Commit Graph

2657 Commits

Author SHA1 Message Date
SamCroswell 73bf040ba4 Middle Click Override 2015-07-16 21:51:20 -04:00
TheDZD fbbceac377 Merge pull request #1499 from Fox-McCloud/blob-update
[Ready To Merge!]Blob Mode Major Overhaul
2015-07-16 20:34:08 -04:00
ZomgPonies f4ea821829 Merge pull request #1496 from Fox-McCloud/LINDA-Pressure
LINDA Pressure Changes
2015-07-12 22:35:21 -04:00
Fox-McCloud 74f54a12e8 Merge pull request #1494 from tigercat2000/unfucklifeFUCK
Clean up human Life()
2015-07-12 19:41:29 -04:00
Fox-McCloud 04511d3f0b Blob Mode Major Overhaul 2015-07-12 02:45:40 -04:00
Fox-McCloud 99bf49504a LINDA Pressure Changes 2015-07-11 06:28:03 -04:00
Fox-McCloud f5ce957f33 qdel pass II 2015-07-11 02:10:31 -04:00
Tigercat2000 b295590cad Fix a few horrible mashed-together-operators in human Life() 2015-07-10 20:34:07 -07:00
Tigercat2000 c4494116a1 Fix a few color macros, one obsolete message, and some bad formatting 2015-07-10 20:32:30 -07:00
Tigercat2000 059b405ac8 Un-relative-path human life.dm 2015-07-10 20:20:54 -07:00
Fox-McCloud 54f59b9899 Pass II 2015-07-09 19:51:40 -04:00
Fox-McCloud 0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Fox-McCloud 0fd80d0b1f pass one fix 2015-07-08 01:09:10 -04:00
Fox-McCloud 9dc27ce126 Destroy Pass II 2015-07-07 22:26:28 -04:00
Tigercat2000 3a45d52fe0 Fix remaining non-returning Destroys()
Plus a little refactor to mining flaps and spacepod doors- they now use
CanAtmosPass instead of manually setting the turf to no-atmos-passing
2015-07-06 09:20:39 -07:00
Fox-McCloud 650580c0b6 Removes Unused/Non-functional Medical Side-Effects 2015-07-04 18:10:44 -04:00
Fox-McCloud 6fd8d83f4b Merge pull request #1431 from tigercat2000/bayholder
Update mob holder code to bay's modular system.
2015-07-02 14:42:14 -04:00
Chinsky 9a6f636815 Moved scooping into a seperate helper. 2015-07-01 09:31:54 -07:00
Fox-McCloud 62ef1cb7e2 TG Supermatter Port 2015-06-30 21:07:08 -04:00
ZomgPonies 62d8435b12 Merge pull request #1410 from Fox-McCloud/ether
[Chemistry] Adds in Ether
2015-06-29 19:05:51 -04:00
Fox-McCloud a89ddd5a7d Adds in Ether 2015-06-28 20:39:26 -04:00
AnturK 675f43a01e New hallucinations
This commit adds a number of new hallucinations and increases the
modularness of the hallucination system. Included hallucinations:
 - Alien Hunter
  - Alien hunter comes out of the nearest vent, leaps and stuns you, then
    crawls back into the vent.
 - Plasma flood
 - Singularity
  - Stage 4 singularity appears and chases you.
 - Fight sounds
  - Series of sounds that sound like a fight.
 - Clown-visions
  - Delusion, which makes an image of a mob standing still.
 - Fake bolted doors
  - A number of doors will appear to become bolted, via overlay.
 - Fake speech/radio messages.
  - This makes it appear as if someone has said something, either via
    speech or radio, using one language from their avalible languages.
    Radio messages will only happen if there are no people in view to say
    something.
2015-06-28 11:38:29 -07:00
ZomgPonies 97b0b4e830 Merge pull request #1380 from tigercat2000/freeze
Admin-freeze refactor and fixes.
2015-06-25 18:59:25 -04:00
Tigercat2000 3f2506e8fc Admin-freeze refactor and fixes.
Admin freezing is now based on mob procs, instead of a lengthy else-if
change.

Other changes:
 - No longer depends on paralysis, instead uses sleeping.
  - No more frozen mobs setting off bombs.
 - Simple animals and slimes override the default proc to make freezing
   affect them as one would expect.
 - Frozen var has been moved from human defines to living defines, no use
   yet.
 - Mobs frozen are added to a global 'admin_frozen_mobs' list.
  - List is used to determine if the freeze verb should freeze or unfreze.
 - Moved mob freeze-related vars to freeze file.
2015-06-24 10:38:19 -07:00
FalseIncarnate f3c9098ecd Reaction_Mob Checks and Golem Reagent Processing Change
Reaction_mob(), which handles things like TOUCH based reactions, now
will properly obey process_flags.
- This means things like Synthflesh won't work on Synthetics.

