Commit Graph

711 Commits

Author SHA1 Message Date
Kortgstation@gmail.com da8fcbc037 Added a bear pelt hat for Inti.
Added ranged and melee russians for Inti.

Fixed up pirates/hivebots/viscerators. Had some vars wrong.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5185 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 03:11:19 +00:00
elly1989@rocketmail.com 76ede03966 Moved mob/var/footsteps to /obj/item/clothing/shoes/clown_shoes/var/footsteps
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5166 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 17:43:25 +00:00
Kortgstation@gmail.com afe9e93c05 Fixed name of the medical rig
Fixed the exile implant locker.

Made syndicate simple animals slightly squishier (block chance lowered).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5160 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 08:15:07 +00:00
Kortgstation@gmail.com 28db1ef2f7 Added medical rigs, sprited by Majorsephiroth. Right now their only special "medical" feature is holding medkits in the suit storage slot, I'll try to figure out more stuff to give them.
Added two of them to EVA (replaced two normal suits).

Updated changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5145 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 07:02:19 +00:00
Ispil a4074de7b0 Adds a /The to the holstering and drawing a firearm messages, for when the name of the user is improper or not capitalized. 2012-11-18 16:47:52 -07:00
Ispil afe7e4642a Fix to Issue #1978. Removes the extra "t" in "the." 2012-11-18 16:38:01 -07:00
SkyMarshal ecdb9ab118 Fixed the sillies marked with "skytodo". Removed ONESIZEFITSALL flag as we removed fatness, replaced it with PLASMAGUARD flag as that is what we were using the value as previously. Firedoors should no longer be derpy. The remaining "skytodo"s are places where I have no idea what the fuck you wanted or no idea what the fuck needed done with it. 2012-11-11 14:33:33 -07:00
aranclanos@hotmail.com 0b3ca8d0a6 Fixes Issue 1082 - 'Orange' shoes dyed still being chained by handcuffs.
Washing machine code makes me cry, I will rewrite that... Soon(TM)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5028 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-08 05:51:20 +00:00
aranclanos@hotmail.com 0e589d575c Fixes Issue 1066 - Suits having a wrong blood overlay.
I added a new var for suits, blood_overlay_type.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5024 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-07 09:29:40 +00:00
baloh.matevz 8f0ae22884 - Reverted the size reduction from r4996.
This is simply not acceptable:
- http://www.kamletos.si/screen%20overlay%20reduced%20size.png
- http://www.kamletos.si/screen%20overlay%20reduced%20size2.png- Made being in an area with extremely low pressure cause some damage (2 per tick)
- Reduced the amounts of oxy damage per tick from 1/ 2 / 4 to 0.5 / 1.5 / 3, depending on your body temperature.
- Reduced the maximum amount of high pressure damage per tick from 7 to 4. Slightly reduced the damage coefficient for pressure damage. This is to prevent insta-kills in high pressure areas. I still can't believe poly originally set it to 20 per tick... 
- Added a maximum amount to how much your body temperature can change in each tick. It can go up or down by, at most, 30K per tick.
- Space suits and the captain's armor now protect against pressure damage
- Fixed some more of poly's awful code. The STOPSPRESSUREDMAGE flag now defines whether you take damage or not. You still need to have both a helmet and suit with that flag on to be fully protected from pressure damage. This will make the pressure damage indicator actually show what kind of pressure is affecting you and not just pretend like you're not taking damage, even if you are, while in a space suit:

//Poly code<TM>
if(istype(wear_suit, /obj/item/clothing/suit/space)||istype(wear_suit, /obj/item/clothing/suit/armor/captain))
--pressure.icon_state = "pressure0"
else
--...

- Standardized /obj/item/examine().
- Added the important stuff to the changelog.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5004 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-05 05:59:50 +00:00
Chinsky a2e83e962d Alternative titles system.
Custom character records.
Different clothing for alternative titles.
2012-10-31 08:40:51 +04:00
Chinsky 513e4463c5 Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/modules/clothing/spacesuits/rig.dm
2012-10-29 07:23:19 +04:00
Hawk_v3 23801464cf Merge remote-tracking branch 'upstream/master'
Conflict resolved:
	code/modules/clothing/spacesuits/rig.dm
2012-10-29 01:29:47 +00:00
Chinsky 95d5912c2d Readds missing wizard rigsuit. 2012-10-29 04:54:57 +04:00
Hawk_v3 9185b5189c RIGs have heat resist.
Firesuits have cold resist.

