Commit Graph

711 Commits

Author SHA1 Message Date
comma d5942c4b10 Updated HUDs to find only known viruses. 2013-07-09 13:04:05 +04:00
Segrain 14dbcad07d HUDs and visibility. 2013-07-09 04:53:34 +03:00
Segrain 72588c8c61 MedHUDs and virus2. 2013-07-09 04:51:09 +03:00
Zuhayr 3192323c19 Fixes #3200 2013-06-29 16:57:08 -07:00
Zuhayr e7cf8fa613 Adjustments to a wonky examine string for vox magboots. 2013-06-26 00:03:03 -07:00
Zuhayr bff96e3fb7 Added holobadges, Security-imprintable display accessories. 2013-06-24 20:55:24 -07:00
meyar 6f84917a58 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-06-23 00:17:13 -04:00
Zuhayr 513a9d7ee8 Fixes #3052 2013-06-22 20:22:19 -07:00
Zuhayr 04be69a0b4 Magboots and gloves for vox, removed a debug string, tweaked vox. 2013-06-14 20:07:16 -07:00
Asanadas 7479fd272c Added Malsquando's colored suit to the hop's wardrobe locker.
Everything should be working correctly.
2013-06-13 09:41:52 -04:00
Chinsky bb26c5a7cb Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into newstuff
Conflicts:
	code/game/objects/structures/crates_lockers/closets/secure/security.dm
2013-06-12 23:11:28 +04:00
Zuhayr 045a90167c Vox sprite fixes. 2013-06-11 01:32:07 -07:00
Chinsky a252ca3943 Merge pull request #3019 from misterbook/bleeding-edge-freeze
Bleeding edge freeze
2013-06-10 02:51:19 -07:00
Zuhayr cbb36ce24f Added ability for tanks to be held on vox suits. 2013-06-10 18:08:25 -07:00
Zuhayr bc2db268cc Vox oxygen toxicity, vox breath mask, nitrogen tank for spawning. 2013-06-10 17:16:54 -07:00
MisterBook b835ab4bd2 Fix of breacher chasis to keep anyone but Ughanti from wearing it.
Fix of gun suicide - lethal is lethal, nonlethal just hurts like a mother.
Despamming electrode resistance.
2013-06-09 14:10:11 -05:00
Zuhayr 8b518f5639 Sprites and equipment for a psychic villain wizard variant. Mental focus is fairly experimental. 2013-06-08 19:20:02 -07:00
MisterBook 05083f4f48 Creating parent class for swimsuits. 2013-06-06 20:24:25 -05:00
MisterBook a34174e124 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-06-05 18:39:43 -05:00
Chinsky 7023ed0a52 Added webbings and vests.
Attach to jumpsuit. Use Look in storage verb (Object tab) to open. Click on storage boxes to add items.
2013-06-05 21:17:22 +04:00
Zuhayr 06f04e6374 Vox mutantrace, vox clothing, minor surgery mod for mutantrace specific surgery steps. Fixed captain's jacket sprite. 2013-06-05 17:35:38 +09:30
Zuhayr 9e71180e1b Merge conflict resolution, using BEF. 2013-06-05 14:22:04 +09:30
MisterBook fd8d61aa8b New taser fix is now in place. Rather than full deflection, armor mitigates the damage. Updates along all sorts of Clothing for minor mitigations to major mitigations.
New define - AGONY. Used as an effect (Like STUN, WEAKN, etc) to cause HALLOSS. Allows use of HALLOSS projectiles without having to worry about them shattering windows/grilles. Future use? Torture tools, pain inducers for interrogation, 'Be Good' modules, Meme, etc.

HALLOSS now regens while standing up (2 per tick), and laying down (Resting, unconscious, paralyzed - 6 per tick). This fixes the 'real damage + HALLOSS = forever crit'.

Sticking a gun in your mouth (Non-stun, damage inducing) and pulling the trigger kills you.

Icon adjustments.
2013-06-04 22:41:23 -05:00
Spamcat c5a57ccdc4 Runtime fixes, tweaks. 2013-06-04 16:25:41 +04:00
Spamcat b15738d5d4 Compile fixes. 2013-06-04 15:17:04 +04:00
Aranclanos 787565b424 SecHUDs and medHUDs (including pAIs and odyssesus) won't create a fuckload of images per tick and then disposal them, lagging like retards.
Now each human will have a list of HUD images, that will be refreshed if it's required, say, a medic walking near you with a medHUD will refresh both medical images.
The list, called hud_list, uses seven defines for all the images, defined in the __DEFINES.dm

I also added a check for not rounding the health bar if the pacient it's dead, fixing some issues with showing dead people in critical or with possitive health.
2013-06-04 14:00:40 +04:00
Segrain a5766cbf29 Minor tweaks to medical clothes to match descriptions. 2013-06-02 23:07:25 +03:00
Segrain 446ddbb108 Various things can be carried on hazard vests and EMT jackets. Code for #2932. 2013-06-02 22:40:20 +03:00
MisterBook 06b7700086 Cobpipe fix
Smoking pipe icon fix.
Eye-stab admin logging fix.