Changed Golems from PROCESS_DUO to PROCESS_ORG
- This will give them back the ability to be healed via chemistry, since
they don't naturally regenerate.
- PROCESS_DUO remains defined in case someone finds a use for it
(adminbuse maybe?)
2015-06-23 18:06:54 -04:00
FalseIncarnate fc6ebc4854 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise 2015-06-23 04:18:46 -04:00
FalseIncarnate acf1e268f1 Synthetic Reagent Processing and Synth Drugs 2015-06-23 04:17:01 -04:00
Tigercat2000 bcb4a9601f Merge remote-tracking branch 'upstream/master' into poolit
Conflicts:
	code/game/objects/structures/displaycase.dm
	code/game/objects/structures/grille.dm
	code/game/objects/structures/lamarr_cage.dm
2015-06-22 13:40:07 -07:00
Tigercat2000 7c9139d6e0 Bay/-tg- Meteor port
Meteors now have different types, properly integrated.
Meteoract has been removed, meteors now just call ex_act.
2015-06-21 18:39:39 -07:00
Tigercat2000 d20298e996 -tg- atom pooling system, qdel changes
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.

Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.

Emitter beams are now fully pooled.

Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00
PJB3005 e068fabdb4 In which I unfuck Life()...
SLIGHTLY.
2015-06-20 14:47:54 +02:00
PJB3005 8ad74ebb6e Fixes all your problems...
Except the fact that 75% of paradise is still using del, and you have no pooling.

Or defer_powernet_rebuild, do you guys have that yet?
2015-06-20 14:47:45 +02:00
FalseIncarnate 3166200c5e Diona Nymph runtime and Fruit Attack fixes
Fixes a runtime preventing Diona Nymphs from eating weeds and regaining
nutrition

Fixes fruit attacks checking for "hurt" when they should check for
"harm".
- You can now smack people with fruit on harm intent. If the plant has
TRAIT_STINGS, it will inject them with it's chemicals
- You can now crush a fruit in your hand on harm intent to destroy it
(will not leave trash like banana peels!). This will trigger the same
effects that throwing the fruit would have, except without needing to
throw it.
- Use this to activate that smoke-screen tobacco you spent all round
mutating, or to make a quick escape with your bluespace tomato!
2015-06-16 17:09:39 -04:00
Krausus 094e3e24cc Fixes HUDType runtimes 2015-06-15 08:22:05 -04:00
ZomgPonies bb02973e49 Merge pull request #1288 from Fox-McCloud/singularity-OOP
Singularity and Narsie Refactor
2015-06-13 04:18:40 -04:00
SamCroswell 4e3f4bfa17 Adds Vision Flags for Helmets 2015-06-11 23:15:42 -04:00
SamCroswell dcc0128a54 Removes Automatic Night Vision from Mesons/Thermals
Mersons, Thermals, and Material Scanners no longer have automatic
nightvision.
2015-06-11 21:56:20 -04:00
SamCroswell b6cd6b4384 Rewrites HUD Handling for Glasses 2015-06-11 21:42:15 -04:00
Fox-McCloud 2ad1c74457 Singularity Refactor 2015-06-10 20:04:28 -04:00
Fox-McCloud 6614ab8a8c Makes the Code Compile for 508.1287+Travis Update 2015-06-09 18:14:15 -04:00
Krausus 1fc0f235ef Fixes plurality of stacks and updates miss message
Some stacks didn't have their gender set to plural, despite having a
pluralized item name.
2015-06-08 23:32:44 -04:00
Krausus 7178370044 Fixes various runtimes
Fixes:

- Body scanners runtiming from bad drag-drops
- Flashbangs runtiming when flashing humans without eyes
- Diona nymphs runtiming because they're not simple animals with an
environment_smash var
- A thrown object colliding with a non-existent limb runtiming
- Brains runtiming when redundantly removed
- Thrown objects runtiming when they can't find an area
2015-06-08 08:53:43 -04:00
Krausus a556ae8539 Fixes not spawn()ing throw_ats in human/gib() 2015-06-08 03:46:03 -04:00
Tigercat2000 6522752818 Fix species ventcrawl var not working 2015-06-01 12:15:37 -07:00
ZomgPonies 5e884204e4 Merge pull request #1224 from Fox-McCloud/Mob-blob-rebalance
Mob and Blob Damage Rebalance
2015-05-31 02:59:00 -04:00
Fox-McCloud 7a8a258a87 Merge pull request #1226 from Krausus/Fixes-201505300219
Various Minor Fixes
2015-05-30 07:00:48 -04:00
Krausus 755467ac20 Fixes examining those with limb stumps/accessories
Limb stumps would show as "He has a limb stump on his limb stump", and
accessories would be lowercased and worded poorly.
2015-05-30 05:35:18 -04:00
Fox-McCloud c7bfba28e4 Mob and Blob Damage Rebalance 2015-05-30 04:13:12 -04:00
Fox-McCloud 0602435d8a Fixes and Tweaks to Defenses 2015-05-30 01:47:25 -04:00
ZomgPonies 277a900aa7 Merge pull request #1193 from Fox-McCloud/mobs-pets-stuffs
Simple Animal Refactor+Update+Fixes and Pet Collars
2015-05-28 22:45:03 -04:00