You're welcome. ^v^
2012-10-28 23:39:50 +00:00
headswe 9fda27f6a9 Merge pull request #1820 from Spamcat/master
Alt satchels, adjustable masks, ashtrays.
2012-10-28 02:33:19 -07:00
Hawk_v3 fe6ed49062 Atmospheric Pressure Suits 2012-10-28 07:11:51 +00:00
Hawk_v3 8e877047d9 Reverted Suit Cramping
Hawk_v3
2012-10-28 07:01:02 +00:00
Cael_Aislinn d38670f75a heavy suits cause cramps over time (minor brute damage at intervals of a few minutes), also made species clothing incompatabilities actually affect the relevant body parts
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-27 23:16:12 +10:00
petethegoat@gmail.com 861a036941 Added medical and security record filing cabinets.
Added a pig mask.

Changes to the map:
Added a safe to the vault, and a stethoscope on the nuke shuttle.
Added a camera and hand labeler to art storage.
Added a medical cabinet to the Detective's office.

Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4962 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-26 23:29:34 +00:00
Spamcat 665c840da3 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-10-26 23:57:05 +04:00
Chinsky eb72f2d48e Fixed couple of holster messages typos.
Reworked way isHolster() works.
Fixed bug with detecive revolver, making it impossible to reload.
2012-10-25 16:32:57 +04:00
Chinsky 236780d8c6 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-10-25 03:42:20 +04:00
Chinsky 9d34691b82 Added holsters and bunny slippers.
Holsters work a bit different from before.
They utilize system for clipping things on uniform.
So now holster can be worn on any clothing.
Also it can now hold any handgun(or what I assumed to be handgun).
2012-10-25 02:00:48 +04:00
giacomand@gmail.com 2fe846065a -Added "give disease" VV dropdown option.
-You cannot spread diseases which are marked as SPECIAL or NON_CONTAGIOUS via blood injections.
-Carp no longer drift in space.
-Captain helmet now protects you from facehuggers.
-All humanoid aliens can now Regurgitate.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4946 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-24 00:29:27 +00:00
Spamcat 7183a7c3d3 Merge https://github.com/Baystation12/Baystation12 2012-10-23 17:56:00 +04:00
Spamcat 2cea1ecf7e Merge https://github.com/Baystation12/Baystation12 2012-10-22 17:55:05 +04:00
Spamcat 59beeab301 Adjustable masks. 2012-10-21 23:23:08 +04:00
Cael_Aislinn 01d3e3bf79 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
Conflicts:
	code/datums/disease.dm
	code/modules/reagents/Chemistry-Reagents.dm
	icons/turf/areas.dmi
	maps/tgstation.2.0.9.1.dmm

yep, this time going to merge map updates before making map changes >.>

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-21 01:25:04 +10:00
Cael_Aislinn 2f853fe23a Merge remote-tracking branch 'remotes/git-svn' r4920 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/events.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/objects/items/devices/radio/radio.dm
	code/modules/admin/admin_verbs.dm
	code/modules/awaymissions/zlevel.dm
	code/modules/client/client procs.dm
	code/modules/mob/living/say.dm
	code/modules/mob/living/simple_animal/life.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/paperwork/paperbin.dm
	html/changelog.html
	icons/turf/areas.dmi
	maps/RandomZLevels/assistantChamber.dmm
	maps/RandomZLevels/fileList.txt

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-21 00:25:05 +10:00
Chinsky c8b7227329 Mixup in forensics jacket path 2012-10-18 10:09:14 +04:00
Chinsky da147b083c Added Forensics Technician jackets to Detective wardrobe. 2012-10-17 03:28:59 +04:00
giacomand@gmail.com 9e0d1ca164 -Added welding goggles, sprites by WJohnston. Aren't on the map yet as I'm waiting for it to be free.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4893 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-16 21:30:01 +00:00
Cael_Aislinn 548f60d25d Merge remote-tracking branch 'remotes/git-svn' r4881 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/game/gamemodes/events.dm
	code/game/machinery/doors/door.dm
	code/game/machinery/gateway.dm
	code/game/objects/items/devices/flashlight.dm
	code/game/sound.dm
	code/global.dm
	code/modules/admin/admin_verbs.dm
	code/modules/awaymissions/zlevel.dm
	code/modules/food/recipes_microwave.dm
	code/modules/mining/mine_items.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/filingcabinet.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/handlabeler.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/paperbin.dm
	code/modules/paperwork/pen.dm
	code/modules/paperwork/photocopier.dm
	code/modules/paperwork/stamps.dm
	code/world.dm
	html/changelog.html
	maps/RandomZLevels/fileList.txt