Tasers now do halloss, representing non-lethal PAIN.
http://baystation12.net/forums/viewtopic.php?f=5&t=7773

Tasers now check their target's limb for armor, and deflect if armored (Represented by coeffecient = 0).
http://baystation12.net/forums/viewtopic.php?f=5&t=7772
2013-05-31 00:09:00 -05:00
Chinsky 99fcf1b3be Merge pull request #2819 from Roaper/master
Readded Pockets in the Responder Jackets
2013-05-20 14:34:15 -07:00
Roaper 99ff1f7ee0 Added Pockets to First Responder Jacket
Signed-off-by: Roaper <roaperable@gmail.com>
2013-05-20 13:33:44 -07:00
SkyMarshal 697ab3dd7f Centcom now has sexy uniforms and IDs. Emag now looks like modified standard ID card 2013-05-11 03:39:31 -07:00
Mloc-Argent 27759f47df Merged master into BEF.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-05-06 15:43:50 +01:00
Spamcat f7f6c682cf Made nearsightedness not consume a fuckton of memory.
Also it now adds glasses on preview pic.
2013-05-03 23:58:56 +04:00
fauxtada cdb3466cd9 may or may not fix issue of missing sprite for captain's uniform jacket. 2013-05-02 03:19:23 -07:00
fauxtada e384c90093 minor changes
- Fixed accesses to security office doors.
- Added a second HoP closet for attire purposes. Armor and guns in one closet - fancy clothes in the second one.
- Fixed Writerer's custom item thing. Was attached to wrong character.
2013-04-30 02:37:43 -07:00
DarkTechnomancer 99503c5542 Imported the option to start nearsighted and give glasses to those who do. 2013-04-28 22:45:15 -04:00
fauxtada 48a6326747 custom items update
- Michael Guess' golden lighter
- Krinn's saucepan hat
- Writerer's cat thing
2013-04-25 00:57:55 -07:00
fauxtada c1991ba0dd Player Requests Edition
- Two canes will spawn in medbay storage for people with leg injuries.
- Added some more welding goggles for engineers in engineering.
- Armory has a second security hardsuit.
- CMO has hallway access to the medbay hardsuits.
- HoS hat spawns in HoS closet.
- White wedding dress spawns in chaplain closet.
- Removed Pulse Rifle and Laser Canon from ERT room.
- Detective's office will now start off with a cigeratte pack and a detective's flask.
- Three normal boring flasks now spawn behind the bar for the bartender to give out.
- Old Man Suit spawns in laundry room. - Requested by Book.
- Roaper's Callum suit ( http://baystation12.net/forums/viewtopic.php?f=33&t=7047 ) now spawns in under Knockoff Suit. It may or may not spawn in for him too, I don't know how this shit works but I think I got it right.
- Removed Roaper's items for Ian Colm. At least the code part, I don't know if I'm supposed to delete the DMIs or not so I left them in.
2013-04-24 03:04:35 -07:00
fauxtada 272d7925cf Sorry, sorry!
The last commit was full of compiling errors, this fixes that one.
2013-04-22 13:29:23 -07:00
fauxtada 44a67167b3 Uniform Closet Changes
- Adjusted the items that spawn in the mixed wardrobe. Now includes:
--- Colorful shoes.
--- Plaid Skirts. Lady Power.
--- Leather shoes.
- Put dispatcher uniform in security closet for playtesting purposes.
- Nurse dress, orderly uniform, and first responder jacket now spawn in medical closet. Man that thing is full of stuff.
2013-04-21 22:50:52 -07:00
fauxtada 3fa1314c01 Fancy Formal Wear Overhaul
- Adds female dress unforms to Captains, RD, and HoP's closets.
- Fixes up the bride's dresses so they are working when spawned.
- Fixed Wedding Branch. - five wedding dresses.
- Added Dress Branch. - twelve dresses - that's including dresses moved over from the wedding branch.
2013-04-17 22:03:38 -07:00
fauxtada 0d2598c55a Adds female swimsuits to the atheltics closet. In theory. So no more certain female players running around the beach with their titties hanging out... In theory. 2013-04-17 18:22:15 -07:00
fauxtada 98a8ebab4b Added Captain's Jacket to the Captain's Closet. Chinsky showed me how to do this, so I don't know how well it was done. 2013-04-17 17:02:48 -07:00
Asanadas 0a21e8a4f4 Whoops spelled internal affairs wrong. This pretty much overwrites the lawyer job with an Internal Affairs Agent, made to Cajoes guidelines to the best of my ability. New suit, messed up PDA, and loyalty implanted / answering to the captain to maybe they'll have more pull on the server.
Signed-off-by: Asanadas <asanadas@hotmail.com>
2013-03-21 02:59:29 -04:00
Chinsky 2d8b280d99 Reverted changes to RIG armor values 2013-03-12 01:46:34 +04:00
ericgfwong@hotmail.com 6ac93ddd4d Added new descriptions to each of the rigs and gave them unique armor values.
Medical PDAs should now have a green stripe

Fixed a misplaced /area/ issue in the Warden's office

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5602 316c924e-a436-60f5-8080-3fe189b3f50e
2013-03-09 07:43:04 +04:00
Gamerofthegame a2cfc456c0 Removes Medical's random slowdown and faulty coding. 2013-02-27 22:07:30 -05:00
Zuhayr 1fe4cbb619 Added a mantle and robe for Unathi to wear, added weldermask vision reduction for Unathi helmets, changed instances of soghun to 'Unathi' where needed. 2013-02-20 00:24:26 -08:00
Zuhayr b97890b896 Icons and code for an NT-knockoff soghun space suit. 2013-02-11 19:23:23 -08:00