Commit Graph

36 Commits

Author SHA1 Message Date
Fox-McCloud 0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
veganzombeh 85ca01350f Adds a ditigal camera to the protolathe construction menu.
The digital camera allows you to save up to 10 photos, and print or delete them whever you want. It still requires film to print photos.
2015-04-26 10:07:08 +01:00
Cheridan acba4c6cf6 Adds construction permits
Conflicts:
	code/game/gamemodes/objective_items.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
	code/modules/flufftext/Hallucination.dm
	code/modules/paperwork/photography.dm
	icons/obj/items.dmi
2015-03-26 18:52:29 +01:00
Markolie 672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
Markolie 9fedfc7c62 Switch copytext and sanitize proc 2015-02-20 22:17:13 +01:00
DZD 4bcdb94a99 Merge with upstream/master
Fixes conflicts
2015-02-18 13:41:32 -05:00
DZD fbd9c367c0 NODROP flag addition & handling
- Purges canremove
- Implements functionality for NODROP flag, replaces canremove
- Refactors mob inventory unequipping.
2015-02-18 13:22:41 -05:00
Markolie e7713a4662 Fax UI rework 2015-02-13 15:40:53 +01:00
Markolie f2b09b025f Fix silicon camera 2015-02-13 00:13:52 +01:00
DZD b3a0c9a975 Removes TABLEPASS and FPRINT flags
- Also adds ABSTRACT and NODROP flags in preparation for removal of
canremove and abstract vars.
- Sorts some of the setup.dm flags so they're in order.
- Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE,
should have the same effect.
2015-02-10 17:41:37 -05:00
Markolie 1f54e93239 Burnable photo, burn ash location fix 2015-01-06 02:17:14 +01:00
Markolie a1a80c1a27 Minor fixes 2014-12-04 18:18:01 +01:00
Markolie b820c1781d Make sure observers can read photos/paper bundles 2014-11-30 20:14:19 +01:00
Markolie 0bf46a71b1 Map changes, bug fixes 2014-11-30 20:10:34 +01:00
Markolie b66f3effae Bug fixes, implements new copying/faxing system from Bay 2014-11-27 21:00:58 +01:00
PsiOmega 6cbee92ec8 Expands the AI photo-camera so that it now has robot/cyborg support. Also implements DRY in practice.
Conflicts:
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/robot/wires.dm
	code/modules/mob/transform_procs.dm
	code/modules/paperwork/photography.dm
2014-07-31 17:31:23 -04:00
PsiOmega 0e82de2d39 Makes it possible for the AI to take and view images.
Conflicts:
	baystation12.int
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/transform_procs.dm
	code/modules/paperwork/photography.dm
2014-07-31 17:25:10 -04:00
JimTheCactus e83e99f5b0 Added handler for pixel stepping 2014-07-31 17:15:58 -04:00
Hubblenaut 13413635db Makes photos visible on bundles
Conflicts:
	code/modules/paperwork/paper_bundle.dm
	code/modules/paperwork/photography.dm
	icons/obj/bureaucracy.dmi
2014-07-31 17:15:19 -04:00
JimTheCactus caa1922c20 Ported multi-turf behavior
This allows for layering that moves across tiles and enables alternate methods of enumerating the tile list (not used at present.)

Conflicts:
	code/modules/paperwork/photography.dm
2014-07-31 17:12:16 -04:00
JimTheCactus 01802cd5aa Made camera render turf effects. 2014-07-31 17:05:32 -04:00
JimTheCactus 3709e60979 Ported nearest-neighbor scaling from TG 2014-07-31 17:05:18 -04:00
JimTheCactus 03b075ffd7 Modified to check every pixel
Checking only a few pixels had the tendancy to turn my charcter's head inside out when I was pointing directions other than south. Worse case is 1024 tests per object in the image. This test should be uncommon and the CPU usage is constrained by other factors.
2014-07-31 17:05:06 -04:00
JimTheCactus ca458f502a Added workaround for non-directional icons with dir!=2
Several items in the map are set with a dir other than 2 but the icon associated with the item doesn't have directions. As such they misrender.

This resolves that specific issue, for the most part. Due to an odd behavior of Byond, when this circumstance occurs the icon proc produces a 32x32 image that is all alpha 0. At least that's what my testing suggests; it may be possible with large icons to encounter this as an issue and cause it to ignore an icon that should be reloaded from the default. However, this can't do any worse than the current software.

Conflicts:
	code/__HELPERS/icons.dm
2014-07-31 17:04:44 -04:00
JimTheCactus 44649de675 Patched display and dealt with lying. 2014-07-31 17:03:17 -04:00
Rob Nelson f7b516a5ab Shit catches on fire now
Conflicts:
	code/ZAS/Fire.dm
	code/game/objects/items/weapons/storage/bible.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/modules/mob/living/living_defines.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/photography.dm
	code/setup.dm
2014-07-18 06:32:15 -04:00
Kelenius b6c6138c44 Gives the AI a hud
Conflicts:
	code/_onclick/hud/_defines.dm
	code/_onclick/hud/other_mobs.dm
	code/_onclick/hud/screen_objects.dm
	code/game/objects/items/devices/PDA/PDA.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/ai/say.dm
	code/modules/paperwork/photography.dm
2014-07-13 15:20:08 -04:00
ZomgPonies 5daf979b72 Pretty much all new click code 2013-10-12 14:44:36 -04:00
ZomgPonies 78f14f11cc New vending machine, enabling Ian clothes, bug fixes, map update 2013-09-28 01:38:18 -04:00
ZomgPonies f8e2b812dc Fixed up videocam code, need to test 2013-09-17 23:07:35 -04:00
ZomgPonies 6b4bf87887 Added video camera, still work in progress 2013-09-15 20:21:28 -04:00
MagmaRam fbfa125f4b Bugfix: Fixed issues with custom item camera sprites
icond/obj/custom_items.dmi: renamed off sprite for blue camera

code/modules/paperwork/photography.dm: made cameras use variables item_on and item_off for sprites so that other types of cameras (i.e. custom ones) can use their own sprites without getting messed.

/code/modules/customitems/item_defines.dm: set sprites for custom cameras "orange camera" and "old camera" to use item_on and item_off sprites in custom_items.dmi so that they had the correct sprites
2013-05-18 22:00:15 +07:00
Spamcat c4c31fd657 You can now switch off cameras.
Fixes #2394.
2013-02-28 13:46:56 +04:00
ericgfwong@hotmail.com 7408d897de Added a camera to library so the librarian can play reporter if he wanted to.
Added more swag to Vacant office so it'd be more unique from the other construction areas.
Changed photo item_states to look like paper.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5415 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-29 03:43:23 +00:00
petethegoat@gmail.com b39b1417cc A bit more bugfixing and clean up for new cameras.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5120 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-19 02:13:10 +00:00
petethegoat@gmail.com b67262b32b Ported over BS12 style cameras, which photograph a 3x3 area. It's fuckin radical.
Removed /obj/item/weapon/camera while I was at it (unused).
New cameras are in modules/paperwork/photography.dm.
Standardised folder and paper naming a leetle bit.

Added a new gamekit sprite, also from BS12.

Path changes!
/obj/item/weapon/camera_test > /obj/item/device/camera

Updated all maps with the path changes, excepting oldstation.dmm.

Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5116 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-18 23:41:37 +00:00