Commit Graph

711 Commits

Author SHA1 Message Date
Regen 7c710186e2 Armalis bugfixes
Also slightly changed admin chat color again
2014-05-22 18:57:33 +02:00
UncleSporky 75114a326a Adds the Guy Fawkes mask to Autodrobe and spawn
Conflicts:
	code/game/machinery/vending.dm
	code/game/objects/effects/landmarks.dm
	code/modules/clothing/masks/miscellaneous.dm
	icons/mob/mask.dmi
	icons/obj/clothing/masks.dmi
2014-05-20 06:39:19 -04:00
ZomgPonies 96ee35e5de Added Mechanic karma job, builds and repairs spacepods, works under the CE 2014-05-19 06:49:35 -04:00
cloroxygen c8b1fd08de 21 viro symptoms
Im an idiot that cant use github edition

Conflicts:
	code/game/objects/effects/decals/Cleanable/humans.dm
	code/modules/virus2/effect.dm
2014-05-17 19:17:35 -04:00
ZomgPonies a78886ea44 Vox medical mask 2014-05-15 20:09:42 -04:00
Rob Nelson 1615a17077 Add horribly-sprited Vox clown, mime, owl and gag masks.
Conflicts:
	code/modules/clothing/masks/gasmask.dm
	code/modules/mob/living/carbon/species.dm
2014-05-15 20:08:50 -04:00
ZomgPonies a545590f68 Fix armalis breathmask 2014-05-15 02:09:39 -04:00
ZomgPonies 66d9ba3fb8 Fixing up vox and vox armalis gear 2014-05-14 22:24:34 -04:00
Zuhayr 43e60ab01e Armalis gear and mob icons, plus sonic cannon.
Added sonic cannon skeleton code.

Noise cannon fire sound, Vox shriek sound.

Added Vox Armalis species.

Swapped vox breath mask over to species_restricted check.

Added Vox Armalis gear.

Added a random shriek effect to Vox and Vox Armalis speech.

Added quickspawn Vox Armalis definition.

Vox shriek sound effect. Thought I committed this earlier.

Added r_hand and l_hand icon_overwrite checks.

More work on Armalis. Added gut() and leap() human procs.

Adding/fixing up the leap() and gut() verbs, and a LEAPING status_flag for human/Bump().

Fixing some missing pixels in the armalis tail.

Almost forgot to whitelist armalis...

Conflicts:
	code/modules/clothing/spacesuits/alien.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	icons/mob/suit.dmi
	icons/obj/clothing/gloves.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/shoes.dmi
	icons/obj/gun.dmi
2014-05-14 18:24:01 -04:00
Erthilo 288385ba66 Adds vox fitted uniforms and shoes to all jobs excluding sec, mime, and clown.
Conflicts:
	code/modules/clothing/under/color.dm
	code/modules/clothing/under/jobs/civilian.dm
	code/modules/mob/living/carbon/species.dm
	icons/mob/species/vox_w_uniform.dmi
2014-05-13 21:57:50 -04:00
Necaladun 38b92bde0e Vox jumpsuits
Ripped vox jumpsuits for pancakeflipper
2014-05-13 03:34:46 +09:30
ZomgPonies 81d29c4409 Merge pull request #196 from Regen1/master
Rebalanced some rigs + SM typo fix
2014-05-12 01:10:19 -04:00
SamCroswell c4d7c91e76 Map Bugfixes, some past due Ninja changes 2014-05-10 22:25:58 -04:00
Regen 6dc8e2a497 Forgot latest sec rig changes 2014-05-10 18:18:54 +02:00
Regen 28fd207c80 Rebalanced some rigs + SM typo fix
Cause Engineers needs to die faster.

Normal hardsuits + atmos now have 30 melee resistance instead of 40 and
bomb reduced to 20 from 35

CE hardsuit remains at 40 melee, but has bomb reduced to 25

Sec hardsuits melee lowered from 50 to 40 but gets a boost to energy
from 5 to 15
2014-05-10 18:15:25 +02:00
SamCroswell 39670bf97a Ninja Greentext Fix 2014-05-03 20:52:07 -04:00
SamCroswell f4ef7c192b Map changes, new Ninja masks
Map changes including: RnD layout change, new customs lounge, xenoarch
windows fix, and more. Also added a few new Ninja masks in prep for some
bigger changes I have planned.
2014-05-03 18:35:10 -04:00
Mike bf98751d8b Clean up check for item being equipped
Moved some common code to item.dm. Someone should probably take a look
at get_equipped_items() in inventory.dm sometime in the future.
2014-04-20 03:50:23 -04:00
Mike 6d8d253ad7 Prevent vox boots from enabling in player's hand
Vox players can't "dig their claws into the flooring" when holding the
boots in their hand. When enabled, the boots can't be taken off until
disabled.
2014-04-20 03:50:11 -04:00
Mike 9dbf6be429 Removed the now-redundant verb
Less clutter for the object panel.