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-15 23:17:18 +10:00
Asanadas 840ed30875 Fixed a spelling error in the Jensen HoS coat. Sponsored by tasty Trenchoats.
Signed-off-by: Asanadas <asanadas@hotmail.com>
2012-10-14 15:04:00 -04:00
giacomand@gmail.com e00fd0fd4b -Fixed the flags for head items. Most space helmets will protect your face.
-Welding mask will protect your face if it is down.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4874 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-14 07:33:19 +00:00
Cael_Aislinn cccff0881f Merge remote-tracking branch 'remotes/git-svn' tgstation r4838 into bs12_with_tgport
Conflicts:
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/machinery/atmo_control.dm
	code/game/machinery/doors/firedoor.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/objects/structures/watercloset.dm
	code/modules/clothing/glasses/glasses.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/simple_animal/life.dm
	code/modules/mob/new_player/new_player.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-09 23:07:41 +10:00
Cael_Aislinn 825a7dcbf9 various mergefixes
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-09 22:49:38 +10:00
sieve32@gmail.com 396fb3b411 Commiting for Aranclanos
-Fix for blindfolds not protecting from flashes
Fixes Issue 934
-Being handcuffed drops held items
Fixes Issue 975
-Can no longer abuse the holodeck to deconvert revs
Fixes Issue 968

Tested everything myself and it all works

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4829 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-07 22:18:29 +00:00
Cael_Aislinn 6bd0e536bd Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport
Conflicts:
	code/ATMOSPHERICS/pipes.dm
	code/datums/organs/organ_external.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/hud.dm
	code/game/jobs/job/captain.dm
	code/game/machinery/atmoalter/area_atmos_computer.dm
	code/game/machinery/recharger.dm
	code/game/objects/hud.dm
	code/game/turfs/turf.dm
	code/modules/client/client defines.dm
	code/modules/clothing/head/misc.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/clothing/under/miscellaneous.dm
	code/modules/mob/living/carbon/alien/humanoid/hud.dm
	code/modules/mob/living/carbon/human/hud.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/carbon/monkey/hud.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/mob_helpers.dm
	code/modules/mob/mob_movement.dm
	code/modules/mob/screen.dm
	code/modules/paperwork/filingcabinet.dm
	code/modules/power/cable_heavyduty.dm
	code/modules/projectiles/guns/energy/temperature.dm
	code/setup.dm
	config/game_options.txt
	icons/mob/screen1_Midnight.dmi
	icons/mob/screen1_Orange.dmi
	icons/mob/screen1_alien.dmi
	icons/mob/screen1_old.dmi
	icons/obj/atmospherics/passive_gate.dmi
	icons/obj/pipe-item.dmi
	interface/interface.dm
2012-10-05 22:21:26 +10:00
d_h2005@yahoo.com 5110786735 -Adds the missing sprites to that cute witch hat, and allows it to be spawned in the theater, along with ausops' cute sundress because it's also cute and I didn't have anything else to spawn with it. honk.
Let's keep gearing up for a great halloween! 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4803 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-03 22:17:17 +00:00
d_h2005@yahoo.com 60bce6c53b -Adds a new wizard artifact, the gem-encrusted hardsuit. Attack protection is equal to the highest values of robes + normal rig suit, and it allows spellcasting like a normal set of robes. Maybe now wizards can stop dying after blinking into space/teleporting to Borg Deathsquad Arrived.
And hopefully they WON'T use it to explore the derelict all around every round. We'll see.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4794 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-02 05:34:03 +00:00
elly1989@rocketmail.com 8be72ec797 Added some stand-in sprites for medals.
They remain admin-spawn only until there's proper sprites for them.
The only one which isn't admin-spawn is the one the captain spawns with (it's on his jumpsuit)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4786 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-30 20:01:10 +00:00
elly1989@rocketmail.com 00921387e7 Added mob-examine code for ties
Added medals as a type of tie. Awaiting sprites. Need a bronze, silver and gold on-mob sprite. And icons for the items themselves. Don't bother with in-hands

