- Also adds ABSTRACT and NODROP flags in preparation for removal of
canremove and abstract vars.
- Sorts some of the setup.dm flags so they're in order.
- Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE,
should have the same effect.
This allows for layering that moves across tiles and enables alternate methods of enumerating the tile list (not used at present.)
Conflicts:
code/modules/paperwork/photography.dm
Checking only a few pixels had the tendancy to turn my charcter's head inside out when I was pointing directions other than south. Worse case is 1024 tests per object in the image. This test should be uncommon and the CPU usage is constrained by other factors.
Several items in the map are set with a dir other than 2 but the icon associated with the item doesn't have directions. As such they misrender.
This resolves that specific issue, for the most part. Due to an odd behavior of Byond, when this circumstance occurs the icon proc produces a 32x32 image that is all alpha 0. At least that's what my testing suggests; it may be possible with large icons to encounter this as an issue and cause it to ignore an icon that should be reloaded from the default. However, this can't do any worse than the current software.
Conflicts:
code/__HELPERS/icons.dm
icond/obj/custom_items.dmi: renamed off sprite for blue camera
code/modules/paperwork/photography.dm: made cameras use variables item_on and item_off for sprites so that other types of cameras (i.e. custom ones) can use their own sprites without getting messed.
/code/modules/customitems/item_defines.dm: set sprites for custom cameras "orange camera" and "old camera" to use item_on and item_off sprites in custom_items.dmi so that they had the correct sprites
Added more swag to Vacant office so it'd be more unique from the other construction areas.
Changed photo item_states to look like paper.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5415 316c924e-a436-60f5-8080-3fe189b3f50e
Removed /obj/item/weapon/camera while I was at it (unused).
New cameras are in modules/paperwork/photography.dm.
Standardised folder and paper naming a leetle bit.
Added a new gamekit sprite, also from BS12.
Path changes!
/obj/item/weapon/camera_test > /obj/item/device/camera
Updated all maps with the path changes, excepting oldstation.dmm.
Updated the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5116 316c924e-a436-60f5-8080-3fe189b3f50e