Conflicts:
	code/modules/clothing/shoes/magboots.dm
2014-04-20 03:49:55 -04:00
Mike 79d530def8 Enabled action icon for magboots
Conflicts:
	code/modules/clothing/shoes/magboots.dm
2014-04-20 03:48:01 -04:00
Firecage c948e01b85 Customizable clown mask with 2 new options
Conflicts:
	code/modules/clothing/masks/gasmask.dm
	config/admins.txt
	icons/mob/mask.dmi
	icons/obj/clothing/masks.dmi
2014-04-19 18:13:27 -04:00
DJSnapshot 843ac65077 Undershirts and rolling down jumpsuits!
Conflicts:
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	icons/mob/human.dmi
	icons/mob/uniform.dmi
2014-04-19 16:17:14 -04:00
Necaladun 3e3fc0f314 Wisewill Sprites
Added wisewills sprites - bane stuff, sec rig fixes
2014-04-15 00:29:51 +09:30
Heredth 12abbd60c0 Sprited new hats. Fedora, boater, bowler, beaver, and a fez. 2014-03-11 06:04:36 -04:00
Ccomp5950 1e5514e27e Code effeciency project: HUD items rewrite
Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.

After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.

Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm

Conflicts:
	code/__HELPERS/mobs.dm
	code/game/objects/items/weapons/implants/implanter.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defines.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/virus2/helpers.dm
	code/setup.dm
	icons/mob/hud.dmi
2014-03-10 08:07:29 -04:00
melandor0 f57998a006 Mouse Ears
Yay! A child of kitty ears.
2014-03-06 16:43:25 -05:00
Joey Haas 274c85aac5 Added 3D glasses to Dormitory
Conflicts:
	icons/mob/eyes.dmi
	icons/obj/clothing/glasses.dmi
	maps/tgstation2.dmm
2014-03-05 19:40:58 -05:00
ZomgPonies 1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
Rob Nelson 08816a6b54 Buff superior welding goggles. 2014-02-15 15:36:06 -05:00
SamCroswell 7442282b08 Ninja and DS Mass Driver fixes 2014-02-05 23:02:44 -05:00
SamCroswell 81cb2246f3 Ninja hoods can no longer slip off their head. Derp. 2014-01-30 22:56:29 -05:00
SamCroswell 673948a003 Preparing Ninjas to be implemented
Tweaks and fixes, as well as the removal of some of my unfinished works,
to Ninja so in preparation for their implementation. Also a few Telesci
fixes.
2014-01-28 12:38:00 -05:00
Vincent 7b58cc04b2 Gives mobs a "fall" proc for the transition between falling and standing. This is not for the rotation code, which occurs on both falling and rising.
Adds a variable to hats to determine how likely they are to fall off.  Makes them fall off with the given probability when disarmed (some percentage of the time) or when the character falls.  Space helmets, bio hoods, helmets, radiation helmets, etc, are unlikely to fall off

Conflicts:
	code/game/gamemodes/cult/cult_items.dm
	code/modules/clothing/clothing.dm
	code/modules/clothing/head/hardhat.dm
	code/modules/clothing/head/helmet.dm
	code/modules/clothing/head/jobs.dm
	code/modules/clothing/head/misc.dm
	code/modules/clothing/head/misc_special.dm
	code/modules/clothing/suits/bio.dm
	code/modules/clothing/suits/utility.dm
	code/modules/events/tgevents/holiday/xmas.dm
	code/modules/mob/mob.dm
2014-01-24 00:16:46 -05:00
alex-gh adc2469aa9 Added singuloth armor. 2014-01-22 22:44:52 +01:00
John Smith 7a10f3c626 Black Baseball Caps [FIXED]
Conflicts:
	code/game/objects/structures/crates_lockers/closets/job_closets.dm
	icons/mob/head.dmi
	icons/obj/clothing/hats.dmi
2014-01-22 11:07:39 -05:00
ZomgPonies 90496be20a Standardized intent names so it's all harm. Fuck you hurt. 2014-01-19 08:30:50 -05:00
alex-gh a1c600d9b8 Made DS suits spaceproof 2014-01-16 20:42:09 +01:00
alex-gh e9d2314386 Firesuits no longer protect against pressure 2014-01-16 20:28:40 +01:00
ZomgPonies 2525a3d057 Added barber karma job 2014-01-16 08:42:36 -05:00
SamCroswell c980a4a421 Major Ninja Patch 2014-01-09 20:39:29 -05:00
ZomgPonies a30e575100 Ninja can wear full oxygen tank now 2014-01-01 16:19:51 -05:00
ZomgPonies 04542065e5 Tons of new Mafia-theme stuff 2013-12-29 14:30:29 -05:00
ZomgPonies 79a280e013 Merge pull request #100 from SamCroswell/master
Ninja Fixes
2013-12-28 19:30:33 -08:00
SamCroswell 2be28a16a6 More Ninja Tweaks 2013-12-28 17:09:25 -05:00
ZomgPonies 55eb99315e New security gasmasks 2013-12-28 09:31:53 -05:00
ZomgPonies 77778e7ea5 Add maid uniform 2013-12-28 08:48:07 -05:00
SamCroswell 11949f1b0f Space Ninja Spawn and Stealth Glove Fix 2013-12-23 19:39:50 -05:00
SamCroswell 436d0e1f6b Ninja Fixes 2013-12-23 05:37:28 -05:00
ZomgPonies e0802a5d69 Horsehead Mask update 2013-12-20 22:05:34 -05:00