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4783 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-30 17:42:11 +00:00
Cael_Aislinn 283ae84dad various mergefixes
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-09-22 21:37:42 +10:00
Cael_Aislinn e645d78f11 Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/datums/organs/organ_internal.dm
	code/datums/vote.dm
	code/defines/atom.dm
	code/defines/procs/gamehelpers.dm
	code/defines/turf.dm
	code/game/algorithm.dm
	code/game/cellautomata.dm
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/jobs/job/captain.dm
	code/game/machinery/computer/ai_core.dm
	code/game/machinery/computer/law.dm
	code/game/machinery/computer/pod.dm
	code/game/machinery/computer/syndicate_shuttle.dm
	code/game/machinery/doors/firedoor.dm
	code/game/machinery/teleporter.dm
	code/game/machinery/wishgranter.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/weapons/cigs_lighters.dm
	code/game/objects/structures/electricchair.dm
	code/game/turfs/turf.dm
	code/game/vote.dm
	code/hub.dm
	code/modules/admin/admin_verbs.dm
	code/modules/awaymissions/zlevel.dm
	code/modules/client/client defines.dm
	code/modules/food/food.dm
	code/modules/food/meat.dm
	code/modules/food/recipes_microwave.dm
	code/modules/mob/living/carbon/carbon_defines.dm
	code/modules/mob/living/carbon/human/hud.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/login.dm
	code/modules/mob/living/simple_animal/life.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/new_player/login.dm
	code/modules/paperwork/filingcabinet.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/photocopier.dm
	code/setup.dm
	icons/effects/genetics.dmi
	interface/interface.dm
	interface/skin.dmf
	maps/RandomZLevels/fileList.txt

various misc mergefixes and todos

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-09-22 21:29:04 +10:00
elly1989@rocketmail.com e317396894 Removed the obj/screen/MouseEntered and MouseExited() proc defines as they cause clients to send more data to and from the server fairly constantly and create additional overheads for little purpose. I'll do a poll on the forums to see if people still want the intent switcher changed from a toggle to a 4-quadrant switch thingy like other servers have. From the DM reference:
"Don't define this unless you need it, because it generates extra communication that is otherwise avoided. Defining it on only the objects that require it reduces overhead"
I've tested it and it has these overheads for all hud objects.

Added stethoscopes. They are a tie. You can use them to listen for somebody's pulse. Mostly a RP-fluff item. "You place the stethoscope against her chest. You hear a healthy pulse and respiration." You need help intent and it will give different text for each body-part. I might make it more detailed later.
Removing ties from a uniform will now try to place it in you hands.
Stethoscopes placed in a few places around medbay.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4682 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-12 14:13:25 +00:00
Cael_Aislinn dc3f6f2239 Merge branch 'bs12_with_tgport' of github.com:caelaislinn/Baystation12 into bs12_with_tgport (probably broke ZAS again)
Conflicts:
	baystation12.dme
	code/controllers/master_controller.dm
	code/defines/obj/weapon.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-09-04 22:23:50 +10:00
Cael_Aislinn c4bd191222 Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport (r4618)
Conflicts:
	baystation12.dme
	code/controllers/master_controller.dm
	code/defines/obj.dm
	code/game/gamemodes/events.dm
	code/game/machinery/newscaster.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/stacks/sheets/sheet_types.dm
	code/game/objects/items/stacks/stack.dm
	code/game/objects/structures/stool_bed_chair_nest/bed.dm
	code/game/turfs/turf.dm
	code/modules/awaymissions/zlevel.dm
	code/modules/maps/fromdmp.dm
	code/modules/mob/living/silicon/ai/freelook/eye.dm
	code/modules/mob/living/silicon/ai/freelook/update_triggers.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/mob/living/simple_animal/life.dm
	code/modules/mob/mob_movement.dm
	code/setup.dm
	icons/mob/uniform.dmi
	icons/obj/closet.dmi
	icons/obj/clothing/uniforms.dmi
	maps/RandomZLevels/assistantChamber.dmm
	maps/RandomZLevels/fileList.txt
	maps/tgstation.2.0.9.dmm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-09-04 22:19:03 +10:00
petethegoat@gmail.com fc2596f3a3 Added ties. Ties that you can wear.
TIIIIIESSSSS

Currently there are three types, none are on the map, all are fabulous.

Lawyer suits and some others will need updating before they go in.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4611 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-03 02:27:18 +00:00