23:53 +01:00
mwerezak
c11e6ae106
Adds suit cooling device
...
Also:
Breathing in hot/cold air will affect your body temperature.
Fixes old body temperature stabilization code not working.
Thermometer icon now adjusts based on species.
Reduced BODYTEMP_AUTORECOVERY_MINIMUM to a less ridiculous value.
Conflicts:
code/game/objects/items/weapons/tanks/tanks.dm
code/modules/clothing/spacesuits/ninja.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/mob/living/carbon/human/life.dm
2014-06-21 17:23:30 -04:00
ZomgPonies
e3d2a1716d
Fix syndi helmets thanks PPI
2014-06-08 18:18:14 -04:00
ZomgPonies
b327d3967d
More suit fixes
2014-05-26 17:10:28 -04:00
Zuhayr
f97f7cedcc
Lots of work on hardsuits, commented out some broken WIP code, did some renaming, deleted now-redundant species-specific hardsuits.
...
Conflicts:
code/game/machinery/suit_storage_unit.dm
code/game/objects/items.dm
code/game/objects/items/devices/modkit.dm
code/modules/clothing/masks/breath.dm
code/modules/clothing/spacesuits/alien.dm
code/modules/clothing/spacesuits/rig.dm
2014-05-26 13:58:17 -04:00
Zuhayr
29f7200968
Prevented toggling a suit helmet while holding the suit.
2014-05-26 12:49:19 -04:00
Zuhayr
3af5ac76d8
Squashed hardsuit and suit cycler commits:
...
Basic preliminary breach handling.
Breached spacesuits act more sanely and now result in pressure loss.
Preliminary work for upgrading hardsuits.
Adds suit cycler.
Working on breach data for hardsuits.
More tweaks to the suit cycler.
More rig changes/tweaks.
Conflicts:
code/modules/mob/living/carbon/human/human_defense.dm
2014-05-26 12:48:58 -04:00
Regen
6dc8e2a497
Forgot latest sec rig changes
2014-05-10 18:18:54 +02:00
Regen
28fd207c80
Rebalanced some rigs + SM typo fix
...
Cause Engineers needs to die faster.
Normal hardsuits + atmos now have 30 melee resistance instead of 40 and
bomb reduced to 20 from 35
CE hardsuit remains at 40 melee, but has bomb reduced to 25
Sec hardsuits melee lowered from 50 to 40 but gets a boost to energy
from 5 to 15
2014-05-10 18:15:25 +02:00
alex-gh
adc2469aa9
Added singuloth armor.
2014-01-22 22:44:52 +01:00
ZomgPonies
a730c96cc0
Fatsuits!
2013-12-18 08:38:54 -05:00
ZomgPonies
5bba589687
Unathi engie and sec hardsuits + modkits
2013-11-26 09:59:04 -05:00
ZomgPonies
7048545d6d
Projectile code overhaul
2013-10-30 10:32:21 -04:00